X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_options.pas;h=5caaf40f9520fe1659381f53515e480b10f11934;hp=2ad3e6e497fd99f58d1b45c16d61a0b93dd83c9f;hb=7cd1c130359bef86087eaefe317526775e8ad4f8;hpb=681c1fa10d6cc9999d4cd0a284723fa0a8f4dec6 diff --git a/src/game/g_options.pas b/src/game/g_options.pas index 2ad3e6e..5caaf40 100644 --- a/src/game/g_options.pas +++ b/src/game/g_options.pas @@ -33,6 +33,7 @@ type KeyPrevWeapon: Word; KeyOpen: Word; KeyStrafe: Word; + KeyWeapon: array [0..9] of Word; KeyRight2: Word; KeyLeft2: Word; @@ -44,6 +45,7 @@ type KeyPrevWeapon2: Word; KeyOpen2: Word; KeyStrafe2: Word; + KeyWeapon2: array [0..9] of Word; end; TGameControls = record @@ -178,6 +180,8 @@ begin KeyPrevWeapon := 71; KeyOpen := 54; KeyStrafe := 0; + for i := 0 to High(KeyWeapon) do + KeyWeapon[i] := 0; KeyRight2 := 0; KeyLeft2 := 0; @@ -189,6 +193,8 @@ begin KeyPrevWeapon2 := 0; KeyOpen2 := 0; KeyStrafe2 := 0; + for i := 0 to High(KeyWeapon2) do + KeyWeapon2[i] := 0; end; with gGameControls.P2Control do @@ -203,6 +209,8 @@ begin KeyPrevWeapon := 17; KeyOpen := 58; KeyStrafe := 0; + for i := 0 to High(KeyWeapon) do + KeyWeapon[i] := 0; KeyRight2 := 0; KeyLeft2 := 0; @@ -214,6 +222,8 @@ begin KeyPrevWeapon2 := 0; KeyOpen2 := 0; KeyStrafe2 := 0; + for i := 0 to High(KeyWeapon2) do + KeyWeapon2[i] := 0; end; with gPlayer1Settings do @@ -321,6 +331,8 @@ begin KeyPrevWeapon := ReadInt('Player1', 'KeyPrevWeapon', 17); KeyOpen := ReadInt('Player1', 'KeyOpen', 58); KeyStrafe := ReadInt('Player1', 'KeyStrafe', 0); + for i := 0 to High(KeyWeapon) do + KeyWeapon[i] := ReadInt('Player1', 'KeyWeapon' + IntToStr(i), 0); KeyRight2 := ReadInt('Player1', 'KeyRight2', 0); KeyLeft2 := ReadInt('Player1', 'KeyLeft2', 0); @@ -332,6 +344,8 @@ begin KeyPrevWeapon2 := ReadInt('Player1', 'KeyPrevWeapon2', 0); KeyOpen2 := ReadInt('Player1', 'KeyOpen2', 0); KeyStrafe2 := ReadInt('Player1', 'KeyStrafe2', 0); + for i := 0 to High(KeyWeapon2) do + KeyWeapon2[i] := ReadInt('Player1', 'KeyWeapon2' + IntToStr(i), 0); end; with gPlayer1Settings, config do @@ -358,6 +372,8 @@ begin KeyPrevWeapon := ReadInt('Player2', 'KeyPrevWeapon', 71); KeyOpen := ReadInt('Player2', 'KeyOpen', 54); KeyStrafe := ReadInt('Player2', 'KeyStrafe', 0); + for i := 0 to High(KeyWeapon) do + KeyWeapon[i] := ReadInt('Player2', 'KeyWeapon' + IntToStr(i), 0); KeyRight2 := ReadInt('Player2', 'KeyRight2', 0); KeyLeft2 := ReadInt('Player2', 'KeyLeft2', 0); @@ -369,6 +385,8 @@ begin KeyPrevWeapon2 := ReadInt('Player2', 'KeyPrevWeapon2', 0); KeyOpen2 := ReadInt('Player2', 'KeyOpen2', 0); KeyStrafe2 := ReadInt('Player2', 'KeyStrafe2', 0); + for i := 0 to High(KeyWeapon2) do + KeyWeapon2[i] := ReadInt('Player2', 'KeyWeapon2' + IntToStr(i), 0); end; with gPlayer2Settings, config do @@ -561,6 +579,8 @@ begin WriteInt('Player1', 'KeyPrevWeapon', KeyPrevWeapon); WriteInt('Player1', 'KeyOpen', KeyOpen); WriteInt('Player1', 'KeyStrafe', KeyStrafe); + for i := 0 to High(KeyWeapon) do + WriteInt('Player1', 'KeyWeapon' + IntToStr(i), KeyWeapon[i]); WriteInt('Player1', 'KeyRight2', KeyRight2); WriteInt('Player1', 'KeyLeft2', KeyLeft2); @@ -572,6 +592,8 @@ begin WriteInt('Player1', 'KeyPrevWeapon2', KeyPrevWeapon2); WriteInt('Player1', 'KeyOpen2', KeyOpen2); WriteInt('Player1', 'KeyStrafe2', KeyStrafe2); + for i := 0 to High(KeyWeapon2) do + WriteInt('Player1', 'KeyWeapon2' + IntToStr(i), KeyWeapon2[i]); WriteStr('Player1', 'Name', Name); WriteStr('Player1', 'model', Model); @@ -593,6 +615,8 @@ begin WriteInt('Player2', 'KeyPrevWeapon', KeyPrevWeapon); WriteInt('Player2', 'KeyOpen', KeyOpen); WriteInt('Player2', 'KeyStrafe', KeyStrafe); + for i := 0 to High(KeyWeapon) do + WriteInt('Player2', 'KeyWeapon' + IntToStr(i), KeyWeapon[i]); WriteInt('Player2', 'KeyRight2', KeyRight2); WriteInt('Player2', 'KeyLeft2', KeyLeft2); @@ -604,6 +628,8 @@ begin WriteInt('Player2', 'KeyPrevWeapon2', KeyPrevWeapon2); WriteInt('Player2', 'KeyOpen2', KeyOpen2); WriteInt('Player2', 'KeyStrafe2', KeyStrafe2); + for i := 0 to High(KeyWeapon2) do + WriteInt('Player2', 'KeyWeapon2' + IntToStr(i), KeyWeapon2[i]); WriteStr('Player2', 'Name', Name); WriteStr('Player2', 'model', Model);