X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_player.pas;h=19d6be55027fbad4ea488a2915b2d034f5a464e0;hp=1945f94f26be4d2c1a69de7416209db816648a5f;hb=51998d817120cd3833df7bae3d355642fd4abde5;hpb=cbb81a52dd4f9a0552283b2031dec999dba0a824 diff --git a/src/game/g_player.pas b/src/game/g_player.pas index 1945f94..19d6be5 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -634,6 +634,7 @@ procedure g_Bot_Add(Team, Difficult: Byte; Handicap: Integer = 100); procedure g_Bot_AddList(Team: Byte; lname: ShortString; num: Integer = -1; Handicap: Integer = 100); procedure g_Bot_MixNames(); procedure g_Bot_RemoveAll(); +function g_Bot_GetCount(): Integer; implementation @@ -944,6 +945,9 @@ var begin if not g_Game_IsServer then Exit; +// Íå äîáàâëÿåì áîòîâ åñëè ëèìèò óæå äîñòèãíóò + if (g_Bot_GetCount() >= gMaxBots) then Exit; + // Ñïèñîê íàçâàíèé ìîäåëåé: m := g_PlayerModel_GetNames(); if m = nil then @@ -1041,6 +1045,9 @@ var begin if not g_Game_IsServer then Exit; +// Íå äîáàâëÿåì áîòîâ åñëè ëèìèò óæå äîñòèãíóò + if (g_Bot_GetCount() >= gMaxBots) then Exit; + // Ñïèñîê íàçâàíèé ìîäåëåé: m := g_PlayerModel_GetNames(); if m = nil then @@ -1408,6 +1415,20 @@ begin Result := Result + 1; end; +function g_Bot_GetCount(): Integer; +var + a: Integer; +begin + Result := 0; + + if gPlayers = nil then + Exit; + + for a := 0 to High(gPlayers) do + if (gPlayers[a] <> nil) and (gPlayers[a] is TBot) then + Result := Result + 1; +end; + function g_Player_GetStats(): TPlayerStatArray; var a: Integer; @@ -2036,7 +2057,7 @@ var begin testedWeap := FCurrWeap; for i := WP_FIRST to WP_LAST do - if FWeapon[i] and (FWeapPreferences[i] > FWeapPreferences[testedWeap]) then + if FWeapon[i] and maySwitch(i) and (FWeapPreferences[i] > FWeapPreferences[testedWeap]) then testedWeap := i; if (R_BERSERK in FRulez) and (FWeapPreferences[WP_LAST + 1] > FWeapPreferences[testedWeap]) then testedWeap := WEAPON_KASTET; @@ -3978,16 +3999,6 @@ begin end; function TPlayer.PickItem(ItemType: Byte; arespawn: Boolean; var remove: Boolean): Boolean; - - function allowBerserkSwitching (): Boolean; - begin - if (FBFGFireCounter <> -1) then begin result := false; exit; end; - result := true; - if gBerserkAutoswitch then exit; - if not conIsCheatsEnabled then exit; - result := false; - end; - var a: Boolean; switchWeapon: Byte = 255; @@ -4343,8 +4354,12 @@ begin if not (R_BERSERK in FRulez) then begin Include(FRulez, R_BERSERK); - if (shouldSwitch(WP_LAST + 1, false)) then - QueueWeaponSwitch(WEAPON_KASTET); + if (FBFGFireCounter = -1) then + begin + FCurrWeap := WEAPON_KASTET; + resetWeaponQueue(); + FModel.SetWeapon(WEAPON_KASTET); + end; if gFlash <> 0 then begin Inc(FPain, 100); @@ -8040,7 +8055,6 @@ end; begin - conRegVar('cheat_berserk_autoswitch', @gBerserkAutoswitch, 'autoswitch to fist when berserk pack taken', '', true, true); conRegVar('player_indicator', @gPlayerIndicator, 'Draw indicator only for current player, also for teammates, or not at all', 'Draw indicator only for current player, also for teammates, or not at all'); conRegVar('player_indicator_style', @gPlayerIndicatorStyle, 'Visual appearance of indicator', 'Visual appearance of indicator'); end.