X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_netmsg.pas;h=efb5d322ffd7f80ed3b6529d6dea47720e3c2aef;hp=f3b095591d8b08a94c4296b2360403a1ed88506c;hb=23a883f6c44413c380997e61b00a756bda95bc03;hpb=e93442c2367bd3658f31ceb2156a0b4809b21e38 diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index f3b0955..efb5d32 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -275,14 +275,18 @@ function IsValidFilePath(const S: String): Boolean; implementation -uses - {$IFDEF ENABLE_MENU} - g_gui, - {$ENDIF} - Math, ENet, e_input, e_log, g_base, g_basic, - g_textures, g_gfx, g_sound, g_console, g_options, - g_game, g_player, g_map, g_panel, g_items, g_weapons, g_phys, - g_language, g_monsters, g_netmaster, utils, wadreader, MAPDEF; + uses + {$IFDEF ENABLE_MENU} + g_gui, + {$ENDIF} + {$IFDEF ENABLE_GFX} + g_gfx, + {$ENDIF} + Math, ENet, e_input, e_log, g_base, g_basic, + g_textures, g_sound, g_console, g_options, + g_game, g_player, g_map, g_panel, g_items, g_weapons, g_phys, + g_language, g_monsters, g_netmaster, utils, wadreader, MAPDEF + ; const NET_KEY_LEFT = 1; @@ -1555,54 +1559,65 @@ begin case Kind of NET_GFX_SPARK: - g_GFX_Spark(X, Y, 2 + Random(2), Ang, 0, 0); - + begin + {$IFDEF ENABLE_GFX} + g_GFX_Spark(X, Y, 2 + Random(2), Ang, 0, 0); + {$ENDIF} + end; NET_GFX_TELE: begin - g_GFX_QueueEffect(R_GFX_TELEPORT_FAST, X, Y); + {$IFDEF ENABLE_GFX} + g_GFX_QueueEffect(R_GFX_TELEPORT_FAST, X, Y); + {$ENDIF} if Ang = 1 then g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y); end; - NET_GFX_EXPLODE: begin - g_GFX_QueueEffect(R_GFX_EXPLODE_ROCKET, X - 64, Y - 64); + {$IFDEF ENABLE_GFX} + g_GFX_QueueEffect(R_GFX_EXPLODE_ROCKET, X - 64, Y - 64); + {$ENDIF} if Ang = 1 then g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEROCKET', X, Y); end; - NET_GFX_BFGEXPL: begin - g_GFX_QueueEffect(R_GFX_EXPLODE_BFG, X - 64, Y - 64); + {$IFDEF ENABLE_GFX} + g_GFX_QueueEffect(R_GFX_EXPLODE_BFG, X - 64, Y - 64); + {$ENDIF} if Ang = 1 then g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEBFG', X, Y); end; - NET_GFX_BFGHIT: begin - g_GFX_QueueEffect(R_GFX_BFG_HIT, X - 32, Y - 32); + {$IFDEF ENABLE_GFX} + g_GFX_QueueEffect(R_GFX_BFG_HIT, X - 32, Y - 32); + {$ENDIF} end; - NET_GFX_FIRE: begin - g_GFX_QueueEffect(R_GFX_FIRE, X, Y); + {$IFDEF ENABLE_GFX} + g_GFX_QueueEffect(R_GFX_FIRE, X, Y); + {$ENDIF} if Ang = 1 then g_Sound_PlayExAt('SOUND_FIRE', X, Y); end; - NET_GFX_RESPAWN: begin - g_GFX_QueueEffect(R_GFX_ITEM_RESPAWN, X, Y); + {$IFDEF ENABLE_GFX} + g_GFX_QueueEffect(R_GFX_ITEM_RESPAWN, X, Y); + {$ENDIF} if Ang = 1 then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y); end; - NET_GFX_SHELL1: + begin g_Player_CreateShell(X, Y, 0, -2, SHELL_BULLET); - + end; NET_GFX_SHELL2: + begin g_Player_CreateShell(X, Y, 0, -2, SHELL_SHELL); - + end; NET_GFX_SHELL3: begin g_Player_CreateShell(X, Y, 0, -2, SHELL_SHELL); @@ -2537,7 +2552,9 @@ begin if not Quiet then begin g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y); - g_GFX_QueueEffect(R_GFX_ITEM_RESPAWN, X+(it.Obj.Rect.Width div 2)-16, Y+(it.Obj.Rect.Height div 2)-16); + {$IFDEF ENABLE_GFX} + g_GFX_QueueEffect(R_GFX_ITEM_RESPAWN, X+(it.Obj.Rect.Width div 2)-16, Y+(it.Obj.Rect.Height div 2)-16); + {$ENDIF} end; end;