From: Ketmar Dark Date: Tue, 15 Oct 2019 19:07:19 +0000 (+0300) Subject: net: more master-comm code mutilation; very primitive support for multiple masters... X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=8640d90da9cfda68548c917739479a9bc05bea7c net: more master-comm code mutilation; very primitive support for multiple masters in server list fetching --- diff --git a/src/game/g_netmaster.pas b/src/game/g_netmaster.pas index f8246d6..660d005 100644 --- a/src/game/g_netmaster.pas +++ b/src/game/g_netmaster.pas @@ -34,10 +34,10 @@ type TNetServer = record Number: Byte; Protocol: Byte; - Name: string; - IP: string; + Name: AnsiString; + IP: AnsiString; Port: Word; - Map: string; + Map: AnsiString; Players, MaxPlayers, LocalPl, Bots: Byte; Ping: Int64; GameMode: Byte; @@ -61,25 +61,26 @@ type hostPort: Word; public - //host: pENetHost; peer: pENetPeer; - event: ENetEvent; enetAddr: ENetAddress; // inside the game, calling `connect()` is disasterous, as it is blocking. // so we'll use this variable to indicate if "connected" event is received. NetHostConnected: Boolean; - NetHostConReqTime: Int64; // to timeout `connect` + NetHostConReqTime: Int64; // to timeout `connect`; -1 means "waiting for shutdown" NetUpdatePending: Boolean; // should we send an update after connection completes? updateSent: Boolean; lastUpdateTime: Int64; addressInited: Boolean; + // server list request working flags + srvAnswered: Integer; + srvAnswer: array of TNetServer; + slMOTD: AnsiString; + slUrgent: AnsiString; + slReadUrgent: Boolean; private netmsg: TMsg; - private - function processPendingConnection (timeout: Integer=0): Boolean; - public constructor Create (hostandport: AnsiString); @@ -92,60 +93,48 @@ type function isConnecting (): Boolean; // is connection in progress? function isConnected (): Boolean; - // returns `false` if connection failed - function waitForConnection (): Boolean; - // call as often as you want, the object will do the rest // but try to call this at least once in 100 msecs - // returns `true` if we got a packet (it won't be parsed to TMsg) - function service (timeout: Integer=0): Boolean; + procedure pulse (); - procedure disconnect (spamConsole: Boolean=false); + procedure disconnect (); function connect (): Boolean; - procedure update (immediateSend: Boolean=true); + procedure update (); procedure remove (); class procedure writeInfo (var msg: TMsg); static; - // call only if `service()` returned `true`! - procedure clearPacket (); + procedure connectedEvent (); + procedure disconnectedEvent (); + procedure receivedEvent (pkt: pENetPacket); // `pkt` is never `nil` end; var slCurrent: TNetServerList = nil; slTable: TNetServerTable = nil; - slWaitStr: string = ''; + slWaitStr: AnsiString = ''; slReturnPressed: Boolean = True; - slMOTD: string = ''; - slUrgent: string = ''; + slMOTD: AnsiString = ''; + slUrgent: AnsiString = ''; -procedure g_Net_Slist_Set (IP: string; Port: Word); -function g_Net_Slist_Fetch (var SL: TNetServerList): Boolean; - -{ -procedure g_Net_Slist_Update (immediateSend: Boolean=true); -procedure g_Net_Slist_Remove (); -function g_Net_Slist_Connect (blocking: Boolean=True): Boolean; -procedure g_Net_Slist_Check (); -procedure g_Net_Slist_Disconnect (spamConsole: Boolean=true); -procedure g_Net_Slist_WriteInfo (); -function g_Net_Slist_IsConnectionActive (): Boolean; // returns `false` if totally disconnected -function g_Net_Slist_IsConnectionInProgress (): Boolean; -} +procedure g_Net_Slist_Set (IP: AnsiString; Port: Word); +function g_Net_Slist_Fetch (var SL: TNetServerList): Boolean; // make this server private procedure g_Net_Slist_Private (); +// make this server public +procedure g_Net_Slist_Public (); // called on network mode init procedure g_Net_Slist_NetworkStarted (); // called on network mode shutdown procedure g_Net_Slist_NetworkStopped (); -procedure g_Net_Slist_Pulse (); +procedure g_Net_Slist_Pulse (timeout: Integer=0); procedure g_Serverlist_GenerateTable (SL: TNetServerList; var ST: TNetServerTable); procedure g_Serverlist_Draw (var SL: TNetServerList; var ST: TNetServerTable); @@ -167,6 +156,12 @@ begin end; +// make this server public +procedure g_Net_Slist_Public (); +begin +end; + + // called on network mode init procedure g_Net_Slist_NetworkStarted (); begin @@ -180,22 +175,13 @@ end; var NetMHost: pENetHost = nil; + NetMEvent: ENetEvent; mlist: array of TMasterHost = nil; slSelection: Byte = 0; slFetched: Boolean = False; slDirPressed: Boolean = False; slReadUrgent: Boolean = False; - { - NetMHost: pENetHost = nil; - NetMPeer: pENetPeer = nil; - NetMEvent: ENetEvent; - // inside the game, calling `g_Net_Slist_Connect()` is disasterous, as it is blocking. - // so we'll use this variable to indicate if "connected" event is received. - NetHostConnected: Boolean = false; - NetHostConReqTime: Int64 = 0; // to timeout `connect` - NetUpdatePending: Boolean = false; - } //========================================================================== @@ -209,6 +195,20 @@ begin end; +//========================================================================== +// +// findByPeer +// +//========================================================================== +function findByPeer (peer: pENetPeer): Integer; +var + f: Integer; +begin + for f := 0 to High(mlist) do if (mlist[f].peer = peer) then begin result := f; exit; end; + result := -1; +end; + + //========================================================================== // // TMasterHost.Create @@ -216,15 +216,18 @@ end; //========================================================================== constructor TMasterHost.Create (hostandport: AnsiString); begin - //host := nil; peer := nil; - ZeroMemory(@event, sizeof(event)); NetHostConnected := false; NetHostConReqTime := 0; NetUpdatePending := false; updateSent := false; hostName := ''; hostPort := 25665; + SetLength(srvAnswer, 0); + srvAnswered := 0; + slMOTD := ''; + slUrgent := ''; + slReadUrgent := true; netmsg.Alloc(NET_BUFSIZE); setAddress(hostandport); end; @@ -242,6 +245,11 @@ begin hostName := ''; hostPort := 25665; netmsg.Free(); + SetLength(srvAnswer, 0); + srvAnswered := 0; + slMOTD := ''; + slUrgent := ''; + slReadUrgent := true; end; @@ -255,6 +263,11 @@ var cp, pp: Integer; begin result := false; + SetLength(srvAnswer, 0); + srvAnswered := 0; + slMOTD := ''; + slUrgent := ''; + slReadUrgent := true; updateSent := false; // do not send 'remove' disconnect(); addressInited := false; @@ -329,7 +342,7 @@ end; //========================================================================== function TMasterHost.isConnecting (): Boolean; begin - result := isAlive() and (not NetHostConnected); + result := isAlive() and (not NetHostConnected) and (NetHostConReqTime <> -1); end; @@ -340,191 +353,216 @@ end; //========================================================================== function TMasterHost.isConnected (): Boolean; begin - result := isAlive() and (NetHostConnected); + result := isAlive() and (NetHostConnected) and (NetHostConReqTime <> -1); end; //========================================================================== // -// TMasterHost.disconnect +// TMasterHost.connectedEvent // //========================================================================== -procedure TMasterHost.disconnect (spamConsole: Boolean=false); +procedure TMasterHost.connectedEvent (); begin if not isAlive() then exit; - if (NetMode = NET_SERVER) and isConnected() and updateSent then remove(); + if NetHostConnected then exit; + NetHostConnected := true; + e_LogWritefln('connected to master at [%s:%u]', [hostName, hostPort], TMsgType.Notify); +end; - enet_peer_disconnect(peer, 0); - enet_host_flush(NetMHost); +//========================================================================== +// +// TMasterHost.disconnectedEvent +// +//========================================================================== +procedure TMasterHost.disconnectedEvent (); +begin + if not isAlive() then exit; + e_LogWritefln('disconnected from master at [%s:%u]', [hostName, hostPort], TMsgType.Notify); enet_peer_reset(peer); - //enet_host_destroy(NetMHost); - peer := nil; - //NetMHost := nil; NetHostConnected := False; NetHostConReqTime := 0; NetUpdatePending := false; updateSent := false; - - if (spamConsole) then g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_DISC]); + //if (spamConsole) then g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_DISC]); end; //========================================================================== // -// TMasterHost.connect +// TMasterHost.receivedEvent +// +// `pkt` is never `nil` // //========================================================================== -function TMasterHost.connect (): Boolean; +procedure TMasterHost.receivedEvent (pkt: pENetPacket); var - res: Integer; + msg: TMsg; + MID: Byte; + Cnt: Byte; + f: Integer; + s: AnsiString; + { + I, RX: Integer; + T: Int64; + Sock: ENetSocket; + Buf: ENetBuffer; + InMsg: TMsg; + SvAddr: ENetAddress; + FromSL: Boolean; + MyVer, Str: AnsiString; + } begin - updateSent := false; // do not send 'remove' - disconnect(); - result := false; - if not isValid() then exit; - - if (not NetInitDone) then exit; - - if (NetMHost = nil) then + e_LogWritefln('received packed from master at [%s:%u]', [hostName, hostPort], TMsgType.Notify); + if not msg.Init(pkt^.data, pkt^.dataLength, True) then exit; + // packet type + MID := msg.ReadByte(); + if (MID <> NET_MMSG_GET) then exit; + e_LogWritefln('received list packet from master at [%s:%u]', [hostName, hostPort], TMsgType.Notify); + SetLength(srvAnswer, 0); + if (srvAnswered > 0) then Inc(srvAnswered); + slMOTD := ''; + //slUrgent := ''; + slReadUrgent := true; + // number of items + Cnt := msg.ReadByte(); + g_Console_Add(_lc[I_NET_MSG]+Format(_lc[I_NET_SLIST_RETRIEVED], [Cnt]), True); + if (Cnt > 0) then begin - NetMHost := enet_host_create(nil, 1, NET_MCHANS, 0, 0); - if (NetMHost = nil) then + SetLength(srvAnswer, Cnt); + for f := 0 to Cnt-1 do begin - g_Console_Add(_lc[I_NET_MSG_ERROR]+_lc[I_NET_ERR_CLIENT], True); - Exit; + srvAnswer[f].Number := f; + srvAnswer[f].IP := msg.ReadString(); + srvAnswer[f].Port := msg.ReadWord(); + srvAnswer[f].Name := msg.ReadString(); + srvAnswer[f].Map := msg.ReadString(); + srvAnswer[f].GameMode := msg.ReadByte(); + srvAnswer[f].Players := msg.ReadByte(); + srvAnswer[f].MaxPlayers := msg.ReadByte(); + srvAnswer[f].Protocol := msg.ReadByte(); + srvAnswer[f].Password := msg.ReadByte() = 1; + enet_address_set_host(Addr(srvAnswer[f].PingAddr), PChar(Addr(srvAnswer[f].IP[1]))); + srvAnswer[f].Ping := -1; + srvAnswer[f].PingAddr.port := NET_PING_PORT; end; end; - if (not addressInited) then + if (msg.ReadCount < msg.CurSize) then begin - if (enet_address_set_host(@enetAddr, PChar(Addr(hostName[1]))) <> 0) then + // new master, supports version reports + s := msg.ReadString(); + if (s <> {MyVer}GAME_VERSION) then begin - hostName := ''; - hostPort := 0; - exit; + { TODO } + g_Console_Add('!!! UpdVer = `'+s+'`'); end; - enetAddr.Port := hostPort; - addressInited := true; - end; - - peer := enet_host_connect(NetMHost, @enetAddr, NET_MCHANS, 0); - if (peer = nil) then - begin - g_Console_Add(_lc[I_NET_MSG_ERROR]+_lc[I_NET_ERR_CLIENT], true); - //enet_host_destroy(NetMHost); - //NetMHost := nil; - exit; - end; - - res := enet_host_service(NetMHost, @event, 0); - if (res < 0) then - begin - enet_peer_reset(peer); - peer := nil; - exit; - end; - - result := true; - if (res > 0) then - begin - if (event.kind = ENET_EVENT_TYPE_CONNECT) then + // even newer master, supports extra info + if (msg.ReadCount < msg.CurSize) then begin - NetHostConnected := true; - g_Console_Add(_lc[I_NET_MSG]+_lc[I_NET_SLIST_CONN]); - exit; + slMOTD := b_Text_Format(msg.ReadString()); + s := b_Text_Format(msg.ReadString()); + // check if the message has updated and the user has to read it again + if (slUrgent <> s) then slReadUrgent := false; + slUrgent := s; end; - if (event.kind = ENET_EVENT_TYPE_RECEIVE) then enet_packet_destroy(event.packet); - end; - - if not NetHostConnected then NetHostConReqTime := GetTimerMS(); - - { - if (blocking) then - begin - g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR], True); - - if NetMPeer <> nil then enet_peer_reset(NetMPeer); - if NetMHost <> nil then enet_host_destroy(NetMHost); - NetMPeer := nil; - NetMHost := nil; - NetHostConnected := False; - NetHostConReqTime := 0; - NetUpdatePending := false; - end - else - begin - NetHostConReqTime := GetTimerMS(); - g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_WCONN]); end; - } end; //========================================================================== // -// TMasterHost.processPendingConnection +// TMasterHost.pulse // -// should be called only if host/peer is here -// returns `false` if not connected or dead +// this performs various scheduled tasks, if necessary // //========================================================================== -function TMasterHost.processPendingConnection (timeout: Integer=0): Boolean; +procedure TMasterHost.pulse (); var ct: Int64; - cres: Integer; begin - result := false; if not isAlive() then exit; - // are we waiting for connection? + if (NetHostConReqTime = -1) then exit; // waiting for shutdown (disconnect in progress) + // process pending connection timeout if (not NetHostConnected) then begin - // check for connection event - cres := enet_host_service(NetMHost, @event, timeout); - if (cres < 0) then + ct := GetTimerMS(); + if (ct < NetHostConReqTime) or (ct-NetHostConReqTime >= 3000) then begin - //TODO: reconnect here - updateSent := false; // do not send 'remove' - disconnect(); - exit; - end; - if (cres > 0) then - begin - if (event.kind = ENET_EVENT_TYPE_CONNECT) then - begin - NetHostConnected := true; - if NetUpdatePending then update(false); - g_Console_Add(_lc[I_NET_MSG]+_lc[I_NET_SLIST_CONN]); - result := true; - exit; - end - else if (event.kind = ENET_EVENT_TYPE_DISCONNECT) then - begin - //TODO: reconnect here - updateSent := false; // do not send 'remove' - disconnect(); - exit; - end - else if (event.kind = ENET_EVENT_TYPE_RECEIVE) then - begin - enet_packet_destroy(event.packet); - end; + e_LogWritefln('failed to connect to master at [%s:%u]', [hostName, hostPort], TMsgType.Notify); + // do not spam with error messages, it looks like the master is down + //g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR], True); + enet_peer_disconnect(peer, 0); + // main pulse will take care of the rest end; - // check for connection timeout - if (not NetHostConnected) then + exit; + end; +end; + + +//========================================================================== +// +// TMasterHost.disconnect +// +//========================================================================== +procedure TMasterHost.disconnect (); +begin + if not isAlive() then exit; + //if (NetMode = NET_SERVER) and isConnected() and updateSent then remove(); + + enet_peer_disconnect_later(peer, 0); + // main pulse will take care of the rest + NetHostConnected := false; + NetHostConReqTime := -1; + NetUpdatePending := false; + updateSent := false; + + //if (spamConsole) then g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_DISC]); +end; + + +//========================================================================== +// +// TMasterHost.connect +// +//========================================================================== +function TMasterHost.connect (): Boolean; +begin + result := false; + if not isValid() or (NetHostConReqTime = -1) then exit; + if isAlive() then begin result := true; exit; end; + + SetLength(srvAnswer, 0); + srvAnswered := 0; + NetHostConnected := false; + NetHostConReqTime := 0; + NetUpdatePending := false; + updateSent := false; + if (not NetInitDone) then exit; + + if (not addressInited) then + begin + if (enet_address_set_host(@enetAddr, PChar(Addr(hostName[1]))) <> 0) then begin - ct := GetTimerMS(); - if (ct < NetHostConReqTime) or (ct-NetHostConReqTime >= 3000) then - begin - // do not spam with error messages, it looks like the master is down - //g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR], True); - disconnect(false); - end; + hostName := ''; + hostPort := 0; exit; end; + enetAddr.Port := hostPort; + addressInited := true; + end; + + peer := enet_host_connect(NetMHost, @enetAddr, NET_MCHANS, 0); + if (peer = nil) then + begin + g_Console_Add(_lc[I_NET_MSG_ERROR]+_lc[I_NET_ERR_CLIENT], true); + exit; end; - result := true; + + NetHostConReqTime := GetTimerMS(); + e_LogWritefln('connecting to master at [%s:%u]', [hostName, hostPort], TMsgType.Notify); end; @@ -535,7 +573,7 @@ end; //========================================================================== class procedure TMasterHost.writeInfo (var msg: TMsg); var - wad, map: string; + wad, map: AnsiString; begin wad := g_ExtractWadNameNoPath(gMapInfo.Map); map := g_ExtractFileName(gMapInfo.Map); @@ -559,32 +597,32 @@ end; // TMasterHost.update // //========================================================================== -procedure TMasterHost.update (immediateSend: Boolean=true); +procedure TMasterHost.update (); var pkt: pENetPacket; begin - if not processPendingConnection() then + if not isAlive() then exit; + if not isConnected() then begin NetUpdatePending := isConnecting(); exit; end; - NetUpdatePending := false; - netmsg.Clear(); - netmsg.Write(Byte(NET_MMSG_UPD)); - netmsg.Write(NetAddr.port); + try + netmsg.Write(Byte(NET_MMSG_UPD)); + netmsg.Write(NetAddr.port); - writeInfo(netmsg); + writeInfo(netmsg); - pkt := enet_packet_create(netmsg.Data, netmsg.CurSize, ENET_PACKET_FLAG_RELIABLE); - if assigned(pkt) then - begin - enet_peer_send(peer, NET_MCHAN_UPD, pkt); - if (immediateSend) then enet_host_flush(NetMHost); + pkt := enet_packet_create(netmsg.Data, netmsg.CurSize, ENET_PACKET_FLAG_RELIABLE); + if assigned(pkt) then + begin + if (enet_peer_send(peer, NET_MCHAN_UPD, pkt) = 0) then NetUpdatePending := false; + end; + finally + netmsg.Clear(); end; - - netmsg.Clear(); end; @@ -597,120 +635,22 @@ procedure TMasterHost.remove (); var pkt: pENetPacket; begin - if not processPendingConnection() then exit; - - netmsg.Clear(); - netmsg.Write(Byte(NET_MMSG_DEL)); - netmsg.Write(NetAddr.port); - - pkt := enet_packet_create(netmsg.Data, netmsg.CurSize, ENET_PACKET_FLAG_RELIABLE); - if assigned(pkt) then - begin - enet_peer_send(peer, NET_MCHAN_MAIN, pkt); - enet_host_flush(NetMHost); - end; - - netmsg.Clear(); -end; - - -//========================================================================== -// -// TMasterHost.waitForConnection -// -// returns `false` if connection failed -// -//========================================================================== -function TMasterHost.waitForConnection (): Boolean; -begin - result := isAlive(); - if not result then exit; - while isAlive() and isConnecting() do - begin - if not processPendingConnection(300) then break; - end; - if not isConnected() then - begin - updateSent := false; // do not send 'remove' - disconnect(); - end; - result := isAlive(); -end; - - -//========================================================================== -// -// TMasterHost.service -// -// call as often as you want, the object will do the rest -// but try to call this at least once in 100 msecs -// -// returns `true` if we got a packet (it won't be parsed to TMsg) -// -//========================================================================== -function TMasterHost.service (timeout: Integer=0): Boolean; -var - ct: Int64; - hres: Integer; -begin - result := false; + NetUpdatePending := false; if not isAlive() then exit; - if not processPendingConnection() then exit; + if not isConnected() then exit; - ct := GetTimerMS(); - if (ct < lastUpdateTime) or (ct-lastUpdateTime >= 1000*60) then - begin - lastUpdateTime := ct; - update(false); - end; + netmsg.Clear(); + try + netmsg.Write(Byte(NET_MMSG_DEL)); + netmsg.Write(NetAddr.port); - while true do - begin - hres := enet_host_service(NetMHost, @event, timeout); - if (hres < 0) then - begin - //TODO: reconnect here - updateSent := false; // do not send 'remove' - disconnect(); - exit; - end; - if (hres = 0) then break; - if (event.kind = ENET_EVENT_TYPE_CONNECT) then - begin - NetHostConnected := true; - if NetUpdatePending then update(false); - g_Console_Add(_lc[I_NET_MSG]+_lc[I_NET_SLIST_CONN]); - end - else if (event.kind = ENET_EVENT_TYPE_DISCONNECT) then - begin - //TODO: reconnect here - g_Console_Add(_lc[I_NET_MSG]+_lc[I_NET_SLIST_LOST], True); - updateSent := false; // do not send 'remove' - disconnect(); - exit; - end - else if (event.kind = ENET_EVENT_TYPE_RECEIVE) then + pkt := enet_packet_create(netmsg.Data, netmsg.CurSize, ENET_PACKET_FLAG_RELIABLE); + if assigned(pkt) then begin - //enet_packet_destroy(event.packet); - //if (timeout <> 0) then break; - result := true; - exit; + enet_peer_send(peer, NET_MCHAN_MAIN, pkt); end; - end; -end; - - -//========================================================================== -// -// TMasterHost.clearPacket -// -//========================================================================== -procedure TMasterHost.clearPacket (); -begin - if (event.packet <> nil) then - begin - enet_packet_destroy(event.packet); - event.packet := nil; + finally + netmsg.Clear(); end; end; @@ -721,7 +661,7 @@ end; // //************************************************************************** -procedure g_Net_Slist_Set (IP: string; Port: Word); +procedure g_Net_Slist_Set (IP: AnsiString; Port: Word); begin if (length(mlist) = 0) then begin @@ -732,7 +672,7 @@ begin begin mlist[0].setAddress(ip+':'+IntToStr(Port)); end; - e_LogWritefln('Masterserver address set to %s:%u', [IP, Port], TMsgType.Notify); + e_LogWritefln('Masterserver address set to [%s:%u]', [IP, Port], TMsgType.Notify); { if NetInitDone then begin @@ -749,8 +689,72 @@ end; // main pulse // //************************************************************************** -procedure g_Net_Slist_Pulse (); +procedure g_Net_Slist_Pulse (timeout: Integer=0); +var + f: Integer; + sres: Integer; + idx: Integer; begin + if (length(mlist) = 0) then + begin + if (NetMHost <> nil) then + begin + enet_host_destroy(NetMHost); + NetMHost := nil; + exit; + end; + end; + + if (NetMHost = nil) then + begin + NetMHost := enet_host_create(nil, 1, NET_MCHANS, 0, 0); + if (NetMHost = nil) then + begin + g_Console_Add(_lc[I_NET_MSG_ERROR]+_lc[I_NET_ERR_CLIENT], True); + for f := 0 to High(mlist) do mlist[f].clear(); + SetLength(mlist, 0); + Exit; + end; + end; + + for f := 0 to High(mlist) do mlist[f].pulse(); + + while true do + begin + sres := enet_host_service(NetMHost, @NetMEvent, timeout); + if (sres < 0) then + begin + g_Console_Add(_lc[I_NET_MSG_ERROR]+_lc[I_NET_ERR_CLIENT], True); + for f := 0 to High(mlist) do mlist[f].clear(); + SetLength(mlist, 0); + enet_host_destroy(NetMHost); + NetMHost := nil; + exit; + end; + + if (sres = 0) then break; + idx := findByPeer(NetMEvent.peer); + if (idx < 0) then + begin + e_LogWriteln('network event from unknown master host. ignored.', TMsgType.Warning); + if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then enet_packet_destroy(NetMEvent.packet); + continue; + end; + + if (NetMEvent.kind = ENET_EVENT_TYPE_CONNECT) then + begin + mlist[idx].connectedEvent(); + end + else if (NetMEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then + begin + mlist[idx].disconnectedEvent(); + end + else if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then + begin + mlist[idx].receivedEvent(NetMEvent.packet); + enet_packet_destroy(NetMEvent.packet); + end; + end; end; @@ -810,8 +814,7 @@ end; function g_Net_Slist_Fetch (var SL: TNetServerList): Boolean; var Cnt: Byte; - P: pENetPacket; - MID: Byte; + pkt: pENetPacket; I, RX: Integer; T: Int64; Sock: ENetSocket; @@ -819,7 +822,17 @@ var InMsg: TMsg; SvAddr: ENetAddress; FromSL: Boolean; - MyVer, Str: string; + MyVer: AnsiString; + + procedure DisconnectAll (); + var + f: Integer; + begin + for f := 0 to High(mlist) do + begin + if (mlist[f].isAlive()) then mlist[f].disconnect(); + end; + end; procedure ProcessLocal (); begin @@ -880,30 +893,16 @@ var if Length(SL) = 0 then SL := nil; end; +var + f, c, n, pos: Integer; + aliveCount: Integer; + hasUnanswered: Boolean; + stt, ct: Int64; begin - Result := False; + result := false; SL := nil; - if (length(mlist) > 0) and (mlist[0].isAlive()) then - begin - CheckLocalServers(); - Exit; - end; - - if (length(mlist) = 0) or (not mlist[0].connect()) then - begin - CheckLocalServers(); - Exit; - end; - - if not mlist[0].waitForConnection() then - begin - CheckLocalServers(); - Exit; - end; - - e_WriteLog('Fetching serverlist...', TMsgType.Notify); - g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_FETCH]); + g_Net_Slist_Pulse(); // this will create mhost NetOut.Clear(); NetOut.Write(Byte(NET_MMSG_GET)); @@ -912,144 +911,205 @@ begin MyVer := GAME_VERSION; NetOut.Write(MyVer); - P := enet_packet_create(NetOut.Data, NetOut.CurSize, Cardinal(ENET_PACKET_FLAG_RELIABLE)); - enet_peer_send(mlist[0].peer, NET_MCHAN_MAIN, P); - enet_host_flush(NetMHost); - - while mlist[0].isAlive() do - begin - if not mlist[0].service(5000) then continue; - if not InMsg.Init(mlist[0].event.packet^.data, mlist[0].event.packet^.dataLength, True) then + try + aliveCount := 0; + for f := 0 to High(mlist) do begin - mlist[0].clearPacket(); - continue; + mlist[f].srvAnswered := 0; + if (not mlist[f].isValid()) then continue; + if (not mlist[f].isConnected()) then mlist[f].connect(); + if (not mlist[f].isAlive()) then continue; + if (mlist[f].isConnected()) then + begin + pkt := enet_packet_create(NetOut.Data, NetOut.CurSize, Cardinal(ENET_PACKET_FLAG_RELIABLE)); + if assigned(pkt) then + begin + if (enet_peer_send(mlist[f].peer, NET_MCHAN_MAIN, pkt) = 0) then + begin + Inc(aliveCount); + mlist[f].srvAnswered := 1; + end; + end; + end + else if (mlist[f].isConnecting()) then + begin + Inc(aliveCount); + end; end; - MID := InMsg.ReadByte(); - - if (MID <> NET_MMSG_GET) then + if (aliveCount = 0) then begin - mlist[0].clearPacket(); - continue; + DisconnectAll(); + CheckLocalServers(); + exit; end; - Cnt := InMsg.ReadByte(); - g_Console_Add(_lc[I_NET_MSG]+Format(_lc[I_NET_SLIST_RETRIEVED], [Cnt]), True); + e_WriteLog('Fetching serverlist...', TMsgType.Notify); + g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_FETCH]); - if (Cnt > 0) then + // wait until all servers connected and answered + stt := GetTimerMS(); + while true do begin - SetLength(SL, Cnt); - - for I := 0 to Cnt-1 do + g_Net_Slist_Pulse(300); + aliveCount := 0; + hasUnanswered := false; + for f := 0 to High(mlist) do begin - SL[I].Number := I; - SL[I].IP := InMsg.ReadString(); - SL[I].Port := InMsg.ReadWord(); - SL[I].Name := InMsg.ReadString(); - SL[I].Map := InMsg.ReadString(); - SL[I].GameMode := InMsg.ReadByte(); - SL[I].Players := InMsg.ReadByte(); - SL[I].MaxPlayers := InMsg.ReadByte(); - SL[I].Protocol := InMsg.ReadByte(); - SL[I].Password := InMsg.ReadByte() = 1; - enet_address_set_host(Addr(SL[I].PingAddr), PChar(Addr(SL[I].IP[1]))); - SL[I].Ping := -1; - SL[I].PingAddr.port := NET_PING_PORT; + if (not mlist[f].isValid()) then continue; + if (mlist[f].isConnected()) then + begin + if (mlist[f].srvAnswered = 0) then + begin + pkt := enet_packet_create(NetOut.Data, NetOut.CurSize, Cardinal(ENET_PACKET_FLAG_RELIABLE)); + if assigned(pkt) then + begin + if (enet_peer_send(mlist[f].peer, NET_MCHAN_MAIN, pkt) = 0) then + begin + hasUnanswered := true; + mlist[f].srvAnswered := 1; + end; + end; + end + else if (mlist[f].srvAnswered = 1) then + begin + hasUnanswered := true; + end + else if (mlist[f].srvAnswered > 1) then + begin + Inc(aliveCount); + end; + end + else if (mlist[f].isConnecting()) then + begin + hasUnanswered := true; + end; end; + if (not hasUnanswered) then break; + // check for timeout + ct := GetTimerMS(); + if (ct < stt) or (ct-stt > 4000) then break; end; - if InMsg.ReadCount < InMsg.CurSize then + if (aliveCount = 0) then begin - // new master, supports version reports - Str := InMsg.ReadString(); - if (Str <> MyVer) then + DisconnectAll(); + CheckLocalServers(); + exit; + end; + + slMOTD := ''; + { + slUrgent := ''; + slReadUrgent := true; + } + + SetLength(SL, 0); + for f := 0 to High(mlist) do + begin + if (mlist[f].srvAnswered < 2) then continue; + for n := 0 to High(mlist[f].srvAnswer) do begin - { TODO } - g_Console_Add('!!! UpdVer = `' + Str + '`'); + pos := -1; + for c := 0 to High(SL) do + begin + if (SL[c].IP = mlist[f].srvAnswer[n].IP) and (SL[c].Port = mlist[f].srvAnswer[n].Port) then + begin + pos := c; + break; + end; + end; + if (pos < 0) then + begin + pos := length(SL); + SetLength(SL, pos+1); + SL[pos] := mlist[f].srvAnswer[n]; + SL[pos].Number := pos; + end; end; - // even newer master, supports extra info - if (InMsg.ReadCount < InMsg.CurSize) then + if (not mlist[f].slReadUrgent) and (mlist[f].slUrgent <> '') then begin - slMOTD := b_Text_Format(InMsg.ReadString()); - Str := b_Text_Format(InMsg.ReadString()); - // check if the message has updated and the user has to read it again - if slUrgent <> Str then slReadUrgent := False; - slUrgent := Str; + if (mlist[f].slUrgent <> slUrgent) then + begin + slUrgent := mlist[f].slUrgent; + slReadUrgent := false; + end; + end; + if (slMOTD <> '') and (mlist[f].slMOTD <> '') then + begin + slMOTD := mlist[f].slMOTD; end; end; - mlist[0].clearPacket(); - Result := True; - break; - end; + DisconnectAll(); - mlist[0].disconnect(false); - NetOut.Clear(); - - if Length(SL) = 0 then - begin - CheckLocalServers(); - Exit; - end; + if (length(SL) = 0) then + begin + CheckLocalServers(); + exit; + end; - Sock := enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM); - if Sock = ENET_SOCKET_NULL then Exit; - enet_socket_set_option(Sock, ENET_SOCKOPT_NONBLOCK, 1); + Sock := enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM); + if Sock = ENET_SOCKET_NULL then Exit; + enet_socket_set_option(Sock, ENET_SOCKOPT_NONBLOCK, 1); - for I := Low(SL) to High(SL) do PingServer(SL[I], Sock); + for I := Low(SL) to High(SL) do PingServer(SL[I], Sock); - enet_socket_set_option(Sock, ENET_SOCKOPT_BROADCAST, 1); - PingBcast(Sock); + enet_socket_set_option(Sock, ENET_SOCKOPT_BROADCAST, 1); + PingBcast(Sock); - T := GetTimerMS(); + T := GetTimerMS(); - InMsg.Alloc(NET_BUFSIZE); - Buf.data := InMsg.Data; - Buf.dataLength := InMsg.MaxSize; - Cnt := 0; - while GetTimerMS() - T <= 500 do - begin - InMsg.Clear(); + InMsg.Alloc(NET_BUFSIZE); + Buf.data := InMsg.Data; + Buf.dataLength := InMsg.MaxSize; + Cnt := 0; + while GetTimerMS() - T <= 500 do + begin + InMsg.Clear(); - RX := enet_socket_receive(Sock, @SvAddr, @Buf, 1); - if RX <= 0 then continue; - InMsg.CurSize := RX; + RX := enet_socket_receive(Sock, @SvAddr, @Buf, 1); + if RX <= 0 then continue; + InMsg.CurSize := RX; - InMsg.BeginReading(); + InMsg.BeginReading(); - if InMsg.ReadChar() <> 'D' then continue; - if InMsg.ReadChar() <> 'F' then continue; + if InMsg.ReadChar() <> 'D' then continue; + if InMsg.ReadChar() <> 'F' then continue; - FromSL := False; - for I := Low(SL) to High(SL) do - if (SL[I].PingAddr.host = SvAddr.host) and - (SL[I].PingAddr.port = SvAddr.port) then - begin - with SL[I] do + FromSL := False; + for I := Low(SL) to High(SL) do + if (SL[I].PingAddr.host = SvAddr.host) and + (SL[I].PingAddr.port = SvAddr.port) then begin - Port := InMsg.ReadWord(); - Ping := InMsg.ReadInt64(); - Ping := GetTimerMS() - Ping; - Name := InMsg.ReadString(); - Map := InMsg.ReadString(); - GameMode := InMsg.ReadByte(); - Players := InMsg.ReadByte(); - MaxPlayers := InMsg.ReadByte(); - Protocol := InMsg.ReadByte(); - Password := InMsg.ReadByte() = 1; - LocalPl := InMsg.ReadByte(); - Bots := InMsg.ReadWord(); + with SL[I] do + begin + Port := InMsg.ReadWord(); + Ping := InMsg.ReadInt64(); + Ping := GetTimerMS() - Ping; + Name := InMsg.ReadString(); + Map := InMsg.ReadString(); + GameMode := InMsg.ReadByte(); + Players := InMsg.ReadByte(); + MaxPlayers := InMsg.ReadByte(); + Protocol := InMsg.ReadByte(); + Password := InMsg.ReadByte() = 1; + LocalPl := InMsg.ReadByte(); + Bots := InMsg.ReadWord(); + end; + FromSL := True; + Inc(Cnt); + break; end; - FromSL := True; - Inc(Cnt); - break; - end; - if not FromSL then - ProcessLocal(); - end; + if not FromSL then + ProcessLocal(); + end; - InMsg.Free(); - enet_socket_destroy(Sock); + InMsg.Free(); + enet_socket_destroy(Sock); + finally + NetOut.Clear(); + end; end; @@ -1095,7 +1155,7 @@ var ch: Byte = 0; ww: Word = 0; hh: Word = 0; - ip: string; + ip: AnsiString; begin ip := ''; sy := 0; @@ -1243,7 +1303,7 @@ procedure g_Serverlist_GenerateTable (SL: TNetServerList; var ST: TNetServerTabl var i, j: Integer; - function FindServerInTable(Name: string): Integer; + function FindServerInTable(Name: AnsiString): Integer; var i: Integer; begin