From: DeaDDooMER Date: Sun, 16 Jan 2022 21:35:18 +0000 (+0300) Subject: panels: fix water/acid splashes X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=dd22c43efb854a36e74dbd42b1498b41041fe68a panels: fix water/acid splashes --- diff --git a/src/game/g_panel.pas b/src/game/g_panel.pas index 382d6f9..b1c8994 100644 --- a/src/game/g_panel.pas +++ b/src/game/g_panel.pas @@ -225,6 +225,23 @@ const { T P a n e l : } + function FindTextureByName (const name: String): Integer; + var i: Integer; + begin + Result := -1; + if Textures <> nil then + begin + for i := 0 to High(Textures) do + begin + if Textures[i].TextureName = name then + begin + Result := i; + break; + end + end + end + end; + constructor TPanel.Create(PanelRec: TDynRecord; AddTextures: TAddTextureArray; CurTex: Integer; @@ -303,19 +320,11 @@ begin begin SetLength(FTextureIDs, 1); FTextureIDs[0].Anim := False; - -{ - // !!! set this case PanelRec.PanelType of - PANEL_WATER: - FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_WATER); - PANEL_ACID1: - FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_ACID1); - PANEL_ACID2: - FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_ACID2); + PANEL_WATER: FTextureIDs[0].Texture := FindTextureByName(TEXTURE_NAME_WATER); + PANEL_ACID1: FTextureIDs[0].Texture := FindTextureByName(TEXTURE_NAME_ACID1); + PANEL_ACID2: FTextureIDs[0].Texture := FindTextureByName(TEXTURE_NAME_ACID2); end; -} - FCurTexture := 0; Exit; end; @@ -875,24 +884,20 @@ begin LastAnimLoop := AnimLoop; end; -function TPanel.GetTextureID(): DWORD; -begin - Result := LongWord(TEXTURE_NONE); -// if (FCurTexture >= 0) then -// begin -// if FTextureIDs[FCurTexture].Anim then -// Result := Textures[FTextureIDs[FCurTexture].Texture].FramesID -// else -// Result := Textures[FTextureIDs[FCurTexture].Texture].TextureID -{ - // !!! old behavior - if FTextureIDs[FCurTexture].Anim then - Result := FTextureIDs[FCurTexture].AnTex.FramesID - else - Result := FTextureIDs[FCurTexture].Tex; -} -// end -end; + function TPanel.GetTextureID(): DWORD; + var Texture: Integer; + begin + Result := LongWord(TEXTURE_NONE); + if (FCurTexture >= 0) then + begin + Texture := FTextureIDs[FCurTexture].Texture; + case Textures[Texture].TextureName of + TEXTURE_NAME_WATER: Result := DWORD(TEXTURE_SPECIAL_WATER); + TEXTURE_NAME_ACID1: Result := DWORD(TEXTURE_SPECIAL_ACID1); + TEXTURE_NAME_ACID2: Result := DWORD(TEXTURE_SPECIAL_ACID2); + end + end + end; function TPanel.GetTextureCount(): Integer; begin