X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_monsters.pas;h=e3374e496ebcf7001c9094dc5476720411ab7884;hp=df1b4acfff22c5e1aaf7f64599bdb9f007e0ce59;hb=23a883f6c44413c380997e61b00a756bda95bc03;hpb=e93442c2367bd3658f31ceb2156a0b4809b21e38 diff --git a/src/game/g_monsters.pas b/src/game/g_monsters.pas index df1b4ac..e3374e4 100644 --- a/src/game/g_monsters.pas +++ b/src/game/g_monsters.pas @@ -81,10 +81,12 @@ type tx, ty: Integer; FStartID: Integer; FObj: TObj; - FBloodRed: Byte; - FBloodGreen: Byte; - FBloodBlue: Byte; - FBloodKind: Byte; + {$IFDEF ENABLE_GFX} + FBloodRed: Byte; + FBloodGreen: Byte; + FBloodBlue: Byte; + FBloodKind: Byte; + {$ENDIF} FShellTimer: Integer; FShellType: Byte; FFirePainTime: Integer; @@ -524,7 +526,10 @@ uses {$IFDEF ENABLE_MENU} g_menu, {$ENDIF} - e_log, g_sound, g_gfx, g_player, g_game, + {$IFDEF ENABLE_GFX} + g_gfx, + {$ENDIF} + e_log, g_sound, g_player, g_game, g_weapons, g_triggers, g_items, g_options, g_console, g_map, Math, wadreader, g_language, g_netmsg, idpool, utils, xstreams; @@ -1633,6 +1638,7 @@ begin mplatCheckFrameId := 0; mNeedSend := false; +{$IFDEF ENABLE_GFX} if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then FBloodKind := BLOOD_SPARKS else @@ -1655,6 +1661,7 @@ begin FBloodGreen := 0; FBloodBlue := 0; end; +{$ENDIF} SetLength(FAnim, Length(ANIMTABLE)); for a := ANIM_SLEEP to ANIM_PAIN do @@ -1888,6 +1895,7 @@ end; procedure TMonster.MakeBloodSimple(Count: Word); begin +{$IFDEF ENABLE_GFX} g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)+8, FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2), Count div 2, 3, -1, 16, (FObj.Rect.Height*2 div 3), @@ -1896,14 +1904,17 @@ begin FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2), Count div 2, -3, -1, 16, (FObj.Rect.Height*2) div 3, FBloodRed, FBloodGreen, FBloodBlue, FBloodKind); +{$ENDIF} end; procedure TMonster.MakeBloodVector(Count: Word; VelX, VelY: Integer); begin +{$IFDEF ENABLE_GFX} g_GFX_Blood(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2), FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2), Count, VelX, VelY, 16, (FObj.Rect.Height*2) div 3, FBloodRed, FBloodGreen, FBloodBlue, FBloodKind); +{$ENDIF} end; procedure TMonster.Push(vx, vy: Integer); @@ -1987,12 +1998,13 @@ begin if not silent then begin g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Obj.X, Obj.Y); +{$IFDEF ENABLE_GFX} g_GFX_QueueEffect( R_GFX_TELEPORT, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32, FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32 ); - +{$ENDIF} if g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32, FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 1, @@ -2022,12 +2034,13 @@ begin // Эффект телепорта в точке назначения: if not silent then begin +{$IFDEF ENABLE_GFX} g_GFX_QueueEffect( R_GFX_TELEPORT, FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32, FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32 ); - +{$ENDIF} if g_Game_IsServer and g_Game_IsNet then MH_SEND_Effect(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2)-32, FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2)-32, 0, @@ -2157,15 +2170,43 @@ begin if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then case FMonsterType of MONSTER_FISH: - if Random(4) = 0 then - g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width), - FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0); + begin + {$IFDEF ENABLE_GFX} + if Random(4) = 0 then + begin + g_GFX_Bubbles( + FObj.X + FObj.Rect.X + Random(FObj.Rect.Width), + FObj.Y + FObj.Rect.Y + Random(4), + 1, + 0, + 0 + ); + end; + {$ENDIF} + end; MONSTER_ROBO, MONSTER_BARREL: - g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width), - FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0); - else begin - g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4), - FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4); + begin + {$IFDEF ENABLE_GFX} + g_GFX_Bubbles( + FObj.X + FObj.Rect.X + Random(FObj.Rect.Width), + FObj.Y + FObj.Rect.Y + Random(4), + 1, + 0, + 0 + ); + {$ENDIF} + end; + else + begin + {$IFDEF ENABLE_GFX} + g_GFX_Bubbles( + FObj.X + FObj.Rect.X + Random(FObj.Rect.Width - 4), + FObj.Y+FObj.Rect.Y + Random(4), + 5, + 4, + 4 + ); + {$ENDIF} if Random(2) = 0 then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y) else @@ -3118,15 +3159,43 @@ begin if WordBool(st and MOVE_INWATER) and (Random(32) = 0) then case FMonsterType of MONSTER_FISH: - if Random(4) = 0 then - g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width), - FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0); + begin + {$IFDEF ENABLE_GFX} + if Random(4) = 0 then + begin + g_GFX_Bubbles( + FObj.X + FObj.Rect.X + Random(FObj.Rect.Width), + FObj.Y + FObj.Rect.Y + Random(4), + 1, + 0, + 0 + ); + end; + {$ENDIF} + end; MONSTER_ROBO, MONSTER_BARREL: - g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width), - FObj.Y+FObj.Rect.Y + Random(4), 1, 0, 0); - else begin - g_GFX_Bubbles(FObj.X+FObj.Rect.X + Random(FObj.Rect.Width-4), - FObj.Y+FObj.Rect.Y + Random(4), 5, 4, 4); + begin + {$IFDEF ENABLE_GFX} + g_GFX_Bubbles( + FObj.X + FObj.Rect.X + Random(FObj.Rect.Width), + FObj.Y + FObj.Rect.Y + Random(4), + 1, + 0, + 0 + ); + {$ENDIF} + end; + else + begin + {$IFDEF ENABLE_GFX} + g_GFX_Bubbles( + FObj.X + FObj.Rect.X + Random(FObj.Rect.Width - 4), + FObj.Y + FObj.Rect.Y + Random(4), + 5, + 4, + 4 + ); + {$ENDIF} if Random(2) = 0 then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', FObj.X, FObj.Y) else @@ -4287,17 +4356,20 @@ begin end; procedure TMonster.OnFireFlame(Times: DWORD = 1); - var i: DWORD; x, y: Integer; + {$IFDEF ENABLE_GFX} + var i: DWORD; x, y: Integer; + {$ENDIF} begin - if (Random(10) = 1) and (Times = 1) then - Exit; - - for i := 1 to Times do - begin - x := Obj.X + Obj.Rect.X + Random(Obj.Rect.Width + Times * 2) - (R_GFX_FLAME_WIDTH div 2); - y := Obj.Y + 8 + Random(8 + Times * 2) + IfThen(FState = MONSTATE_DEAD, 16, 0); - g_GFX_QueueEffect(R_GFX_FLAME, x, y); - end; + {$IFDEF ENABLE_GFX} + if (Random(10) = 1) and (Times = 1) then + Exit; + for i := 1 to Times do + begin + x := Obj.X + Obj.Rect.X + Random(Obj.Rect.Width + Times * 2) - (R_GFX_FLAME_WIDTH div 2); + y := Obj.Y + 8 + Random(8 + Times * 2) + IfThen(FState = MONSTATE_DEAD, 16, 0); + g_GFX_QueueEffect(R_GFX_FLAME, x, y); + end; + {$ENDIF} end;