X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_scripts.pas;h=d1113c9e97eb9b7cc51b99dae2f46ff6c6d707a0;hp=b3011579f0c93c159dbb56a9cbd200bc621c1c35;hb=6657de7c4f97ab3bba2802f075332c379e22e393;hpb=ddb1de6787b76f18051582c8d351b91f461c890b diff --git a/src/game/g_scripts.pas b/src/game/g_scripts.pas index b301157..d1113c9 100644 --- a/src/game/g_scripts.pas +++ b/src/game/g_scripts.pas @@ -23,10 +23,13 @@ uses const // reset levels - RESET_ALL = 0; - RESET_SRV = 1; - RESET_WAD = 2; - RESET_MAP = 3; + RESET_SRV_BIT = 4; + RESET_WAD_BIT = 2; + RESET_MAP_BIT = 1; + RESET_SRV = RESET_SRV_BIT or RESET_WAD_BIT or RESET_MAP_BIT; + RESET_WAD = RESET_WAD_BIT or RESET_MAP_BIT; + RESET_MAP = RESET_MAP_BIT; + RESET_ALL = 255; type PScriptContext = Plua_State; @@ -37,7 +40,7 @@ var gScriptInit: Boolean = False; function g_Scripts_Init(): Boolean; -procedure g_Scripts_Reset(What: Integer); +procedure g_Scripts_Reset(What: Byte); function g_Scripts_ProcExec(PName: string; const Args: array of const; Namespace: string = ''): Integer; function g_Scripts_ProcExists(PName: string): Boolean; function g_Scripts_ProcInstall(PName: string; PPtr: PScriptProc): Boolean; @@ -50,18 +53,20 @@ uses SysUtils, g_console, g_scriptprocs; type - POpenFunc = function(L: Plua_State): LongBool; cdecl; TLuaReg = record name: PAnsiChar; - func: POpenFunc; + func: lua_CFunction; end; const - LUA_LIBS: array [0..3] of TLuaReg = ( + LUA_LIBS: array [0..6] of TLuaReg = ( (name: ''; func: luaopen_base), + (name: LUA_LOADLIBNAME; func: luaopen_package), (name: LUA_TABLIBNAME; func: luaopen_table), - (name: LUA_STRLINAME; func: luaopen_string), // STRLINAME is actually a typo in fpc's lua module - (name: LUA_MATHLIBNAME; func: luaopen_math) + (name: LUA_STRLIBNAME; func: luaopen_string), + (name: LUA_MATHLIBNAME; func: luaopen_math), + (name: LUA_OSLIBNAME; func: luaopen_os), // TODO: something to restrict these two + (name: LUA_IOLIBNAME; func: luaopen_io) ); function LuaInstallGameFuncs(): Boolean; @@ -132,10 +137,9 @@ begin // don't open all the libs for i := 0 to High(LUA_LIBS) do begin - //lua_pushcfunction(gScriptCtx, LUA_LIBS[i].func); + lua_pushcfunction(gScriptCtx, LUA_LIBS[i].func); lua_pushstring(gScriptCtx, LUA_LIBS[i].name); - //lua_call(gScriptCtx, 1, 0); - LUA_LIBS[i].func(gScriptCtx); + lua_call(gScriptCtx, 1, 0); end; // create a table for game-related functions @@ -160,23 +164,29 @@ begin end; // TODO: maybe actually put some fields into these? -procedure g_Scripts_Reset(What: Integer); +procedure g_Scripts_Reset(What: Byte); begin if not gScriptInit then Exit; - if What in [RESET_ALL, RESET_SRV] then + if LongBool(What and RESET_SRV_BIT) then begin lua_newtable(gScriptCtx); lua_setglobal(gScriptCtx, 'srv'); end; - if What in [RESET_ALL, RESET_WAD] then + if LongBool(What and RESET_WAD_BIT) then begin lua_newtable(gScriptCtx); lua_setglobal(gScriptCtx, 'wad'); end; - if What in [RESET_ALL, RESET_MAP] then + if LongBool(What and RESET_MAP_BIT) then begin lua_newtable(gScriptCtx); lua_setglobal(gScriptCtx, 'map'); + + // disable io and os modules on any kind of reset + lua_pushnil(gScriptCtx); + lua_pushnil(gScriptCtx); + lua_setglobal(gScriptCtx, 'os'); + lua_setglobal(gScriptCtx, 'io'); end; end;