X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fopengl%2Fr_game.pas;h=0d623dd29481b56f03311aef5873ef3b61b2474d;hp=aa13e6bccfd4af398f3d86c32d779ea0a19b9d00;hb=0a15e02146dcf1f0ebbd1d99d0f1350c4bc7d63b;hpb=3f43071711c968a2c31d6f1398df453b80c9d899 diff --git a/src/game/opengl/r_game.pas b/src/game/opengl/r_game.pas index aa13e6b..0d623dd 100644 --- a/src/game/opengl/r_game.pas +++ b/src/game/opengl/r_game.pas @@ -32,7 +32,7 @@ implementation g_textures, e_input, e_sound, g_language, g_console, g_menu, g_triggers, g_player, g_options, g_monsters, g_map, g_panel, g_window, g_items, g_weapons, g_gfx, g_phys, g_net, g_gui, g_netmaster, - g_game, r_console, r_gfx, r_items + g_game, r_console, r_gfx, r_items, r_map ; var @@ -1106,7 +1106,7 @@ begin glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer - if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad); + if (lrad > 4) then r_Map_DrawPanelShadowVolumes(lx, ly, lrad); // render light texture glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer @@ -1186,7 +1186,7 @@ var end else begin - if doDraw then g_Map_DrawPanels(panType, hasAmbient, ambColor); + if doDraw then r_Map_DrawPanels(panType, hasAmbient, ambColor); end; if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd(); end; @@ -1206,12 +1206,12 @@ begin if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('collect'); if gdbg_map_use_accel_render then begin - g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight); + r_Map_CollectDrawPanels(sX, sY, sWidth, sHeight); end; if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd(); if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('skyback'); - g_Map_DrawBack(backXOfs, backYOfs); + r_Map_DrawBack(backXOfs, backYOfs); if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd(); if setTransMatrix then @@ -1248,7 +1248,7 @@ begin drawOther('itemdrop', @r_Items_DrawDrop); drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door); drawOther('gfx', @r_GFX_Draw); - drawOther('flags', @g_Map_DrawFlags); + drawOther('flags', @r_Map_DrawFlags); drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1); drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2); drawPanelType('*water', PANEL_WATER, g_rlayer_water); @@ -1304,7 +1304,7 @@ begin if (p = nil) or (p.FDummy) then begin glPushMatrix(); - g_Map_DrawBack(0, 0); + r_Map_DrawBack(0, 0); glPopMatrix(); Exit; end;