X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fsdl2%2Fg_system.pas;h=7899e9cfac8e602b427f5c21049bcdf72e845e1b;hp=6750d68e6364570a0485647bc8c61d7e1bf832d4;hb=9b4492224e2e59560931496e925333bdbe6f2b0e;hpb=1581de2ca25df32e3126a91d6e306e18130656ca diff --git a/src/game/sdl2/g_system.pas b/src/game/sdl2/g_system.pas index 6750d68..7899e9c 100644 --- a/src/game/sdl2/g_system.pas +++ b/src/game/sdl2/g_system.pas @@ -77,8 +77,6 @@ implementation begin gWinSizeX := w; gWinSizeY := h; - gWinRealPosX := 0; - gWinRealPosY := 0; gScreenWidth := w; gScreenHeight := h; {$IFDEF ENABLE_HOLMES} @@ -108,7 +106,7 @@ implementation end; function InitWindow (w, h, bpp: Integer; fullScreen: Boolean): Boolean; - var flags: UInt32; + var flags: UInt32; x, y: Integer; begin // note: on window close make: if assigned(oglDeinitCB) then oglDeinitCB; e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullScreen]); @@ -131,7 +129,9 @@ implementation {$ENDIF} flags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE; if fullScreen then flags := flags or SDL_WINDOW_FULLSCREEN; - window := SDL_CreateWindow(GetTitle(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, flags); + x := SDL_WINDOWPOS_CENTERED; + y := SDL_WINDOWPOS_CENTERED; + window := SDL_CreateWindow(GetTitle(), x, y, w, h, flags); if window <> nil then begin context := SDL_GL_CreateContext(window);