X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fsdl%2Fg_system.pas;h=0df28dc724dc5b391f37dc85b7a8373a12070727;hp=4a4a3cb34c92799203e3db627d004a33d2d7769a;hb=a280ce1ab3f2d28a227e7cf492a12c749e4d5290;hpb=4171d8dd0b8d733da27c584616e431811bf0fdcf diff --git a/src/game/sdl/g_system.pas b/src/game/sdl/g_system.pas index 4a4a3cb..0df28dc 100644 --- a/src/game/sdl/g_system.pas +++ b/src/game/sdl/g_system.pas @@ -24,8 +24,8 @@ interface procedure sys_Delay (ms: Integer); (* --- Graphics --- *) - function sys_GetDispalyModes (bpp: Integer): SSArray; - function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen: Boolean): Boolean; + function sys_GetDisplayModes (bpp: Integer): SSArray; + function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean; procedure sys_EnableVSync (yes: Boolean); procedure sys_Repaint; @@ -43,10 +43,10 @@ implementation SysUtils, SDL, Math, {$INCLUDE ../nogl/noGLuses.inc} e_log, e_graphics, e_input, e_sound, - g_options, g_window, g_console, g_game, g_menu, g_gui, g_main; + g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic; const - GameTitle = 'Doom 2D: Forever (SDL 1.2)'; + GameTitle = 'Doom 2D: Forever (SDL 1.2, %s)'; var userResize: Boolean; @@ -70,12 +70,47 @@ implementation (* --------- Graphics --------- *) + function LoadGL: Boolean; + begin + result := true; + {$IFDEF NOGL_INIT} + nogl_Init; + if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then + {$ELSE} + if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then + {$ENDIF} + begin + e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering'); + glRenderToFBO := false; + end; + end; + + procedure FreeGL; + begin + {$IFDEF NOGL_INIT} + nogl_Quit(); + {$ENDIF} + end; + procedure UpdateSize (w, h: Integer); begin gWinSizeX := w; gWinSizeY := h; - gWinRealPosX := 0; - gWinRealPosY := 0; + gRC_Width := w; + gRC_Height := h; + if glRenderToFBO then + begin + // store real window size in gWinSize, downscale resolution now + w := round(w / r_pixel_scale); + h := round(h / r_pixel_scale); + if not e_ResizeFramebuffer(w, h) then + begin + e_LogWriteln('GL: could not create framebuffer, falling back to --no-fbo'); + glRenderToFBO := False; + w := gWinSizeX; + h := gWinSizeY; + end; + end; gScreenWidth := w; gScreenHeight := h; {$IFDEF ENABLE_HOLMES} @@ -89,11 +124,20 @@ implementation g_Game_ClearLoading; end; + function GetTitle (): AnsiString; + var info: AnsiString; + begin + info := g_GetBuildHash(false); + if info = 'custom build' then + info := info + ' by ' + g_GetBuilderName() + ' ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME; + result := Format(GameTitle, [info]); + end; + function InitWindow (w, h, bpp: Integer; fullScreen: Boolean): Boolean; - var flags: Uint32; + var flags: Uint32; title: AnsiString; begin e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullScreen]); - result := False; + result := false; SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); @@ -109,10 +153,15 @@ implementation screen := SDL_SetVideoMode(w, h, bpp, flags); if screen <> nil then begin - {$IFDEF USE_NOGL} - nogl_Init; - {$ENDIF} - SDL_WM_SetCaption(GameTitle, nil); + if not LoadGL then + begin + e_LogWriteln('GL: unable to load OpenGL functions', TMsgType.Fatal); + exit; + end; + title := GetTitle(); + SDL_WM_SetCaption(PChar(title), nil); + gFullScreen := fullscreen; + gRC_FullScreen := fullscreen; UpdateSize(w, h); result := True end @@ -133,16 +182,16 @@ implementation (* ??? *) end; - function sys_GetDispalyModes (bpp: Integer): SSArray; + function sys_GetDisplayModes (bpp: Integer): SSArray; var m: PPSDL_Rect; f: TSDL_PixelFormat; i, count: Integer; begin - SetLength(result, 0); + result := nil; FillChar(f, sizeof(f), 0); f.palette := nil; f.BitsPerPixel := bpp; f.BytesPerPixel := (bpp + 7) div 8; m := SDL_ListModes(@f, SDL_OPENGL or SDL_FULLSCREEN); - if (m <> NIL) and (IntPtr(m) <> -1) then + if (m <> NIL) and (UIntPtr(m) <> UIntPtr(-1)) then begin count := 0; while m[count] <> nil do inc(count); @@ -152,7 +201,7 @@ implementation end end; - function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen: Boolean): Boolean; + function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean; begin result := InitWindow(w, h, bpp, fullscreen) end; @@ -401,9 +450,9 @@ implementation e_KeyUpDown(key, down); g_Console_ProcessBind(key, down); end - else if gConsoleShow or gChatShow or (g_ActiveWindow <> nil) then + else begin - KeyPress(key) // key repeat in menus and shit + g_Console_ProcessBindRepeat(key) end; if down and IsValid1251(ev.keysym.unicode) and IsPrintable1251(ch) then CharPress(ch) @@ -470,9 +519,7 @@ implementation RemoveJoystick(i); if screen <> nil then begin - {$IFDEF USE_NOGL} - nogl_Quit; - {$ENDIF} + FreeGL; SDL_FreeSurface(screen) end; SDL_Quit