X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_phys.pas;h=a2a94cea42376c58a14dccfd0eb57cf9e0f10205;hp=ce56afefa1612f45ed881936519955d5b3bc7a0e;hb=d9d3a0c332180fea8e937779788bca39fa500025;hpb=6560a7fbc09aaefc7dea42de78d4336bbb42b532 diff --git a/src/game/g_phys.pas b/src/game/g_phys.pas index ce56afe..a2a94ce 100644 --- a/src/game/g_phys.pas +++ b/src/game/g_phys.pas @@ -472,9 +472,10 @@ begin //writeln('velocity=(', Obj^.Vel.X, ',', Obj^.Vel.Y, '); acceleration=(', Obj^.Accel.X, ',', Obj^.Accel.Y, ')'); if (g_Obj_GetSpeedDirF(Obj, dirx, diry, speed)) then begin - if (speed > 4) then + //writeln('SPEED: ', speed); + if (speed > 5) then begin - speed := speed/2.0; + speed := speed/1.4; Obj^.Vel.X := round(dirx*speed); Obj^.Vel.Y := round(diry*speed); end; @@ -483,9 +484,9 @@ begin // acceleration if (g_Obj_GetAccelDirF(Obj, dirx, diry, speed)) then begin - if (speed > 4) then + if (speed > 5) then begin - speed := speed/2.0; + speed := speed/1.4; Obj^.Accel.X := round(dirx*speed); Obj^.Accel.Y := round(diry*speed); end;