From: Ketmar Dark Date: Wed, 23 Aug 2017 11:08:20 +0000 (+0300) Subject: moved debug inspector to g_holmes.pas X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=27bcb8324b72ba67b2f6a43660fc5eecbb119750 moved debug inspector to g_holmes.pas --- diff --git a/src/game/Doom2DF.dpr b/src/game/Doom2DF.dpr index 18ab86f..7473b43 100644 --- a/src/game/Doom2DF.dpr +++ b/src/game/Doom2DF.dpr @@ -89,6 +89,7 @@ uses g_triggers in 'g_triggers.pas', g_weapons in 'g_weapons.pas', g_window in 'g_window.pas', + g_holmes in 'g_holmes.pas', SysUtils, {$IFDEF USE_FMOD} fmod in '../lib/FMOD/fmod.pas', diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 99e1a3d..833baf5 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -316,12 +316,12 @@ var g_profile_los: Boolean = false; g_profile_history_size: Integer = 1000; - postdrawMouse: procedure = nil; procedure g_ResetDynlights (); procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single); procedure g_DynLightExplosion (x, y, radius: Integer; r, g, b: Single); + implementation uses @@ -331,7 +331,7 @@ uses g_triggers, MAPDEF, g_monsters, e_sound, CONFIG, BinEditor, g_language, g_net, SDL, ENet, e_msg, g_netmsg, g_netmaster, GL, GLExt, - utils, sfs; + utils, sfs, g_holmes; // ////////////////////////////////////////////////////////////////////////// // @@ -3254,6 +3254,9 @@ begin g_ActiveWindow.Draw(); end; + // draw inspector + g_Holmes_Draw(); + g_Console_Draw(); if g_debug_Sounds and gGameOn then @@ -3274,8 +3277,6 @@ begin Format('%d:%.2d:%.2d', [gTime div 1000 div 3600, (gTime div 1000 div 60) mod 60, gTime div 1000 mod 60]), gStdFont); - if gGameOn and assigned(postdrawMouse) then postdrawMouse(); - if gGameOn then drawProfilers(); end; diff --git a/src/game/g_holmes.pas b/src/game/g_holmes.pas new file mode 100644 index 0000000..007ffbb --- /dev/null +++ b/src/game/g_holmes.pas @@ -0,0 +1,394 @@ +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$INCLUDE ../shared/a_modes.inc} +unit g_holmes; + +interface + +uses + e_log, + g_textures, g_basic, e_graphics, g_phys, g_grid, g_player, g_monsters, + g_window, g_map, g_triggers, g_items, g_game, g_panel, g_console, + xprofiler; + + +type + THMouseEvent = record + public + const + // both for but and for bstate + Left = $0001; + Right = $0002; + Middle = $0004; + WheelUp = $0008; + WheelDown = $0010; + + // event types + Motion = 0; + Press = 1; + Release = 2; + + public + kind: Byte; // motion, press, release + x, y: Integer; + dx, dy: Integer; // for wheel this is wheel motion, otherwise this is relative mouse motion + but: Word; // current pressed button or 0 + bstate: Word; // button state + kstate: Word; // keyboard state (see THKeyEvent); + end; + + THKeyEvent = record + public + const + ModCtrl = $0001; + ModAlt = $0002; + ModShift = $0004; + end; + + +procedure g_Holmes_VidModeChanged (); +procedure g_Holmes_WindowFocused (); +procedure g_Holmes_WindowBlured (); + +procedure g_Holmes_Draw (); + +function g_Holmes_mouseEvent (var ev: THMouseEvent): Boolean; // returns `true` if event was eaten +function g_Holmes_KeyEvent (var ev: THKeyEvent): Boolean; // returns `true` if event was eaten + +// hooks for player +procedure g_Holmes_plrView (viewPortX, viewPortY, viewPortW, viewPortH: Integer); +procedure g_Holmes_plrLaser (ax0, ay0, ax1, ay1: Integer); + + +implementation + +uses + SysUtils, GL, + g_options; + + +var + //globalInited: Boolean = false; + msX: Integer = -666; + msY: Integer = -666; + msB: Word = 0; // button state + kbS: Word = 0; // keyboard modifiers state + + +// ////////////////////////////////////////////////////////////////////////// // +// cursor (hi, Death Track!) +const curWidth = 17; +const curHeight = 23; + +const cursorImg: array[0..curWidth*curHeight-1] of Byte = ( + 0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,3,2,0,0,0,0,0,0,0,0,0,0,0,0,0, + 1,0,3,2,2,0,0,0,0,0,0,0,0,0,0,0,0, + 1,1,3,3,2,2,0,0,0,0,0,0,0,0,0,0,0, + 1,1,3,3,4,2,2,0,0,0,0,0,0,0,0,0,0, + 1,1,3,3,4,4,2,2,0,0,0,0,0,0,0,0,0, + 1,1,3,3,4,4,4,2,2,0,0,0,0,0,0,0,0, + 1,1,3,3,4,4,4,4,2,2,0,0,0,0,0,0,0, + 1,1,3,3,4,4,4,5,6,2,2,0,0,0,0,0,0, + 1,1,3,3,4,4,5,6,7,5,2,2,0,0,0,0,0, + 1,1,3,3,4,5,6,7,5,4,5,2,2,0,0,0,0, + 1,1,3,3,5,6,7,5,4,5,6,7,2,2,0,0,0, + 1,1,3,3,6,7,5,4,5,6,7,7,7,2,2,0,0, + 1,1,3,3,7,5,4,5,6,7,7,7,7,7,2,2,0, + 1,1,3,3,5,4,5,6,8,8,8,8,8,8,8,8,2, + 1,1,3,3,4,5,6,3,8,8,8,8,8,8,8,8,8, + 1,1,3,3,5,6,3,3,1,1,1,1,1,1,1,0,0, + 1,1,3,3,6,3,3,1,1,1,1,1,1,1,1,0,0, + 1,1,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0, + 1,1,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0, + 1,1,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0, + 1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +); +const cursorPal: array[0..9*4-1] of Byte = ( + 0, 0, 0, 0, + 0, 0, 0,163, + 85,255,255,255, + 85, 85,255,255, + 255, 85, 85,255, + 170, 0,170,255, + 85, 85, 85,255, + 0, 0, 0,255, + 0, 0,170,255 +); + + +var + curtexid: GLuint = 0; + +procedure createCursorTexture (); +var + tex, tpp: PByte; + c: Integer; + x, y: Integer; +begin + if (curtexid <> 0) then exit; //begin glDeleteTextures(1, @curtexid); curtexid := 0; end; + + GetMem(tex, curWidth*curHeight*4); + + tpp := tex; + for y := 0 to curHeight-1 do + begin + for x := 0 to curWidth-1 do + begin + c := cursorImg[y*curWidth+x]*4; + tpp^ := cursorPal[c+0]; Inc(tpp); + tpp^ := cursorPal[c+1]; Inc(tpp); + tpp^ := cursorPal[c+2]; Inc(tpp); + tpp^ := cursorPal[c+3]; Inc(tpp); + end; + end; + + glGenTextures(1, @curtexid); + if (curtexid = 0) then raise Exception.Create('can''t create Holmes texture'); + + glBindTexture(GL_TEXTURE_2D, curtexid); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + //GLfloat[4] bclr = 0.0; + //glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, bclr.ptr); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, curWidth, curHeight, 0, GL_RGBA{gltt}, GL_UNSIGNED_BYTE, tex); + + //FreeMem(tex); +end; + + +procedure drawCursor (); +begin + if (curtexid = 0) then createCursorTexture() else glBindTexture(GL_TEXTURE_2D, curtexid); + // blend it + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_TEXTURE_2D); + // color and opacity + glColor4f(1, 1, 1, 0.9); + Dec(msX, 2); + glBegin(GL_QUADS); + glTexCoord2f(0.0, 0.0); glVertex2i(msX, msY); // top-left + glTexCoord2f(1.0, 0.0); glVertex2i(msX+curWidth, msY); // top-right + glTexCoord2f(1.0, 1.0); glVertex2i(msX+curWidth, msY+curHeight); // bottom-right + glTexCoord2f(0.0, 1.0); glVertex2i(msX, msY+curHeight); // bottom-left + glEnd(); + Inc(msX, 2); + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + glColor4f(1, 1, 1, 1); + glBindTexture(GL_TEXTURE_2D, 0); +end; + + +// ////////////////////////////////////////////////////////////////////////// // +procedure g_Holmes_VidModeChanged (); +begin + e_WriteLog(Format('Inspector: videomode changed: %dx%d', [gScreenWidth, gScreenHeight]), MSG_NOTIFY); + curtexid := 0; // texture is possibly lost here, idc + //createCursorTexture(); +end; + +procedure g_Holmes_WindowFocused (); +begin + msB := 0; + kbS := 0; +end; + +procedure g_Holmes_WindowBlured (); +begin +end; + + +// ////////////////////////////////////////////////////////////////////////// // +var + vpSet: Boolean = false; + vpx, vpy: Integer; + vpw, vph: Integer; + laserSet: Boolean = false; + laserX0, laserY0, laserX1, laserY1: Integer; + monMarkedUID: Integer = -1; + +procedure g_Holmes_plrView (viewPortX, viewPortY, viewPortW, viewPortH: Integer); +begin + vpSet := true; + vpx := viewPortX; + vpy := viewPortY; + vpw := viewPortW; + vph := viewPortH; +end; + +procedure g_Holmes_plrLaser (ax0, ay0, ax1, ay1: Integer); +begin + laserSet := true; + laserX0 := ax0; + laserY0 := ay0; + laserX1 := ax1; + laserY1 := ay1; +end; + + +function pmsCurMapX (): Integer; inline; begin result := msX+vpx; end; +function pmsCurMapY (): Integer; inline; begin result := msY+vpy; end; + + +procedure plrDebugMouse (var ev: THMouseEvent); + + function wallToggle (pan: TPanel; tag: Integer): Boolean; + begin + result := false; // don't stop + if pan.Enabled then g_Map_DisableWall(pan.arrIdx) else g_Map_EnableWall(pan.arrIdx); + end; + + function monsAtDump (mon: TMonster; tag: Integer): Boolean; + begin + result := false; // don't stop + e_WriteLog(Format('monster #%d; UID=%d', [mon.arrIdx, mon.UID]), MSG_NOTIFY); + monMarkedUID := mon.UID; + //if pan.Enabled then g_Map_DisableWall(pan.arrIdx) else g_Map_EnableWall(pan.arrIdx); + end; + +begin + //e_WriteLog(Format('mouse: x=%d; y=%d; but=%d; bstate=%d', [msx, msy, but, bstate]), MSG_NOTIFY); + if (gPlayer1 = nil) then exit; + if (ev.kind <> THMouseEvent.Press) then exit; + + if (ev.but = THMouseEvent.Left) then + begin + mapGrid.forEachAtPoint(pmsCurMapX, pmsCurMapY, wallToggle, (GridTagWall or GridTagDoor)); + exit; + end; + + if (ev.but = THMouseEvent.Right) then + begin + monMarkedUID := -1; + e_WriteLog('===========================', MSG_NOTIFY); + monsGrid.forEachAtPoint(pmsCurMapX, pmsCurMapY, monsAtDump); + e_WriteLog('---------------------------', MSG_NOTIFY); + exit; + end; +end; + + +procedure plrDebugDraw (); + + function monsCollector (mon: TMonster; tag: Integer): Boolean; + var + ex, ey: Integer; + mx, my, mw, mh: Integer; + begin + result := false; + mon.getMapBox(mx, my, mw, mh); + e_DrawQuad(mx, my, mx+mw-1, my+mh-1, 255, 255, 0, 96); + if lineAABBIntersects(laserX0, laserY0, laserX1, laserY1, mx, my, mw, mh, ex, ey) then + begin + e_DrawPoint(8, ex, ey, 0, 255, 0); + end; + end; + +var + mon: TMonster; + mx, my, mw, mh: Integer; +begin + //e_DrawPoint(4, plrMouseX, plrMouseY, 255, 0, 255); + if (gPlayer1 = nil) then exit; + + //e_WriteLog(Format('(%d,%d)-(%d,%d)', [laserX0, laserY0, laserX1, laserY1]), MSG_NOTIFY); + + glPushMatrix(); + glTranslatef(-vpx, -vpy, 0); + + g_Mons_AlongLine(laserX0, laserY0, laserX1, laserY1, monsCollector, true); + + if (monMarkedUID <> -1) then + begin + mon := g_Monsters_ByUID(monMarkedUID); + if (mon <> nil) then + begin + mon.getMapBox(mx, my, mw, mh); + e_DrawQuad(mx, my, mx+mw-1, my+mh-1, 255, 0, 0, 30); + end; + end; + + //e_DrawPoint(16, laserX0, laserY0, 255, 255, 255); + + glPopMatrix(); +end; + + +{ + procedure drawTileGrid (); + var + x, y: Integer; + begin + y := mapGrid.gridY0; + while (y < mapGrid.gridY0+mapGrid.gridHeight) do + begin + x := mapGrid.gridX0; + while (x < mapGrid.gridX0+mapGrid.gridWidth) do + begin + if (x+mapGrid.tileSize > vpx) and (y+mapGrid.tileSize > vpy) and + (x < vpx+vpw) and (y < vpy+vph) then + begin + e_DrawQuad(x, y, x+mapGrid.tileSize-1, y+mapGrid.tileSize-1, 96, 96, 96, 96); + end; + Inc(x, mapGrid.tileSize); + end; + Inc(y, mapGrid.tileSize); + end; + end; +} + + +// ////////////////////////////////////////////////////////////////////////// // +function g_Holmes_mouseEvent (var ev: THMouseEvent): Boolean; +begin + result := true; + msX := ev.x; + msY := ev.y; + msB := ev.bstate; + kbS := ev.kstate; + plrDebugMouse(ev); +end; + + +function g_Holmes_KeyEvent (var ev: THKeyEvent): Boolean; +begin + result := false; +end; + + +// ////////////////////////////////////////////////////////////////////////// // +procedure g_Holmes_Draw (); +begin + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer + glDisable(GL_STENCIL_TEST); + glDisable(GL_BLEND); + glDisable(GL_SCISSOR_TEST); + glDisable(GL_TEXTURE_2D); + + plrDebugDraw(); + + drawCursor(); +end; + + +end. diff --git a/src/game/g_player.pas b/src/game/g_player.pas index 69cc902..e72a756 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -526,7 +526,7 @@ uses e_log, g_map, g_items, g_console, SysUtils, g_gfx, Math, g_options, g_triggers, g_menu, MAPDEF, g_game, g_grid, wadreader, g_main, g_monsters, CONFIG, g_language, - g_net, g_netmsg, g_window, GL; + g_net, g_netmsg, g_window, GL, g_holmes; type TBotProfile = record @@ -2316,102 +2316,6 @@ begin end; -var - plrMouseX: Integer = -666; - plrMouseY: Integer = -666; - vpx, vpy: Integer; - //vpw, vph: Integer; - laserX0, laserY0, laserX1, laserY1: Integer; - monMarkedUID: Integer = -1; - -function pmsCurMapX (): Integer; inline; begin result := plrMouseX+vpx; end; -function pmsCurMapY (): Integer; inline; begin result := plrMouseY+vpy; end; - -procedure plrDebugMouse (msx, msy, but: Integer; bstate: Integer); - - function wallToggle (pan: TPanel; tag: Integer): Boolean; - begin - result := false; // don't stop - if pan.Enabled then g_Map_DisableWall(pan.arrIdx) else g_Map_EnableWall(pan.arrIdx); - end; - - function monsAtDump (mon: TMonster; tag: Integer): Boolean; - begin - result := false; // don't stop - e_WriteLog(Format('monster #%d; UID=%d', [mon.arrIdx, mon.UID]), MSG_NOTIFY); - monMarkedUID := mon.UID; - //if pan.Enabled then g_Map_DisableWall(pan.arrIdx) else g_Map_EnableWall(pan.arrIdx); - end; - -begin - plrMouseX := msx; - plrMouseY := msy; - //e_WriteLog(Format('mouse: x=%d; y=%d; but=%d; bstate=%d', [msx, msy, but, bstate]), MSG_NOTIFY); - if (gPlayer1 = nil) then exit; - - if (but = MouseLeft) then - begin - mapGrid.forEachAtPoint(pmsCurMapX, pmsCurMapY, wallToggle, (GridTagWall or GridTagDoor)); - exit; - end; - - if (but = MouseRight) then - begin - monMarkedUID := -1; - e_WriteLog('===========================', MSG_NOTIFY); - monsGrid.forEachAtPoint(pmsCurMapX, pmsCurMapY, monsAtDump); - e_WriteLog('---------------------------', MSG_NOTIFY); - exit; - end; -end; - - -procedure plrDebugDrawMouse (); - - function monsCollector (mon: TMonster; tag: Integer): Boolean; - var - ex, ey: Integer; - mx, my, mw, mh: Integer; - begin - result := false; - mon.getMapBox(mx, my, mw, mh); - e_DrawQuad(mx, my, mx+mw-1, my+mh-1, 255, 255, 0, 96); - if lineAABBIntersects(laserX0, laserY0, laserX1, laserY1, mx, my, mw, mh, ex, ey) then - begin - e_DrawPoint(8, ex, ey, 0, 255, 0); - end; - end; - -var - mon: TMonster; - mx, my, mw, mh: Integer; -begin - e_DrawPoint(4, plrMouseX, plrMouseY, 255, 0, 255); - if (gPlayer1 = nil) then exit; - - //e_WriteLog(Format('(%d,%d)-(%d,%d)', [laserX0, laserY0, laserX1, laserY1]), MSG_NOTIFY); - - glPushMatrix(); - glTranslatef(-vpx, -vpy, 0); - - g_Mons_AlongLine(laserX0, laserY0, laserX1, laserY1, monsCollector, true); - - if (monMarkedUID <> -1) then - begin - mon := g_Monsters_ByUID(monMarkedUID); - if (mon <> nil) then - begin - mon.getMapBox(mx, my, mw, mh); - e_DrawQuad(mx, my, mx+mw-1, my+mh-1, 255, 0, 0, 30); - end; - end; - - //e_DrawPoint(16, laserX0, laserY0, 255, 255, 255); - - glPopMatrix(); -end; - - procedure TPlayer.DrawAim(); procedure drawCast (sz: Integer; ax0, ay0, ax1, ay1: Integer); @@ -2438,24 +2342,13 @@ procedure TPlayer.DrawAim(); var ex, ey: Integer; - //mon: TMonster; - //mx, my, mw, mh: Integer; begin if isValidViewPort and (self = gPlayer1) then begin - vpx := viewPortX; - vpy := viewPortY; - //vpw := viewPortW; - //vpy := viewPortH; - evMouseCB := plrDebugMouse; - postdrawMouse := plrDebugDrawMouse; + g_Holmes_plrView(viewPortX, viewPortY, viewPortW, viewPortH); + g_Holmes_plrLaser(ax0, ay0, ax1, ay1); end; - laserX0 := ax0; - laserY0 := ay0; - laserX1 := ax1; - laserY1 := ay1; - e_DrawLine(sz, ax0, ay0, ax1, ay1, 255, 0, 0, 96); if (g_Map_traceToNearestWall(ax0, ay0, ax1, ay1, @ex, @ey) <> nil) then begin @@ -2466,23 +2359,6 @@ procedure TPlayer.DrawAim(); e_DrawLine(sz, ax0, ay0, ex, ey, 0, 0, 255, 96); end; - { - mon := g_Mons_ByIdx(0); - mon.getMapBox(mx, my, mw, mh); - ax1 := mx+mw div 2; - ay1 := my+mh div 2; - e_DrawLine(2, ax0, ay0, ax1, ay1, 0, 96, 96, 96); - - if lineAABBIntersects(ax0, ay0, ax1, ay1, mx, my, mw, mh, ex, ey) then - begin - e_DrawLine(2, ax0, ay0, ex, ey, 255, 255, 0, 96); - end - else - begin - e_DrawLine(2, ax0, ay0, ex, ey, 255, 127, 0, 96); - end; - } - drawTileGrid(); end; diff --git a/src/game/g_window.pas b/src/game/g_window.pas index f5c4618..998c681 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -42,23 +42,6 @@ var gwin_k8_enable_light_experiments: Boolean = false; -// both for but and for bstate -const - MouseLeft = $0001; - MouseRight = $0002; - MouseMiddle = $0004; - MouseWheelUp = $0008; - MouseWheelDown = $0010; - -type - // but=0: motion; but <0: release, do (-but) to get MouseXXX - // on press, bstate will contain pressed button; on release it won't - TMouseHandler = procedure (x, y, but: Integer; bstate: Integer); - -var - evMouseCB: TMouseHandler = nil; - - implementation uses @@ -66,7 +49,7 @@ uses SDL2, GL, GLExt, e_graphics, e_log, g_main, g_console, SysUtils, e_input, g_options, g_game, g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net, - g_map, g_gfx, g_monsters; + g_map, g_gfx, g_monsters, g_holmes; var h_Wnd: PSDL_Window; @@ -87,7 +70,8 @@ var ticksOverflow: Int64 = -1; lastTicks: Uint32 = 0; // to detect overflow {$ENDIF} - curMsButState: Integer = 0; + curMsButState: Word = 0; + curKbState: Word = 0; curMsX: Integer = 0; curMsY: Integer = 0; @@ -212,6 +196,7 @@ begin g_Game_SetupScreenSize(); g_Menu_Reset(); g_Game_ClearLoading(); + g_Holmes_VidModeChanged(); end; function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean; @@ -264,6 +249,7 @@ begin SDL_WINDOWEVENT_MINIMIZED: begin curMsButState := 0; + curKbState := 0; if not wMinimized then begin e_ResizeWindow(0, 0); @@ -280,6 +266,8 @@ begin SDL_WINDOWEVENT_RESIZED: begin + curMsButState := 0; + curKbState := 0; gScreenWidth := ev.data1; gScreenHeight := ev.data2; ChangeWindowSize(); @@ -296,6 +284,8 @@ begin SDL_WINDOWEVENT_MAXIMIZED: begin + curMsButState := 0; + curKbState := 0; if wMinimized then begin e_ResizeWindow(gScreenWidth, gScreenHeight); @@ -316,6 +306,7 @@ begin SDL_WINDOWEVENT_RESTORED: begin curMsButState := 0; + curKbState := 0; if wMinimized then begin e_ResizeWindow(gScreenWidth, gScreenHeight); @@ -333,16 +324,20 @@ begin SDL_WINDOWEVENT_FOCUS_GAINED: begin + curMsButState := 0; + curKbState := 0; wActivate := True; //e_WriteLog('window gained focus!', MSG_NOTIFY); - curMsButState := 0; + g_Holmes_WindowFocused(); end; SDL_WINDOWEVENT_FOCUS_LOST: begin + curMsButState := 0; + curKbState := 0; wDeactivate := True; //e_WriteLog('window lost focus!', MSG_NOTIFY); - curMsButState := 0; + g_Holmes_WindowBlured(); end; end; @@ -398,29 +393,33 @@ var key, keychr: Word; uc: UnicodeChar; //joy: Integer; - but: Integer; + msev: THMouseEvent; - function buildBut (b: Byte): Integer; + function buildBut (b: Byte): Word; begin result := 0; case b of - SDL_BUTTON_LEFT: result := result or MouseLeft; - SDL_BUTTON_MIDDLE: result := result or MouseMiddle; - SDL_BUTTON_RIGHT: result := result or MouseRight; + SDL_BUTTON_LEFT: result := result or THMouseEvent.Left; + SDL_BUTTON_MIDDLE: result := result or THMouseEvent.Middle; + SDL_BUTTON_RIGHT: result := result or THMouseEvent.Right; end; end; - function buildButState (b: Byte): Integer; + procedure updateKBState (); + var + kbstate: PUint8; begin - result := 0; - case b of - SDL_BUTTON_LEFT: result := result or MouseLeft; - SDL_BUTTON_MIDDLE: result := result or MouseMiddle; - SDL_BUTTON_RIGHT: result := result or MouseRight; - end; + curKbState := 0; + kbstate := SDL_GetKeyboardState(nil); + if (kbstate[SDL_SCANCODE_LCTRL] <> 0) or (kbstate[SDL_SCANCODE_RCTRL] <> 0) then curKbState := curKbState or THKeyEvent.ModCtrl; + if (kbstate[SDL_SCANCODE_LALT] <> 0) or (kbstate[SDL_SCANCODE_RALT] <> 0) then curKbState := curKbState or THKeyEvent.ModAlt; + if (kbstate[SDL_SCANCODE_LSHIFT] <> 0) or (kbstate[SDL_SCANCODE_RSHIFT] <> 0) then curKbState := curKbState or THKeyEvent.ModShift; end; + begin Result := False; + updateKBState(); + case ev.type_ of SDL_WINDOWEVENT: Result := WindowEventHandler(ev.window); @@ -446,49 +445,53 @@ begin KeyPress(key); end; - SDL_MOUSEBUTTONDOWN: + SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP: begin + msev.dx := ev.button.x-curMsX; + msev.dy := ev.button.y-curMsY; curMsX := ev.button.x; curMsY := ev.button.y; - but := buildBut(ev.button.button); - if (but <> 0) then + if (ev.type_ = SDL_MOUSEBUTTONDOWN) then msev.kind := THMouseEvent.Press else msev.kind := THMouseEvent.Release; + msev.but := buildBut(ev.button.button); + msev.x := curMsX; + msev.y := curMsY; + if (msev.but <> 0) then begin // ev.button.clicks: Byte - curMsButState := curMsButState or but; - if assigned(evMouseCB) then evMouseCB(ev.button.x, ev.button.y, but, curMsButState); - end; - end; - SDL_MOUSEBUTTONUP: - begin - curMsX := ev.button.x; - curMsY := ev.button.y; - but := buildBut(ev.button.button); - if (but <> 0) then - begin - curMsButState := curMsButState and (not but); - if assigned(evMouseCB) then evMouseCB(ev.button.x, ev.button.y, -but, curMsButState); + curMsButState := curMsButState or msev.but; + msev.bstate := curMsButState; + msev.kstate := curKbState; + g_Holmes_mouseEvent(msev); end; end; SDL_MOUSEWHEEL: begin - if assigned(evMouseCB) then + if (ev.wheel.y <> 0) then begin - (* - if (ev.wheel.direction = SDL_MOUSEWHEEL_FLIPPED) then - begin - ev.wheel.x := -ev.wheel.x; - ev.wheel.y := -ev.wheel.y; - end; - *) - if (ev.wheel.y > 0) then evMouseCB(curMsX, curMsY, MouseWheelUp, curMsButState); - if (ev.wheel.y < 0) then evMouseCB(curMsX, curMsY, MouseWheelDown, curMsButState); + msev.dx := 0; + msev.dy := ev.wheel.y; + msev.kind := THMouseEvent.Press; + if (ev.wheel.y < 0) then msev.but := THMouseEvent.WheelUp else msev.but := THMouseEvent.WheelDown; + msev.x := curMsX; + msev.y := curMsY; + msev.bstate := curMsButState; + msev.kstate := curKbState; + g_Holmes_mouseEvent(msev); end; end; SDL_MOUSEMOTION: begin - curMsX := ev.motion.x; - curMsY := ev.motion.y; - if assigned(evMouseCB) then evMouseCB(curMsX, curMsY, 0, curMsButState); + msev.dx := ev.button.x-curMsX; + msev.dy := ev.button.y-curMsY; + curMsX := ev.button.x; + curMsY := ev.button.y; + msev.kind := THMouseEvent.Motion; + msev.but := 0; + msev.x := curMsX; + msev.y := curMsY; + msev.bstate := curMsButState; + msev.kstate := curKbState; + g_Holmes_mouseEvent(msev); end; SDL_TEXTINPUT: