X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_monsters.pas;h=fbb75a56f1929a1b0b66cc734f6aa29f522287fb;hp=78ae1a409ab05f1c629a6fb5d3cbdd9d63b79a3e;hb=55f201758f237cac6c889e98572e6eda7c4067fc;hpb=16342bee09fa001d05697571124e48a93cd35f2c diff --git a/src/game/g_monsters.pas b/src/game/g_monsters.pas index 78ae1a4..fbb75a5 100644 --- a/src/game/g_monsters.pas +++ b/src/game/g_monsters.pas @@ -87,8 +87,10 @@ type FBloodBlue: Byte; FBloodKind: Byte; {$ENDIF} - FShellTimer: Integer; - FShellType: Byte; + {$IFDEF ENABLE_SHELLS} + FShellTimer: Integer; + FShellType: Byte; + {$ENDIF} FFirePainTime: Integer; FFireAttacker: Word; vilefire: TAnimationState; @@ -532,6 +534,9 @@ uses {$IFDEF ENABLE_GIBS} g_gibs, {$ENDIF} + {$IFDEF ENABLE_SHELLS} + g_shells, + {$ENDIF} e_log, g_sound, g_player, g_game, g_weapons, g_triggers, g_items, g_options, g_console, g_map, Math, wadreader, @@ -1591,7 +1596,9 @@ begin FDieTriggers := nil; FWaitAttackAnim := False; FChainFire := False; - FShellTimer := -1; + {$IFDEF ENABLE_SHELLS} + FShellTimer := -1; + {$ENDIF} FState := MONSTATE_SLEEP; FCurAnim := ANIM_SLEEP; @@ -1628,7 +1635,9 @@ begin FChainFire := False; FStartID := aID; FNoRespawn := False; - FShellTimer := -1; + {$IFDEF ENABLE_SHELLS} + FShellTimer := -1; + {$ENDIF} FBehaviour := BH_NORMAL; FFireTime := 0; FFirePainTime := 0; @@ -2243,25 +2252,35 @@ begin // Таймер - ждем после потери цели: FTargetTime := FTargetTime + 1; -// Гильзы +{$IFDEF ENABLE_SHELLS} + // Гильзы if FShellTimer > -1 then + begin if FShellTimer = 0 then begin if FShellType = SHELL_SHELL then - g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2), + begin + g_Shells_Create(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2), FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2), GameVelX, GameVelY-2, SHELL_SHELL) + end else if FShellType = SHELL_DBLSHELL then begin - g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2), + g_Shells_Create(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2), FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2), GameVelX-1, GameVelY-2, SHELL_SHELL); - g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2), + g_Shells_Create(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2), FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2), GameVelX+1, GameVelY-2, SHELL_SHELL); end; FShellTimer := -1; - end else Dec(FShellTimer); + end + else + begin + Dec(FShellTimer); + end; + end; +{$ENDIF} // Пробуем увернуться от летящей пули: if fall then @@ -2942,20 +2961,26 @@ _end: begin g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy); g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, True); - g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET); + {$IFDEF ENABLE_SHELLS} + g_Shells_Create(wx, wy, 0, -2, SHELL_BULLET); + {$ENDIF} end; MONSTER_SERG: begin g_Weapon_shotgun(wx, wy, tx, ty, FUID); if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy); - FShellTimer := 10; - FShellType := SHELL_SHELL; + {$IFDEF ENABLE_SHELLS} + FShellTimer := 10; + FShellType := SHELL_SHELL; + {$ENDIF} end; MONSTER_MAN: begin g_Weapon_dshotgun(wx, wy, tx, ty, FUID); - FShellTimer := 13; - FShellType := SHELL_DBLSHELL; + {$IFDEF ENABLE_SHELLS} + FShellTimer := 13; + FShellType := SHELL_DBLSHELL; + {$ENDIF} FAmmo := -36; end; MONSTER_CYBER: @@ -2969,13 +2994,17 @@ _end: begin g_Weapon_mgun(wx, wy, tx, ty, FUID); if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy); - g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET); + {$IFDEF ENABLE_SHELLS} + g_Shells_Create(wx, wy, 0, -2, SHELL_BULLET); + {$ENDIF} end; MONSTER_SPIDER: begin g_Weapon_mgun(wx, wy, tx, ty, FUID); if not gSoundEffectsDF then g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy); - g_Player_CreateShell(wx, wy, 0, -2, SHELL_SHELL); + {$IFDEF ENABLE_SHELLS} + g_Shells_Create(wx, wy, 0, -2, SHELL_SHELL); + {$ENDIF} end; MONSTER_BSP: g_Weapon_aplasma(wx, wy, tx, ty, FUID); @@ -3234,24 +3263,34 @@ begin // Таймер - ждем после потери цели: FTargetTime := FTargetTime + 1; +{$IFDEF ENABLE_SHELLS} if FShellTimer > -1 then + begin if FShellTimer = 0 then begin if FShellType = SHELL_SHELL then - g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2), + begin + g_Shells_Create(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2), FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2), GameVelX, GameVelY-2, SHELL_SHELL) + end else if FShellType = SHELL_DBLSHELL then begin - g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2), + g_Shells_Create(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2), FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2), GameVelX-1, GameVelY-2, SHELL_SHELL); - g_Player_CreateShell(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2), + g_Shells_Create(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2), FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2), GameVelX+1, GameVelY-2, SHELL_SHELL); end; FShellTimer := -1; - end else Dec(FShellTimer); + end + else + begin + Dec(FShellTimer); + end; + end; +{$ENDIF} // Пробуем увернуться от летящей пули: if fall then @@ -3793,24 +3832,32 @@ begin MONSTER_ZOMBY: begin g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy); - g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET); + {$IFDEF ENABLE_SHELLS} + g_Shells_Create(wx, wy, 0, -2, SHELL_BULLET); + {$ENDIF} end; MONSTER_SERG: begin g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', wx, wy); - FShellTimer := 10; - FShellType := SHELL_SHELL; + {$IFDEF ENABLE_SHELLS} + FShellTimer := 10; + FShellType := SHELL_SHELL; + {$ENDIF} end; MONSTER_MAN: begin g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', wx, wy); - FShellTimer := 13; - FShellType := SHELL_DBLSHELL; + {$IFDEF ENABLE_SHELLS} + FShellTimer := 13; + FShellType := SHELL_DBLSHELL; + {$ENDIF} end; MONSTER_CGUN, MONSTER_SPIDER: begin g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', wx, wy); - g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET); + {$IFDEF ENABLE_SHELLS} + g_Shells_Create(wx, wy, 0, -2, SHELL_BULLET); + {$ENDIF} end; MONSTER_IMP: g_Weapon_ball1(wx, wy, atx, aty, FUID);