X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_sound.pas;h=094df0f80756b710312f6c19dfdb4b1aec05e99c;hp=ad514c197fdea6e31142abb975bf88d571a4ef54;hb=5ec745243230db4b74820b894755e9f1eab0da4c;hpb=043af909368ca8f82e418f0e5e440478b89eb3d4 diff --git a/src/game/g_sound.pas b/src/game/g_sound.pas index ad514c1..094df0f 100644 --- a/src/game/g_sound.pas +++ b/src/game/g_sound.pas @@ -71,9 +71,9 @@ function g_Sound_PlayAt(ID: DWORD; X, Y: Integer): Boolean; function g_Sound_PlayExAt(SoundName: ShortString; X, Y: Integer): Boolean; function g_Sound_CreateWAD(var ID: DWORD; Resource: string; isMusic: Boolean = False): Boolean; -function g_Sound_CreateWADEx(SoundName: ShortString; Resource: string; isMusic: Boolean = False): Boolean; +function g_Sound_CreateWADEx(SoundName: ShortString; Resource: string; isMusic: Boolean = False; ForceNoLoop: Boolean = False): Boolean; function g_Sound_CreateFile(var ID: DWORD; FileName: string; isMusic: Boolean = False): Boolean; -function g_Sound_CreateFileEx(SoundName: ShortString; FileName: string; isMusic: Boolean = False): Boolean; +function g_Sound_CreateFileEx(SoundName: ShortString; FileName: string; isMusic: Boolean = False; ForceNoLoop: Boolean = False): Boolean; procedure g_Sound_Delete(SoundName: ShortString); function g_Sound_Exists(SoundName: string): Boolean; @@ -276,7 +276,7 @@ begin Result := e_LoadSound(FileName, ID, isMusic); end; -function g_Sound_CreateFileEx(SoundName: ShortString; FileName: string; isMusic: Boolean = False): Boolean; +function g_Sound_CreateFileEx(SoundName: ShortString; FileName: string; isMusic: Boolean = False; ForceNoLoop: Boolean = False): Boolean; var find_id: DWORD; begin @@ -284,7 +284,7 @@ begin find_id := FindSound(); - if not e_LoadSound(FileName, SoundArray[find_id].ID, isMusic) then + if not e_LoadSound(FileName, SoundArray[find_id].ID, isMusic, ForceNoLoop) then Exit; SoundArray[find_id].Name := SoundName; @@ -336,7 +336,7 @@ begin Result := True; end; -function g_Sound_CreateWADEx(SoundName: ShortString; Resource: string; isMusic: Boolean = False): Boolean; +function g_Sound_CreateWADEx(SoundName: ShortString; Resource: string; isMusic: Boolean = False; ForceNoLoop: Boolean = False): Boolean; var WAD: TWADFile; FileName: string; @@ -358,7 +358,7 @@ begin if WAD.GetResource(g_ExtractFilePathName(Resource), SoundData, ResLength) then begin - if e_LoadSoundMem(SoundData, ResLength, SoundArray[find_id].ID, isMusic) then + if e_LoadSoundMem(SoundData, ResLength, SoundArray[find_id].ID, isMusic, ForceNoLoop) then begin SoundArray[find_id].Name := SoundName; SoundArray[find_id].IsMusic := isMusic;