From: Stas'M Date: Mon, 24 Sep 2018 12:59:06 +0000 (+0300) Subject: Options: Improve resolution detection X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=a5056ac53bbdf8d6060df07a91ee318ba4feccf5 Options: Improve resolution detection --- diff --git a/src/game/g_options.pas b/src/game/g_options.pas index 60b067e..86761de 100644 --- a/src/game/g_options.pas +++ b/src/game/g_options.pas @@ -142,6 +142,7 @@ uses procedure g_Options_SetDefaultVideo; var target, closest, display: TSDL_DisplayMode; + percentage: Integer; begin (* Display 0 = Primary display *) SDL_GetDesktopDisplayMode(0, @display); @@ -153,12 +154,25 @@ begin gFullScreen := True; (* rotation not allowed? *) {$ELSE} (* Window must be smaller than display *) - target.w := display.w * 75 div 100; - target.h := display.h * 75 div 100; - target.format := 0; (* didn't care *) - target.refresh_rate := 0; (* didn't care *) - target.driverdata := nil; (* init *) - SDL_GetClosestDisplayMode(0, @target, @closest); + closest.w := display.w; + closest.h := display.h; + percentage := 75; + while (display.w - closest.w < 48) or (display.h - closest.h < 48) do + begin + if percentage < 25 then + begin + closest.w := display.w * 75 div 100; + closest.h := display.h * 75 div 100; + break; + end; + target.w := display.w * percentage div 100; + target.h := display.h * percentage div 100; + target.format := 0; (* didn't care *) + target.refresh_rate := 0; (* didn't care *) + target.driverdata := nil; (* init *) + SDL_GetClosestDisplayMode(0, @target, @closest); + Dec(percentage); + end; gScreenWidth := closest.w; gScreenHeight := closest.h; //gBPP := SDL_BITSPERPIXEL(closest.format); (* Resolution list didn't work for some reason *)