X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_phys.pas;h=3ff102b6e00b3220b8ce658b4cc7666726468820;hp=69199797b06237a4ac9023f44ced5fc1868a4ad2;hb=23a883f6c44413c380997e61b00a756bda95bc03;hpb=e93442c2367bd3658f31ceb2156a0b4809b21e38 diff --git a/src/game/g_phys.pas b/src/game/g_phys.pas index 6919979..3ff102b 100644 --- a/src/game/g_phys.pas +++ b/src/game/g_phys.pas @@ -76,9 +76,13 @@ var implementation -uses - g_map, g_basic, Math, g_player, g_console, SysUtils, - g_sound, g_gfx, MAPDEF, g_monsters, g_game, utils; + uses + {$IFDEF ENABLE_GFX} + g_gfx, + {$ENDIF} + g_map, g_basic, Math, g_player, g_console, SysUtils, + g_sound, MAPDEF, g_monsters, g_game, utils + ; const @@ -225,11 +229,13 @@ begin g_Sound_PlayExAt('SOUND_GAME_BULK2', Obj^.X, Obj^.Y); end; - g_GFX_Water(Obj^.X+Obj^.Rect.X+(Obj^.Rect.Width div 2), - Obj^.Y+Obj^.Rect.Y+(Obj^.Rect.Height div 2), - Min(5*(abs(Obj^.Vel.X)+abs(Obj^.Vel.Y)), 50), - -Obj^.Vel.X, -Obj^.Vel.Y, - Obj^.Rect.Width, 16, Color); + {$IFDEF ENABLE_GFX} + g_GFX_Water(Obj^.X+Obj^.Rect.X+(Obj^.Rect.Width div 2), + Obj^.Y+Obj^.Rect.Y+(Obj^.Rect.Height div 2), + Min(5*(abs(Obj^.Vel.X)+abs(Obj^.Vel.Y)), 50), + -Obj^.Vel.X, -Obj^.Vel.Y, + Obj^.Rect.Width, 16, Color); + {$ENDIF} end;