X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fopengl%2Fr_game.pas;h=3d2befe2b9808707f47fea4143b95ff09c4a7d12;hp=7f4be684f05c480f8dee00a0795f6c9030ac918f;hb=9c0771925cdad1c02e69512635dd66d26438f13b;hpb=a8d974b1564603bd91bd7663bf108c0a05fb7947 diff --git a/src/game/opengl/r_game.pas b/src/game/opengl/r_game.pas index 7f4be68..3d2befe 100644 --- a/src/game/opengl/r_game.pas +++ b/src/game/opengl/r_game.pas @@ -32,7 +32,7 @@ implementation g_textures, e_input, e_sound, g_language, g_console, g_menu, g_triggers, g_player, g_options, g_monsters, g_map, g_panel, g_window, g_items, g_weapons, g_gfx, g_phys, g_net, g_gui, g_netmaster, - g_game, r_console, r_gfx, r_items, r_map, r_panel, r_monsters, r_weapons, r_netmaster + g_game, r_console, r_gfx, r_items, r_map, r_panel, r_monsters, r_weapons, r_netmaster, r_player ; var @@ -1240,9 +1240,9 @@ begin drawPanelType('*step', PANEL_STEP, g_rlayer_step); drawOther('items', @r_Items_Draw); drawOther('weapons', @r_Weapon_Draw); - drawOther('shells', @g_Player_DrawShells); - drawOther('drawall', @g_Player_DrawAll); - drawOther('corpses', @g_Player_DrawCorpses); + drawOther('shells', @r_Player_DrawShells); + drawOther('drawall', @r_Player_DrawAll); + drawOther('corpses', @r_Player_DrawCorpses); drawPanelType('*wall', PANEL_WALL, g_rlayer_wall); drawOther('monsters', @r_Monsters_Draw); drawOther('itemdrop', @r_Items_DrawDrop); @@ -1266,7 +1266,7 @@ begin if g_debug_HealthBar then begin r_Monsters_DrawHealth(); - g_Player_DrawHealth(); + r_Player_DrawHealth(); end; if (profileFrameDraw <> nil) then profileFrameDraw.mainEnd(); // map rendering @@ -1436,16 +1436,18 @@ begin if (gGameSettings.GameMode <> GM_SINGLE) and (gPlayerIndicator > 0) then case gPlayerIndicator of 1: - p.DrawIndicator(_RGB(255, 255, 255)); + r_Player_DrawIndicator(p, _RGB(255, 255, 255)); 2: for i := 0 to High(gPlayers) do if gPlayers[i] <> nil then - if gPlayers[i] = p then p.DrawIndicator(_RGB(255, 255, 255)) + if gPlayers[i] = p then + r_Player_DrawIndicator(p, _RGB(255, 255, 255)) else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE) then if gPlayerIndicatorStyle = 1 then - gPlayers[i].DrawIndicator(_RGB(192, 192, 192)) - else gPlayers[i].DrawIndicator(gPlayers[i].GetColor); + r_Player_DrawIndicator(gPlayers[i], _RGB(192, 192, 192)) + else + r_Player_DrawIndicator(gPlayers[i], gPlayers[i].GetColor); end; { @@ -1468,13 +1470,13 @@ begin glPopMatrix(); - p.DrawPain(); - p.DrawPickup(); - p.DrawRulez(); + r_Player_DrawPain(p); + r_Player_DrawPickup(p); + r_Player_DrawRulez(p); if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128)); if g_Debug_Player then - g_Player_DrawDebug(p); - p.DrawGUI(); + r_Player_DrawDebug(p); + r_Player_DrawGUI(p); end; procedure drawProfilers ();