X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fopengl%2Fr_weapons.pas;h=94d1d4ade21ae5e423c512a020269bc8d431763d;hp=38882f1689a78935f91b9ba909207e534fa72629;hb=d5d513b459869550bc0623d910eb97c706fab07d;hpb=f78ac74cc8c7789d25c8783b21feee74ce938bb3 diff --git a/src/game/opengl/r_weapons.pas b/src/game/opengl/r_weapons.pas index 38882f1..94d1d4a 100644 --- a/src/game/opengl/r_weapons.pas +++ b/src/game/opengl/r_weapons.pas @@ -24,7 +24,7 @@ implementation uses SysUtils, Classes, Math, MAPDEF, - r_graphics, + r_graphics, r_animations, g_base, g_basic, g_game, g_weapons ; @@ -53,9 +53,9 @@ implementation if Animation <> nil then begin if Shots[i].ShotType in [WEAPON_BARON_FIRE, WEAPON_MANCUB_FIRE, WEAPON_SKEL_FIRE] then - Animation.DrawEx(fX, fY, TMirrorType.None, p, a) + r_Animation_DrawEx(Animation, fX, fY, TMirrorType.None, p, a) else - Animation.Draw(fX, fY, TMirrorType.None); + r_Animation_Draw(Animation, fX, fY, TMirrorType.None); end else if TextureID <> 0 then begin