X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_triggers.pas;h=3c21cfef4df5cf2d0fc5419194bf2bdb115a2864;hp=1c8e0c778d77f6a573818596ff3f6d4df02d8537;hb=b89a73ac1981feb1c63f4760d696f1b31a6b9349;hpb=3bfe69d75a8da0a2ec95d41b310d0de3cd808cc3 diff --git a/src/game/g_triggers.pas b/src/game/g_triggers.pas index 1c8e0c7..3c21cfe 100644 --- a/src/game/g_triggers.pas +++ b/src/game/g_triggers.pas @@ -103,7 +103,7 @@ implementation uses Math, - g_player, g_map, g_panel, g_gfx, g_game, g_textures, r_textures, r_animations, + g_player, g_map, g_panel, g_gfx, g_game, r_animations, r_gfx, g_console, g_monsters, g_items, g_phys, g_weapons, wadreader, e_log, g_language, e_res, g_options, g_net, g_netmsg, utils, xparser, xstreams; @@ -664,11 +664,8 @@ function tr_SpawnShot (ShotType: Integer; wx, wy, dx, dy: Integer; ShotSound: Bo var snd: string; Projectile: Boolean; - TextureID: DWORD; - Anim: TAnimation; begin result := -1; - TextureID := DWORD(-1); snd := 'SOUND_WEAPON_FIREROCKET'; Projectile := true; @@ -779,13 +776,7 @@ begin TRIGGER_SHOT_EXPL: begin - if g_Frames_Get(TextureID, 'FRAMES_EXPLODE_ROCKET') then - begin - Anim := TAnimation.Create(TextureID, False, 6); - Anim.Blending := False; - g_GFX_OnceAnim(wx-64, wy-64, Anim); - Anim.Free(); - end; + r_GFX_OnceAnim(R_GFX_EXPLODE_ROCKET, wx - 64, wy - 64); Projectile := False; g_Weapon_Explode(wx, wy, 60, 0); snd := 'SOUND_WEAPON_EXPLODEROCKET'; @@ -793,13 +784,7 @@ begin TRIGGER_SHOT_BFGEXPL: begin - if g_Frames_Get(TextureID, 'FRAMES_EXPLODE_BFG') then - begin - Anim := TAnimation.Create(TextureID, False, 6); - Anim.Blending := False; - g_GFX_OnceAnim(wx-64, wy-64, Anim); - Anim.Free(); - end; + r_GFX_OnceAnim(R_GFX_EXPLODE_BFG, wx - 64, wy - 64); Projectile := False; g_Weapon_BFG9000(wx, wy, 0); snd := 'SOUND_WEAPON_EXPLODEBFG'; @@ -866,9 +851,6 @@ end; procedure tr_MakeEffect (X, Y, VX, VY: Integer; T, ST, CR, CG, CB: Byte; Silent, Send: Boolean); -var - FramesID: DWORD; - Anim: TAnimation; begin if T = TRIGGER_EFFECT_PARTICLE then begin @@ -892,33 +874,18 @@ begin begin case ST of EFFECT_TELEPORT: begin - if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then - begin - Anim := TAnimation.Create(FramesID, False, 3); - if not Silent then g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y); - g_GFX_OnceAnim(X-32, Y-32, Anim); - Anim.Free(); - end; + if not Silent then g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y); + r_GFX_OnceAnim(R_GFX_TELEPORT_FAST, X - 32, Y - 32); if Send and g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(X, Y, Byte(not Silent), NET_GFX_TELE); end; EFFECT_RESPAWN: begin - if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then - begin - Anim := TAnimation.Create(FramesID, False, 4); - if not Silent then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y); - g_GFX_OnceAnim(X-16, Y-16, Anim); - Anim.Free(); - end; + if not Silent then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y); + r_GFX_OnceAnim(R_GFX_ITEM_RESPAWN, X - 16, Y - 16); if Send and g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(X-16, Y-16, Byte(not Silent), NET_GFX_RESPAWN); end; EFFECT_FIRE: begin - if g_Frames_Get(FramesID, 'FRAMES_FIRE') then - begin - Anim := TAnimation.Create(FramesID, False, 4); - if not Silent then g_Sound_PlayExAt('SOUND_FIRE', X, Y); - g_GFX_OnceAnim(X-32, Y-128, Anim); - Anim.Free(); - end; + if not Silent then g_Sound_PlayExAt('SOUND_FIRE', X, Y); + r_GFX_OnceAnim(R_GFX_FIRE, X - 32, Y - 128); if Send and g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(X-32, Y-128, Byte(not Silent), NET_GFX_FIRE); end; end; @@ -1173,8 +1140,6 @@ var iid: LongWord; coolDown: Boolean; pAngle: Real; - FramesID: DWORD; - Anim: TAnimation; UIDType: Byte; TargetUID: Word; it: PItem; @@ -1503,42 +1468,36 @@ begin case tgcEffect of EFFECT_TELEPORT: begin - if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then - begin - Anim := TAnimation.Create(FramesID, False, 3); - g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX, tgcTY); - g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32, - mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-32, Anim); - Anim.Free(); - end; + g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX, tgcTY); + r_GFX_OnceAnim( + R_GFX_TELEPORT_FAST, + mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32, + mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-32 + ); if g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32, mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-32, 1, NET_GFX_TELE); end; EFFECT_RESPAWN: begin - if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then - begin - Anim := TAnimation.Create(FramesID, False, 4); - g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX, tgcTY); - g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-16, - mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-16, Anim); - Anim.Free(); - end; + g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX, tgcTY); + r_GFX_OnceAnim( + R_GFX_ITEM_RESPAWN, + mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-16, + mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-16 + ); if g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-16, mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-16, 1, NET_GFX_RESPAWN); end; EFFECT_FIRE: begin - if g_Frames_Get(FramesID, 'FRAMES_FIRE') then - begin - Anim := TAnimation.Create(FramesID, False, 4); - g_Sound_PlayExAt('SOUND_FIRE', tgcTX, tgcTY); - g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32, - mon.Obj.Y+mon.Obj.Rect.Y+mon.Obj.Rect.Height-128, Anim); - Anim.Free(); - end; + g_Sound_PlayExAt('SOUND_FIRE', tgcTX, tgcTY); + r_GFX_OnceAnim( + R_GFX_FIRE, + mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32, + mon.Obj.Y+mon.Obj.Rect.Y+mon.Obj.Rect.Height-128 + ); if g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32, mon.Obj.Y+mon.Obj.Rect.Y+mon.Obj.Rect.Height-128, 1, @@ -1596,14 +1555,12 @@ begin case tgcEffect of EFFECT_TELEPORT: begin it := g_Items_ByIdx(iid); - if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then - begin - Anim := TAnimation.Create(FramesID, False, 3); - g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX, tgcTY); - g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32, - it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-32, Anim); - Anim.Free(); - end; + g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX, tgcTY); + r_GFX_OnceAnim( + R_GFX_TELEPORT_FAST, + it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32, + it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-32 + ); if g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32, it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-32, 1, @@ -1611,14 +1568,12 @@ begin end; EFFECT_RESPAWN: begin it := g_Items_ByIdx(iid); - if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then - begin - Anim := TAnimation.Create(FramesID, False, 4); - g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX, tgcTY); - g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-16, - it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-16, Anim); - Anim.Free(); - end; + g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX, tgcTY); + r_GFX_OnceAnim( + R_GFX_ITEM_RESPAWN, + it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-16, + it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-16 + ); if g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-16, it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-16, 1, @@ -1626,14 +1581,12 @@ begin end; EFFECT_FIRE: begin it := g_Items_ByIdx(iid); - if g_Frames_Get(FramesID, 'FRAMES_FIRE') then - begin - Anim := TAnimation.Create(FramesID, False, 4); - g_Sound_PlayExAt('SOUND_FIRE', tgcTX, tgcTY); - g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32, - it.Obj.Y+it.Obj.Rect.Y+it.Obj.Rect.Height-128, Anim); - Anim.Free(); - end; + g_Sound_PlayExAt('SOUND_FIRE', tgcTX, tgcTY); + r_GFX_OnceAnim( + R_GFX_FIRE, + it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32, + it.Obj.Y+it.Obj.Rect.Y+it.Obj.Rect.Height-128 + ); if g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32, it.Obj.Y+it.Obj.Rect.Y+it.Obj.Rect.Height-128, 1,