X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fopengl%2Fr_monsters.pas;h=7b1fcc4b0a147dda4b2ff37ddd9de3b36202d078;hp=8acec37b1d446cdece210df2958015afb23d5bae;hb=d581025b391fdf3b429d362f4b1a94e1f6e53413;hpb=f9982f4e6fd7f5d7cd3b09ee1ebb01d5f06e6e8a diff --git a/src/game/opengl/r_monsters.pas b/src/game/opengl/r_monsters.pas index 8acec37..7b1fcc4 100644 --- a/src/game/opengl/r_monsters.pas +++ b/src/game/opengl/r_monsters.pas @@ -385,7 +385,7 @@ implementation if MonsterType = MONSTER_VILE then if MonsterState = MONSTATE_SHOOT then if GetPos(MonsterTargetUID, @o) then - r_AnimationState_Draw(VileFire, VileFireAnim, o.X + o.Rect.X + (o.Rect.Width div 2) - 32, o.Y + o.Rect.Y + o.Rect.Height - 128, TMirrorType.None); + r_AnimationState_Draw(VileFire, VileFireAnim, o.X + o.Rect.X + (o.Rect.Width div 2) - 32, o.Y + o.Rect.Y + o.Rect.Height - 128, 0, TMirrorType.None, False); // Не в области рисования не ресуем: //FIXME! @@ -435,7 +435,7 @@ implementation dy := MONSTER_ANIMTABLE[MonsterType].AnimDeltaRight[MonsterAnim].Y; end; - r_AnimationState_Draw(monFrames[MonsterType, MonsterAnim, GameDirection], DirAnim[MonsterAnim, GameDirection], fX + dx, fY + dy, m); + r_AnimationState_Draw(monFrames[MonsterType, MonsterAnim, GameDirection], DirAnim[MonsterAnim, GameDirection], fX + dx, fY + dy, 0, m, False); end; if g_debug_Frames then