X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_playermodel.pas;h=86d5b5a8be9b8d124ad79aa872302319d3d5c076;hp=1d1fca781779cccd2b76e08cc34ab2af6a458046;hb=f9982f4e6fd7f5d7cd3b09ee1ebb01d5f06e6e8a;hpb=6338d3fa6f58068fbde836957e6d8cfb654bb195 diff --git a/src/game/g_playermodel.pas b/src/game/g_playermodel.pas index 1d1fca7..86d5b5a 100644 --- a/src/game/g_playermodel.pas +++ b/src/game/g_playermodel.pas @@ -749,7 +749,7 @@ end; procedure TPlayerModel.SetFire (Fire: Boolean); begin if Fire then - FFireCounter := PlayerModelsArray[FID].ModelSpeed[A_ATTACK] * PlayerModelsArray[FID].Anim[TDirection.D_RIGHT, A_ATTACK].Frames + FFireCounter := PlayerModelsArray[FID].ModelSpeed[A_ATTACK] * PlayerModelsArray[FID].Anim[TDirection.D_RIGHT, A_ATTACK].Frames + 1 else FFireCounter := 0 end;