X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_netmaster.pas;h=84f6544515de235e82b753cda05af9eb15fb718f;hp=9c4c4ad1098665e3c4bc923cfaa189988450217e;hb=f0703eae1c66566c95d11bf44ff4560be416b971;hpb=7817765f4dca5289934f837ee4d63316b9797f86 diff --git a/src/game/g_netmaster.pas b/src/game/g_netmaster.pas index 9c4c4ad..84f6544 100644 --- a/src/game/g_netmaster.pas +++ b/src/game/g_netmaster.pas @@ -1,4 +1,4 @@ -(* Copyright (C) DooM 2D:Forever Developers +(* Copyright (C) Doom 2D: Forever Developers * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -13,7 +13,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . *) -{$MODE DELPHI} +{$INCLUDE ../shared/a_modes.inc} unit g_netmaster; interface @@ -45,15 +45,21 @@ type PingAddr: ENetAddress; end; pTNetServer = ^TNetServer; + TNetServerRow = record + Indices: Array of Integer; + Current: Integer; + end; TNetServerList = array of TNetServer; pTNetServerList = ^TNetServerList; + TNetServerTable = array of TNetServerRow; var NetMHost: pENetHost = nil; NetMPeer: pENetPeer = nil; slCurrent: TNetServerList = nil; + slTable: TNetServerTable = nil; slWaitStr: string = ''; slReturnPressed: Boolean = True; @@ -66,14 +72,16 @@ procedure g_Net_Slist_Check(); procedure g_Net_Slist_Disconnect(); procedure g_Net_Slist_WriteInfo(); -procedure g_Serverlist_Draw(var SL: TNetServerList); -procedure g_Serverlist_Control(var SL: TNetServerList); +procedure g_Serverlist_GenerateTable(SL: TNetServerList; var ST: TNetServerTable); +procedure g_Serverlist_Draw(var SL: TNetServerList; var ST: TNetServerTable); +procedure g_Serverlist_Control(var SL: TNetServerList; var ST: TNetServerTable); implementation uses - SysUtils, e_fixedbuffer, e_input, e_graphics, e_log, g_window, g_net, g_console, - g_map, g_game, g_sound, g_textures, g_gui, g_menu, g_options, g_language, wadreader; + SysUtils, e_msg, e_input, e_graphics, e_log, g_window, g_net, g_console, + g_map, g_game, g_sound, g_gui, g_menu, g_options, g_language, g_basic, + wadreader; var NetMEvent: ENetEvent; @@ -104,6 +112,18 @@ begin enet_socket_send(Sock, Addr(S.PingAddr), @Buf, 1); end; +procedure PingBcast(Sock: ENetSocket); +var + S: TNetServer; +begin + S.IP := '255.255.255.255'; + S.Port := NET_PING_PORT; + enet_address_set_host(Addr(S.PingAddr), PChar(Addr(S.IP[1]))); + S.Ping := -1; + S.PingAddr.port := S.Port; + PingServer(S, Sock); +end; + function g_Net_Slist_Fetch(var SL: TNetServerList): Boolean; var Cnt: Byte; @@ -113,24 +133,95 @@ var T: Int64; Sock: ENetSocket; Buf: ENetBuffer; + InMsg: TMsg; SvAddr: ENetAddress; + FromSL: Boolean; + UpdVer, MyVer: string; + + procedure ProcessLocal(); + begin + I := Length(SL); + SetLength(SL, I + 1); + with SL[I] do + begin + IP := DecodeIPV4(SvAddr.host); + Port := InMsg.ReadWord(); + Ping := InMsg.ReadInt64(); + Ping := GetTimerMS() - Ping; + Name := InMsg.ReadString(); + Map := InMsg.ReadString(); + GameMode := InMsg.ReadByte(); + Players := InMsg.ReadByte(); + MaxPlayers := InMsg.ReadByte(); + Protocol := InMsg.ReadByte(); + Password := InMsg.ReadByte() = 1; + LocalPl := InMsg.ReadByte(); + Bots := InMsg.ReadWord(); + end; + end; + procedure CheckLocalServers(); + begin + SetLength(SL, 0); + + Sock := enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM); + if Sock = ENET_SOCKET_NULL then Exit; + enet_socket_set_option(Sock, ENET_SOCKOPT_NONBLOCK, 1); + enet_socket_set_option(Sock, ENET_SOCKOPT_BROADCAST, 1); + PingBcast(Sock); + + T := GetTimerMS(); + + InMsg.Alloc(NET_BUFSIZE); + Buf.data := InMsg.Data; + Buf.dataLength := InMsg.MaxSize; + while GetTimerMS() - T <= 500 do + begin + InMsg.Clear(); + + RX := enet_socket_receive(Sock, @SvAddr, @Buf, 1); + if RX <= 0 then continue; + InMsg.CurSize := RX; + + InMsg.BeginReading(); + + if InMsg.ReadChar() <> 'D' then continue; + if InMsg.ReadChar() <> 'F' then continue; + + ProcessLocal(); + end; + + InMsg.Free(); + enet_socket_destroy(Sock); + + if Length(SL) = 0 then SL := nil; + end; begin Result := False; SL := nil; if (NetMHost <> nil) or (NetMPeer <> nil) then + begin + CheckLocalServers(); Exit; + end; if not g_Net_Slist_Connect then + begin + CheckLocalServers(); Exit; + end; - e_WriteLog('Fetching serverlist...', MSG_NOTIFY); + e_WriteLog('Fetching serverlist...', TMsgType.Notify); g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_FETCH]); - e_Buffer_Clear(@NetOut); - e_Buffer_Write(@NetOut, Byte(NET_MMSG_GET)); + NetOut.Clear(); + NetOut.Write(Byte(NET_MMSG_GET)); + + // TODO: what should we identify the build with? + MyVer := GAME_VERSION; + NetOut.Write(MyVer); - P := enet_packet_create(Addr(NetOut.Data), NetOut.Len, Cardinal(ENET_PACKET_FLAG_RELIABLE)); + P := enet_packet_create(NetOut.Data, NetOut.CurSize, Cardinal(ENET_PACKET_FLAG_RELIABLE)); enet_peer_send(NetMPeer, NET_MCHAN_MAIN, P); enet_host_flush(NetMHost); @@ -138,15 +229,14 @@ begin begin if NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE then begin - e_Raw_Seek(0); - MID := e_Raw_Read_Byte(NetMEvent.packet^.data); + if not InMsg.Init(NetMEvent.packet^.data, NetMEvent.packet^.dataLength, True) then continue; + + MID := InMsg.ReadByte(); if MID <> NET_MMSG_GET then continue; - Cnt := e_Raw_Read_Byte(NetMEvent.packet^.data); - e_WriteLog('Retrieved ' + IntToStr(Cnt) + ' server(s).', MSG_NOTIFY); + Cnt := InMsg.ReadByte(); g_Console_Add(_lc[I_NET_MSG] + Format(_lc[I_NET_SLIST_RETRIEVED], [Cnt]), True); - //writeln('BOO!'); if Cnt > 0 then begin @@ -155,18 +245,29 @@ begin for I := 0 to Cnt - 1 do begin SL[I].Number := I; - SL[I].IP := e_Raw_Read_String(NetMEvent.packet^.data); - SL[I].Port := e_Raw_Read_Word(NetMEvent.packet^.data); - SL[I].Name := e_Raw_Read_String(NetMEvent.packet^.data); - SL[I].Map := e_Raw_Read_String(NetMEvent.packet^.data); - SL[I].GameMode := e_Raw_Read_Byte(NetMEvent.packet^.data); - SL[I].Players := e_Raw_Read_Byte(NetMEvent.packet^.data); - SL[I].MaxPlayers := e_Raw_Read_Byte(NetMEvent.packet^.data); - SL[I].Protocol := e_Raw_Read_Byte(NetMEvent.packet^.data); - SL[I].Password := e_Raw_Read_Byte(NetMEvent.packet^.data) = 1; + SL[I].IP := InMsg.ReadString(); + SL[I].Port := InMsg.ReadWord(); + SL[I].Name := InMsg.ReadString(); + SL[I].Map := InMsg.ReadString(); + SL[I].GameMode := InMsg.ReadByte(); + SL[I].Players := InMsg.ReadByte(); + SL[I].MaxPlayers := InMsg.ReadByte(); + SL[I].Protocol := InMsg.ReadByte(); + SL[I].Password := InMsg.ReadByte() = 1; enet_address_set_host(Addr(SL[I].PingAddr), PChar(Addr(SL[I].IP[1]))); SL[I].Ping := -1; - SL[I].PingAddr.port := SL[I].Port + 1; + SL[I].PingAddr.port := NET_PING_PORT; + end; + end; + + if InMsg.ReadCount < InMsg.CurSize then + begin + // new master, supports version reports + UpdVer := InMsg.ReadString(); + if (UpdVer <> MyVer) then + begin + { TODO } + g_Console_Add('!!! UpdVer = `' + UpdVer + '`'); end; end; @@ -176,9 +277,13 @@ begin end; g_Net_Slist_Disconnect; - e_Buffer_Clear(@NetOut); + NetOut.Clear(); - if Length(SL) = 0 then Exit; + if Length(SL) = 0 then + begin + CheckLocalServers(); + Exit; + end; Sock := enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM); if Sock = ENET_SOCKET_NULL then Exit; @@ -187,49 +292,57 @@ begin for I := Low(SL) to High(SL) do PingServer(SL[I], Sock); + enet_socket_set_option(Sock, ENET_SOCKOPT_BROADCAST, 1); + PingBcast(Sock); + T := GetTimerMS(); - e_Buffer_Clear(@NetIn); - Buf.data := Addr(NetIn.Data); - Buf.dataLength := Length(NetIn.Data); + InMsg.Alloc(NET_BUFSIZE); + Buf.data := InMsg.Data; + Buf.dataLength := InMsg.MaxSize; Cnt := 0; - while Cnt < Length(SL) do + while GetTimerMS() - T <= 500 do begin - if GetTimerMS() - T > 500 then break; - - e_Buffer_Clear(@NetIn); + InMsg.Clear(); RX := enet_socket_receive(Sock, @SvAddr, @Buf, 1); if RX <= 0 then continue; - NetIn.Len := RX + 1; - NetIn.ReadPos := 0; + InMsg.CurSize := RX; - if e_Buffer_Read_Char(@NetIn) <> 'D' then continue; - if e_Buffer_Read_Char(@NetIn) <> 'F' then continue; + InMsg.BeginReading(); + if InMsg.ReadChar() <> 'D' then continue; + if InMsg.ReadChar() <> 'F' then continue; + + FromSL := False; for I := Low(SL) to High(SL) do if (SL[I].PingAddr.host = SvAddr.host) and (SL[I].PingAddr.port = SvAddr.port) then begin with SL[I] do begin - Ping := e_Buffer_Read_Int64(@NetIn); + Port := InMsg.ReadWord(); + Ping := InMsg.ReadInt64(); Ping := GetTimerMS() - Ping; - Name := e_Buffer_Read_String(@NetIn); - Map := e_Buffer_Read_String(@NetIn); - GameMode := e_Buffer_Read_Byte(@NetIn); - Players := e_Buffer_Read_Byte(@NetIn); - MaxPlayers := e_Buffer_Read_Byte(@NetIn); - Protocol := e_Buffer_Read_Byte(@NetIn); - Password := e_Buffer_Read_Byte(@NetIn) = 1; - LocalPl := e_Buffer_Read_Byte(@NetIn); - Bots := e_Buffer_Read_Word(@NetIn); + Name := InMsg.ReadString(); + Map := InMsg.ReadString(); + GameMode := InMsg.ReadByte(); + Players := InMsg.ReadByte(); + MaxPlayers := InMsg.ReadByte(); + Protocol := InMsg.ReadByte(); + Password := InMsg.ReadByte() = 1; + LocalPl := InMsg.ReadByte(); + Bots := InMsg.ReadWord(); end; + FromSL := True; Inc(Cnt); break; end; + if not FromSL then + ProcessLocal(); end; + InMsg.Free(); enet_socket_destroy(Sock); end; @@ -241,18 +354,18 @@ begin Wad := g_ExtractWadNameNoPath(gMapInfo.Map); Map := g_ExtractFileName(gMapInfo.Map); - e_Buffer_Write(@NetOut, NetServerName); + NetOut.Write(NetServerName); - e_Buffer_Write(@NetOut, Wad + ':\' + Map); - e_Buffer_Write(@NetOut, gGameSettings.GameMode); + NetOut.Write(Wad + ':\' + Map); + NetOut.Write(gGameSettings.GameMode); Cli := NetClientCount; - e_Buffer_Write(@NetOut, Cli); + NetOut.Write(Cli); - e_Buffer_Write(@NetOut, NetMaxClients); + NetOut.Write(NetMaxClients); - e_Buffer_Write(@NetOut, Byte(NET_PROTOCOL_VER)); - e_Buffer_Write(@NetOut, Byte(NetPassword <> '')); + NetOut.Write(Byte(NET_PROTOCOL_VER)); + NetOut.Write(Byte(NetPassword <> '')); end; procedure g_Net_Slist_Update; @@ -263,17 +376,17 @@ var begin if (NetMHost = nil) or (NetMPeer = nil) then Exit; - e_Buffer_Clear(@NetOut); - e_Buffer_Write(@NetOut, Byte(NET_MMSG_UPD)); - e_Buffer_Write(@NetOut, NetAddr.port); + NetOut.Clear(); + NetOut.Write(Byte(NET_MMSG_UPD)); + NetOut.Write(NetAddr.port); g_Net_Slist_WriteInfo(); - P := enet_packet_create(Addr(NetOut.Data), NetOut.Len, Cardinal(ENET_PACKET_FLAG_RELIABLE)); + P := enet_packet_create(NetOut.Data, NetOut.CurSize, Cardinal(ENET_PACKET_FLAG_RELIABLE)); enet_peer_send(NetMPeer, NET_MCHAN_UPD, P); enet_host_flush(NetMHost); - e_Buffer_Clear(@NetOut); + NetOut.Clear(); end; procedure g_Net_Slist_Remove; @@ -281,15 +394,15 @@ var P: pENetPacket; begin if (NetMHost = nil) or (NetMPeer = nil) then Exit; - e_Buffer_Clear(@NetOut); - e_Buffer_Write(@NetOut, Byte(NET_MMSG_DEL)); - e_Buffer_Write(@NetOut, NetAddr.port); + NetOut.Clear(); + NetOut.Write(Byte(NET_MMSG_DEL)); + NetOut.Write(NetAddr.port); - P := enet_packet_create(Addr(NetOut.Data), NetOut.Len, Cardinal(ENET_PACKET_FLAG_RELIABLE)); + P := enet_packet_create(NetOut.Data, NetOut.CurSize, Cardinal(ENET_PACKET_FLAG_RELIABLE)); enet_peer_send(NetMPeer, NET_MCHAN_MAIN, P); enet_host_flush(NetMHost); - e_Buffer_Clear(@NetOut); + NetOut.Clear(); end; function g_Net_Slist_Connect: Boolean; @@ -374,15 +487,41 @@ begin begin enet_address_set_host(@NetSlistAddr, PChar(Addr(IP[1]))); NetSlistAddr.Port := Port; - e_WriteLog('Masterserver address set to ' + IP + ':' + IntToStr(Port), MSG_NOTIFY); + e_WriteLog('Masterserver address set to ' + IP + ':' + IntToStr(Port), TMsgType.Notify); end; end; -procedure g_Serverlist_Draw(var SL: TNetServerList); +function GetServerFromTable(Index: Integer; SL: TNetServerList; ST: TNetServerTable): TNetServer; +begin + Result.Number := 0; + Result.Protocol := 0; + Result.Name := ''; + Result.IP := ''; + Result.Port := 0; + Result.Map := ''; + Result.Players := 0; + Result.MaxPlayers := 0; + Result.LocalPl := 0; + Result.Bots := 0; + Result.Ping := 0; + Result.GameMode := 0; + Result.Password := false; + FillChar(Result.PingAddr, SizeOf(ENetAddress), 0); + if ST = nil then + Exit; + if (Index < 0) or (Index >= Length(ST)) then + Exit; + Result := SL[ST[Index].Indices[ST[Index].Current]]; +end; + +procedure g_Serverlist_Draw(var SL: TNetServerList; var ST: TNetServerTable); var + Srv: TNetServer; sy, i, y, mw, mx, l: Integer; - cw, ch: Byte; - ww, hh: Word; + cw: Byte = 0; + ch: Byte = 0; + ww: Word = 0; + hh: Word = 0; ip: string; begin ip := ''; @@ -413,17 +552,18 @@ begin end; y := 90; - if (slSelection < Length(SL)) then + if (slSelection < Length(ST)) then begin I := slSelection; sy := y + 42 * I - 4; - ip := _lc[I_NET_ADDRESS] + ' ' + SL[I].IP + ':' + IntToStr(SL[I].Port); - if SL[I].Password then + Srv := GetServerFromTable(I, SL, ST); + ip := _lc[I_NET_ADDRESS] + ' ' + Srv.IP + ':' + IntToStr(Srv.Port); + if Srv.Password then ip := ip + ' ' + _lc[I_NET_SERVER_PASSWORD] + ' ' + _lc[I_MENU_YES] else ip := ip + ' ' + _lc[I_NET_SERVER_PASSWORD] + ' ' + _lc[I_MENU_NO]; end else - if Length(SL) > 0 then + if Length(ST) > 0 then slSelection := 0; mw := (gScreenWidth - 188); @@ -442,74 +582,154 @@ begin e_DrawLine(1, mx + 104, 64, mx + 104, gScreenHeight-64, 255, 127, 0); e_TextureFontPrintEx(18, 68, 'NAME/MAP', gStdFont, 255, 127, 0, 1); + e_TextureFontPrintEx(mx - 68, 68, 'PING', gStdFont, 255, 127, 0, 1); + e_TextureFontPrintEx(mx + 2, 68, 'MODE', gStdFont, 255, 127, 0, 1); + e_TextureFontPrintEx(mx + 54, 68, 'PLRS', gStdFont, 255, 127, 0, 1); + e_TextureFontPrintEx(mx + 106, 68, 'VER', gStdFont, 255, 127, 0, 1); y := 90; - for I := 0 to High(SL) do + for I := 0 to High(ST) do begin - e_TextureFontPrintEx(18, y, SL[I].Name, gStdFont, 255, 255, 255, 1); - e_TextureFontPrintEx(18, y + 16, SL[I].Map, gStdFont, 210, 210, 210, 1); - - y := y + 42; - end; + Srv := GetServerFromTable(I, SL, ST); + // Name and map + e_TextureFontPrintEx(18, y, Srv.Name, gStdFont, 255, 255, 255, 1); + e_TextureFontPrintEx(18, y + 16, Srv.Map, gStdFont, 210, 210, 210, 1); - e_TextureFontPrintEx(mx - 68, 68, 'PING', gStdFont, 255, 127, 0, 1); - y := 90; - for I := 0 to High(SL) do - begin - if (SL[I].Ping < 0) or (SL[I].Ping > 999) then + // Ping and similar count + if (Srv.Ping < 0) or (Srv.Ping > 999) then e_TextureFontPrintEx(mx - 68, y, _lc[I_NET_SLIST_NO_ACCESS], gStdFont, 255, 0, 0, 1) else - if SL[I].Ping = 0 then + if Srv.Ping = 0 then e_TextureFontPrintEx(mx - 68, y, '<1' + _lc[I_NET_SLIST_PING_MS], gStdFont, 255, 255, 255, 1) else - e_TextureFontPrintEx(mx - 68, y, IntToStr(SL[I].Ping) + _lc[I_NET_SLIST_PING_MS], gStdFont, 255, 255, 255, 1); - - y := y + 42; - end; + e_TextureFontPrintEx(mx - 68, y, IntToStr(Srv.Ping) + _lc[I_NET_SLIST_PING_MS], gStdFont, 255, 255, 255, 1); - e_TextureFontPrintEx(mx + 2, 68, 'MODE', gStdFont, 255, 127, 0, 1); - y := 90; - for I := 0 to High(SL) do - begin - e_TextureFontPrintEx(mx + 2, y, g_Game_ModeToText(SL[I].GameMode), gStdFont, 255, 255, 255, 1); + if Length(ST[I].Indices) > 1 then + e_TextureFontPrintEx(mx - 68, y + 16, '< ' + IntToStr(Length(ST[I].Indices)) + ' >', gStdFont, 210, 210, 210, 1); - y := y + 42; - end; + // Game mode + e_TextureFontPrintEx(mx + 2, y, g_Game_ModeToText(Srv.GameMode), gStdFont, 255, 255, 255, 1); - e_TextureFontPrintEx(mx + 54, 68, 'PLRS', gStdFont, 255, 127, 0, 1); - y := 90; - for I := 0 to High(SL) do - begin - e_TextureFontPrintEx(mx + 54, y, IntToStr(SL[I].Players) + '/' + IntToStr(SL[I].MaxPlayers), gStdFont, 255, 255, 255, 1); - e_TextureFontPrintEx(mx + 54, y + 16, IntToStr(SL[I].LocalPl) + '+' + IntToStr(SL[I].Bots), gStdFont, 210, 210, 210, 1); - y := y + 42; - end; + // Players + e_TextureFontPrintEx(mx + 54, y, IntToStr(Srv.Players) + '/' + IntToStr(Srv.MaxPlayers), gStdFont, 255, 255, 255, 1); + e_TextureFontPrintEx(mx + 54, y + 16, IntToStr(Srv.LocalPl) + '+' + IntToStr(Srv.Bots), gStdFont, 210, 210, 210, 1); - e_TextureFontPrintEx(mx + 106, 68, 'VER', gStdFont, 255, 127, 0, 1); - y := 90; - for I := 0 to High(SL) do - begin - e_TextureFontPrintEx(mx + 106, y, IntToStr(SL[I].Protocol), gStdFont, 255, 255, 255, 1); + // Version + e_TextureFontPrintEx(mx + 106, y, IntToStr(Srv.Protocol), gStdFont, 255, 255, 255, 1); y := y + 42; end; e_TextureFontPrintEx(20, gScreenHeight-61, ip, gStdFont, 205, 205, 205, 1); - ip := IntToStr(Length(SL)) + _lc[I_NET_SLIST_SERVERS]; + ip := IntToStr(Length(ST)) + _lc[I_NET_SLIST_SERVERS]; e_TextureFontPrintEx(gScreenWidth - 48 - (Length(ip) + 1)*cw, gScreenHeight-61, ip, gStdFont, 205, 205, 205, 1); end; -procedure g_Serverlist_Control(var SL: TNetServerList); +procedure g_Serverlist_GenerateTable(SL: TNetServerList; var ST: TNetServerTable); +var + i, j: Integer; + + function FindServerInTable(Name: string): Integer; + var + i: Integer; + begin + Result := -1; + if ST = nil then + Exit; + for i := Low(ST) to High(ST) do + begin + if Length(ST[i].Indices) = 0 then + continue; + if SL[ST[i].Indices[0]].Name = Name then + begin + Result := i; + Exit; + end; + end; + end; + function ComparePing(i1, i2: Integer): Boolean; + var + p1, p2: Int64; + begin + p1 := SL[i1].Ping; + p2 := SL[i2].Ping; + if (p1 < 0) then p1 := 999; + if (p2 < 0) then p2 := 999; + Result := p1 > p2; + end; + procedure SortIndices(var ind: Array of Integer); + var + I, J: Integer; + T: Integer; + begin + for I := High(ind) downto Low(ind) do + for J := Low(ind) to High(ind) - 1 do + if ComparePing(ind[j], ind[j+1]) then + begin + T := ind[j]; + ind[j] := ind[j+1]; + ind[j+1] := T; + end; + end; + procedure SortRows(); + var + I, J: Integer; + T: TNetServerRow; + begin + for I := High(ST) downto Low(ST) do + for J := Low(ST) to High(ST) - 1 do + if ComparePing(ST[j].Indices[0], ST[j+1].Indices[0]) then + begin + T := ST[j]; + ST[j] := ST[j+1]; + ST[j+1] := T; + end; + end; +begin + ST := nil; + if SL = nil then + Exit; + for i := Low(SL) to High(SL) do + begin + j := FindServerInTable(SL[i].Name); + if j = -1 then + begin + j := Length(ST); + SetLength(ST, j + 1); + ST[j].Current := 0; + SetLength(ST[j].Indices, 1); + ST[j].Indices[0] := i; + end + else + begin + SetLength(ST[j].Indices, Length(ST[j].Indices) + 1); + ST[j].Indices[High(ST[j].Indices)] := i; + end; + end; + + for i := Low(ST) to High(ST) do + SortIndices(ST[i].Indices); + + SortRows(); +end; + +procedure g_Serverlist_Control(var SL: TNetServerList; var ST: TNetServerTable); +var + qm: Boolean; + Srv: TNetServer; begin if gConsoleShow or gChatShow then Exit; - e_PollInput(); + qm := g_ProcessMessages(); // this updates kbd - if e_KeyPressed(IK_ESCAPE) then + if qm or e_KeyPressed(IK_ESCAPE) or e_KeyPressed(VK_ESCAPE) or + e_KeyPressed(JOY0_JUMP) or e_KeyPressed(JOY1_JUMP) or + e_KeyPressed(JOY2_JUMP) or e_KeyPressed(JOY3_JUMP) then begin SL := nil; + ST := nil; gState := STATE_MENU; g_GUI_ShowWindow('MainMenu'); g_GUI_ShowWindow('NetGameMenu'); @@ -518,7 +738,8 @@ begin Exit; end; - if e_KeyPressed(IK_SPACE) then + if e_KeyPressed(IK_SPACE) or e_KeyPressed(VK_JUMP) or + e_KeyPressed(JOY0_ACTIVATE) or e_KeyPressed(JOY1_ACTIVATE) or e_KeyPressed(JOY2_ACTIVATE) or e_KeyPressed(JOY3_ACTIVATE) then begin if not slFetched then begin @@ -533,9 +754,11 @@ begin slWaitStr := _lc[I_NET_SLIST_NOSERVERS]; end else - slWaitStr := _lc[I_NET_SLIST_ERROR]; + if SL = nil then + slWaitStr := _lc[I_NET_SLIST_ERROR]; slFetched := True; slSelection := 0; + g_Serverlist_GenerateTable(SL, ST); end; end else @@ -543,23 +766,27 @@ begin if SL = nil then Exit; - if e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) then + if e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(VK_FIRE) or e_KeyPressed(VK_OPEN) or + e_KeyPressed(JOY0_ATTACK) or e_KeyPressed(JOY1_ATTACK) or e_KeyPressed(JOY2_ATTACK) or e_KeyPressed(JOY3_ATTACK) then begin if not slReturnPressed then begin - if SL[slSelection].Password then + Srv := GetServerFromTable(slSelection, SL, ST); + if Srv.Password then begin - PromptIP := SL[slSelection].IP; - PromptPort := SL[slSelection].Port; + PromptIP := Srv.IP; + PromptPort := Srv.Port; gState := STATE_MENU; g_GUI_ShowWindow('ClientPasswordMenu'); SL := nil; + ST := nil; slReturnPressed := True; Exit; end else - g_Game_StartClient(SL[slSelection].IP, SL[slSelection].Port, ''); + g_Game_StartClient(Srv.IP, Srv.Port, ''); SL := nil; + ST := nil; slReturnPressed := True; Exit; end; @@ -567,28 +794,69 @@ begin else slReturnPressed := False; - if e_KeyPressed(IK_DOWN) or e_KeyPressed(IK_KPDOWN) then + if e_KeyPressed(IK_DOWN) or e_KeyPressed(IK_KPDOWN) or e_KeyPressed(VK_DOWN) or + e_KeyPressed(JOY0_DOWN) or e_KeyPressed(JOY1_DOWN) or e_KeyPressed(JOY2_DOWN) or e_KeyPressed(JOY3_DOWN) then begin if not slDirPressed then begin Inc(slSelection); - if slSelection > High(SL) then slSelection := 0; + if slSelection > High(ST) then slSelection := 0; slDirPressed := True; end; end; - if e_KeyPressed(IK_UP) or e_KeyPressed(IK_KPUP) then + if e_KeyPressed(IK_UP) or e_KeyPressed(IK_KPUP) or e_KeyPressed(VK_UP) or + e_KeyPressed(JOY0_UP) or e_KeyPressed(JOY1_UP) or e_KeyPressed(JOY2_UP) or e_KeyPressed(JOY3_UP) then begin if not slDirPressed then begin - if slSelection = 0 then slSelection := Length(SL); + if slSelection = 0 then slSelection := Length(ST); Dec(slSelection); slDirPressed := True; end; end; - if (not e_KeyPressed(IK_DOWN)) and (not e_KeyPressed(IK_UP)) and (not e_KeyPressed(IK_KPDOWN)) and (not e_KeyPressed(IK_KPUP)) then + if e_KeyPressed(IK_RIGHT) or e_KeyPressed(IK_KPRIGHT) or e_KeyPressed(VK_RIGHT) or + e_KeyPressed(JOY0_RIGHT) or e_KeyPressed(JOY1_RIGHT) or e_KeyPressed(JOY2_RIGHT) or e_KeyPressed(JOY3_RIGHT) then + begin + if not slDirPressed then + begin + Inc(ST[slSelection].Current); + if ST[slSelection].Current > High(ST[slSelection].Indices) then ST[slSelection].Current := 0; + slDirPressed := True; + end; + end; + + if e_KeyPressed(IK_LEFT) or e_KeyPressed(IK_KPLEFT) or e_KeyPressed(VK_LEFT) or + e_KeyPressed(JOY0_LEFT) or e_KeyPressed(JOY1_LEFT) or e_KeyPressed(JOY2_LEFT) or e_KeyPressed(JOY3_LEFT) then + begin + if not slDirPressed then + begin + if ST[slSelection].Current = 0 then ST[slSelection].Current := Length(ST[slSelection].Indices); + Dec(ST[slSelection].Current); + + slDirPressed := True; + end; + end; + + if (not e_KeyPressed(IK_DOWN)) and + (not e_KeyPressed(IK_UP)) and + (not e_KeyPressed(IK_RIGHT)) and + (not e_KeyPressed(IK_LEFT)) and + (not e_KeyPressed(IK_KPDOWN)) and + (not e_KeyPressed(IK_KPUP)) and + (not e_KeyPressed(IK_KPRIGHT)) and + (not e_KeyPressed(IK_KPLEFT)) and + (not e_KeyPressed(VK_DOWN)) and + (not e_KeyPressed(VK_UP)) and + (not e_KeyPressed(VK_RIGHT)) and + (not e_KeyPressed(VK_LEFT)) and + (not e_KeyPressed(JOY0_UP)) and (not e_KeyPressed(JOY1_UP)) and (not e_KeyPressed(JOY2_UP)) and (not e_KeyPressed(JOY3_UP)) and + (not e_KeyPressed(JOY0_DOWN)) and (not e_KeyPressed(JOY1_DOWN)) and (not e_KeyPressed(JOY2_DOWN)) and (not e_KeyPressed(JOY3_DOWN)) and + (not e_KeyPressed(JOY0_LEFT)) and (not e_KeyPressed(JOY1_LEFT)) and (not e_KeyPressed(JOY2_LEFT)) and (not e_KeyPressed(JOY3_LEFT)) and + (not e_KeyPressed(JOY0_RIGHT)) and (not e_KeyPressed(JOY1_RIGHT)) and (not e_KeyPressed(JOY2_RIGHT)) and (not e_KeyPressed(JOY3_RIGHT)) + then slDirPressed := False; end;