X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_netmsg.pas;h=6d1f430e5509196b9212f1535b1baedf3658e8af;hp=b170097d80296ec8ad3b7c7ed96e0bea1b54ccb4;hb=85f0d06ec81bc2e66f235f87cf5c6844487b26c6;hpb=8b7ced631d49879ce68703ac84389e3b4780c3db diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index b170097..6d1f430 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -430,8 +430,8 @@ end; function MH_RECV_PlayerPos(C: pTNetClient; var M: TMsg): Word; var - Dir, i: Byte; - WeaponSelect: Word; + Dir{, i}: Byte; + //WeaponSelect: Word; PID: Word; kByte: Word; Pl: TPlayer; @@ -453,13 +453,14 @@ begin NetTime := GT; kByte := M.ReadWord(); Dir := M.ReadByte(); - WeaponSelect := M.ReadWord(); + //WeaponSelect := M.ReadWord(); + SetWeapon(M.ReadByte()); //e_WriteLog(Format('R:ws=%d', [WeaponSelect]), MSG_WARNING); if Direction <> TDirection(Dir) then JustTeleported := False; SetDirection(TDirection(Dir)); - ReleaseKeys; + ReleaseKeysNoWeapon(); if kByte = NET_KEY_CHAT then begin @@ -474,9 +475,10 @@ begin if LongBool(kByte and NET_KEY_JUMP) then PressKey(KEY_JUMP, 10000); if LongBool(kByte and NET_KEY_FIRE) then PressKey(KEY_FIRE, 10000); if LongBool(kByte and NET_KEY_OPEN) then PressKey(KEY_OPEN, 10000); - if LongBool(kByte and NET_KEY_NW) then PressKey(KEY_NEXTWEAPON, 10000); - if LongBool(kByte and NET_KEY_PW) then PressKey(KEY_PREVWEAPON, 10000); + //if LongBool(kByte and NET_KEY_NW) then PressKey(KEY_NEXTWEAPON, 10000); + //if LongBool(kByte and NET_KEY_PW) then PressKey(KEY_PREVWEAPON, 10000); + (* for i := 0 to 15 do begin if (WeaponSelect and Word(1 shl i)) <> 0 then @@ -485,6 +487,7 @@ begin QueueWeaponSwitch(i); end; end; + *) end; // MH_SEND_PlayerPos(False, PID, C^.ID); @@ -2046,7 +2049,7 @@ begin TmpX := M.ReadLongInt(); TmpY := M.ReadLongInt(); - ReleaseKeys; + ReleaseKeysNoWeapon; if (kByte = NET_KEY_CHAT) then PressKey(KEY_CHAT, 10000) @@ -2738,7 +2741,7 @@ var kByte: Word; Predict: Boolean; strafeDir: Byte; - WeaponSelect: Word = 0; + //WeaponSelect: Word = 0; I: Integer; begin if not gGameOn then Exit; @@ -2805,14 +2808,19 @@ begin end; if isKeyPressed(KeyFire, KeyFire2) then kByte := kByte or NET_KEY_FIRE; if isKeyPressed(KeyOpen, KeyOpen2) then kByte := kByte or NET_KEY_OPEN; - if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) and gPlayer1.isWeaponSwitchKeyReleased(-1) then kByte := kByte or NET_KEY_NW; - if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) and gPlayer1.isWeaponSwitchKeyReleased(-2) then kByte := kByte or NET_KEY_PW; + // do not send weapon switch keys, `MH_SEND_PlayerStats()` will send changed weapon anyway + if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) and gPlayer1.isWeaponSwitchKeyReleased(-1) then gPlayer1.PressKey(KEY_NEXTWEAPON); //kByte := kByte or NET_KEY_NW; + if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) and gPlayer1.isWeaponSwitchKeyReleased(-2) then gPlayer1.PressKey(KEY_PREVWEAPON); //kByte := kByte or NET_KEY_PW; for I := 0 to High(KeyWeapon) do begin if isKeyPressed(KeyWeapon[I], KeyWeapon2[I]) then begin gPlayer1.weaponSwitchKeysStateChange(i, true); - if gPlayer1.isWeaponSwitchKeyReleased(i) then WeaponSelect := WeaponSelect or Word(1 shl I); + if gPlayer1.isWeaponSwitchKeyReleased(i) then + begin + gPlayer1.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best + //WeaponSelect := WeaponSelect or Word(1 shl I); + end; end else begin @@ -2832,7 +2840,8 @@ begin NetOut.Write(gTime); NetOut.Write(kByte); NetOut.Write(Byte(gPlayer1.Direction)); - NetOut.Write(WeaponSelect); + NetOut.Write(Byte(gPlayer1.CurrWeap)); + //NetOut.Write(WeaponSelect); //e_WriteLog(Format('S:ws=%d', [WeaponSelect]), MSG_WARNING); g_Net_Client_Send(True, NET_CHAN_PLAYERPOS);