X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_window.pas;h=351edf913e91396a154c5ae8a5c52a08cf32c5e2;hp=7774c0a34c0c03b2bda5fd5418ece817dc492963;hb=dffafd305d0df029f317cc92c1968ba0065c0cd8;hpb=2f006e551fc1f488f668ea844f12130351d62150 diff --git a/src/game/g_window.pas b/src/game/g_window.pas index 7774c0a..351edf9 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -52,6 +52,7 @@ const var Time, Time_Delta, Time_Old: Int64; + Frame: Int64; flag: Boolean; wNeedTimeReset: Boolean = false; wMinimized: Boolean = false; @@ -124,6 +125,7 @@ begin if wNeedTimeReset then begin + Frame := 0; Time_Delta := 28; wNeedTimeReset := false; end; @@ -167,18 +169,23 @@ begin // Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ if flag then - begin Time_Old := Time - (Time_Delta mod 28); + + if (Time - Frame > 4) then + begin if (not wMinimized) then begin + if gPause or not gLerpActors then + gLerpFactor := 1.0 + else + gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0); Draw; sys_Repaint - end + end; + Frame := Time end else - begin - sys_Delay(1) // release time slice, so we won't eat 100% CPU - end; + sys_Delay(1); e_SoundUpdate(); end;