X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_monsters.pas;h=02e7ed589ae6fa4b69b7b686ebd50f69ee5752af;hp=ac28f340a08b8fcd694d0aee764a53a32b086c4c;hb=dffafd305d0df029f317cc92c1968ba0065c0cd8;hpb=2f006e551fc1f488f668ea844f12130351d62150 diff --git a/src/game/g_monsters.pas b/src/game/g_monsters.pas index ac28f34..02e7ed5 100644 --- a/src/game/g_monsters.pas +++ b/src/game/g_monsters.pas @@ -124,6 +124,7 @@ type function Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean; function Heal(Value: Word): Boolean; procedure BFGHit(); + procedure PreUpdate(); procedure Update(); procedure ClientUpdate(); procedure ClientAttack(wx, wy, atx, aty: Integer); @@ -232,6 +233,7 @@ procedure g_Monsters_Init (); procedure g_Monsters_Free (clearGrid: Boolean=true); function g_Monsters_Create (MonsterType: Byte; X, Y: Integer; Direction: TDirection; AdjCoord: Boolean = False; ForcedUID: Integer = -1): TMonster; +procedure g_Monsters_PreUpdate (); procedure g_Monsters_Update (); procedure g_Monsters_Draw (); procedure g_Monsters_DrawHealth (); @@ -1377,6 +1379,8 @@ begin FStartDirection := Direction; FStartX := GameX; FStartY := GameY; + FObj.oldX := FObj.X; + FObj.oldY := FObj.Y; end; mon.positionChanged(); @@ -1412,6 +1416,16 @@ begin end; end; +procedure g_Monsters_PreUpdate(); +var + a: Integer; +begin + if gMonsters = nil then Exit; + for a := 0 to High(gMonsters) do + if (gMonsters[a] <> nil) and (not gMonsters[a].FRemoved) then + gMonsters[a].PreUpdate(); +end; + procedure g_Monsters_Update(); var a: Integer; @@ -2209,12 +2223,14 @@ end; procedure TMonster.Draw(); var m: TMirrorType; - dx, dy, c: Integer; + dx, dy, c, fX, fY: Integer; o: TObj; begin //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y, 'TYPE: '+IntToStr(FMonsterType)); //e_CharFont_Print(gMenuSmallFont, Obj.X+Obj.Rect.X, Obj.Y+Obj.Rect.Y+16, 'STATE: '+IntToStr(FState)); + FObj.lerp(gLerpFactor, fX, fY); + // Åñëè êîëäóí ñòðåëÿåò, òî ðèñóåì îãîíü: if FMonsterType = MONSTER_VILE then if FState = MONSTATE_SHOOT then @@ -2274,7 +2290,7 @@ begin end; // Ðèñóåì: - FAnim[FCurAnim, FDirection].Draw(Obj.X+dx, Obj.Y+dy, m); + FAnim[FCurAnim, FDirection].Draw(fX+dx, fY+dy, m); end; if g_debug_Frames then @@ -2406,6 +2422,8 @@ begin FObj.X := X - FObj.Rect.X; FObj.Y := Y - FObj.Rect.Y; + FObj.oldX := FObj.X; // don't interpolate after teleport + FObj.oldY := FObj.Y; positionChanged(); if dir = 1 then @@ -2439,6 +2457,12 @@ begin Result := True; end; +procedure TMonster.PreUpdate(); +begin + FObj.oldX := FObj.X; + FObj.oldY := FObj.Y; +end; + procedure TMonster.Update(); var a, b, sx, sy, wx, wy, oldvelx: Integer;