X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fopengl%2Fr_monsters.pas;h=c9b4ff7a3c9119d30a16411c8d7cfa9d3ad52144;hp=c55e143ed92fba001467dbe7a596109d97028ce9;hb=c9fc9bdd334338e3f77750416c57fa55c5665fc0;hpb=b89a73ac1981feb1c63f4760d696f1b31a6b9349 diff --git a/src/game/opengl/r_monsters.pas b/src/game/opengl/r_monsters.pas index c55e143..c9b4ff7 100644 --- a/src/game/opengl/r_monsters.pas +++ b/src/game/opengl/r_monsters.pas @@ -17,19 +17,360 @@ unit r_monsters; interface + procedure r_Monsters_Load; + procedure r_Monsters_Free; procedure r_Monsters_Draw; procedure r_Monsters_DrawHealth; implementation uses - SysUtils, Classes, Math, + SysUtils, Classes, Math, e_log, r_graphics, g_options, r_animations, MAPDEF, g_base, g_basic, g_game, g_phys, g_monsters ; + type + TMonsterDirected = array [TDirection.D_LEFT..TDirection.D_RIGHT] of DWORD; + TMonsterAnims = array [ANIM_SLEEP..ANIM_PAIN] of TMonsterDirected; + + var + VileFire: DWORD; + monFrames: array [MONSTER_DEMON..MONSTER_MAN] of TMonsterAnims; + + procedure r_Monsters_Free; + begin + g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_PAIN'); + g_Frames_DeleteByName('FRAMES_MONSTER_BARREL_DIE'); + g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_GO'); + g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE'); + g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS'); + g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN'); + g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO'); + g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE'); + g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS'); + g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN'); + g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO'); + g_Frames_DeleteByName('FRAMES_MONSTER_MAN_DIE'); + g_Frames_DeleteByName('FRAMES_MONSTER_MAN_MESS'); + g_Frames_DeleteByName('FRAMES_MONSTER_MAN_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_MAN_PAIN'); + g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_SLEEP_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO'); + g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_GO_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_DIE'); + g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_MESS'); + g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_ATTACK_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN'); + g_Frames_DeleteByName('FRAMES_MONSTER_CGUN_PAIN_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_IMP_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_IMP_GO'); + g_Frames_DeleteByName('FRAMES_MONSTER_IMP_DIE'); + g_Frames_DeleteByName('FRAMES_MONSTER_IMP_MESS'); + g_Frames_DeleteByName('FRAMES_MONSTER_IMP_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_IMP_PAIN'); + g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_GO'); + g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_DIE'); + g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_DEMON_PAIN'); + g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_GO'); + g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_PAIN'); + g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_SOUL_DIE'); + g_Frames_DeleteByName('FRAMES_MONSTER_FISH_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_FISH_GO'); + g_Frames_DeleteByName('FRAMES_MONSTER_FISH_PAIN'); + g_Frames_DeleteByName('FRAMES_MONSTER_FISH_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_FISH_DIE'); + g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_GO'); + g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN'); + g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_PAIN_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_SPIDER_DIE'); + g_Frames_DeleteByName('FRAMES_MONSTER_BSP_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_BSP_GO'); + g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN'); + g_Frames_DeleteByName('FRAMES_MONSTER_BSP_PAIN_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_BSP_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_BSP_DIE'); + g_Frames_DeleteByName('FRAMES_MONSTER_CACO_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_CACO_GO'); + g_Frames_DeleteByName('FRAMES_MONSTER_CACO_PAIN'); + g_Frames_DeleteByName('FRAMES_MONSTER_CACO_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_CACO_DIE'); + g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_GO'); + g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_PAIN'); + g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_PAIN_DIE'); + g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_BARON_SLEEP_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_BARON_GO'); + g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN'); + g_Frames_DeleteByName('FRAMES_MONSTER_BARON_PAIN_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_BARON_ATTACK_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_BARON_DIE'); + g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_SLEEP_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_GO'); + g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN'); + g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_PAIN_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_ATTACK_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_KNIGHT_DIE'); + g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_GO'); + g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_PAIN'); + g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_MANCUB_DIE'); + g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_SLEEP_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_GO'); + g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN'); + g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_PAIN_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2'); + g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_ATTACK2_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_SKEL_DIE'); + g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_VILE_SLEEP_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_VILE_GO'); + g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN'); + g_Frames_DeleteByName('FRAMES_MONSTER_VILE_PAIN_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2'); + g_Frames_DeleteByName('FRAMES_MONSTER_VILE_ATTACK2_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_VILE_DIE'); + g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_GO'); + g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_ATTACK2'); + g_Frames_DeleteByName('FRAMES_MONSTER_ROBO_DIE'); + g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP'); + g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_SLEEP_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO'); + g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_GO_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN'); + g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_PAIN_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK'); + g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2'); + g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_ATTACK2_L'); + g_Frames_DeleteByName('FRAMES_MONSTER_CYBER_DIE'); + end; + + procedure r_Monsters_Load; + var m, a: Integer; s, info: String; FramesID: DWORD; + begin + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_PAIN', GameWAD+':MTEXTURES\BARREL_PAIN', 64, 64, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_SLEEP', GameWAD+':MTEXTURES\ZOMBY_SLEEP', 64, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_GO', GameWAD+':MTEXTURES\ZOMBY_GO', 64, 64, 4); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_DIE', GameWAD+':MTEXTURES\ZOMBY_DIE', 64, 64, 6); + + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK_L', GameWAD+':MTEXTURES\ZOMBY_ATTACK_L', 64, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_DIE', GameWAD+':MTEXTURES\SERG_DIE', 64, 64, 5); + + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK_L', GameWAD+':MTEXTURES\SERG_ATTACK_L', 64, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_DIE', GameWAD+':MTEXTURES\MAN_DIE', 64, 64, 7); + + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_MESS', GameWAD+':MTEXTURES\MAN_MESS', 64, 64, 9); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_ATTACK', GameWAD+':MTEXTURES\MAN_ATTACK', 64, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_PAIN', GameWAD+':MTEXTURES\MAN_PAIN', 64, 64, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP', GameWAD+':MTEXTURES\CGUN_SLEEP', 64, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_SLEEP_L', GameWAD+':MTEXTURES\CGUN_SLEEP_L', 64, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO', GameWAD+':MTEXTURES\CGUN_GO', 64, 64, 4); + + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_GO_L', GameWAD+':MTEXTURES\CGUN_GO_L', 64, 64, 4); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_DIE', GameWAD+':MTEXTURES\CGUN_DIE', 64, 64, 7); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_MESS', GameWAD+':MTEXTURES\CGUN_MESS', 64, 64, 6); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK', GameWAD+':MTEXTURES\CGUN_ATTACK', 64, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_ATTACK_L', GameWAD+':MTEXTURES\CGUN_ATTACK_L', 64, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN', GameWAD+':MTEXTURES\CGUN_PAIN', 64, 64, 1); + + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CGUN_PAIN_L', GameWAD+':MTEXTURES\CGUN_PAIN_L', 64, 64, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_SLEEP', GameWAD+':MTEXTURES\IMP_SLEEP', 64, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_GO', GameWAD+':MTEXTURES\IMP_GO', 64, 64, 4); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_DIE', GameWAD+':MTEXTURES\IMP_DIE', 64, 64, 5); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_MESS', GameWAD+':MTEXTURES\IMP_MESS', 64, 64, 8); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_ATTACK', GameWAD+':MTEXTURES\IMP_ATTACK', 64, 64, 3); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_IMP_PAIN', GameWAD+':MTEXTURES\IMP_PAIN', 64, 64, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_SLEEP', GameWAD+':MTEXTURES\DEMON_SLEEP', 64, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_GO', GameWAD+':MTEXTURES\DEMON_GO', 64, 64, 4); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_DIE', GameWAD+':MTEXTURES\DEMON_DIE', 64, 64, 6); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_ATTACK', GameWAD+':MTEXTURES\DEMON_ATTACK', 64, 64, 3); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_DEMON_PAIN', GameWAD+':MTEXTURES\DEMON_PAIN', 64, 64, 1); + + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_SLEEP', GameWAD+':MTEXTURES\SOUL_SLEEP', 64, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_GO', GameWAD+':MTEXTURES\SOUL_GO', 64, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_PAIN', GameWAD+':MTEXTURES\SOUL_PAIN', 64, 64, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_ATTACK', GameWAD+':MTEXTURES\SOUL_ATTACK', 64, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SOUL_DIE', GameWAD+':MTEXTURES\SOUL_DIE', 128, 128, 7); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_SLEEP', GameWAD+':MTEXTURES\FISH_SLEEP', 32, 32, 2); + + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_GO', GameWAD+':MTEXTURES\FISH_GO', 32, 32, 4); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_PAIN', GameWAD+':MTEXTURES\FISH_PAIN', 32, 32, 3); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_ATTACK', GameWAD+':MTEXTURES\FISH_ATTACK', 32, 32, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_FISH_DIE', GameWAD+':MTEXTURES\FISH_DIE', 32, 32, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_SLEEP', GameWAD+':MTEXTURES\SPIDER_SLEEP', 256, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_GO', GameWAD+':MTEXTURES\SPIDER_GO', 256, 128, 6); + + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN', GameWAD+':MTEXTURES\SPIDER_PAIN', 256, 128, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_PAIN_L', GameWAD+':MTEXTURES\SPIDER_PAIN_L', 256, 128, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_ATTACK', GameWAD+':MTEXTURES\SPIDER_ATTACK', 256, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SPIDER_DIE', GameWAD+':MTEXTURES\SPIDER_DIE', 256, 128, 10); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_SLEEP', GameWAD+':MTEXTURES\BSP_SLEEP', 128, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_GO', GameWAD+':MTEXTURES\BSP_GO', 128, 64, 6); + + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN', GameWAD+':MTEXTURES\BSP_PAIN', 128, 64, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_PAIN_L', GameWAD+':MTEXTURES\BSP_PAIN_L', 128, 64, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_ATTACK', GameWAD+':MTEXTURES\BSP_ATTACK', 128, 64, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BSP_DIE', GameWAD+':MTEXTURES\BSP_DIE', 128, 64, 7); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_SLEEP', GameWAD+':MTEXTURES\CACO_SLEEP', 128, 128, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_GO', GameWAD+':MTEXTURES\CACO_GO', 128, 128, 1); + + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_PAIN', GameWAD+':MTEXTURES\CACO_PAIN', 128, 128, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_ATTACK', GameWAD+':MTEXTURES\CACO_ATTACK', 128, 128, 6); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CACO_DIE', GameWAD+':MTEXTURES\CACO_DIE', 128, 128, 7); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_SLEEP', GameWAD+':MTEXTURES\PAIN_SLEEP', 128, 128, 4); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_GO', GameWAD+':MTEXTURES\PAIN_GO', 128, 128, 4); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_PAIN', GameWAD+':MTEXTURES\PAIN_PAIN', 128, 128, 1); + + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_ATTACK', GameWAD+':MTEXTURES\PAIN_ATTACK', 128, 128, 4); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_PAIN_DIE', GameWAD+':MTEXTURES\PAIN_DIE', 128, 128, 7); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP', GameWAD+':MTEXTURES\BARON_SLEEP', 128, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_SLEEP_L', GameWAD+':MTEXTURES\BARON_SLEEP_L', 128, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_GO', GameWAD+':MTEXTURES\BARON_GO', 128, 128, 4); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN', GameWAD+':MTEXTURES\BARON_PAIN', 128, 128, 1); + + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_PAIN_L', GameWAD+':MTEXTURES\BARON_PAIN_L', 128, 128, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK', GameWAD+':MTEXTURES\BARON_ATTACK', 128, 128, 3); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_ATTACK_L', GameWAD+':MTEXTURES\BARON_ATTACK_L', 128, 128, 3); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARON_DIE', GameWAD+':MTEXTURES\BARON_DIE', 128, 128, 7); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP', GameWAD+':MTEXTURES\KNIGHT_SLEEP', 128, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_SLEEP_L', GameWAD+':MTEXTURES\KNIGHT_SLEEP_L', 128, 128, 2); + + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_GO', GameWAD+':MTEXTURES\KNIGHT_GO', 128, 128, 4); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN', GameWAD+':MTEXTURES\KNIGHT_PAIN', 128, 128, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_PAIN_L', GameWAD+':MTEXTURES\KNIGHT_PAIN_L', 128, 128, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK', GameWAD+':MTEXTURES\KNIGHT_ATTACK', 128, 128, 3); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_ATTACK_L', GameWAD+':MTEXTURES\KNIGHT_ATTACK_L', 128, 128, 3); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_KNIGHT_DIE', GameWAD+':MTEXTURES\KNIGHT_DIE', 128, 128, 7); + + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_SLEEP', GameWAD+':MTEXTURES\MANCUB_SLEEP', 128, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_GO', GameWAD+':MTEXTURES\MANCUB_GO', 128, 128, 6); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_PAIN', GameWAD+':MTEXTURES\MANCUB_PAIN', 128, 128, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_ATTACK', GameWAD+':MTEXTURES\MANCUB_ATTACK', 128, 128, 3); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MANCUB_DIE', GameWAD+':MTEXTURES\MANCUB_DIE', 128, 128, 10); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP', GameWAD+':MTEXTURES\SKEL_SLEEP', 128, 128, 2); + + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_SLEEP_L', GameWAD+':MTEXTURES\SKEL_SLEEP_L', 128, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_GO', GameWAD+':MTEXTURES\SKEL_GO', 128, 128, 6); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN', GameWAD+':MTEXTURES\SKEL_PAIN', 128, 128, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_PAIN_L', GameWAD+':MTEXTURES\SKEL_PAIN_L', 128, 128, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK', GameWAD+':MTEXTURES\SKEL_ATTACK', 128, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK_L', GameWAD+':MTEXTURES\SKEL_ATTACK_L', 128, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2', GameWAD+':MTEXTURES\SKEL_ATTACK2', 128, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_ATTACK2_L', GameWAD+':MTEXTURES\SKEL_ATTACK2_L', 128, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SKEL_DIE', GameWAD+':MTEXTURES\SKEL_DIE', 128, 128, 5); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP', GameWAD+':MTEXTURES\VILE_SLEEP', 128, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_SLEEP_L', GameWAD+':MTEXTURES\VILE_SLEEP_L', 128, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_GO', GameWAD+':MTEXTURES\VILE_GO', 128, 128, 6); + + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN', GameWAD+':MTEXTURES\VILE_PAIN', 128, 128, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_PAIN_L', GameWAD+':MTEXTURES\VILE_PAIN_L', 128, 128, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK', GameWAD+':MTEXTURES\VILE_ATTACK', 128, 128, 10); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK_L', GameWAD+':MTEXTURES\VILE_ATTACK_L', 128, 128, 10); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2', GameWAD+':MTEXTURES\VILE_ATTACK2', 128, 128, 3); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_ATTACK2_L', GameWAD+':MTEXTURES\VILE_ATTACK2_L', 128, 128, 3); + + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_VILE_DIE', GameWAD+':MTEXTURES\VILE_DIE', 128, 128, 9); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_SLEEP', GameWAD+':MTEXTURES\ROBO_SLEEP', 128, 128, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_GO', GameWAD+':MTEXTURES\ROBO_GO', 128, 128, 12); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK', GameWAD+':MTEXTURES\ROBO_ATTACK', 128, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_ATTACK2', GameWAD+':MTEXTURES\ROBO_ATTACK2', 128, 128, 4); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ROBO_DIE', GameWAD+':MTEXTURES\ROBO_DIE', 128, 128, 1); + + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP', GameWAD+':MTEXTURES\CYBER_SLEEP', 128, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_SLEEP_L', GameWAD+':MTEXTURES\CYBER_SLEEP_L', 128, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO', GameWAD+':MTEXTURES\CYBER_GO', 128, 128, 4); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_GO_L', GameWAD+':MTEXTURES\CYBER_GO_L', 128, 128, 4); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN', GameWAD+':MTEXTURES\CYBER_PAIN', 128, 128, 1); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_PAIN_L', GameWAD+':MTEXTURES\CYBER_PAIN_L', 128, 128, 1); + + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK', GameWAD+':MTEXTURES\CYBER_ATTACK', 128, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK_L', GameWAD+':MTEXTURES\CYBER_ATTACK_L', 128, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2', GameWAD+':MTEXTURES\CYBER_ATTACK2', 128, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_ATTACK2_L', GameWAD+':MTEXTURES\CYBER_ATTACK2_L', 128, 128, 2); + g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_CYBER_DIE', GameWAD+':MTEXTURES\CYBER_DIE', 128, 128, 9); + + g_Frames_CreateWAD(nil, 'FRAMES_FIRE', GameWAD+':TEXTURES\FIRE', 64, 128, 8); + + g_Frames_Get(vilefire, 'FRAMES_FIRE'); + for m := MONSTER_DEMON to MONSTER_MAN do + begin + for a := ANIM_SLEEP to ANIM_PAIN do + begin + monFrames[m, a, TDirection.D_LEFT] := DWORD(-1); + monFrames[m, a, TDirection.D_RIGHT] := DWORD(-1); + if (ANIMTABLE[a].name <> '') and (MONSTER_ANIMTABLE[m].AnimSpeed[a] <> 0) then + begin + s := 'FRAMES_MONSTER_' + MONSTERTABLE[m].Name + '_' + ANIMTABLE[a].name; + if not (g_Frames_Exists(s) and g_Frames_Get(FramesID, s)) then + begin + // Заменяем только ANIM_MESS на ANIM_DIE: + if a <> ANIM_MESS then + Continue; + if g_Frames_Get(FramesID, 'FRAMES_MONSTER_' + MONSTERTABLE[m].Name + '_' + ANIMTABLE[ANIM_DIE].name) then + begin + monFrames[m, a, TDirection.D_RIGHT] := FramesID; + monFrames[m, a, TDirection.D_LEFT] := FramesID; + Continue; + end; + end; + monFrames[m, a, TDirection.D_RIGHT] := FramesID; + // Если есть отдельная левая анимация - загружаем: + if MONSTER_ANIMTABLE[m].LeftAnim then + begin + s := 'FRAMES_MONSTER_' + MONSTERTABLE[m].Name + '_' + ANIMTABLE[a].name + '_L'; + if g_Frames_Exists(s) then + g_Frames_Get(FramesID, s); + end; + monFrames[m, a, TDirection.D_LEFT] := FramesID; + end + end + end + end; + procedure r_Monsters_Draw (constref monster: TMonster); var m: TMirrorType; dx, dy, c, fX, fY: Integer; o: TObj; begin @@ -44,7 +385,7 @@ implementation if MonsterType = MONSTER_VILE then if MonsterState = MONSTATE_SHOOT then if GetPos(MonsterTargetUID, @o) then - r_Animation_Draw(VileFireAnim, o.X + o.Rect.X + (o.Rect.Width div 2) - 32, o.Y + o.Rect.Y + o.Rect.Height - 128, TMirrorType.None); + r_AnimationState_Draw(VileFire, VileFireAnim, o.X + o.Rect.X + (o.Rect.Width div 2) - 32, o.Y + o.Rect.Y + o.Rect.Height - 128, TMirrorType.None); // Не в области рисования не ресуем: //FIXME! @@ -61,10 +402,10 @@ implementation end; // Есть что рисовать при текущем поведении: - if DirAnim[MonsterAnim, GameDirection] <> nil then + if monFrames[MonsterType, MonsterAnim, GameDirection] <> DWORD(-1) then begin // Если нет левой анимации или она совпадает с правой => отражаем правую: - if (GameDirection = TDirection.D_LEFT) and ((not MONSTER_ANIMTABLE[MonsterType].LeftAnim) or (DirAnim[MonsterAnim, TDirection.D_LEFT].FramesID = DirAnim[MonsterAnim, TDirection.D_RIGHT].FramesID)) and (MonsterType <> MONSTER_BARREL) then + if (GameDirection = TDirection.D_LEFT) and ((not MONSTER_ANIMTABLE[MonsterType].LeftAnim) or (monFrames[MonsterType, MonsterAnim, TDirection.D_LEFT] = monFrames[MonsterType, MonsterAnim, TDirection.D_RIGHT])) and (MonsterType <> MONSTER_BARREL) then m := TMirrorType.Horizontal else m := TMirrorType.None; @@ -81,7 +422,8 @@ implementation // Расстояние от края текстуры до края визуального положения объекта на текстуре: c := (MONSTERTABLE[MonsterType].Rect.X - dx) + MONSTERTABLE[MonsterType].Rect.Width; // Расстояние от края хит бокса до края визуального положения объекта на текстуре: - dx := DirAnim[MonsterAnim, GameDirection].Width - c - MONSTERTABLE[MonsterType].Rect.X; + //dx := DirAnim[MonsterAnim, GameDirection].Width - c - MONSTERTABLE[MonsterType].Rect.X; + dx := 64 - c - MONSTERTABLE[MonsterType].Rect.X; // !!! ^^^ // Т.к. двигать текстуру нужно будет в противоположном направлении: dx := -dx; // Это значит: dX := -frameWidth - animDeltaX + hitX + hitWidth + hitX @@ -93,7 +435,7 @@ implementation dy := MONSTER_ANIMTABLE[MonsterType].AnimDeltaRight[MonsterAnim].Y; end; - r_Animation_Draw(DirAnim[MonsterAnim, GameDirection], fX + dx, fY + dy, m); + r_AnimationState_Draw(monFrames[MonsterType, MonsterAnim, GameDirection], DirAnim[MonsterAnim, GameDirection], fX + dx, fY + dy, m); end; if g_debug_Frames then