From: DeaDDooMER Date: Fri, 5 Apr 2019 22:08:17 +0000 (+0300) Subject: e_input cleanup X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=8cd33b294accd2d91e74720607bc8d7402ac2d6c e_input cleanup --- diff --git a/src/engine/e_input.pas b/src/engine/e_input.pas index 83508f3..1f1ba16 100644 --- a/src/engine/e_input.pas +++ b/src/engine/e_input.pas @@ -18,10 +18,7 @@ unit e_input; interface -uses - SysUtils, - e_log, - SDL2; +uses SysUtils, SDL2; const e_MaxKbdKeys = SDL_NUM_SCANCODES; @@ -41,7 +38,7 @@ const // $$$..$$$ - 48 Virtual buttons/keys // these are apparently used in g_gui and g_game and elsewhere - IK_INVALID = 65535; + IK_INVALID = 0; IK_ESCAPE = SDL_SCANCODE_ESCAPE; IK_RETURN = SDL_SCANCODE_RETURN; IK_KPRETURN= SDL_SCANCODE_KP_ENTER; @@ -185,49 +182,27 @@ const HAT_RIGHT = 2; HAT_DOWN = 3; -function e_InitInput(): Boolean; -procedure e_ReleaseInput(); -procedure e_ClearInputBuffer(); -//function e_PollInput(): Boolean; -procedure e_PollJoysticks(); // call this from message loop to update joysticks -function e_KeyPressed(Key: Word): Boolean; -function e_AnyKeyPressed(): Boolean; -function e_GetFirstKeyPressed(): Word; -function e_JoystickStateToString(mode: Integer): String; -function e_JoyByHandle(handle: Word): Integer; -function e_JoyButtonToKey(id: Word; btn: Byte): Word; -function e_JoyAxisToKey(id: Word; ax: Byte; dir: Byte): Word; -function e_JoyHatToKey(id: Word; hat: Byte; dir: Byte): Word; -procedure e_SetKeyState(key: Word; state: Integer); - -procedure e_UnpressAllKeys (); -procedure e_KeyUpDown (key: Word; down: Boolean); - -type - TJoystick = record - ID: Byte; - Handle: PSDL_Joystick; - Axes: Byte; - Buttons: Byte; - Hats: Byte; - ButtBuf: array [0..e_MaxJoyBtns] of Boolean; - AxisBuf: array [0..e_MaxJoyAxes] of Integer; - AxisZero: array [0..e_MaxJoyAxes] of Integer; - HatBuf: array [0..e_MaxJoyHats] of array [HAT_LEFT..HAT_DOWN] of Boolean; - end; +function e_InitInput: Boolean; +procedure e_ReleaseInput; +procedure e_UnpressAllKeys; +procedure e_KeyUpDown (key: Integer; down: Boolean); + +function e_KeyPressed (key: Integer): Boolean; +function e_AnyKeyPressed: Boolean; +function e_GetFirstKeyPressed: Integer; +function e_HasJoysticks: Boolean; + +function e_JoyButtonToKey (id, btn: Integer): Integer; +function e_JoyAxisToKey (id, ax, dir: Integer): Integer; +function e_JoyHatToKey (id, hat, dir: Integer): Integer; var - {e_MouseInfo: TMouseInfo;} - e_EnableInput: Boolean = False; - e_JoysticksAvailable: Byte = 0; - e_JoystickDeadzones: array [0..e_MaxJoys-1] of Integer = (8192, 8192, 8192, 8192); - e_KeyNames: array [0..e_MaxInputKeys] of String; - Joysticks: array of TJoystick = nil; + e_JoystickAvailable: array [0..e_MaxJoys - 1] of Boolean; + e_JoystickDeadzones: array [0..e_MaxJoys - 1] of Integer = (8192, 8192, 8192, 8192); + e_KeyNames: array [0..e_MaxInputKeys] of String; implementation -uses Math; - const KBRD_END = e_MaxKbdKeys; JOYK_BEG = KBRD_END; @@ -240,124 +215,25 @@ const VIRT_END = VIRT_BEG + e_MaxVirtKeys; var - KeyBuffer: array [0..e_MaxKbdKeys] of Boolean; - JoyBuffer: array [JOYK_BEG..JOYH_END] of Boolean; - VirtBuffer: array [0..e_MaxVirtKeys] of Boolean; - -function OpenJoysticks(): Byte; -var - i, j, k, c: Integer; - joy: PSDL_Joystick; -begin - Result := 0; - k := Min(e_MaxJoys, SDL_NumJoysticks()); - if k = 0 then Exit; - c := 0; - for i := 0 to k do - begin - joy := SDL_JoystickOpen(i); - if joy <> nil then - begin - Inc(c); - e_WriteLog('Input: Opened SDL joystick ' + IntToStr(i) + ' (' + SDL_JoystickName(joy) + - ') as joystick ' + IntToStr(c) + ':', TMsgType.Notify); - SetLength(Joysticks, c); - with Joysticks[c-1] do - begin - ID := i; - Handle := joy; - Axes := Min(e_MaxJoyAxes, SDL_JoystickNumAxes(joy)); - Buttons := Min(e_MaxJoyBtns, SDL_JoystickNumButtons(joy)); - Hats := Min(e_MaxJoyHats, SDL_JoystickNumHats(joy)); - // TODO: find proper solution for this xbox trigger shit - for j := 0 to Axes do AxisZero[j] := SDL_JoystickGetAxis(joy, j); - e_WriteLog(' ' + IntToStr(Axes) + ' axes, ' + IntToStr(Buttons) + ' buttons, ' + - IntToStr(Hats) + ' hats.', TMsgType.Notify); - end; - end; - end; - Result := c; -end; - -procedure ReleaseJoysticks(); -var - i: Integer; -begin - if (Joysticks = nil) or (e_JoysticksAvailable = 0) then Exit; - for i := Low(Joysticks) to High(Joysticks) do - with Joysticks[i] do - SDL_JoystickClose(Handle); - SetLength(Joysticks, 0); -end; - - -procedure e_UnpressAllKeys (); -var - i: Integer; -begin - for i := 0 to High(KeyBuffer) do KeyBuffer[i] := False; - for i := JOYK_BEG to JOYH_END do JoyBuffer[i] := False; - for i := 0 to High(VirtBuffer) do VirtBuffer[i] := False; -end; + InputBuffer: array [0..e_MaxInputKeys - 1] of Boolean; - -procedure e_KeyUpDown (key: Word; down: Boolean); +procedure e_UnpressAllKeys; + var i: Integer; begin - if (key > 0) and (key < Length(KeyBuffer)) then KeyBuffer[key] := down - else if (key >= JOYK_BEG) and (key < JOYH_END) then JoyBuffer[key] := down - else if (key >= VIRT_BEG) and (key < VIRT_END) then VirtBuffer[key - VIRT_BEG] := down + for i := 0 to High(InputBuffer) do + InputBuffer[i] := False end; - -function PollKeyboard(): Boolean; -{ -var - Keys: PByte; - NKeys: Integer; - i: NativeUInt; -} +procedure e_KeyUpDown (key: Integer; down: Boolean); begin - Result := False; - { - Keys := SDL_GetKeyboardState(@NKeys); - if (Keys = nil) or (NKeys < 1) then Exit; - for i := 0 to NKeys do - begin - if ((PByte(NativeUInt(Keys) + i)^) <> 0) then KeyBuffer[i] := false; - end; - for i := NKeys to High(KeyBuffer) do KeyBuffer[i] := False; - } + ASSERT(key >= 0); + ASSERT(key < e_MaxInputKeys); + if key > 0 then + InputBuffer[key] := down end; -procedure e_PollJoysticks(); -var - i, j: Word; - hat: Byte; -begin - //Result := False; - if (Joysticks = nil) or (e_JoysticksAvailable = 0) then Exit; - SDL_JoystickUpdate(); - for j := Low(Joysticks) to High(Joysticks) do - begin - with Joysticks[j] do - begin - for i := 0 to Buttons do ButtBuf[i] := SDL_JoystickGetButton(Handle, i) <> 0; - for i := 0 to Axes do AxisBuf[i] := SDL_JoystickGetAxis(Handle, i); - for i := 0 to Hats do - begin - hat := SDL_JoystickGetHat(Handle, i); - HatBuf[i, HAT_UP] := LongBool(hat and SDL_HAT_UP); - HatBuf[i, HAT_DOWN] := LongBool(hat and SDL_HAT_DOWN); - HatBuf[i, HAT_LEFT] := LongBool(hat and SDL_HAT_LEFT); - HatBuf[i, HAT_RIGHT] := LongBool(hat and SDL_HAT_RIGHT); - end; - end; - end; -end; - -procedure GenerateKeyNames(); -var - i, j, k: LongWord; +procedure GenerateKeyNames; + var i, j, k: Integer; begin // keyboard key names e_KeyNames[IK_0] := '0'; @@ -370,8 +246,10 @@ begin e_KeyNames[IK_7] := '7'; e_KeyNames[IK_8] := '8'; e_KeyNames[IK_9] := '9'; + for i := IK_A to IK_Z do e_KeyNames[i] := '' + chr(ord('a') + (i - IK_a)); + e_KeyNames[IK_ESCAPE] := 'ESCAPE'; e_KeyNames[IK_ENTER] := 'ENTER'; e_KeyNames[IK_TAB] := 'TAB'; @@ -441,9 +319,6 @@ begin e_KeyNames[IK_MINUS] := '-'; e_KeyNames[IK_EQUALS] := '='; - //for i := 0 to IK_LASTKEY do - // e_KeyNames[i] := SDL_GetScancodeName(i); - // joysticks for j := 0 to e_MaxJoys-1 do begin @@ -474,242 +349,80 @@ begin e_KeyNames[VIRT_BEG + i] := 'VIRTUAL' + IntToStr(i); end; -function e_InitInput(): Boolean; -begin - Result := False; - - e_JoysticksAvailable := OpenJoysticks(); - e_EnableInput := True; - GenerateKeyNames(); - - Result := True; -end; - -procedure e_ReleaseInput(); -begin - ReleaseJoysticks(); - e_JoysticksAvailable := 0; -end; - -procedure e_ClearInputBuffer(); -var - i, j, d: Integer; -begin - for i := Low(KeyBuffer) to High(KeyBuffer) do - KeyBuffer[i] := False; - for i := JOYK_BEG to JOYH_END do - JoyBuffer[i] := False; - for i := Low(VirtBuffer) to High(VirtBuffer) do - VirtBuffer[i] := False; -(*** - if (Joysticks = nil) or (e_JoysticksAvailable = 0) then - for i := Low(Joysticks) to High(Joysticks) do - begin - for j := Low(Joysticks[i].ButtBuf) to High(Joysticks[i].ButtBuf) do - Joysticks[i].ButtBuf[j] := False; - for j := Low(Joysticks[i].AxisBuf) to High(Joysticks[i].AxisBuf) do - Joysticks[i].AxisBuf[j] := 0; - for j := Low(Joysticks[i].HatBuf) to High(Joysticks[i].HatBuf) do - for d := Low(Joysticks[i].HatBuf[j]) to High(Joysticks[i].HatBuf[j]) do - Joysticks[i].HatBuf[j, d] := False; - end; -***) -end; - -{ -function e_PollInput(): Boolean; -var - kb, js: Boolean; +function e_HasJoysticks: Boolean; + var i: Integer; begin - kb := PollKeyboard(); - js := e_PollJoysticks(); - - Result := kb or js; -end; -} - -function e_KeyPressed(Key: Word): Boolean; -var - joyi, dir: Integer; -begin - Result := False; - if (Key = IK_INVALID) or (Key = 0) then Exit; - - if (Key < KBRD_END) then - Result := KeyBuffer[Key] - else if (Key >= JOYK_BEG) and (Key < JOYH_END) then - Result := JoyBuffer[Key] - else if (Key >= VIRT_BEG) and (Key < VIRT_END) then - Result := VirtBuffer[Key - VIRT_BEG] - -(*** - else if (Key >= JOYK_BEG) and (Key < JOYK_END) then - begin // Joystick buttons - JoyI := (Key - JOYK_BEG) div e_MaxJoyBtns; - if JoyI >= e_JoysticksAvailable then - Result := False - else - begin - Key := (Key - JOYK_BEG) mod e_MaxJoyBtns; - Result := Joysticks[JoyI].ButtBuf[Key]; - end; - end - - else if (Key >= JOYA_BEG) and (Key < JOYA_END) then - begin // Joystick axes - JoyI := (Key - JOYA_BEG) div (e_MaxJoyAxes*2); - if JoyI >= e_JoysticksAvailable then - Result := False - else - begin - Key := (Key - JOYA_BEG) mod (e_MaxJoyAxes*2); - dir := Key mod 2; - if dir = AX_MINUS then - Result := Joysticks[JoyI].AxisBuf[Key div 2] < - Joysticks[JoyI].AxisZero[Key div 2] - e_JoystickDeadzones[JoyI] - else - Result := Joysticks[JoyI].AxisBuf[Key div 2] > - Joysticks[JoyI].AxisZero[Key div 2] + e_JoystickDeadzones[JoyI] - end; - end - - else if (Key >= JOYH_BEG) and (Key < JOYH_END) then - begin // Joystick hats - JoyI := (Key - JOYH_BEG) div (e_MaxJoyHats*4); - if JoyI >= e_JoysticksAvailable then - Result := False - else - begin - Key := (Key - JOYH_BEG) mod (e_MaxJoyHats*4); - dir := Key mod 4; - Result := Joysticks[JoyI].HatBuf[Key div 4, dir]; - end; - end -***) + i := 0; + while (i < e_MaxJoys) and (e_JoystickAvailable[i] = False) do inc(i); + result := i < e_MaxJoys end; -procedure e_SetKeyState(key: Word; state: Integer); -var - JoyI, dir: Integer; +function e_InitInput: Boolean; + var i: Integer; begin - if (Key = IK_INVALID) or (Key = 0) then Exit; - - if (Key < KBRD_END) then - keyBuffer[key] := (state <> 0) - else if (Key >= JOYK_BEG) and (Key <= JOYH_END) then - JoyBuffer[key] := (state <> 0) - else if (Key >= VIRT_BEG) and (Key <= VIRT_END) then - VirtBuffer[Key - VIRT_BEG] := (state <> 0) - -(*** - else if (Key >= JOYK_BEG) and (Key < JOYK_END) then - begin // Joystick buttons - JoyI := (Key - JOYK_BEG) div e_MaxJoyBtns; - if JoyI >= e_JoysticksAvailable then - Exit - else - begin - Key := (Key - JOYK_BEG) mod e_MaxJoyBtns; - Joysticks[JoyI].ButtBuf[Key] := (state <> 0); - end; - end - - else if (Key >= JOYA_BEG) and (Key < JOYA_END) then - begin // Joystick axes - JoyI := (Key - JOYA_BEG) div (e_MaxJoyAxes*2); - if JoyI >= e_JoysticksAvailable then - Exit - else - begin - Key := (Key - JOYA_BEG) mod (e_MaxJoyAxes*2); - Joysticks[JoyI].AxisBuf[Key div 2] := state; - end; - end - - else if (Key >= JOYH_BEG) and (Key < JOYH_END) then - begin // Joystick hats - JoyI := (Key - JOYH_BEG) div (e_MaxJoyHats*4); - if JoyI >= e_JoysticksAvailable then - Exit - else - begin - Key := (Key - JOYH_BEG) mod (e_MaxJoyHats*4); - dir := Key mod 4; - Joysticks[JoyI].HatBuf[Key div 4, dir] := (state <> 0); - end; - end -***) + for i := 0 to e_MaxJoys - 1 do + e_JoystickAvailable[i] := False; + GenerateKeyNames; + result := True end; -function e_AnyKeyPressed(): Boolean; -var - k: Word; +procedure e_ReleaseInput; + var i: Integer; begin - Result := False; - - for k := 1 to e_MaxInputKeys do - if e_KeyPressed(k) then - begin - Result := True; - Break; - end; + for i := 0 to e_MaxJoys - 1 do + e_JoystickAvailable[i] := False end; -function e_GetFirstKeyPressed(): Word; -var - k: Word; +function e_KeyPressed (key: Integer): Boolean; begin - Result := IK_INVALID; - - for k := 1 to e_MaxInputKeys do - if e_KeyPressed(k) then - begin - Result := k; - Break; - end; + ASSERT(key >= 0); + ASSERT(key < e_MaxInputKeys); + result := InputBuffer[key] end; -//////////////////////////////////////////////////////////////////////////////// - -function e_JoystickStateToString(mode: Integer): String; +function e_AnyKeyPressed: Boolean; begin - Result := ''; + result := e_GetFirstKeyPressed <> IK_INVALID; end; -function e_JoyByHandle(handle: Word): Integer; -var - i: Integer; +function e_GetFirstKeyPressed: Integer; + var i: Integer; begin - Result := -1; - if Joysticks = nil then Exit; - for i := Low(Joysticks) to High(Joysticks) do - if Joysticks[i].ID = handle then - begin - Result := i; - Exit; - end; + i := 1; + while (i < e_MaxInputKeys) and (InputBuffer[i] = False) do inc(i); + if i < e_MaxInputKeys then + result := i + else + result := IK_INVALID end; -function e_JoyButtonToKey(id: Word; btn: Byte): Word; +function e_JoyButtonToKey (id, btn: Integer): Integer; begin - Result := 0; - if id >= e_MaxJoys then Exit; - Result := JOYK_BEG + id*e_MaxJoyBtns + btn; + ASSERT(id >= 0); + ASSERT(id < e_MaxJoys); + ASSERT(btn >= 0); + ASSERT(btn < e_MaxJoyBtns); + result := JOYK_BEG + id*e_MaxJoyBtns + btn end; -function e_JoyAxisToKey(id: Word; ax: Byte; dir: Byte): Word; +function e_JoyAxisToKey (id, ax, dir: Integer): Integer; begin - Result := 0; - if id >= e_MaxJoys then Exit; - Result := JOYA_BEG + id*e_MaxJoyAxes*2 + ax*2 + dir; + ASSERT(id >= 0); + ASSERT(id < e_MaxJoys); + ASSERT(ax >= 0); + ASSERT(ax < e_MaxJoyAxes); + ASSERT(dir in [AX_MINUS, AX_PLUS]); + result := JOYA_BEG + id*e_MaxJoyAxes*2 + ax*2 + dir end; -function e_JoyHatToKey(id: Word; hat: Byte; dir: Byte): Word; +function e_JoyHatToKey (id, hat, dir: Integer): Integer; begin - Result := 0; - if id >= e_MaxJoys then Exit; - Result := JOYH_BEG + id*e_MaxJoyHats*4 + hat*4 + dir; + ASSERT(id >= 0); + ASSERT(id < e_MaxJoys); + ASSERT(hat >= 0); + ASSERT(hat < e_MaxJoyHats); + ASSERT(dir in [HAT_LEFT, HAT_UP, HAT_RIGHT, HAT_DOWN]); + result := JOYH_BEG + id*e_MaxJoyHats*4 + hat*4 + dir end; - end. diff --git a/src/game/g_game.pas b/src/game/g_game.pas index ad9330d..6ef5895 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -5802,11 +5802,6 @@ begin g_Console_Add(Format(cmd + ' is %d', [Byte(g_Debug_Player)])); end - else if (cmd = 'd_joy') then - begin - for a := 1 to 8 do - g_Console_Add(e_JoystickStateToString(a)); - end else if (cmd = 'd_mem') then begin PrintHeapStats(); diff --git a/src/game/g_main.pas b/src/game/g_main.pas index ccad27b..7f5d5b9 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -202,10 +202,12 @@ begin e_InitInput(); g_Touch_Init; +(* if (e_JoysticksAvailable > 0) then e_WriteLog('Input: Joysticks available.', TMsgType.Notify) else e_WriteLog('Input: No Joysticks.', TMsgType.Notify); +*) if (not gNoSound) then begin diff --git a/src/game/g_map.pas b/src/game/g_map.pas index 81eb17e..9943dba 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -2261,7 +2261,7 @@ begin finally sfsGCEnable(); // enable releasing unused volumes //mapReader.Free(); - e_ClearInputBuffer(); // why not? + e_UnpressAllKeys; // why not? if not mapOk then begin gCurrentMap.Free(); diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas index 0e272d4..c6e5339 100644 --- a/src/game/g_menu.pas +++ b/src/game/g_menu.pas @@ -293,14 +293,15 @@ begin end; end; - if e_JoysticksAvailable > 0 then + if e_HasJoysticks then begin menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu')); with menu do begin - for i := 0 to e_JoysticksAvailable-1 do - e_JoystickDeadzones[i] := TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value*(32767 div 20); - end; + for i := 0 to e_MaxJoys - 1 do + if e_JoystickAvailable[i] then + e_JoystickDeadzones[i] := TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value*(32767 div 20) + end end; if g_touch_enabled then @@ -491,14 +492,15 @@ begin end; end; - if e_JoysticksAvailable > 0 then + if e_HasJoysticks then begin menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu')); with menu do begin - for i := 0 to e_JoysticksAvailable-1 do - TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value := e_JoystickDeadzones[i] div (32767 div 20); - end; + for i := 0 to e_MaxJoys - 1 do + if e_JoystickAvailable[i] then + TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value := e_JoystickDeadzones[i] div (32767 div 20) + end end; if g_touch_enabled then @@ -2797,7 +2799,7 @@ begin AddButton(nil, _lc[I_MENU_PLAYER_2_KBD], 'OptionsControlsP2Menu'); {AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');} AddButton(nil, _lc[I_MENU_PLAYER_2_WEAPONS], 'OptionsControlsP2MenuWeapons'); - if e_JoysticksAvailable <> 0 then + if e_HasJoysticks then begin AddSpace(); AddButton(nil, _lc[I_MENU_CONTROL_JOYSTICKS], 'OptionsControlsJoystickMenu'); @@ -2873,12 +2875,13 @@ begin with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_JOYSTICKS]))) do begin Name := 'mOptionsControlsJoystickMenu'; - for i := 0 to e_JoysticksAvailable-1 do - with AddScroll(Format(_lc[I_MENU_CONTROL_DEADZONE], [i + 1])) do - begin - Name := 'scDeadzone' + IntToStr(i); - Max := 20; - end; + for i := 0 to e_MaxJoys - 1 do + if e_JoystickAvailable[i] then + with AddScroll(Format(_lc[I_MENU_CONTROL_DEADZONE], [i + 1])) do + begin + Name := 'scDeadzone' + IntToStr(i); + Max := 20 + end end; Menu.DefControl := 'mOptionsControlsJoystickMenu'; g_GUI_AddWindow(Menu); diff --git a/src/game/g_window.pas b/src/game/g_window.pas index 245efa3..44997de 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -55,7 +55,7 @@ uses {$IFDEF ENABLE_HOLMES} g_holmes, sdlcarcass, fui_ctls, {$ENDIF} - SysUtils, Classes, MAPDEF, + SysUtils, Classes, MAPDEF, Math, SDL2, e_graphics, e_log, e_texture, g_main, g_console, e_input, g_options, g_game, g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net, @@ -84,7 +84,8 @@ var ticksOverflow: Int64 = -1; lastTicks: Uint32 = 0; // to detect overflow {$ENDIF} - JoystickHatState: array [0..e_MaxJoyHats, HAT_LEFT..HAT_DOWN] of Boolean; + JoystickHatState: array [0..e_MaxJoys, 0..e_MaxJoyHats, HAT_LEFT..HAT_DOWN] of Boolean; + JoystickZeroAxes: array [0..e_MaxJoys, 0..e_MaxJoyAxes] of Integer; procedure KillGLWindow (preserveGL: Boolean); begin @@ -411,8 +412,7 @@ begin if gWinActive then begin e_WriteLog('deactivating window', TMsgType.Notify); - e_EnableInput := false; - e_ClearInputBuffer(); + e_UnpressAllKeys; if gMuteWhenInactive then begin @@ -438,7 +438,6 @@ begin if not gWinActive then begin //e_WriteLog('activating window', MSG_NOTIFY); - e_EnableInput := true; if gMuteWhenInactive then begin @@ -469,6 +468,7 @@ var down: Boolean; i: Integer; hat: array [HAT_LEFT..HAT_DOWN] of Boolean; + joy: PSDL_Joystick; begin result := false; @@ -531,7 +531,7 @@ begin key := e_JoyAxisToKey(ev.jaxis.which, ev.jaxis.axis, AX_PLUS); minuskey := e_JoyAxisToKey(ev.jaxis.which, ev.jaxis.axis, AX_MINUS); - if ev.jaxis.value < Joysticks[ev.jaxis.which].AxisZero[ev.jaxis.axis] - e_JoystickDeadzones[ev.jaxis.which] then + if ev.jaxis.value < JoystickZeroAxes[ev.jaxis.which, ev.jaxis.axis] - e_JoystickDeadzones[ev.jaxis.which] then begin if (e_KeyPressed(key)) then begin @@ -542,7 +542,7 @@ begin g_Console_ProcessBind(minuskey, True); KeyPress(minuskey); end - else if ev.jaxis.value > Joysticks[ev.jaxis.which].AxisZero[ev.jaxis.axis] + e_JoystickDeadzones[ev.jaxis.which] then + else if ev.jaxis.value > JoystickZeroAxes[ev.jaxis.which, ev.jaxis.axis] + e_JoystickDeadzones[ev.jaxis.which] then begin if (e_KeyPressed(minuskey)) then begin @@ -577,7 +577,7 @@ begin hat[HAT_RIGHT] := LongBool(ev.jhat.value and SDL_HAT_RIGHT); for i := HAT_LEFT to HAT_DOWN do begin - if JoystickHatState[ev.jhat.which, i] <> hat[i] then + if JoystickHatState[ev.jhat.which, ev.jhat.hat, i] <> hat[i] then begin down := hat[i]; key := e_JoyHatToKey(ev.jhat.which, ev.jhat.hat, i); @@ -586,15 +586,27 @@ begin if down then KeyPress(key) end end; - JoystickHatState[ev.jhat.which] := hat + JoystickHatState[ev.jhat.which, ev.jhat.hat] := hat end; -(* - SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED: + SDL_JOYDEVICEADDED: + if (ev.jdevice.which < e_MaxJoys) then begin - // TODO update menu here - end -*) + joy := SDL_JoystickOpen(ev.jdevice.which); + ASSERT(joy <> nil); + e_LogWritefln('Added Joystick %s', [ev.jdevice.which]); + e_JoystickAvailable[ev.jdevice.which] := True; + for i := 0 to Min(SDL_JoystickNumAxes(joy), e_MaxJoyAxes) do + JoystickZeroAxes[ev.jdevice.which, i] := SDL_JoystickGetAxis(joy, i); + SDL_JoystickClose(joy) + end; + + SDL_JOYDEVICEREMOVED: + if (ev.jdevice.which < e_MaxJoys) then + begin + e_JoystickAvailable[ev.jdevice.which] := False; + e_LogWritefln('Removed Joystick %s', [ev.jdevice.which]) + end; {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)} SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL, SDL_MOUSEMOTION: