From: DeaDDooMER Date: Sun, 19 Feb 2023 19:10:22 +0000 (+0300) Subject: gl: fix panel drawing X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=a2ba3b4f4ea42350560a7670f3be97a55f6d3ab5 gl: fix panel drawing --- diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 239cb56..fc06d89 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -6967,7 +6967,6 @@ begin conRegVar('pf_coldet', @g_profile_collision, 'draw collision detection profiles', 'coldet profiles'); conRegVar('pf_los', @g_profile_los, 'draw monster LOS profiles', 'monster LOS profiles'); - conRegVar('r_sq_draw', @gdbg_map_use_accel_render, 'accelerated spatial queries in rendering', 'accelerated rendering'); conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet, 'accelerated spatial queries in map coldet', 'accelerated map coldet'); conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel, 'accelerated spatial queries for monsters', 'accelerated monster coldet'); conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan'); diff --git a/src/game/g_map.pas b/src/game/g_map.pas index 71f50d1..c93344a 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -214,7 +214,6 @@ var gExternalResources: array of TDiskFileInfo = nil; gMovingWallIds: array of Integer = nil; - gdbg_map_use_accel_render: Boolean = true; gdbg_map_use_accel_coldet: Boolean = true; profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY! diff --git a/src/game/renders/opengl/r_map.pas b/src/game/renders/opengl/r_map.pas index fa1d006..927d251 100644 --- a/src/game/renders/opengl/r_map.pas +++ b/src/game/renders/opengl/r_map.pas @@ -232,6 +232,7 @@ implementation TMonsterAnims = array [0..ANIM_LAST, TDirection] of TGLMultiTexture; var + UseAccel: Boolean; DebugFrames: Boolean; DebugHealth: Boolean; DebugCameraScale: Single; @@ -287,9 +288,9 @@ implementation class function TBinHeapPanelDrawCmp.less (const a, b: TPanel): Boolean; inline; begin - if a.tag < b.tag then begin result := true; exit; end; - if a.tag > b.tag then begin result := false; exit; end; - result := a.arrIdx < b.arrIdx; + if a.tag < b.tag then result := true + else if a.tag > b.tag then result := false + else result := a.arrIdx < b.arrIdx; end; procedure r_Map_Initialize; @@ -583,20 +584,22 @@ implementation end; procedure r_Map_DrawPanel (p: TPanel); - var Texture: Integer; t: TGLMultiTexture; tex: TGLTexture; count, frame: LongInt; a: TAnimInfo; + var Texture, spec: Integer; t: TGLMultiTexture; count, frame: LongInt; a: TAnimInfo; begin ASSERT(p <> nil); + + spec := -1; if p.FCurTexture >= 0 then begin ASSERT(p.FCurTexture <= High(p.TextureIDs)); Texture := p.TextureIDs[p.FCurTexture].Texture; - t := nil; ASSERT(Texture >= -1); - ASSERT(Texture <= High(RenTextures)); if Texture >= 0 then begin + ASSERT(Texture <= High(RenTextures)); + spec := RenTextures[Texture].spec; t := RenTextures[Texture].tex; - if (RenTextures[Texture].spec = 0) or (t <> nil) then + if t <> nil then begin count := 0; frame := 0; if p.AnimTime <= gTime then @@ -605,40 +608,75 @@ implementation a.loop := p.AnimLoop; g_Anim_GetFrameByTime(a, (gTime - p.AnimTime) DIV GAME_TICK, count, frame); end; - if t <> nil then - begin - tex := t.GetTexture(frame); - r_Draw_TextureRepeat(tex, p.x, p.y, p.width, p.height, false, 255, 255, 255, 255 - p.alpha, p.blending); - end - else - r_Draw_TextureRepeat(nil, p.x, p.y, p.width, p.height, false, 255, 255, 255, 255, false); + r_Draw_TextureRepeat(t.GetTexture(frame), p.x, p.y, p.width, p.height, false, 255, 255, 255, 255 - p.alpha, p.blending); + end + else if RenTextures[Texture].spec = 0 then + begin + r_Draw_TextureRepeat(nil, p.x, p.y, p.width, p.height, false, 255, 255, 255, 255, false); end; end; + end; + + // legacy support: + // older maps may omit textures for fluid panels + // in such case default filters must be used automatically + if spec = -1 then + begin + case p.PanelType of + PANEL_WATER: spec := TEXTURE_SPECIAL_WATER; + PANEL_ACID1: spec := TEXTURE_SPECIAL_ACID1; + PANEL_ACID2: spec := TEXTURE_SPECIAL_ACID2; + end; + end; - if t = nil then + case spec of + TEXTURE_SPECIAL_WATER: r_Draw_Filter(p.x, p.y, p.x + p.width, p.y + p.height, 0, 0, 255, 255); + TEXTURE_SPECIAL_ACID1: r_Draw_Filter(p.x, p.y, p.x + p.width, p.y + p.height, 0, 230, 0, 255); + TEXTURE_SPECIAL_ACID2: r_Draw_Filter(p.x, p.y, p.x + p.width, p.y + p.height, 230, 0, 0, 255); + end; + end; + + procedure r_Map_DrawPanels (constref panels: TPanelArray; drawDoors: Boolean = false); + var i: Integer; p: TPanel; + begin + if panels <> nil then + begin + for i := 0 to High(panels) do begin - case RenTextures[Texture].spec of - TEXTURE_SPECIAL_WATER: r_Draw_Filter(p.x, p.y, p.x + p.width, p.y + p.height, 0, 0, 255, 255); - TEXTURE_SPECIAL_ACID1: r_Draw_Filter(p.x, p.y, p.x + p.width, p.y + p.height, 0, 230, 0, 255); - TEXTURE_SPECIAL_ACID2: r_Draw_Filter(p.x, p.y, p.x + p.width, p.y + p.height, 230, 0, 0, 255); - end - end - end + p := panels[i]; + if p.enabled and not (drawDoors xor p.door) then + r_Map_DrawPanel(p); + end; + end; end; procedure r_Map_DrawPanelType (panelTyp: DWORD); - var tagMask, i: Integer; p: TPanel; + var tagMask: Integer; p: TPanel; begin - i := 0; - tagMask := PanelTypeToTag(panelTyp); - while plist.count > 0 do + if UseAccel then + begin + tagMask := PanelTypeToTag(panelTyp); + while plist.count > 0 do + begin + p := TPanel(plist.Front()); + if (p.tag and tagMask) = 0 then + break; + r_Map_DrawPanel(p); + plist.PopFront; + end; + end + else begin - p := TPanel(plist.Front()); - if (p.tag and tagMask) = 0 then - break; - r_Map_DrawPanel(p); - Inc(i); - plist.PopFront + case panelTyp of + PANEL_BACK: if g_rlayer_back then r_Map_DrawPanels(gRenderBackgrounds); + PANEL_STEP: if g_rlayer_step then r_Map_DrawPanels(gSteps); + PANEL_WALL: if g_rlayer_wall then r_Map_DrawPanels(gWalls); + PANEL_CLOSEDOOR: if g_rlayer_door then r_Map_DrawPanels(gWalls, True); + PANEL_ACID1: if g_rlayer_acid1 then r_Map_DrawPanels(gAcid1); + PANEL_ACID2: if g_rlayer_acid2 then r_Map_DrawPanels(gAcid2); + PANEL_WATER: if g_rlayer_water then r_Map_DrawPanels(gWater); + PANEL_FORE: if g_rlayer_fore then r_Map_DrawPanels(gRenderForegrounds); + end; end; end; @@ -1482,16 +1520,34 @@ implementation end; end; + function r_Map_GetDrawableGridMask (): Integer; + var mask: Integer; + begin + mask := 0; + if g_rlayer_back then mask := mask or GridTagBack; + if g_rlayer_step then mask := mask or GridTagStep; + if g_rlayer_wall then mask := mask or GridTagWall; + if g_rlayer_door then mask := mask or GridTagDoor; + if g_rlayer_acid1 then mask := mask or GridTagAcid1; + if g_rlayer_acid2 then mask := mask or GridTagAcid2; + if g_rlayer_water then mask := mask or GridTagWater; + if g_rlayer_fore then mask := mask or GridTagFore; + result := mask; + end; + procedure r_Map_DrawGame (xx, yy, ww, hh: Integer; player: TPlayer); (* xx/yy/ww/hh are in map units *) var iter: TPanelGrid.Iter; p: PPanel; begin - plist.Clear; - iter := mapGrid.ForEachInAABB(xx, yy, ww, hh, GridDrawableMask); - for p in iter do - if ((p^.tag and GridTagDoor) <> 0) = p^.door then - plist.Insert(p^); - iter.Release; + if UseAccel then + begin + plist.Clear; + iter := mapGrid.ForEachInAABB(xx, yy, ww, hh, r_Map_GetDrawableGridMask()); + for p in iter do + if ((p^.tag and GridTagDoor) <> 0) = p^.door then + plist.Insert(p^); + iter.Release; + end; r_Map_DrawPanelType(PANEL_BACK); r_Map_DrawPanelType(PANEL_STEP); @@ -1520,8 +1576,6 @@ implementation r_Map_DrawPanelType(PANEL_ACID2); r_Map_DrawPanelType(PANEL_WATER); r_Map_DrawPanelType(PANEL_FORE); - // TODO draw monsters health bar - // TODO draw players health bar end; procedure r_Map_DrawScaled (w, h, camx, camy: Integer; player: TPlayer; out acx, acy, acw, ach, axx, ayy, aww, ahh: Integer); @@ -1596,7 +1650,7 @@ implementation glTranslatef(-w div 2, -h div 2, 0); end; - if SkyTexture <> nil then + if gDrawBackGround and (SkyTexture <> nil) then begin r_Map_CalcSkyParallax(cx, cy, w, h, SkyTexture.width, SkyTexture.height, gMapInfo.Width, gMapInfo.Height, sx, sy, sw, sh); r_Draw_Texture(SkyTexture, sx, sy, sw, sh, false, 255, 255, 255, 255, false); @@ -1665,10 +1719,12 @@ implementation end; initialization + conRegVar('r_sq_draw', @UseAccel, 'accelerated spatial queries in rendering', 'accelerated rendering'); conRegVar('r_debug_camera_scale', @DebugCameraScale, 0.0001, 1000.0, '', ''); conRegVar('r_gl_fill_outside', @FillOutsizeArea, '', ''); conRegVar('d_frames', @DebugFrames, '', ''); conRegVar('d_health', @DebugHealth, '', ''); + UseAccel := true; DebugCameraScale := 1.0; FillOutsizeArea := true; DebugFrames := false;