X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_netmsg.pas;h=2541dfd37de2abcb9969a41fb9dace000ab37f71;hp=6d72d117c55339c0f02f79c6ada7cd1da52dd09d;hb=8f5d5b700022732e21511affb218f8179344c90e;hpb=565edf25d031dba9a1d6436e6b758a22c8329b45 diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index 6d72d11..2541dfd 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -71,6 +71,30 @@ const NET_MSG_RES_REQUEST = 203; NET_MSG_RES_RESPONSE = 204; + // chunked file transfers + // it goes this way: + // client requests file (FILE_REQUEST) + // server sends file header info (FILE_HEADER) + // client acks chunk -1 (CHUNK_ACK) to initiate transfer, or cancels (FILE_CANCEL) + // server start sending data chunks (one at a time, waiting for an ACK for each one) + // when client acks the last chunk, transfer is complete + // this scheme sux, of course; we can do better by spamming with unreliable unsequenced packets, + // and use client acks to drive server sends, but meh... let's do it this way first, and + // we can improve it later. + + // client: request a file + NET_MSG_FILE_REQUEST = 210; + // server: file info response + NET_MSG_FILE_HEADER = 211; + // client: request transfer cancellation + // server: something went wrong, transfer cancelled, bomb out + NET_MSG_FILE_CANCEL = 212; + // server: file chunk data + NET_MSG_FILE_CHUNK_DATA = 213; + // client: file chunk ack + NET_MSG_FILE_CHUNK_ACK = 214; + + NET_CHAT_SYSTEM = 0; NET_CHAT_PLAYER = 1; NET_CHAT_TEAM = 2; @@ -244,6 +268,7 @@ procedure MC_SEND_Vote(Start: Boolean = False; Command: string = 'a'); procedure MC_SEND_MapRequest(); procedure MC_SEND_ResRequest(const resName: AnsiString); + type TExternalResourceInfo = record Name: string[255]; @@ -266,6 +291,9 @@ type function MapDataFromMsgStream(msgStream: TMemoryStream):TMapDataMsg; function ResDataFromMsgStream(msgStream: TMemoryStream):TResDataMsg; +function IsValidFileName(const S: String): Boolean; +function IsValidFilePath(const S: String): Boolean; + implementation uses @@ -3115,13 +3143,48 @@ end; procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg); var - payload: AByte; peer: pENetPeer; + payload: AByte; mapDataMsg: TMapDataMsg; begin e_WriteLog('NET: Received map request from ' + DecodeIPV4(C^.Peer.address.host), TMsgType.Notify); + (* + omsg.Alloc(NET_BUFSIZE); + try + omsg.Clear(); + dfn := findDiskWad(MapsDir+gGameSettings.WAD); + if (dfn = '') then dfn := '!wad_not_found!.wad'; //FIXME + md5 := MD5File(dfn); + st := openDiskFileRO(dfn); + if not assigned(st) then exit; //wtf?! + size := st.size; + st.Free; + // packet type + omsg.Write(Byte({NTF_SERVER_MAP_INFO}NET_MSG_MAP_RESPONSE)); + // map wad name + omsg.Write(gGameSettings.WAD); + // map wad md5 + omsg.Write(md5); + // map wad size + omsg.Write(size); + // number of external resources for map + omsg.Write(LongInt(gExternalResources.Count)); + // external resource names + for f := 0 to gExternalResources.Count-1 do + begin + omsg.Write(ExtractFileName(gExternalResources[f])); // GameDir+'/wads/'+ResList.Strings[i] + end; + // send packet + pkt := enet_packet_create(omsg.Data, omsg.CurSize, ENET_PACKET_FLAG_RELIABLE); + if not Assigned(pkt) then exit; + peer := NetClients[C^.ID].Peer; + if (enet_peer_send(Peer, NET_CHAN_DOWNLOAD_EX, pkt) <> 0) then exit; + finally + omsg.Free(); + end; + *) mapDataMsg := CreateMapDataMsg(MapsDir + gGameSettings.WAD, gExternalResources); peer := NetClients[C^.ID].Peer; @@ -3163,4 +3226,5 @@ begin end; end; + end.