From: fgsfds Date: Sat, 12 Aug 2017 20:08:23 +0000 (+0300) Subject: more flamer shit again X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=ab442f1e874abffad5a9823682636d07a2dee005 more flamer shit again --- diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 0c87881..2e2521b 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -553,6 +553,7 @@ begin ShotType := WEAPON_FLAMETHROWER; Animation := nil; TextureID := 0; + g_Frames_Get(TextureID, 'FRAMES_FLAME'); Stopped := 0; end; end; @@ -1377,6 +1378,7 @@ begin triggers := nil; Animation := nil; TextureID := 0; + g_Frames_Get(TextureID, 'FRAMES_FLAME'); Stopped := 0; end; @@ -1948,9 +1950,9 @@ begin else tf := 3; - if (gTime mod tf = 0) and g_Frames_Get(_id, 'FRAMES_FLAME') then + if (gTime mod tf = 0) then begin - Anim := TAnimation.Create(_id, False, 2 + Random(2)); + Anim := TAnimation.Create(TextureID, False, 2 + Random(2)); Anim.Alpha := 0; case Stopped of 0: g_GFX_OnceAnim(cx-4+Random(8)-(Anim.Width div 2), @@ -2129,7 +2131,7 @@ begin begin if (Shots[i].ShotType = WEAPON_ROCKETLAUNCHER) then e_DrawAdv(TextureID, Obj.X, Obj.Y, 0, True, False, a, @p, M_NONE) - else + else if (Shots[i].ShotType <> WEAPON_FLAMETHROWER) then e_Draw(TextureID, Obj.X, Obj.Y, 0, True, False); end;