X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fsdl%2Fg_system.pas;h=d61dd32687131875cb94971afe76b3e6380e3425;hp=c191583fa77f2a5c77a0cfa2c9e2204ccbe576bc;hb=f8c006bbcbec547e9a3beda8372076a10ed049ae;hpb=1b91259cc2544a3e3dd76adb5e8f8ef0879fc199 diff --git a/src/game/sdl/g_system.pas b/src/game/sdl/g_system.pas index c191583..d61dd32 100644 --- a/src/game/sdl/g_system.pas +++ b/src/game/sdl/g_system.pas @@ -39,6 +39,7 @@ interface var (* hooks *) sys_CharPress: procedure (ch: AnsiChar) = nil; + sys_ScreenResize: procedure (w, h: Integer) = nil; implementation @@ -95,38 +96,6 @@ implementation {$ENDIF} end; - procedure UpdateSize (w, h: Integer); - begin - gWinSizeX := w; - gWinSizeY := h; - gRC_Width := w; - gRC_Height := h; - if glRenderToFBO then - begin - // store real window size in gWinSize, downscale resolution now - w := round(w / r_pixel_scale); - h := round(h / r_pixel_scale); - if not e_ResizeFramebuffer(w, h) then - begin - e_LogWriteln('GL: could not create framebuffer, falling back to --no-fbo'); - glRenderToFBO := False; - w := gWinSizeX; - h := gWinSizeY; - end; - end; - gScreenWidth := w; - gScreenHeight := h; - {$IFDEF ENABLE_HOLMES} - fuiScrWdt := w; - fuiScrHgt := h; - {$ENDIF} - e_ResizeWindow(w, h); - e_InitGL; - g_Game_SetupScreenSize; - g_Menu_Reset; - g_Game_ClearLoading; - end; - function GetTitle (): PChar; var info: AnsiString; begin @@ -164,7 +133,8 @@ implementation SDL_WM_SetCaption(GetTitle(), nil); gFullScreen := fullscreen; gRC_FullScreen := fullscreen; - UpdateSize(w, h); + if @sys_ScreenResize <> nil then + sys_ScreenResize(w, h); result := True end end @@ -465,8 +435,8 @@ implementation begin if g_dbg_input then e_LogWritefln('Input Debug: SDL_VIDEORESIZE %s %s', [ev.w, ev.h]); - if modeResize = 1 then - UpdateSize(ev.w, ev.h) + if (modeResize = 1) and (@sys_ScreenResize <> nil) then + sys_ScreenResize(ev.w, ev.h); else if modeResize > 1 then InitWindow(ev.w, ev.h, gBPP, gFullscreen) end;