From: DeaDDooMER Date: Mon, 18 Jul 2022 15:03:12 +0000 (+0300) Subject: gl: fix flickering X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=ce03f86070c096a59f6774317655485f98f5da70 gl: fix flickering --- diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr index 98c39b5..1e358b9 100644 --- a/src/game/Doom2DF.lpr +++ b/src/game/Doom2DF.lpr @@ -343,9 +343,6 @@ begin {$IFDEF ENABLE_RENDER} r_Render_Draw; {$ENDIF} - {$IFDEF ENABLE_SYSTEM} - sys_Repaint; - {$ENDIF} Frame := Time end else diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas index 9749ad0..7afe98d 100644 --- a/src/game/g_menu.pas +++ b/src/game/g_menu.pas @@ -895,9 +895,6 @@ begin {$IFDEF ENABLE_RENDER} r_Render_Draw; {$ENDIF} - {$IFDEF ENABLE_SYSTEM} - sys_Repaint; - {$ENDIF} slReturnPressed := True; if g_Net_Slist_Fetch(slCurrent) then diff --git a/src/game/g_netmaster.pas b/src/game/g_netmaster.pas index 2774b44..e92b087 100644 --- a/src/game/g_netmaster.pas +++ b/src/game/g_netmaster.pas @@ -1793,9 +1793,6 @@ begin {$IFDEF ENABLE_RENDER} r_Render_Draw; {$ENDIF} - {$IFDEF ENABLE_SYSTEM} - sys_Repaint; - {$ENDIF} if g_Net_Slist_Fetch(SL) then begin diff --git a/src/game/renders/opengl/r_render.pas b/src/game/renders/opengl/r_render.pas index ec08bf1..ff02eba 100644 --- a/src/game/renders/opengl/r_render.pas +++ b/src/game/renders/opengl/r_render.pas @@ -485,8 +485,8 @@ implementation // TODO draw holmes interface - glFinish(); glFlush(); + glFinish(); sys_Repaint; end;