X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_netmsg.pas;h=55b99b3705acbc0ddbe05e00b04ba3657ea2c9fd;hp=b7a0fdd903cc0fa4c4a1e6bae0f2a2ec333fc8f2;hb=4204edd3c7df01198a2289af4896be0575fff15c;hpb=ee6a478c8d12874a73114ff61919bf870e4dd475 diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index b7a0fdd..55b99b3 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -380,6 +380,9 @@ procedure MH_RECV_Info(C: pTNetClient; var M: TMsg); var Ver, PName, Model, Pw: string; R, G, B, T: Byte; + WeapSwitch: Byte; + TmpPrefArray: Array [WP_FIRST .. WP_LAST + 1] of Byte; + SwitchEmpty: Byte; PID: Word; Color: TRGB; I: Integer; @@ -395,6 +398,11 @@ begin G := M.ReadByte(); B := M.ReadByte(); T := M.ReadByte(); + WeapSwitch := M.ReadByte(); + if (WeapSwitch = 2) then + for I := WP_FIRST to WP_LAST + 1 do + TmpPrefArray[I] := M.ReadByte(); + SwitchEmpty := M.ReadByte(); except Err := True; end; @@ -450,6 +458,10 @@ begin with g_Player_Get(PID) do begin Name := PName; + WeapSwitchMode := WeapSwitch; + if (WeapSwitch = 2) then + SetWeaponPrefs(TmpPrefArray); + SwitchToEmpty := SwitchEmpty; Reset(True); end; @@ -700,6 +712,10 @@ var TmpModel: string; TmpColor: TRGB; TmpTeam: Byte; + TmpWeapSwitch: Byte; + TmpPrefArray: Array [WP_FIRST .. WP_LAST + 1] of Byte; + TmpSwEmpty: Byte; + I: Integer; Pl: TPlayer; Err: Boolean; begin @@ -711,6 +727,11 @@ begin TmpColor.G := M.ReadByte(); TmpColor.B := M.ReadByte(); TmpTeam := M.ReadByte(); + TmpWeapSwitch := M.ReadByte(); + if (TmpWeapSwitch = 2) then + for I := WP_FIRST to WP_LAST + 1 do + TmpPrefArray[I] := M.ReadByte(); + TmpSwEmpty := M.ReadByte(); except Err := True; end; @@ -734,6 +755,14 @@ begin if TmpModel <> Pl.Model.Name then Pl.SetModel(TmpModel); + if (TmpWeapSwitch <> Pl.WeapSwitchMode) then + Pl.WeapSwitchMode := TmpWeapSwitch; + + if (TmpWeapSwitch = 2) then + Pl.SetWeaponPrefs(TmpPrefArray); + + if (TmpSwEmpty <> Pl.SwitchToEmpty) then + Pl.SwitchToEmpty := TmpSwEmpty; MH_SEND_PlayerSettings(Pl.UID, TmpModel); end; @@ -2447,7 +2476,6 @@ var PID: Word; Pl: TPlayer; I, OldFire: Integer; - checkWeapon: Boolean; OldJet, Flam: Boolean; NewTeam: Byte; begin @@ -2469,28 +2497,8 @@ begin NewTeam := M.ReadByte(); for I := WP_FIRST to WP_LAST do - begin - checkWeapon := (M.ReadByte() <> 0); - if ( (gPlayer1Settings.WeaponSwitch = 0) and (gPlayer2Settings.WeaponSwitch = 0) ) or ( (I = WEAPON_KASTET) or (I = WEAPON_PISTOL) or (checkWeapon = False) or (FWeapon[I] = True) ) then - FWeapon[I] := checkWeapon - else - begin - if ((PID = gPlayer1.UID) and (gPlayer1Settings.WeaponSwitch <> 0)) or ( (gPlayer2 <> nil) and (PID = gPlayer2.UID) and (gPlayer2Settings.WeaponSwitch <> 0) ) then - begin - FWeapon[I] := True; - if (PID = gPlayer1.UID) then - if (gPlayer1Settings.WeaponSwitch = 1) or ( (gPlayer1Settings.WeaponSwitch = 2) and (gPlayer1Settings.WeaponPreferences[I] > gPlayer1Settings.WeaponPreferences[CurrWeap]) ) then - begin - gSelectWeapon[0, I] := True; - end - else - if (gPlayer2Settings.WeaponSwitch = 1) or ( (gPlayer2Settings.WeaponSwitch = 2) and (gPlayer2Settings.WeaponPreferences[I] > gPlayer2Settings.WeaponPreferences[CurrWeap]) ) then - gSelectWeapon[1, I] := True; - end - else - FWeapon[I] := checkWeapon; - end; - end; + FWeapon[I] := (M.ReadByte() <> 0); + for I := A_BULLETS to A_HIGH do FAmmo[I] := M.ReadWord(); @@ -2509,28 +2517,8 @@ begin FRulez := FRulez + [R_KEY_GREEN]; if (M.ReadByte() <> 0) then FRulez := FRulez + [R_KEY_BLUE]; - checkWeapon := M.ReadByte() <> 0; - if (checkWeapon) then - begin + if (M.ReadByte() <> 0) then FRulez := FRulez + [R_BERSERK]; - if ((gPlayer2Settings.WeaponSwitch <> 0) and (gPlayer2Settings.WeaponSwitch <> 0)) and ((PID = gPlayer1.UID) or ( (gPlayer2 <> nil) and (PID = gPlayer2.UID) )) then - begin - if (PID = gPlayer1.UID) then - begin - if (gPlayer1Settings.WeaponSwitch = 1) or ( (gPlayer1Settings.WeaponSwitch = 2) and (gPlayer1Settings.WeaponPreferences[WP_LAST+1] > gPlayer1Settings.WeaponPreferences[CurrWeap]) ) then - begin - gSelectWeapon[0, WEAPON_KASTET] := True; - end; - end - else - begin - if (gPlayer2Settings.WeaponSwitch = 1) or ( (gPlayer2Settings.WeaponSwitch = 2) and (gPlayer2Settings.WeaponPreferences[WP_LAST+1] > gPlayer2Settings.WeaponPreferences[CurrWeap]) ) then - begin - gSelectWeapon[0, WEAPON_KASTET] := True; - end; - end; - end; - end; Frags := M.ReadLongInt(); Death := M.ReadLongInt(); @@ -2688,6 +2676,7 @@ var TmpModel: string; TmpColor: TRGB; TmpTeam: Byte; + i: Integer; Pl: TPlayer; PID: Word; begin @@ -3152,6 +3141,7 @@ end; // CLIENT SEND procedure MC_SEND_Info(Password: string); +var i: Integer; begin NetOut.Clear(); @@ -3164,6 +3154,11 @@ begin NetOut.Write(gPlayer1Settings.Color.G); NetOut.Write(gPlayer1Settings.Color.B); NetOut.Write(gPlayer1Settings.Team); + NetOut.Write(gPlayer1Settings.WeaponSwitch); + if (gPlayer1Settings.WeaponSwitch = 2) then + for i := WP_FIRST to WP_LAST + 1 do + NetOut.Write(gPlayer1Settings.WeaponPreferences[i]); + NetOut.Write(gPlayer1Settings.SwitchToEmpty); g_Net_Client_Send(True, NET_CHAN_SERVICE); end; @@ -3303,6 +3298,7 @@ begin end; procedure MC_SEND_PlayerSettings(); +var i: Integer; begin NetOut.Write(Byte(NET_MSG_PLRSET)); NetOut.Write(gPlayer1Settings.Name); @@ -3311,6 +3307,11 @@ begin NetOut.Write(gPlayer1Settings.Color.G); NetOut.Write(gPlayer1Settings.Color.B); NetOut.Write(gPlayer1Settings.Team); + NetOut.Write(gPlayer1Settings.WeaponSwitch); + if (gPlayer1Settings.WeaponSwitch = 2) then + for i := WP_FIRST to WP_LAST + 1 do + NetOut.Write(gPlayer1Settings.WeaponPreferences[i]); + NetOut.Write(gPlayer1Settings.SwitchToEmpty); g_Net_Client_Send(True, NET_CHAN_IMPORTANT); end;