From: DeaDDooMER Date: Sun, 4 Aug 2019 14:22:32 +0000 (+0300) Subject: fix input and bind handling in console X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=5eaf38a53865288793931062dedeedc497075144 fix input and bind handling in console --- diff --git a/src/game/g_console.pas b/src/game/g_console.pas index c6a43bb..1117032 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -151,21 +151,24 @@ var procedure g_Console_Switch; begin + if gConsoleShow or Cons_Shown or gChatShow then + g_Touch_ShowKeyboard(False); gChatShow := False; gConsoleShow := not gConsoleShow; Cons_Shown := True; - g_Touch_ShowKeyboard(gConsoleShow or gChatShow); end; procedure g_Console_Chat_Switch (Team: Boolean = False); begin + if gConsoleShow or Cons_Shown or gChatShow then + g_Touch_ShowKeyboard(False); if not g_Game_IsNet then Exit; gConsoleShow := False; gChatShow := not gChatShow; gChatTeam := Team; + Cons_Shown := True; Line := ''; CPos := 1; - g_Touch_ShowKeyboard(gConsoleShow or gChatShow); end; // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks @@ -707,14 +710,13 @@ begin 'hidekeyboard': g_Touch_ShowKeyboard(False); 'togglemenu': - if gConsoleShow then begin - g_Console_Switch; - menu_toggled := True - end - else - begin - KeyPress(VK_ESCAPE); + if gConsoleShow then + g_Console_Switch + else if gChatShow then + g_Console_Chat_Switch + else + KeyPress(VK_ESCAPE); menu_toggled := True end; 'toggleconsole': @@ -985,17 +987,26 @@ begin begin //  ïðîöåññå îòêðûòèÿ: if gConsoleShow and (Cons_Y < 0) then - begin Cons_Y := Cons_Y+Step; - end; //  ïðîöåññå çàêðûòèÿ: if (not gConsoleShow) and (Cons_Y > -Floor(gScreenHeight * ConsoleHeight)) then Cons_Y := Cons_Y-Step; + // Open chat + if gChatShow then + begin + Cons_Y := -Floor(gScreenHeight * ConsoleHeight); + Cons_Shown := False; + g_Touch_ShowKeyboard(True); + end; + // Îêîí÷àòåëüíî îòêðûëàñü: if Cons_Y > 0 then + begin Cons_Y := 0; + g_Touch_ShowKeyboard(True); + end; // Îêîí÷àòåëüíî çàêðûëàñü: if Cons_Y <= -Floor(gScreenHeight * ConsoleHeight) then @@ -1300,7 +1311,7 @@ begin CPos := CPos + 1; IK_RETURN, IK_KPRETURN, VK_OPEN, VK_FIRE, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK: begin - if Cons_Shown then + if gConsoleShow then g_Console_Process(Line) else if gChatShow then @@ -1327,9 +1338,8 @@ begin Line := ''; CPos := 1; - gChatShow := False; gJustChatted := True; - g_Touch_ShowKeyboard(gConsoleShow or gChatShow); + g_Console_Chat_Switch end; end; IK_TAB: @@ -1367,17 +1377,6 @@ begin IK_SEMICOLON, IK_QUOTE, IK_BACKSLASH, IK_SLASH, IK_COMMA, IK_DOT, IK_EQUALS, IK_0, IK_1, IK_2, IK_3, IK_4, IK_5, IK_6, IK_7, IK_8, IK_9, IK_MINUS, IK_EQUALS: (* see TEXTINPUT event *) - else - if gConsoleShow and not Cons_Shown and g_Console_MatchBind(K, 'toggleconsole') then - g_Console_Switch; - if g_Console_MatchBind(K, 'togglemenu') then - begin - menu_toggled := True; - if gChatShow then - g_Console_Chat_Switch - else if gConsoleShow and not Cons_Shown then - g_Console_Switch - end end end; @@ -1713,17 +1712,33 @@ begin Result := i < len end; +function BindsAllowed (key: Integer): Boolean; +begin + Result := False; + if (not g_GUIGrabInput) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then + begin + if gChatShow then + Result := g_Console_MatchBind(key, 'togglemenu') or + g_Console_MatchBind(key, 'showkeyboard') or + g_Console_MatchBind(key, 'hidekeyboard') + else if (gGameSettings.GameType <> GT_NONE) and not gConsoleShow then + Result := True + else (* if CONSOLE or MENU then *) + Result := g_Console_MatchBind(key, 'togglemenu') or + g_Console_MatchBind(key, 'toggleconsole') or + g_Console_MatchBind(key, 'showkeyboard') or + g_Console_MatchBind(key, 'hidekeyboard') + end +end; + procedure g_Console_ProcessBind (key: Integer; down: Boolean); var i: Integer; begin - if (not g_GUIGrabInput) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then + if BindsAllowed(key) then begin if down then - begin - if not gChatShow then - for i := 0 to High(gInputBinds[key].down) do - g_Console_Process(gInputBinds[key].down[i], True); - end + for i := 0 to High(gInputBinds[key].down) do + g_Console_Process(gInputBinds[key].down[i], True) else for i := 0 to High(gInputBinds[key].up) do g_Console_Process(gInputBinds[key].up[i], True) diff --git a/src/game/g_touch.pas b/src/game/g_touch.pas index 9eed28e..faed65c 100644 --- a/src/game/g_touch.pas +++ b/src/game/g_touch.pas @@ -192,6 +192,8 @@ implementation procedure g_Touch_ShowKeyboard(yes: Boolean); begin {$IFNDEF HEADLESS} + if g_dbg_input then + e_LogWritefln('g_Touch_ShowKeyboard(%s)', [yes]); if yes then SDL_StartTextInput else