X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_textures.pas;h=bdf6605849405c044781a9cc89723a2a29c50060;hp=fba31e47a6c3ce8bee637f07cc4bf5dcce966124;hb=8f815647c61a98e32b85066bf245b262694ac634;hpb=01db5bc9165a3b94dc13d7a0962d43fa0ed6e5e6 diff --git a/src/game/g_textures.pas b/src/game/g_textures.pas index fba31e4..bdf6605 100644 --- a/src/game/g_textures.pas +++ b/src/game/g_textures.pas @@ -79,7 +79,7 @@ function g_Frames_CreateWAD(ID: PDWORD; Name: ShortString; Resource: String; FWidth, FHeight, FCount: Word; BackAnimation: Boolean = False): Boolean; function g_Frames_CreateFile(ID: PDWORD; Name: ShortString; FileName: String; FWidth, FHeight, FCount: Word; BackAnimation: Boolean = False): Boolean; -function g_Frames_CreateMemory(ID: PDWORD; Name: ShortString; pData: Pointer; +function g_Frames_CreateMemory(ID: PDWORD; Name: ShortString; pData: Pointer; dataSize: LongInt; FWidth, FHeight, FCount: Word; BackAnimation: Boolean = False): Boolean; //function g_Frames_CreateRevert(ID: PDWORD; Name: ShortString; Frames: string): Boolean; function g_Frames_Get(var ID: DWORD; FramesName: ShortString): Boolean; @@ -159,7 +159,7 @@ begin if WAD.GetResource(SectionName, ResourceName, TextureData, ResourceLength) then begin - if e_CreateTextureMem(TextureData, ID) then + if e_CreateTextureMem(TextureData, ResourceLength, ID) then Result := True else FreeMem(TextureData); @@ -201,7 +201,7 @@ begin if WAD.GetResource(SectionName, ResourceName, TextureData, ResourceLength) then begin - Result := e_CreateTextureMem(TextureData, TexturesArray[find_id].ID); + Result := e_CreateTextureMem(TextureData, ResourceLength, TexturesArray[find_id].ID); if Result then begin e_GetTextureSize(TexturesArray[find_id].ID, @TexturesArray[find_id].Width, @@ -350,7 +350,7 @@ begin Result := True; end; -function CreateFramesMem(pData: Pointer; ID: PDWORD; Name: ShortString; +function CreateFramesMem(pData: Pointer; dataSize: LongInt; ID: PDWORD; Name: ShortString; FWidth, FHeight, FCount: Word; BackAnimation: Boolean = False): Boolean; var find_id: DWORD; @@ -366,7 +366,7 @@ begin else SetLength(FramesArray[find_id].TexturesID, FCount); for a := 0 to FCount-1 do - if not e_CreateTextureMemEx(pData, FramesArray[find_id].TexturesID[a], + if not e_CreateTextureMemEx(pData, dataSize, FramesArray[find_id].TexturesID[a], a*FWidth, 0, FWidth, FHeight) then begin FreeMem(pData); @@ -414,7 +414,7 @@ begin Exit; end; - if not CreateFramesMem(TextureData, ID, Name, FWidth, FHeight, FCount, BackAnimation) then + if not CreateFramesMem(TextureData, ResourceLength, ID, Name, FWidth, FHeight, FCount, BackAnimation) then begin WAD.Free(); Exit; @@ -425,10 +425,10 @@ begin Result := True; end; -function g_Frames_CreateMemory(ID: PDWORD; Name: ShortString; pData: Pointer; +function g_Frames_CreateMemory(ID: PDWORD; Name: ShortString; pData: Pointer; dataSize: LongInt; FWidth, FHeight, FCount: Word; BackAnimation: Boolean = False): Boolean; begin - Result := CreateFramesMem(pData, ID, Name, FWidth, FHeight, FCount, BackAnimation); + Result := CreateFramesMem(pData, dataSize, ID, Name, FWidth, FHeight, FCount, BackAnimation); end; {function g_Frames_CreateRevert(ID: PDWORD; Name: ShortString; Frames: string): Boolean;