X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_textures.pas;h=d12a9a24e4ba74789cfbe74fbaa0713e4b0c376f;hp=e95fc6d73312eea7fac07bfe042d510896fd9ded;hb=3af68bc5a306b013ddb2a04c24543b6ec6e288af;hpb=d5d513b459869550bc0623d910eb97c706fab07d diff --git a/src/game/g_textures.pas b/src/game/g_textures.pas index e95fc6d..d12a9a2 100644 --- a/src/game/g_textures.pas +++ b/src/game/g_textures.pas @@ -83,656 +83,12 @@ type property id: LongWord read mId; end; - -function g_Texture_CreateWAD (var ID: LongWord; const Resource: AnsiString; filterHint: Boolean = False): Boolean; -function g_Texture_CreateFile (var ID: LongWord; const FileName: AnsiString): Boolean; -function g_Texture_CreateWADEx (const textureName, Resource: AnsiString; filterHint: Boolean = False): Boolean; -function g_Texture_CreateFileEx (const textureName, FileName: AnsiString): Boolean; -function g_Texture_Get (const textureName: AnsiString; var ID: LongWord): Boolean; -function g_Texture_GetSize (const textureName: AnsiString; var w, h: Integer): Boolean; overload; -function g_Texture_GetSize (ID: LongWord; var w, h: Integer): Boolean; overload; -procedure g_Texture_Delete (const textureName: AnsiString); -procedure g_Texture_DeleteAll (); - -function g_CreateFramesImg (ia: TDynImageDataArray; ID: PDWORD; const Name: AnsiString; BackAnimation: Boolean=false): Boolean; - -function g_Frames_CreateWAD (ID: PDWORD; const Name, Resource: AnsiString; mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean; -function g_Frames_CreateFile (ID: PDWORD; const Name, FileName: AnsiString; mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean; -function g_Frames_CreateMemory (ID: PDWORD; const Name: AnsiString; pData: Pointer; dataSize: LongInt; - mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean; -function g_Frames_Dup (const NewName, OldName: AnsiString): Boolean; -//function g_Frames_CreateRevert(ID: PDWORD; Name: ShortString; Frames: string): Boolean; -function g_Frames_Get (out ID: LongWord; const FramesName: AnsiString): Boolean; -function g_Frames_GetTexture (out ID: LongWord; const FramesName: AnsiString; Frame: Word): Boolean; -function g_Frames_Exists (const FramesName: AnsiString): Boolean; -procedure g_Frames_DeleteByName (const FramesName: AnsiString); -procedure g_Frames_DeleteByID (ID: LongWord); -procedure g_Frames_DeleteAll (); - -procedure DumpTextureNames (); - - type (* private state *) - TFrames = record - texturesID: array of LongWord; - name: AnsiString; - frameWidth, frameHeight: Word; - used: Boolean; - end; - - var (* private state *) - framesArray: array of TFrames = nil; - implementation uses - g_game, e_log, g_basic, g_console, wadreader, + g_game, e_log, g_basic, g_console, wadreader, r_animations, g_language, utils, xstreams; -type - _TTexture = record - name: AnsiString; - id: LongWord; - width, height: Word; - used: Boolean; - end; - -var - texturesArray: array of _TTexture = nil; - - -const - ANIM_SIGNATURE = $4D494E41; // 'ANIM' - - -function allocTextureSlot (): LongWord; -var - f: integer; -begin - for f := 0 to High(texturesArray) do - begin - if (not texturesArray[f].used) then - begin - result := f; - exit; - end; - end; - - result := Length(texturesArray); - SetLength(texturesArray, result+64); - for f := result to High(texturesArray) do - begin - with texturesArray[f] do - begin - name := ''; - id := 0; - width := 0; - height := 0; - used := false; - end; - end; -end; - - -function allocFrameSlot (): LongWord; -var - f: integer; -begin - for f := 0 to High(framesArray) do - begin - if (not framesArray[f].used) then - begin - result := f; - exit; - end; - end; - - result := Length(framesArray); - SetLength(framesArray, result+64); - for f := result to High(framesArray) do - begin - with framesArray[f] do - begin - texturesID := nil; - name := ''; - frameWidth := 0; - frameHeight := 0; - used := false; - end; - end; -end; - - -// ////////////////////////////////////////////////////////////////////////// // -function g_Texture_CreateWAD (var ID: LongWord; const Resource: AnsiString; filterHint: Boolean = False): Boolean; -var - WAD: TWADFile; - FileName: AnsiString; - TextureData: Pointer; - ResourceLength: Integer; -begin - result := false; - FileName := g_ExtractWadName(Resource); - - WAD := TWADFile.Create; - WAD.ReadFile(FileName); - - if WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then - begin - if e_CreateTextureMem(TextureData, ResourceLength, ID, filterHint) then - result := true; - FreeMem(TextureData) - end - else - begin - e_WriteLog(Format('Error loading texture %s', [Resource]), TMsgType.Warning); - //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); - end; - WAD.Free(); -end; - - -function g_Texture_CreateFile (var ID: LongWord; const FileName: AnsiString): Boolean; -begin - result := true; - if not e_CreateTexture(FileName, ID) then - begin - e_WriteLog(Format('Error loading texture %s', [FileName]), TMsgType.Warning); - result := false; - end; -end; - - -function g_Texture_CreateWADEx (const textureName, Resource: AnsiString; filterHint: Boolean = False): Boolean; -var - WAD: TWADFile; - FileName: AnsiString; - TextureData: Pointer; - find_id: LongWord; - ResourceLength: Integer; -begin - FileName := g_ExtractWadName(Resource); - - find_id := allocTextureSlot(); - - WAD := TWADFile.Create; - WAD.ReadFile(FileName); - - if WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then - begin - result := e_CreateTextureMem(TextureData, ResourceLength, texturesArray[find_id].ID, filterHint); - if result then - begin - e_GetTextureSize(texturesArray[find_id].ID, @texturesArray[find_id].width, @texturesArray[find_id].height); - texturesArray[find_id].used := true; - texturesArray[find_id].Name := textureName; - end; - FreeMem(TextureData) - end - else - begin - e_WriteLog(Format('Error loading texture %s', [Resource]), TMsgType.Warning); - //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); - result := false; - end; - WAD.Free(); -end; - - -function g_Texture_CreateFileEx (const textureName, FileName: AnsiString): Boolean; -var - find_id: LongWord; -begin - find_id := allocTextureSlot(); - result := e_CreateTexture(FileName, texturesArray[find_id].ID); - if result then - begin - texturesArray[find_id].used := true; - texturesArray[find_id].Name := textureName; - e_GetTextureSize(texturesArray[find_id].ID, @texturesArray[find_id].width, @texturesArray[find_id].height); - end - else e_WriteLog(Format('Error loading texture %s', [FileName]), TMsgType.Warning); -end; - - -function g_Texture_Get (const textureName: AnsiString; var id: LongWord): Boolean; -var - a: Integer; -begin - result := false; - if (Length(texturesArray) = 0) or (Length(textureName) = 0) then exit; - for a := 0 to High(texturesArray) do - begin - if (StrEquCI1251(texturesArray[a].name, textureName)) then - begin - id := texturesArray[a].id; - result := true; - break; - end; - end; - //if not Result then g_ConsoleAdd('Texture '+TextureName+' not found'); -end; - - -function g_Texture_GetSize (const textureName: AnsiString; var w, h: Integer): Boolean; overload; -var - a: Integer; -begin - result := false; - w := 0; - h := 0; - if (Length(texturesArray) = 0) or (Length(textureName) = 0) then exit; - for a := 0 to High(texturesArray) do - begin - if (StrEquCI1251(texturesArray[a].name, textureName)) then - begin - w := texturesArray[a].width; - h := texturesArray[a].height; - result := true; - break; - end; - end; -end; - - -function g_Texture_GetSize (ID: LongWord; var w, h: Integer): Boolean; overload; -var - a: Integer; -begin - result := false; - w := 0; - h := 0; - if (Length(texturesArray) = 0) then exit; - for a := 0 to High(texturesArray) do - begin - if (texturesArray[a].id = ID) then - begin - w := texturesArray[a].width; - h := texturesArray[a].height; - result := true; - break; - end; - end; -end; - - -procedure g_Texture_Delete (const textureName: AnsiString); -var - a: Integer; -begin - if (Length(texturesArray) = 0) or (Length(textureName) = 0) then exit; - for a := 0 to High(texturesArray) do - begin - if (StrEquCI1251(texturesArray[a].name, textureName)) then - begin - e_DeleteTexture(texturesArray[a].ID); - texturesArray[a].used := false; - texturesArray[a].name := ''; - texturesArray[a].id := 0; - texturesArray[a].width := 0; - texturesArray[a].height := 0; - end; - end; -end; - - -procedure g_Texture_DeleteAll (); -var - a: Integer; -begin - for a := 0 to High(texturesArray) do - begin - if (texturesArray[a].used) then e_DeleteTexture(texturesArray[a].ID); - end; - texturesArray := nil; -end; - - -function g_Frames_CreateFile (ID: PDWORD; const Name, FileName: AnsiString; - mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean; -var - a: Integer; - find_id: LongWord; -begin - result := false; - - find_id := allocFrameSlot(); - - if (mCount <= 2) then BackAnimation := false; - - if BackAnimation then SetLength(framesArray[find_id].TexturesID, mCount+mCount-2) - else SetLength(framesArray[find_id].TexturesID, mCount); - - for a := 0 to mCount-1 do - begin - if not e_CreateTextureEx(FileName, framesArray[find_id].TexturesID[a], a*mWidth, 0, mWidth, mHeight) then exit; - end; - - if BackAnimation then - begin - for a := 1 to mCount-2 do framesArray[find_id].TexturesID[mCount+mCount-2-a] := framesArray[find_id].TexturesID[a]; - end; - - framesArray[find_id].used := true; - framesArray[find_id].FrameWidth := mWidth; - framesArray[find_id].FrameHeight := mHeight; - if (Name <> '') then framesArray[find_id].Name := Name else framesArray[find_id].Name := ''; - - if (ID <> nil) then ID^ := find_id; - - result := true; -end; - - -function CreateFramesMem (pData: Pointer; dataSize: LongInt; ID: PDWORD; Name: AnsiString; - mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean; -var - find_id: LongWord; - a: Integer; -begin - result := false; - - find_id := allocFrameSlot(); - - if (mCount <= 2) then BackAnimation := false; - - if BackAnimation then SetLength(framesArray[find_id].TexturesID, mCount+mCount-2) - else SetLength(framesArray[find_id].TexturesID, mCount); - - for a := 0 to mCount-1 do - if not e_CreateTextureMemEx(pData, dataSize, framesArray[find_id].TexturesID[a], a*mWidth, 0, mWidth, mHeight) then - begin - //!!!FreeMem(pData); - exit; - end; - - if BackAnimation then - begin - for a := 1 to mCount-2 do framesArray[find_id].TexturesID[mCount+mCount-2-a] := framesArray[find_id].TexturesID[a]; - end; - - framesArray[find_id].used := true; - framesArray[find_id].FrameWidth := mWidth; - framesArray[find_id].FrameHeight := mHeight; - if (Name <> '') then framesArray[find_id].Name := Name else framesArray[find_id].Name := ''; - - if (ID <> nil) then ID^ := find_id; - - result := true; -end; - - -function g_CreateFramesImg (ia: TDynImageDataArray; ID: PDWORD; const Name: AnsiString; BackAnimation: Boolean = false): Boolean; -var - find_id: LongWord; - a, mCount: Integer; -begin - result := false; - find_id := allocFrameSlot(); - - mCount := Length(ia); - - //e_WriteLog(Format('+++ creating %d frames [%s]', [FCount, Name]), MSG_NOTIFY); - - if (mCount < 1) then exit; - if (mCount <= 2) then BackAnimation := false; - - if BackAnimation then SetLength(framesArray[find_id].TexturesID, mCount+mCount-2) - else SetLength(framesArray[find_id].TexturesID, mCount); - - //e_WriteLog(Format('+++ creating %d frames, %dx%d', [FCount, ia[0].width, ia[0].height]), MSG_NOTIFY); - - for a := 0 to mCount-1 do - begin - if not e_CreateTextureImg(ia[a], framesArray[find_id].TexturesID[a]) then exit; - //e_WriteLog(Format('+++ frame %d, %dx%d', [a, ia[a].width, ia[a].height]), MSG_NOTIFY); - end; - - if BackAnimation then - begin - for a := 1 to mCount-2 do framesArray[find_id].TexturesID[mCount+mCount-2-a] := framesArray[find_id].TexturesID[a]; - end; - - framesArray[find_id].used := true; - framesArray[find_id].FrameWidth := ia[0].width; - framesArray[find_id].FrameHeight := ia[0].height; - if (Name <> '') then framesArray[find_id].Name := Name else framesArray[find_id].Name := ''; - - if (ID <> nil) then ID^ := find_id; - - result := true; -end; - - -function g_Frames_CreateWAD (ID: PDWORD; const Name, Resource: AnsiString; - mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean; -var - WAD: TWADFile; - FileName: AnsiString; - TextureData: Pointer; - ResourceLength: Integer; -begin - result := false; - - // models without "advanced" animations asks for "nothing" like this; don't spam log - if (Length(Resource) > 0) and ((Resource[Length(Resource)] = '/') or (Resource[Length(Resource)] = '\')) then exit; - - FileName := g_ExtractWadName(Resource); - - WAD := TWADFile.Create(); - WAD.ReadFile(FileName); - - if not WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then - begin - WAD.Free(); - e_WriteLog(Format('Error loading texture %s', [Resource]), TMsgType.Warning); - //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); - exit; - end; - - if not CreateFramesMem(TextureData, ResourceLength, ID, Name, mWidth, mHeight, mCount, BackAnimation) then - begin - FreeMem(TextureData); - WAD.Free(); - exit; - end; - - FreeMem(TextureData); - WAD.Free(); - - result := true; -end; - - -function g_Frames_CreateMemory (ID: PDWORD; const Name: AnsiString; pData: Pointer; dataSize: LongInt; - mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean; -begin - result := CreateFramesMem(pData, dataSize, ID, Name, mWidth, mHeight, mCount, BackAnimation); -end; - - -{function g_Frames_CreateRevert(ID: PDWORD; Name: ShortString; Frames: string): Boolean; -var - find_id, b: DWORD; - a, c: Integer; -begin - Result := False; - - if not g_Frames_Get(b, Frames) then Exit; - - find_id := FindFrame(); - - FramesArray[find_id].Name := Name; - FramesArray[find_id].FrameWidth := FramesArray[b].FrameWidth; - FramesArray[find_id].FrameHeight := FramesArray[b].FrameHeight; - - c := High(FramesArray[find_id].TexturesID); - - for a := 0 to c do - FramesArray[find_id].TexturesID[a] := FramesArray[b].TexturesID[c-a]; - - Result := True; -end;} - - -function g_Frames_Dup (const NewName, OldName: AnsiString): Boolean; -var - find_id, b: LongWord; - a, c: Integer; -begin - result := false; - - if not g_Frames_Get(b, OldName) then exit; - - find_id := allocFrameSlot(); - - framesArray[find_id].used := true; - framesArray[find_id].Name := NewName; - framesArray[find_id].FrameWidth := framesArray[b].FrameWidth; - framesArray[find_id].FrameHeight := framesArray[b].FrameHeight; - - c := High(framesArray[b].TexturesID); - SetLength(framesArray[find_id].TexturesID, c+1); - - for a := 0 to c do framesArray[find_id].TexturesID[a] := framesArray[b].TexturesID[a]; - - result := true; -end; - - -procedure g_Frames_DeleteByName (const FramesName: AnsiString); -var - a, b: Integer; -begin - if (Length(framesArray) = 0) then exit; - for a := 0 to High(framesArray) do - begin - if (StrEquCI1251(framesArray[a].Name, FramesName)) then - begin - if framesArray[a].TexturesID <> nil then - begin - for b := 0 to High(framesArray[a].TexturesID) do e_DeleteTexture(framesArray[a].TexturesID[b]); - end; - framesArray[a].used := false; - framesArray[a].TexturesID := nil; - framesArray[a].Name := ''; - framesArray[a].FrameWidth := 0; - framesArray[a].FrameHeight := 0; - end; - end; -end; - - -procedure g_Frames_DeleteByID (ID: LongWord); -var - b: Integer; -begin - if (Length(framesArray) = 0) then exit; - if (framesArray[ID].TexturesID <> nil) then - begin - for b := 0 to High(framesArray[ID].TexturesID) do e_DeleteTexture(framesArray[ID].TexturesID[b]); - end; - framesArray[ID].used := false; - framesArray[ID].TexturesID := nil; - framesArray[ID].Name := ''; - framesArray[ID].FrameWidth := 0; - framesArray[ID].FrameHeight := 0; -end; - - -procedure g_Frames_DeleteAll (); -var - a, b: Integer; -begin - for a := 0 to High(framesArray) do - begin - if (framesArray[a].used) then - begin - for b := 0 to High(framesArray[a].TexturesID) do e_DeleteTexture(framesArray[a].TexturesID[b]); - end; - framesArray[a].used := false; - framesArray[a].TexturesID := nil; - framesArray[a].Name := ''; - framesArray[a].FrameWidth := 0; - framesArray[a].FrameHeight := 0; - end; - framesArray := nil; -end; - - -function g_Frames_Get (out ID: LongWord; const FramesName: AnsiString): Boolean; -var - a: Integer; -begin - result := false; - if (Length(framesArray) = 0) then exit; - for a := 0 to High(framesArray) do - begin - if (StrEquCI1251(framesArray[a].Name, FramesName)) then - begin - ID := a; - result := true; - break; - end; - end; - if not result then g_FatalError(Format(_lc[I_GAME_ERROR_FRAMES], [FramesName])); -end; - - -function g_Frames_GetTexture (out ID: LongWord; const FramesName: AnsiString; Frame: Word): Boolean; -var - a: Integer; -begin - result := false; - if (Length(framesArray) = 0) then exit; - for a := 0 to High(framesArray) do - begin - if (StrEquCI1251(framesArray[a].Name, FramesName)) then - begin - if (Frame < Length(framesArray[a].TexturesID)) then - begin - ID := framesArray[a].TexturesID[Frame]; - result := true; - break; - end; - end; - end; - if not result then g_FatalError(Format(_lc[I_GAME_ERROR_FRAMES], [FramesName])); -end; - - -function g_Frames_Exists (const FramesName: AnsiString): Boolean; -var - a: Integer; -begin - result := false; - if (Length(framesArray) = 0) then exit; - for a := 0 to High(framesArray) do - begin - if (StrEquCI1251(framesArray[a].Name, FramesName)) then - begin - result := true; - exit; - end; - end; -end; - - -procedure DumpTextureNames (); -var - i: Integer; -begin - e_WriteLog('BEGIN Textures:', TMsgType.Notify); - for i := 0 to High(texturesArray) do e_WriteLog(' '+IntToStr(i)+'. '+texturesArray[i].Name, TMsgType.Notify); - e_WriteLog('END Textures.', TMsgType.Notify); - - e_WriteLog('BEGIN Frames:', TMsgType.Notify); - for i := 0 to High(framesArray) do e_WriteLog(' '+IntToStr(i)+'. '+framesArray[i].Name, TMsgType.Notify); - e_WriteLog('END Frames.', TMsgType.Notify); -end; - - -{ TAnimation } - constructor TAnimation.Create (aframesID: LongWord; aloop: Boolean; aspeed: Byte); begin if (aframesID >= Length(framesArray)) then