From: DeaDDooMER Date: Tue, 18 Jan 2022 20:52:30 +0000 (+0300) Subject: render: fix archvile fire animation X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=914d23e91073f293d6b09ce8fe448705975b5f12;hp=d581025b391fdf3b429d362f4b1a94e1f6e53413 render: fix archvile fire animation --- diff --git a/src/game/g_monsters.pas b/src/game/g_monsters.pas index b6e68b5..777453a 100644 --- a/src/game/g_monsters.pas +++ b/src/game/g_monsters.pas @@ -1663,7 +1663,7 @@ begin FAnim[a, TDirection.D_LEFT] := TAnimationState.Create(ANIMTABLE[a].loop, MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a], MONSTER_ANIMTABLE[MonsterType].AnimCount[a]); end; if MonsterType = MONSTER_VILE then - vilefire := TAnimationState.Create(True, 2, 0); // !!! len + vilefire := TAnimationState.Create(True, 2, 8); end; function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;