X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_panel.pas;h=084f64db416a805fc917215dcf74c7c898994715;hp=c3db76ef1ae418d5c9f90ef0e7fbf42b78f22298;hb=0f3ace5126eeb6ef6c5dbdee5226e36dffe712d6;hpb=7031a6441936ee1b8319773aad0f4f4c6bb97e3e diff --git a/src/game/g_panel.pas b/src/game/g_panel.pas index c3db76e..084f64d 100644 --- a/src/game/g_panel.pas +++ b/src/game/g_panel.pas @@ -1,9 +1,26 @@ +(* Copyright (C) Doom 2D: Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License ONLY. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$INCLUDE ../shared/a_modes.inc} +{$M+} unit g_panel; interface uses - MAPSTRUCT, BinEditor, g_textures; + SysUtils, Classes, + MAPDEF, g_textures, xdynrec; type TAddTextureArray = Array of @@ -12,8 +29,12 @@ type Anim: Boolean; end; + PPanel = ^TPanel; TPanel = Class (TObject) private + const + private + mGUID: Integer; // will be assigned in "g_map.pas" FTextureWidth: Word; FTextureHeight: Word; FAlpha: Byte; @@ -25,103 +46,244 @@ type True: (AnTex: TAnimation); end; + mMovingSpeed: TDFPoint; + mMovingStart: TDFPoint; + mMovingEnd: TDFPoint; + mMovingActive: Boolean; + mMoveOnce: Boolean; + + mOldMovingActive: Boolean; + + mSizeSpeed: TDFSize; + mSizeEnd: TDFSize; + + mEndPosTrig: Integer; + mEndSizeTrig: Integer; + + mNeedSend: Boolean; // for network + + private + function getx1 (): Integer; inline; + function gety1 (): Integer; inline; + function getvisvalid (): Boolean; inline; + + function getMovingSpeedX (): Integer; inline; + procedure setMovingSpeedX (v: Integer); inline; + function getMovingSpeedY (): Integer; inline; + procedure setMovingSpeedY (v: Integer); inline; + + function getMovingStartX (): Integer; inline; + procedure setMovingStartX (v: Integer); inline; + function getMovingStartY (): Integer; inline; + procedure setMovingStartY (v: Integer); inline; + + function getMovingEndX (): Integer; inline; + procedure setMovingEndX (v: Integer); inline; + function getMovingEndY (): Integer; inline; + procedure setMovingEndY (v: Integer); inline; + + function getSizeSpeedX (): Integer; inline; + procedure setSizeSpeedX (v: Integer); inline; + function getSizeSpeedY (): Integer; inline; + procedure setSizeSpeedY (v: Integer); inline; + + function getSizeEndX (): Integer; inline; + procedure setSizeEndX (v: Integer); inline; + function getSizeEndY (): Integer; inline; + procedure setSizeEndY (v: Integer); inline; + public FCurTexture: Integer; // Íîìåð òåêóùåé òåêñòóðû FCurFrame: Integer; FCurFrameCount: Byte; - X, Y: Integer; - Width, Height: Word; - PanelType: Word; - SaveIt: Boolean; // Ñîõðàíÿòü ïðè SaveState? - Enabled: Boolean; - Door: Boolean; - LiftType: Byte; - LastAnimLoop: Byte; - - constructor Create(PanelRec: TPanelRec_1; + FX, FY: Integer; + FOldX, FOldY: Integer; + FWidth, FHeight: Word; + FOldW, FOldH: Word; + FPanelType: Word; + FEnabled: Boolean; + FDoor: Boolean; + FLiftType: Byte; + FLastAnimLoop: Byte; + // sorry, there fields are public to allow setting 'em in g_map; this should be fixed later + // for now, PLEASE, don't modify 'em, or all hell will break loose + arrIdx: Integer; // index in one of internal arrays; sorry + tag: Integer; // used in coldets and such; sorry; see g_map.GridTagXXX + proxyId: Integer; // proxy id in map grid (DO NOT USE!) + mapId: AnsiString; // taken directly from map file; dunno why it is here + hasTexTrigger: Boolean; // HACK: true when there's a trigger than can change my texture + + constructor Create(PanelRec: TDynRecord; AddTextures: TAddTextureArray; CurTex: Integer; - var Textures: TLevelTextureArray); + var Textures: TLevelTextureArray; aguid: Integer); destructor Destroy(); override; - procedure Draw(); + procedure Draw (hasAmbient: Boolean; constref ambColor: TDFColor); + procedure DrawShadowVolume(lightX: Integer; lightY: Integer; radius: Integer); procedure Update(); procedure SetFrame(Frame: Integer; Count: Byte); procedure NextTexture(AnimLoop: Byte = 0); procedure SetTexture(ID: Integer; AnimLoop: Byte = 0); function GetTextureID(): Cardinal; function GetTextureCount(): Integer; + function CanChangeTexture(): Boolean; + + procedure SaveState (st: TStream); + procedure LoadState (st: TStream); + + procedure positionChanged (); inline; + + function getIsGBack (): Boolean; inline; // gRenderBackgrounds + function getIsGStep (): Boolean; inline; // gSteps + function getIsGWall (): Boolean; inline; // gWalls + function getIsGAcid1 (): Boolean; inline; // gAcid1 + function getIsGAcid2 (): Boolean; inline; // gAcid2 + function getIsGWater (): Boolean; inline; // gWater + function getIsGFore (): Boolean; inline; // gRenderForegrounds + function getIsGLift (): Boolean; inline; // gLifts + function getIsGBlockMon (): Boolean; inline; // gBlockMon + + // get-and-clear + function gncNeedSend (): Boolean; inline; + procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later + + procedure lerp (t: Single; out tX, tY, tW, tH: Integer); + + public + property visvalid: Boolean read getvisvalid; // panel is "visvalid" when it's width and height are positive + + published + property guid: Integer read mGUID; // will be assigned in "g_map.pas" + property x0: Integer read FX; + property y0: Integer read FY; + property x1: Integer read getx1; // inclusive! + property y1: Integer read gety1; // inclusive! + property x: Integer read FX write FX; + property y: Integer read FY write FY; + property width: Word read FWidth write FWidth; + property height: Word read FHeight write FHeight; + property panelType: Word read FPanelType write FPanelType; + property enabled: Boolean read FEnabled write FEnabled; + property door: Boolean read FDoor write FDoor; + property liftType: Byte read FLiftType write FLiftType; + property lastAnimLoop: Byte read FLastAnimLoop write FLastAnimLoop; + + property movingSpeedX: Integer read getMovingSpeedX write setMovingSpeedX; + property movingSpeedY: Integer read getMovingSpeedY write setMovingSpeedY; + property movingStartX: Integer read getMovingStartX write setMovingStartX; + property movingStartY: Integer read getMovingStartY write setMovingStartY; + property movingEndX: Integer read getMovingEndX write setMovingEndX; + property movingEndY: Integer read getMovingEndY write setMovingEndY; + property movingActive: Boolean read mMovingActive write mMovingActive; + property moveOnce: Boolean read mMoveOnce write mMoveOnce; + + property sizeSpeedX: Integer read getSizeSpeedX write setSizeSpeedX; + property sizeSpeedY: Integer read getSizeSpeedY write setSizeSpeedY; + property sizeEndX: Integer read getSizeEndX write setSizeEndX; + property sizeEndY: Integer read getSizeEndY write setSizeEndY; + + property isGBack: Boolean read getIsGBack; + property isGStep: Boolean read getIsGStep; + property isGWall: Boolean read getIsGWall; + property isGAcid1: Boolean read getIsGAcid1; + property isGAcid2: Boolean read getIsGAcid2; + property isGWater: Boolean read getIsGWater; + property isGFore: Boolean read getIsGFore; + property isGLift: Boolean read getIsGLift; + property isGBlockMon: Boolean read getIsGBlockMon; + + public + property movingSpeed: TDFPoint read mMovingSpeed write mMovingSpeed; + property movingStart: TDFPoint read mMovingStart write mMovingStart; + property movingEnd: TDFPoint read mMovingEnd write mMovingEnd; + + property sizeSpeed: TDFSize read mSizeSpeed write mSizeSpeed; + property sizeEnd: TDFSize read mSizeEnd write mSizeEnd; - procedure SaveState(var Mem: TBinMemoryWriter); - procedure LoadState(var Mem: TBinMemoryReader); + property endPosTrigId: Integer read mEndPosTrig write mEndPosTrig; + property endSizeTrigId: Integer read mEndSizeTrig write mEndSizeTrig; end; TPanelArray = Array of TPanel; +const + LIFTTYPE_UP = 0; + LIFTTYPE_DOWN = 1; + LIFTTYPE_LEFT = 2; + LIFTTYPE_RIGHT = 3; + +var + g_dbgpan_mplat_active: Boolean = {$IF DEFINED(D2F_DEBUG)}true{$ELSE}true{$ENDIF}; + g_dbgpan_mplat_step: Boolean = false; // one step, and stop + + implementation uses - SysUtils, g_basic, g_map, MAPDEF, g_game, e_graphics, - g_console, g_language, e_log; + {$INCLUDE ../nogl/noGLuses.inc} + e_texture, g_basic, g_map, g_game, g_gfx, e_graphics, g_weapons, g_triggers, + g_console, g_language, g_monsters, g_player, g_grid, e_log, geom, utils, xstreams; const PANEL_SIGNATURE = $4C4E4150; // 'PANL' { T P a n e l : } -constructor TPanel.Create(PanelRec: TPanelRec_1; +constructor TPanel.Create(PanelRec: TDynRecord; AddTextures: TAddTextureArray; CurTex: Integer; - var Textures: TLevelTextureArray); + var Textures: TLevelTextureArray; aguid: Integer); var i: Integer; + tnum: Integer; begin X := PanelRec.X; Y := PanelRec.Y; + FOldX := X; + FOldY := Y; Width := PanelRec.Width; Height := PanelRec.Height; + FOldW := Width; + FOldH := Height; FAlpha := 0; FBlending := False; FCurFrame := 0; FCurFrameCount := 0; LastAnimLoop := 0; + mapId := PanelRec.id; + mGUID := aguid; + + mMovingSpeed := PanelRec.moveSpeed; + mMovingStart := PanelRec.moveStart; + mMovingEnd := PanelRec.moveEnd; + mMovingActive := PanelRec['move_active'].value; + mOldMovingActive := mMovingActive; + mMoveOnce := PanelRec.moveOnce; + + mSizeSpeed := PanelRec.sizeSpeed; + mSizeEnd := PanelRec.sizeEnd; + + mEndPosTrig := PanelRec.endPosTrig; + mEndSizeTrig := PanelRec.endSizeTrig; + + mNeedSend := false; + // Òèï ïàíåëè: PanelType := PanelRec.PanelType; Enabled := True; Door := False; - LiftType := 0; - SaveIt := False; + LiftType := LIFTTYPE_UP; + hasTexTrigger := False; case PanelType of - PANEL_OPENDOOR: - begin - Enabled := False; - Door := True; - SaveIt := True; - end; - PANEL_CLOSEDOOR: - begin - Door := True; - SaveIt := True; - end; - PANEL_LIFTUP: - SaveIt := True; - PANEL_LIFTDOWN: - begin - LiftType := 1; - SaveIt := True; - end; - PANEL_LIFTLEFT: - begin - LiftType := 2; - SaveIt := True; - end; - PANEL_LIFTRIGHT: - begin - LiftType := 3; - SaveIt := True; - end; + PANEL_OPENDOOR: begin Enabled := False; Door := True; end; + PANEL_CLOSEDOOR: Door := True; + PANEL_LIFTUP: LiftType := LIFTTYPE_UP; //??? + PANEL_LIFTDOWN: LiftType := LIFTTYPE_DOWN; + PANEL_LIFTLEFT: LiftType := LIFTTYPE_LEFT; + PANEL_LIFTRIGHT: LiftType := LIFTTYPE_RIGHT; end; // Íåâèäèìàÿ: @@ -153,11 +315,11 @@ begin case PanelRec.PanelType of PANEL_WATER: - FTextureIDs[0].Tex := TEXTURE_SPECIAL_WATER; + FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_WATER); PANEL_ACID1: - FTextureIDs[0].Tex := TEXTURE_SPECIAL_ACID1; + FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_ACID1); PANEL_ACID2: - FTextureIDs[0].Tex := TEXTURE_SPECIAL_ACID2; + FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_ACID2); end; FCurTexture := 0; @@ -184,7 +346,6 @@ begin True, Textures[AddTextures[i].Texture].Speed); FTextureIDs[i].AnTex.Blending := ByteBool(PanelRec.Flags and PANEL_FLAG_BLENDING); FTextureIDs[i].AnTex.Alpha := PanelRec.Alpha; - SaveIt := True; end else begin // Îáû÷íàÿ òåêñòóðà @@ -193,22 +354,24 @@ begin end; // Òåêñòóð íåñêîëüêî - íóæíî ñîõðàíÿòü òåêóùóþ: - if Length(FTextureIDs) > 1 then - SaveIt := True; + //if Length(FTextureIDs) > 1 then SaveIt := True; + + if (PanelRec.TextureRec = nil) then tnum := -1 else tnum := PanelRec.tagInt; + if (tnum < 0) then tnum := Length(Textures); // Åñëè íå ñïåöòåêñòóðà, òî çàäàåì ðàçìåðû: - if PanelRec.TextureNum > High(Textures) then + if ({PanelRec.TextureNum}tnum > High(Textures)) then begin - e_WriteLog(Format('WTF?! PanelRec.TextureNum is out of limits! (%d : %d)', [PanelRec.TextureNum, High(Textures)]), MSG_FATALERROR); + e_WriteLog(Format('WTF?! tnum is out of limits! (%d : %d)', [tnum, High(Textures)]), TMsgType.Warning); FTextureWidth := 2; FTextureHeight := 2; FAlpha := 0; FBlending := ByteBool(0); end - else if not g_Map_IsSpecialTexture(Textures[PanelRec.TextureNum].TextureName) then + else if not g_Map_IsSpecialTexture(Textures[{PanelRec.TextureNum}tnum].TextureName) then begin - FTextureWidth := Textures[PanelRec.TextureNum].Width; - FTextureHeight := Textures[PanelRec.TextureNum].Height; + FTextureWidth := Textures[{PanelRec.TextureNum}tnum].Width; + FTextureHeight := Textures[{PanelRec.TextureNum}tnum].Height; FAlpha := PanelRec.Alpha; FBlending := ByteBool(PanelRec.Flags and PANEL_FLAG_BLENDING); end; @@ -226,83 +389,546 @@ begin Inherited; end; -procedure TPanel.Draw(); +procedure TPanel.lerp (t: Single; out tX, tY, tW, tH: Integer); +begin + if mMovingActive then + begin + tX := nlerp(FOldX, FX, t); + tY := nlerp(FOldY, FY, t); + tW := nlerp(FOldW, FWidth, t); + tH := nlerp(FOldH, FHeight, t); + end + else + begin + tX := FX; + tY := FY; + tW := FWidth; + tH := FHeight; + end; +end; + +function TPanel.getx1 (): Integer; inline; begin result := X+Width-1; end; +function TPanel.gety1 (): Integer; inline; begin result := Y+Height-1; end; +function TPanel.getvisvalid (): Boolean; inline; begin result := (Width > 0) and (Height > 0); end; + +function TPanel.getMovingSpeedX (): Integer; inline; begin result := mMovingSpeed.X; end; +procedure TPanel.setMovingSpeedX (v: Integer); inline; begin mMovingSpeed.X := v; end; +function TPanel.getMovingSpeedY (): Integer; inline; begin result := mMovingSpeed.Y; end; +procedure TPanel.setMovingSpeedY (v: Integer); inline; begin mMovingSpeed.Y := v; end; + +function TPanel.getMovingStartX (): Integer; inline; begin result := mMovingStart.X; end; +procedure TPanel.setMovingStartX (v: Integer); inline; begin mMovingStart.X := v; end; +function TPanel.getMovingStartY (): Integer; inline; begin result := mMovingStart.Y; end; +procedure TPanel.setMovingStartY (v: Integer); inline; begin mMovingStart.Y := v; end; + +function TPanel.getMovingEndX (): Integer; inline; begin result := mMovingEnd.X; end; +procedure TPanel.setMovingEndX (v: Integer); inline; begin mMovingEnd.X := v; end; +function TPanel.getMovingEndY (): Integer; inline; begin result := mMovingEnd.Y; end; +procedure TPanel.setMovingEndY (v: Integer); inline; begin mMovingEnd.Y := v; end; + +function TPanel.getSizeSpeedX (): Integer; inline; begin result := mSizeSpeed.w; end; +procedure TPanel.setSizeSpeedX (v: Integer); inline; begin mSizeSpeed.w := v; end; +function TPanel.getSizeSpeedY (): Integer; inline; begin result := mSizeSpeed.h; end; +procedure TPanel.setSizeSpeedY (v: Integer); inline; begin mSizeSpeed.h := v; end; + +function TPanel.getSizeEndX (): Integer; inline; begin result := mSizeEnd.w; end; +procedure TPanel.setSizeEndX (v: Integer); inline; begin mSizeEnd.w := v; end; +function TPanel.getSizeEndY (): Integer; inline; begin result := mSizeEnd.h; end; +procedure TPanel.setSizeEndY (v: Integer); inline; begin mSizeEnd.h := v; end; + +function TPanel.getIsGBack (): Boolean; inline; begin result := ((tag and GridTagBack) <> 0); end; +function TPanel.getIsGStep (): Boolean; inline; begin result := ((tag and GridTagStep) <> 0); end; +function TPanel.getIsGWall (): Boolean; inline; begin result := ((tag and (GridTagWall or GridTagDoor)) <> 0); end; +function TPanel.getIsGAcid1 (): Boolean; inline; begin result := ((tag and GridTagAcid1) <> 0); end; +function TPanel.getIsGAcid2 (): Boolean; inline; begin result := ((tag and GridTagAcid2) <> 0); end; +function TPanel.getIsGWater (): Boolean; inline; begin result := ((tag and GridTagWater) <> 0); end; +function TPanel.getIsGFore (): Boolean; inline; begin result := ((tag and GridTagFore) <> 0); end; +function TPanel.getIsGLift (): Boolean; inline; begin result := ((tag and GridTagLift) <> 0); end; +function TPanel.getIsGBlockMon (): Boolean; inline; begin result := ((tag and GridTagBlockMon) <> 0); end; + +function TPanel.gncNeedSend (): Boolean; inline; begin result := mNeedSend; mNeedSend := false; end; +procedure TPanel.setDirty (); inline; begin mNeedSend := true; end; + + +procedure TPanel.Draw (hasAmbient: Boolean; constref ambColor: TDFColor); var + tx, ty, tw, th: Integer; xx, yy: Integer; NoTextureID: DWORD; NW, NH: Word; begin - if Enabled and (FCurTexture >= 0) and - (Width > 0) and (Height > 0) and (FAlpha < 255) and - g_Collide(X, Y, Width, Height, - sX, sY, sWidth, sHeight) then + if {Enabled and} (FCurTexture >= 0) and + (Width > 0) and (Height > 0) and (FAlpha < 255) {and + g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight)} then begin + lerp(gLerpFactor, tx, ty, tw, th); if FTextureIDs[FCurTexture].Anim then begin // Àíèìèðîâàííàÿ òåêñòóðà if FTextureIDs[FCurTexture].AnTex = nil then Exit; - for xx := 0 to (Width div FTextureWidth)-1 do - for yy := 0 to (Height div FTextureHeight)-1 do + for xx := 0 to (tw div FTextureWidth)-1 do + for yy := 0 to (th div FTextureHeight)-1 do FTextureIDs[FCurTexture].AnTex.Draw( - X + xx*FTextureWidth, - Y + yy*FTextureHeight, M_NONE); + tx + xx*FTextureWidth, + ty + yy*FTextureHeight, TMirrorType.None); end else begin // Îáû÷íàÿ òåêñòóðà case FTextureIDs[FCurTexture].Tex of - TEXTURE_SPECIAL_WATER: - e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, - 0, 0, 255, 0, B_FILTER); - TEXTURE_SPECIAL_ACID1: - e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, - 0, 128, 0, 0, B_FILTER); - TEXTURE_SPECIAL_ACID2: - e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, - 128, 0, 0, 0, B_FILTER); - TEXTURE_NONE: + LongWord(TEXTURE_SPECIAL_WATER): e_DrawFillQuad(tx, ty, tx+tw-1, ty+th-1, 0, 0, 255, 0, TBlending.Filter); + LongWord(TEXTURE_SPECIAL_ACID1): e_DrawFillQuad(tx, ty, tx+tw-1, ty+th-1, 0, 230, 0, 0, TBlending.Filter); + LongWord(TEXTURE_SPECIAL_ACID2): e_DrawFillQuad(tx, ty, tx+tw-1, ty+th-1, 230, 0, 0, 0, TBlending.Filter); + LongWord(TEXTURE_NONE): if g_Texture_Get('NOTEXTURE', NoTextureID) then begin e_GetTextureSize(NoTextureID, @NW, @NH); - e_DrawFill(NoTextureID, X, Y, Width div NW, Height div NH, - 0, False, False); - end else + e_DrawFill(NoTextureID, tx, ty, tw div NW, th div NH, 0, False, False); + end + else begin - xx := X + (Width div 2); - yy := Y + (Height div 2); - e_DrawFillQuad(X, Y, xx, yy, - 255, 0, 255, 0); - e_DrawFillQuad(xx, Y, X+Width-1, yy, - 255, 255, 0, 0); - e_DrawFillQuad(X, yy, xx, Y+Height-1, - 255, 255, 0, 0); - e_DrawFillQuad(xx, yy, X+Width-1, Y+Height-1, - 255, 0, 255, 0); + xx := tx + (tw div 2); + yy := ty + (th div 2); + e_DrawFillQuad(tx, ty, xx, yy, 255, 0, 255, 0); + e_DrawFillQuad(xx, ty, tx+tw-1, yy, 255, 255, 0, 0); + e_DrawFillQuad(tx, yy, xx, ty+th-1, 255, 255, 0, 0); + e_DrawFillQuad(xx, yy, tx+tw-1, ty+th-1, 255, 0, 255, 0); end; - else - e_DrawFill(FTextureIDs[FCurTexture].Tex, X, Y, - Width div FTextureWidth, - Height div FTextureHeight, - FAlpha, True, FBlending); + begin + if not mMovingActive then + e_DrawFill(FTextureIDs[FCurTexture].Tex, tx, ty, tw div FTextureWidth, th div FTextureHeight, FAlpha, True, FBlending, hasAmbient) + else + e_DrawFillX(FTextureIDs[FCurTexture].Tex, tx, ty, tw, th, FAlpha, True, FBlending, g_dbg_scale, hasAmbient); + if hasAmbient then e_AmbientQuad(tx, ty, tw, th, ambColor.r, ambColor.g, ambColor.b, ambColor.a); + end; end; end; end; end; +procedure TPanel.DrawShadowVolume(lightX: Integer; lightY: Integer; radius: Integer); +var + tx, ty, tw, th: Integer; + + procedure extrude (x: Integer; y: Integer); + begin + glVertex2i(x+(x-lightX)*500, y+(y-lightY)*500); + //e_WriteLog(Format(' : (%d,%d)', [x+(x-lightX)*300, y+(y-lightY)*300]), MSG_WARNING); + end; + + procedure drawLine (x0: Integer; y0: Integer; x1: Integer; y1: Integer); + begin + // does this side facing the light? + if ((x1-x0)*(lightY-y0)-(lightX-x0)*(y1-y0) >= 0) then exit; + //e_WriteLog(Format('lightpan: (%d,%d)-(%d,%d)', [x0, y0, x1, y1]), MSG_WARNING); + // this edge is facing the light, extrude and draw it + glVertex2i(x0, y0); + glVertex2i(x1, y1); + extrude(x1, y1); + extrude(x0, y0); + end; + +begin + if radius < 4 then exit; + if Enabled and (FCurTexture >= 0) and (Width > 0) and (Height > 0) and (FAlpha < 255) {and + g_Collide(X, Y, tw, th, sX, sY, sWidth, sHeight)} then + begin + lerp(gLerpFactor, tx, ty, tw, th); + if not FTextureIDs[FCurTexture].Anim then + begin + case FTextureIDs[FCurTexture].Tex of + LongWord(TEXTURE_SPECIAL_WATER): exit; + LongWord(TEXTURE_SPECIAL_ACID1): exit; + LongWord(TEXTURE_SPECIAL_ACID2): exit; + LongWord(TEXTURE_NONE): exit; + end; + end; + if (tx+tw < lightX-radius) then exit; + if (ty+th < lightY-radius) then exit; + if (tx > lightX+radius) then exit; + if (ty > lightY+radius) then exit; + //e_DrawFill(FTextureIDs[FCurTexture].Tex, X, Y, tw div FTextureWidth, th div FTextureHeight, FAlpha, True, FBlending); + + glBegin(GL_QUADS); + drawLine(tx, ty, tx+tw, ty); // top + drawLine(tx+tw, ty, tx+tw, ty+th); // right + drawLine(tx+tw, ty+th, tx, ty+th); // bottom + drawLine(tx, ty+th, tx, ty); // left + glEnd(); + end; +end; + + +procedure TPanel.positionChanged (); inline; +var + px, py, pw, ph: Integer; +begin + if (proxyId >= 0) then + begin + mapGrid.getBodyDims(proxyId, px, py, pw, ph); + if (px <> x) or (py <> y) or (pw <> Width) or (ph <> Height) then + begin + { + e_LogWritefln('panel moved: arridx=%s; guid=%s; proxyid=%s; old:(%s,%s)-(%sx%s); new:(%s,%s)-(%sx%s)', + [arrIdx, mGUID, proxyId, px, py, pw, ph, x, y, width, height]); + } + g_Mark(px, py, pw, ph, MARK_WALL, false); + if (Width < 1) or (Height < 1) then + begin + mapGrid.proxyEnabled[proxyId] := false; + end + else + begin + mapGrid.proxyEnabled[proxyId] := Enabled; + if (pw <> Width) or (ph <> Height) then + begin + //writeln('panel resize!'); + mapGrid.moveResizeBody(proxyId, X, Y, Width, Height) + end + else + begin + mapGrid.moveBody(proxyId, X, Y); + end; + g_Mark(X, Y, Width, Height, MARK_WALL); + end; + end; + end; +end; + + +var + monCheckList: array of TMonster = nil; + monCheckListUsed: Integer = 0; + procedure TPanel.Update(); +var + ox, oy: Integer; + nx, ny, nw, nh: Integer; + ex, ey, nex, ney: Integer; + mpw, mph: Integer; + + // return `true` if we should move by dx,dy + function tryMPlatMove (px, py, pw, ph: Integer; out dx, dy: Integer; out squash: Boolean; ontop: PBoolean=nil): Boolean; + var + u0: Single; + tex, tey: Integer; + pdx, pdy: Integer; + trtag: Integer; + szdx, szdy: Integer; + begin + squash := false; + tex := px; + tey := py; + pdx := mMovingSpeed.X; + pdy := mMovingSpeed.Y; + // standing on the platform? + if (py+ph = oy) then + begin + if (ontop <> nil) then ontop^ := true; + // yes, move with it; but skip steps (no need to process size change here, 'cause platform top cannot be changed with it) + mapGrid.traceBox(tex, tey, px, py, pw, ph, pdx, pdy, (GridTagWall or GridTagDoor)); + end + else + begin + if (ontop <> nil) then ontop^ := false; + // not standing on the platform: trace platform to see if it hits the entity + // first, process size change (as we cannot sweeptest both move and size change) + // but we don't have to check for pushing if the panel is shrinking + szdx := nw-mpw; + szdy := nh-mph; + if (szdx > 0) or (szdy > 0) then + begin + // ignore shrinking dimension + if (szdx < 0) then szdx := 0; + if (szdy < 0) then szdy := 0; + // move platform by szd* back, and check for szd* movement + if sweepAABB(ox-szdx, oy-szdy, nw, nh, szdx, szdy, px, py, pw, ph, @u0) then + begin + // yes, platform hits the entity, push the entity in the resizing direction + u0 := 1.0-u0; // how much path left? + szdx := trunc(szdx*u0); + szdy := trunc(szdy*u0); + if (szdx <> 0) or (szdy <> 0) then + begin + // has some path to go, trace the entity + trtag := (GridTagWall or GridTagDoor); + // if we're moving down, consider steps too + if (szdy > 0) then trtag := trtag or GridTagStep; + mapGrid.traceBox(tex, tey, px, py, pw, ph, szdx, szdy, trtag); + end; + end; + end; + // second, process platform movement, using te* as entity starting point + if sweepAABB(ox, oy, nw, nh, pdx, pdy, tex, tey, pw, ph, @u0) then + begin + //e_LogWritefln('T: platsweep; u0=%s; u1=%s; hedge=%s; sweepAABB(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)', [u0, u1, hedge, ox, oy, mpw, mph, pdx, pdy, px-1, py-1, pw+2, ph+2]); + // yes, platform hits the entity, push the entity in the direction of the platform + u0 := 1.0-u0; // how much path left? + pdx := trunc(pdx*u0); + pdy := trunc(pdy*u0); + //e_LogWritefln(' platsweep; uleft=%s; pd=(%s,%s)', [u0, pdx, pdy]); + if (pdx <> 0) or (pdy <> 0) then + begin + // has some path to go, trace the entity + trtag := (GridTagWall or GridTagDoor); + // if we're moving down, consider steps too + if (pdy > 0) then trtag := trtag or GridTagStep; + mapGrid.traceBox(tex, tey, px, py, pw, ph, pdx, pdy, trtag); + end; + end; + end; + // done with entity movement, new coords are in te* + dx := tex-px; + dy := tey-py; + result := (dx <> 0) or (dy <> 0); + if ((tag and (GridTagWall or GridTagDoor)) <> 0) then + begin + // check for squashing; as entity cannot be pushed into a wall, check only collision with the platform itself + squash := g_Collide(tex, tey, pw, ph, nx, ny, nw, nh); // squash, if still in platform + end; + end; + + function monCollect (mon: TMonster): Boolean; + begin + result := false; // don't stop + if (monCheckListUsed >= Length(monCheckList)) then SetLength(monCheckList, monCheckListUsed+128); + monCheckList[monCheckListUsed] := mon; + Inc(monCheckListUsed); + end; + +var + cx0, cy0, cx1, cy1, cw, ch: Integer; + f: Integer; + px, py, pw, ph, pdx, pdy: Integer; + squash: Boolean; + plr: TPlayer; + gib: PGib; + cor: TCorpse; + mon: TMonster; + mpfrid: LongWord; + ontop: Boolean; + actMoveTrig: Boolean; + actSizeTrig: Boolean; begin - if Enabled and (FCurTexture >= 0) and + if (not Enabled) or (Width < 1) or (Height < 1) then exit; + + if (FCurTexture >= 0) and (FTextureIDs[FCurTexture].Anim) and (FTextureIDs[FCurTexture].AnTex <> nil) and - (Width > 0) and (Height > 0) and (FAlpha < 255) then + (FAlpha < 255) then begin FTextureIDs[FCurTexture].AnTex.Update(); FCurFrame := FTextureIDs[FCurTexture].AnTex.CurrentFrame; FCurFrameCount := FTextureIDs[FCurTexture].AnTex.CurrentCounter; end; + + if not g_dbgpan_mplat_active then exit; + + if (mOldMovingActive <> mMovingActive) then mNeedSend := true; + mOldMovingActive := mMovingActive; + + if not mMovingActive then exit; + if mMovingSpeed.isZero and mSizeSpeed.isZero then exit; + + //TODO: write wall size change processing + + // moving platform? + begin + (* + * collect all monsters and players (aka entities) along the possible platform path + * if entity is standing on a platform: + * try to move it along the platform path, checking wall collisions + * if entity is NOT standing on a platform, but hit with sweeped platform aabb: + * try to push entity + * if we can't push entity all the way, squash it + *) + ox := X; + oy := Y; + mpw := Width; + mph := Height; + + nw := mpw+mSizeSpeed.w; + nh := mph+mSizeSpeed.h; + nx := ox+mMovingSpeed.X; + ny := oy+mMovingSpeed.Y; + + // force network updates only if some sudden change happened + // set the flag here, so we can sync affected monsters + if not mSizeSpeed.isZero and (nw = mSizeEnd.w) and (nh = mSizeEnd.h) then + begin + mNeedSend := true; + end + else if ((mMovingSpeed.X < 0) and (nx <= mMovingStart.X)) or ((mMovingSpeed.X > 0) and (nx >= mMovingEnd.X)) then + begin + mNeedSend := true; + end + else if ((mMovingSpeed.Y < 0) and (ny <= mMovingStart.Y)) or ((mMovingSpeed.Y > 0) and (ny >= mMovingEnd.Y)) then + begin + mNeedSend := true; + end; + + // if pannel disappeared, we don't have to do anything + if (nw > 0) and (nh > 0) then + begin + // old rect + ex := ox+mpw-1; + ey := ox+mph-1; + // new rect + nex := nx+nw-1; + ney := ny+nh-1; + // full rect + cx0 := nmin(ox, nx); + cy0 := nmin(oy, ny); + cx1 := nmax(ex, nex); + cy1 := nmax(ey, ney); + // extrude + cx0 -= 1; + cy0 -= 1; + cx1 += 1; + cy1 += 1; + cw := cx1-cx0+1; + ch := cy1-cy0+1; + + // process "obstacle" panels + if ((tag and GridTagObstacle) <> 0) then + begin + // temporarily turn off this panel, so it won't interfere with collision checks + mapGrid.proxyEnabled[proxyId] := false; + + // process players + for f := 0 to High(gPlayers) do + begin + plr := gPlayers[f]; + if (plr = nil) or (not plr.alive) then continue; + plr.getMapBox(px, py, pw, ph); + if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue; + if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash) then + begin + // set new position + plr.moveBy(pdx, pdy); // this will call `positionChanged()` for us + end; + // squash player, if necessary + if not g_Game_IsClient and squash then plr.Damage(15000, 0, 0, 0, HIT_TRAP); + end; + + // process gibs + for f := 0 to High(gGibs) do + begin + gib := @gGibs[f]; + if not gib.alive then continue; + gib.getMapBox(px, py, pw, ph); + if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue; + if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash, @ontop) then + begin + // set new position + gib.moveBy(pdx, pdy); // this will call `positionChanged()` for us + end; + end; + + // move and push corpses + for f := 0 to High(gCorpses) do + begin + cor := gCorpses[f]; + if (cor = nil) then continue; + cor.getMapBox(px, py, pw, ph); + if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue; + if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash, @ontop) then + begin + // set new position + cor.moveBy(pdx, pdy); // this will call `positionChanged()` for us + end; + end; + + // collect monsters + monCheckListUsed := 0; + g_Mons_ForEachAt(cx0, cy0, cw, ch, monCollect); + + // process collected monsters + if (monCheckListUsed > 0) then + begin + mpfrid := g_Mons_getNewMPlatFrameId(); + for f := 0 to monCheckListUsed do + begin + mon := monCheckList[f]; + if (mon = nil) or (not mon.alive) or (mon.mplatCheckFrameId = mpfrid) then continue; + mon.mplatCheckFrameId := mpfrid; + mon.getMapBox(px, py, pw, ph); + //if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue; + if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash) then + begin + // set new position + mon.moveBy(pdx, pdy); // this will call `positionChanged()` for us + //???FIXME: do we really need to send monsters over the net? + // i don't think so, as dead reckoning should take care of 'em + // ok, send new monster position only if platform is going to change it's direction + if mNeedSend then mon.setDirty(); + end; + // squash monster, if necessary + if not g_Game_IsClient and squash then mon.Damage(15000, 0, 0, 0, HIT_TRAP); + end; + end; + + // restore panel state + mapGrid.proxyEnabled[proxyId] := true; + end; + end; + + // move panel + FOldX := X; + FOldY := Y; + X := nx; + Y := ny; + FOldW := FWidth; + FOldH := FHeight; + FWidth := nw; + FHeight := nh; + positionChanged(); + + actMoveTrig := false; + actSizeTrig := false; + + // `mNeedSend` was set above + + // check "size stop" + if not mSizeSpeed.isZero and (nw = mSizeEnd.w) and (nh = mSizeEnd.h) then + begin + mSizeSpeed.w := 0; + mSizeSpeed.h := 0; + actSizeTrig := true; + if (nw < 1) or (nh < 1) then mMovingActive := false; //HACK! + end; + + // reverse moving direction, if necessary + if ((mMovingSpeed.X < 0) and (nx <= mMovingStart.X)) or ((mMovingSpeed.X > 0) and (nx >= mMovingEnd.X)) then + begin + if mMoveOnce then mMovingActive := false else mMovingSpeed.X := -mMovingSpeed.X; + actMoveTrig := true; + end; + + if ((mMovingSpeed.Y < 0) and (ny <= mMovingStart.Y)) or ((mMovingSpeed.Y > 0) and (ny >= mMovingEnd.Y)) then + begin + if mMoveOnce then mMovingActive := false else mMovingSpeed.Y := -mMovingSpeed.Y; + actMoveTrig := true; + end; + + if (mOldMovingActive <> mMovingActive) then mNeedSend := true; + mOldMovingActive := mMovingActive; + + if not g_Game_IsClient then + begin + if actMoveTrig then g_Triggers_Press(mEndPosTrig, ACTIVATE_CUSTOM); + if actSizeTrig then g_Triggers_Press(mEndSizeTrig, ACTIVATE_CUSTOM); + end; + + // some triggers may activate this, don't delay sending + //TODO: when triggers will be able to control speed and size, check that here too + if (mOldMovingActive <> mMovingActive) then mNeedSend := true; + mOldMovingActive := mMovingActive; + end; end; + procedure TPanel.SetFrame(Frame: Integer; Count: Byte); function ClampInt(X, A, B: Integer): Integer; @@ -317,7 +943,7 @@ begin (FTextureIDs[FCurTexture].AnTex <> nil) and (Width > 0) and (Height > 0) and (FAlpha < 255) then begin - FCurFrame := ClampInt(Frame, 0, FTextureIDs[FCurTexture].AnTex.TotalFrames); + FCurFrame := ClampInt(Frame, 0, FTextureIDs[FCurTexture].AnTex.TotalFrames - 1); FCurFrameCount := Count; FTextureIDs[FCurTexture].AnTex.CurrentFrame := FCurFrame; FTextureIDs[FCurTexture].AnTex.CurrentCounter := FCurFrameCount; @@ -373,22 +999,8 @@ end; procedure TPanel.SetTexture(ID: Integer; AnimLoop: Byte = 0); begin -// Íåò òåêñòóð: - if Length(FTextureIDs) = 0 then - FCurTexture := -1 - else - // Òîëüêî îäíà òåêñòóðà: - if Length(FTextureIDs) = 1 then - begin - if (ID = 0) or (ID = -1) then - FCurTexture := ID; - end - else - // Áîëüøå îäíîé òåêñòóðû: - begin - if (ID >= -1) and (ID <= High(FTextureIDs)) then - FCurTexture := ID; - end; + if (ID >= -1) and (ID < Length(FTextureIDs)) then + FCurTexture := ID; // Ïåðåêëþ÷èëèñü íà âèäèìóþ àíèì. òåêñòóðó: if (FCurTexture >= 0) and FTextureIDs[FCurTexture].Anim then @@ -413,7 +1025,7 @@ end; function TPanel.GetTextureID(): DWORD; begin - Result := TEXTURE_NONE; + Result := LongWord(TEXTURE_NONE); if (FCurTexture >= 0) then begin @@ -434,69 +1046,124 @@ begin Result := Result + 100; end; -procedure TPanel.SaveState(Var Mem: TBinMemoryWriter); +function TPanel.CanChangeTexture(): Boolean; +begin + Result := (GetTextureCount() > 1) or hasTexTrigger; +end; + +const + PAN_SAVE_VERSION = 1; + +procedure TPanel.SaveState (st: TStream); var - sig: DWORD; anim: Boolean; begin - if (not SaveIt) or (Mem = nil) then - Exit; + if (st = nil) then exit; -// Ñèãíàòóðà ïàíåëè: - sig := PANEL_SIGNATURE; // 'PANL' - Mem.WriteDWORD(sig); -// Îòêðûòà/çàêðûòà, åñëè äâåðü: - Mem.WriteBoolean(Enabled); -// Íàïðàâëåíèå ëèôòà, åñëè ëèôò: - Mem.WriteByte(LiftType); -// Íîìåð òåêóùåé òåêñòóðû: - Mem.WriteInt(FCurTexture); -// Àíèìèðîâàííàÿ ëè òåêóùàÿ òåêñòóðà: + // Ñèãíàòóðà ïàíåëè + utils.writeSign(st, 'PANL'); + utils.writeInt(st, Byte(PAN_SAVE_VERSION)); + // Îòêðûòà/çàêðûòà, åñëè äâåðü + utils.writeBool(st, FEnabled); + // Íàïðàâëåíèå ëèôòà, åñëè ëèôò + utils.writeInt(st, Byte(FLiftType)); + // Íîìåð òåêóùåé òåêñòóðû + utils.writeInt(st, Integer(FCurTexture)); + // Êîîðäèíàòû è ðàçìåð + utils.writeInt(st, Integer(FX)); + utils.writeInt(st, Integer(FY)); + utils.writeInt(st, Word(FWidth)); + utils.writeInt(st, Word(FHeight)); + // Àíèìèðîâàíà ëè òåêóùàÿ òåêñòóðà if (FCurTexture >= 0) and (FTextureIDs[FCurTexture].Anim) then - begin - Assert(FTextureIDs[FCurTexture].AnTex <> nil, - 'TPanel.SaveState: No animation object'); - anim := True; - end + begin + assert(FTextureIDs[FCurTexture].AnTex <> nil, 'TPanel.SaveState: No animation object'); + anim := true; + end else - anim := False; - Mem.WriteBoolean(anim); -// Åñëè äà - ñîõðàíÿåì àíèìàöèþ: - if anim then - FTextureIDs[FCurTexture].AnTex.SaveState(Mem); + begin + anim := false; + end; + utils.writeBool(st, anim); + // Åñëè äà - ñîõðàíÿåì àíèìàöèþ + if anim then FTextureIDs[FCurTexture].AnTex.SaveState(st); + + // moving platform state + utils.writeInt(st, Integer(mMovingSpeed.X)); + utils.writeInt(st, Integer(mMovingSpeed.Y)); + utils.writeInt(st, Integer(mMovingStart.X)); + utils.writeInt(st, Integer(mMovingStart.Y)); + utils.writeInt(st, Integer(mMovingEnd.X)); + utils.writeInt(st, Integer(mMovingEnd.Y)); + + utils.writeInt(st, Integer(mSizeSpeed.w)); + utils.writeInt(st, Integer(mSizeSpeed.h)); + utils.writeInt(st, Integer(mSizeEnd.w)); + utils.writeInt(st, Integer(mSizeEnd.h)); + + utils.writeBool(st, mMovingActive); + utils.writeBool(st, mMoveOnce); + + utils.writeInt(st, Integer(mEndPosTrig)); + utils.writeInt(st, Integer(mEndSizeTrig)); end; -procedure TPanel.LoadState(var Mem: TBinMemoryReader); -var - sig: DWORD; - anim: Boolean; + +procedure TPanel.LoadState (st: TStream); begin - if (not SaveIt) or (Mem = nil) then - Exit; + if (st = nil) then exit; -// Ñèãíàòóðà ïàíåëè: - Mem.ReadDWORD(sig); - if sig <> PANEL_SIGNATURE then // 'PANL' - begin - raise EBinSizeError.Create('TPanel.LoadState: Wrong Panel Signature'); - end; -// Îòêðûòà/çàêðûòà, åñëè äâåðü: - Mem.ReadBoolean(Enabled); -// Íàïðàâëåíèå ëèôòà, åñëè ëèôò: - Mem.ReadByte(LiftType); -// Íîìåð òåêóùåé òåêñòóðû: - Mem.ReadInt(FCurTexture); -// Àíèìèðîâàííàÿ ëè òåêóùàÿ òåêñòóðà: - Mem.ReadBoolean(anim); -// Åñëè äà - çàãðóæàåì àíèìàöèþ: - if anim then + // Ñèãíàòóðà ïàíåëè + if not utils.checkSign(st, 'PANL') then raise XStreamError.create('wrong panel signature'); + if (utils.readByte(st) <> PAN_SAVE_VERSION) then raise XStreamError.create('wrong panel version'); + // Îòêðûòà/çàêðûòà, åñëè äâåðü + FEnabled := utils.readBool(st); + // Íàïðàâëåíèå ëèôòà, åñëè ëèôò + FLiftType := utils.readByte(st); + // Íîìåð òåêóùåé òåêñòóðû + FCurTexture := utils.readLongInt(st); + // Êîîðäèíàòû è ðàçìåð + FX := utils.readLongInt(st); + FY := utils.readLongInt(st); + FOldX := FX; + FOldY := FY; + FWidth := utils.readWord(st); + FHeight := utils.readWord(st); + FOldW := FWidth; + FOldH := FHeight; + // Àíèìèðîâàííàÿ ëè òåêóùàÿ òåêñòóðà + if utils.readBool(st) then begin + // Åñëè äà - çàãðóæàåì àíèìàöèþ Assert((FCurTexture >= 0) and (FTextureIDs[FCurTexture].Anim) and (FTextureIDs[FCurTexture].AnTex <> nil), 'TPanel.LoadState: No animation object'); - FTextureIDs[FCurTexture].AnTex.LoadState(Mem); + FTextureIDs[FCurTexture].AnTex.LoadState(st); end; + + // moving platform state + mMovingSpeed.X := utils.readLongInt(st); + mMovingSpeed.Y := utils.readLongInt(st); + mMovingStart.X := utils.readLongInt(st); + mMovingStart.Y := utils.readLongInt(st); + mMovingEnd.X := utils.readLongInt(st); + mMovingEnd.Y := utils.readLongInt(st); + + mSizeSpeed.w := utils.readLongInt(st); + mSizeSpeed.h := utils.readLongInt(st); + mSizeEnd.w := utils.readLongInt(st); + mSizeEnd.h := utils.readLongInt(st); + + mMovingActive := utils.readBool(st); + mMoveOnce := utils.readBool(st); + + mEndPosTrig := utils.readLongInt(st); + mEndSizeTrig := utils.readLongInt(st); + + positionChanged(); + //mapGrid.proxyEnabled[proxyId] := FEnabled; // done in g_map.pas end; + end.