X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fsdl2%2Fg_system.pas;h=5468afb36645a728039d44582cae616022672cf9;hp=ff52b1dc98ba163f82a82ed391c6564462da24bd;hb=f8c006bbcbec547e9a3beda8372076a10ed049ae;hpb=1b91259cc2544a3e3dd76adb5e8f8ef0879fc199 diff --git a/src/game/sdl2/g_system.pas b/src/game/sdl2/g_system.pas index ff52b1d..5468afb 100644 --- a/src/game/sdl2/g_system.pas +++ b/src/game/sdl2/g_system.pas @@ -39,6 +39,7 @@ interface var (* hooks *) sys_CharPress: procedure (ch: AnsiChar) = nil; + sys_ScreenResize: procedure (w, h: Integer) = nil; implementation @@ -99,44 +100,6 @@ implementation {$ENDIF} end; - procedure UpdateSize (w, h: Integer); - begin - gWinSizeX := w; - gWinSizeY := h; - gRC_Width := w; - gRC_Height := h; - if glRenderToFBO then - begin - // store real window size in gWinSize, downscale resolution now - w := round(w / r_pixel_scale); - h := round(h / r_pixel_scale); - if not e_ResizeFramebuffer(w, h) then - begin - e_LogWriteln('GL: could not create framebuffer, falling back to --no-fbo'); - glRenderToFBO := False; - w := gWinSizeX; - h := gWinSizeY; - end; - end; - gScreenWidth := w; - gScreenHeight := h; - {$IFDEF ENABLE_HOLMES} - fuiScrWdt := w; - fuiScrHgt := h; - {$ENDIF} - e_ResizeWindow(w, h); - e_InitGL; - g_Game_SetupScreenSize; - {$IFNDEF ANDROID} - (* This will fix menu reset on keyboard showing *) - g_Menu_Reset; - {$ENDIF} - g_Game_ClearLoading; - {$IFDEF ENABLE_HOLMES} - if assigned(oglInitCB) then oglInitCB; - {$ENDIF} - end; - function GetTitle (): PChar; var info: AnsiString; begin @@ -202,7 +165,8 @@ implementation gWinMaximized := maximized; gRC_FullScreen := fullscreen; gRC_Maximized := maximized; - UpdateSize(w, h); + if @sys_ScreenResize <> nil then + sys_ScreenResize(w, h); result := true end else @@ -243,7 +207,8 @@ implementation gWinMaximized := maximized; gRC_FullScreen := fullscreen; gRC_Maximized := maximized; - UpdateSize(w, h); + if @sys_ScreenResize <> nil then + sys_ScreenResize(w, h); result := true end end; @@ -451,7 +416,9 @@ implementation if g_dbg_input then e_LogWritefln('Window Event: event = %s, data1 = %s, data2 = %s', [ev.event, ev.data1, ev.data2]); case ev.event of - SDL_WINDOWEVENT_RESIZED: UpdateSize(ev.data1, ev.data2); + SDL_WINDOWEVENT_RESIZED: + if @sys_ScreenResize <> nil then + sys_ScreenResize(ev.data1, ev.data2); SDL_WINDOWEVENT_EXPOSED: sys_Repaint; SDL_WINDOWEVENT_CLOSE: result := true; SDL_WINDOWEVENT_MOVED: