From: DeaDDooMER Date: Thu, 30 Jun 2022 17:05:11 +0000 (+0300) Subject: anim: add state interpolation function (unused now) X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=900602ca89dd54d7a093b44d0e9106bb9e0e3b27 anim: add state interpolation function (unused now) --- diff --git a/src/game/g_animations.pas b/src/game/g_animations.pas index 9c6dd4c..efa32ec 100644 --- a/src/game/g_animations.pas +++ b/src/game/g_animations.pas @@ -22,7 +22,7 @@ interface type TAnimState = record private - mCounter: Byte; // delay counter (normally [0..mSpeed]) + mCounter: Byte; // delay counter (normally [0..mSpeed - 1]) mSpeed: Byte; // delay between frames mCurrentFrame: Integer; // current frame (normally [0..mLength - 1]) mLoop: Boolean; // looped animation @@ -78,6 +78,7 @@ interface procedure g_Anim_GetState (const anim: TAnimInfo; time: LongWord; out state: TAnimState); procedure g_Anim_GetFrameFromState (const s: TAnimState; backanim: Boolean; out frame: LongInt); + procedure g_Anim_GetInterplatedFrameFromState (const s: TAnimState; newlength: LongInt; out frame: LongInt); implementation @@ -303,4 +304,23 @@ implementation end; end; + procedure g_Anim_GetInterplatedFrameFromState (const s: TAnimState; newlength: LongInt; out frame: LongInt); + var delay, curframe, curcount, fulltime, curtime, newtime: LongInt; + begin + ASSERT(s.length > 0); + ASSERT(newlength > 0); + (* 1. normalize state values *) + delay := MAX(1, s.speed); + curframe := MIN(MAX(s.CurrentFrame, 0), s.length - 1); + curcount := MIN(MAX(s.CurrentCounter, 0), delay - 1); + (* 2. calc current time (normalized) *) + fulltime := s.length * delay; + curtime := MIN(curframe * delay + curcount, fulltime); + (* 3. calc interpolated frame *) + newtime := curtime * newlength div s.length; + frame := newtime div delay; + ASSERT(frame >= 0); + ASSERT(frame < newlength); + end; + end.