X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_menu.pas;h=ba91ca3b28500d9f5a19ae442515c8bbe899eb1b;hp=0ac36062c5aff28f8a8174da449069e367ee87d3;hb=5c79a5c27e9330bdb53075734ea29efc38de10a6;hpb=b93d2d75ccf3cdfb28b1f143d29a0e451ac08735 diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas index 0ac3606..ba91ca3 100644 --- a/src/game/g_menu.pas +++ b/src/game/g_menu.pas @@ -1,3 +1,19 @@ +(* Copyright (C) Doom 2D: Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$INCLUDE ../shared/a_modes.inc} unit g_menu; interface @@ -10,7 +26,7 @@ procedure LoadFont(txtres, fntres: string; var FontID: DWORD); procedure g_Menu_AskLanguage(); procedure g_Menu_Show_SaveMenu(); -procedure g_Menu_Show_LoadMenu(); +procedure g_Menu_Show_LoadMenu(standalone: Boolean=false); procedure g_Menu_Show_GameSetGame(); procedure g_Menu_Show_OptionsVideo(); procedure g_Menu_Show_OptionsSound(); @@ -26,12 +42,63 @@ var implementation uses + {$INCLUDE ../nogl/noGLuses.inc} g_gui, g_textures, e_graphics, g_main, g_window, g_game, g_map, - g_basic, g_console, g_sound, g_gfx, g_player, g_options, - e_log, SysUtils, CONFIG, g_playermodel, DateUtils, - MAPSTRUCT, WADEDITOR, Math, WADSTRUCT, g_saveload, - e_textures, GL, GLExt, g_language, - g_net, g_netmsg, g_netmaster, g_items, e_input; + g_basic, g_console, g_sound, g_gfx, g_player, g_options, g_weapons, + e_log, SysUtils, CONFIG, g_playermodel, DateUtils, sdl2, + MAPDEF, Math, g_saveload, + e_texture, g_language, + g_net, g_netmsg, g_netmaster, g_items, e_input, g_touch, + utils, wadreader; + + +type TYNCallback = procedure (yes:Boolean); + +procedure YNKeyDownProc (win: TGUIWindow; Key: Byte); +begin + if win.UserData = nil then exit; + case Key of + IK_Y, IK_SPACE: TYNCallback(win.UserData)(true); + IK_N: TYNCallback(win.UserData)(false); + end; +end; + +procedure YesButtonCB (ctl: TGUITextButton); +begin + if ctl.UserData = nil then exit; + TYNCallback(ctl.UserData)(true); +end; + +procedure NoButtonCB (ctl: TGUITextButton); +begin + if ctl.UserData = nil then exit; + TYNCallback(ctl.UserData)(false); +end; + +function CreateYNMenu (WinName, Text: String; MaxLen: Word; FontID: DWORD; ActionProc: TYNCallback): TGUIWindow; +var + menu: TGUIMenu; +begin + //if length(Text) = 0 then exit; + Result := TGUIWindow.Create(WinName); + with Result do + begin + //OnKeyDownEx := @YNKeyDownProc; + //UserData := @ActionProc; + menu := TGUIMenu(Result.AddChild(TGUIMenu.Create(gMenuSmallFont, gMenuSmallFont, ''))); + with menu do + begin + Name := '__temp_yes_no_menu:'+WinName; + YesNo := true; + AddText(Text, MaxLen); + with AddButton(nil, _lc[I_MENU_YES]) do begin ProcEx := @YesButtonCB; UserData := @ActionProc; end; + with AddButton(nil, _lc[I_MENU_NO]) do begin ProcEx := @NoButtonCB; UserData := @ActionProc; end; + end; + DefControl := '__temp_yes_no_menu:'+WinName; + SetActive(nil); + end; +end; + procedure ProcChangeColor(Sender: TGUIControl); forward; procedure ProcSelectModel(Sender: TGUIControl); forward; @@ -40,6 +107,7 @@ procedure ProcApplyOptions(); var menu: TGUIMenu; i: Integer; + ovs: Boolean; begin menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu')); @@ -47,7 +115,11 @@ begin gBPP := 16 else gBPP := 32; + + ovs := gVSync; gVSync := TGUISwitch(menu.GetControl('swVSync')).ItemIndex = 0; + if (ovs <> gVSync) then g_SetVSync(gVSync); + gTextureFilter := TGUISwitch(menu.GetControl('swTextureFilter')).ItemIndex = 0; glLegacyNPOT := not (TGUISwitch(menu.GetControl('swLegacyNPOT')).ItemIndex = 0); @@ -62,6 +134,7 @@ begin gMuteWhenInactive := TGUISwitch(menu.GetControl('swInactiveSounds')).ItemIndex = 1; gAnnouncer := TGUISwitch(menu.GetControl('swAnnouncer')).ItemIndex; gSoundEffectsDF := TGUISwitch(menu.GetControl('swSoundEffects')).ItemIndex = 1; + gUseChatSounds := TGUISwitch(menu.GetControl('swChatSpeech')).ItemIndex = 0; menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu')); @@ -87,55 +160,157 @@ begin gShowMessages := TGUISwitch(menu.GetControl('swMessages')).ItemIndex = 0; gRevertPlayers := TGUISwitch(menu.GetControl('swRevertPlayers')).ItemIndex = 0; gChatBubble := TGUISwitch(menu.GetControl('swChatBubble')).ItemIndex; + gPlayerIndicator := TGUISwitch(menu.GetControl('swPlayerIndicator')).ItemIndex = 0; + g_dbg_scale := TGUIScroll(menu.GetControl('scScaleFactor')).Value + 1; menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu')); - with menu, gGameControls.GameControls do + with menu do begin - TakeScreenshot := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key; - Stat := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key; - Chat := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key; - TeamChat := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key; + g_Console_BindKey(g_Console_FindBind(1, 'screenshot'), ''); + g_Console_BindKey(g_Console_FindBind(1, '+p1_scores', '-p1_scores'), ''); + g_Console_BindKey(g_Console_FindBind(1, 'togglechat'), ''); + g_Console_BindKey(g_Console_FindBind(1, 'toggleteamchat'), ''); + g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key, 'screenshot'); + g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key, '+p1_scores', '-p1_scores'); + g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key, 'togglechat'); + g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key, 'toggleteamchat'); end; menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu')); - - with menu, gGameControls.P1Control do - begin - KeyRight := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key; - KeyLeft := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key; - KeyUp := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key; - KeyDown := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key; - KeyFire := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key; - KeyJump := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key; - KeyNextWeapon := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key; - KeyPrevWeapon := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key; - KeyOpen := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key; + with menu do + begin + g_Console_BindKey(g_Console_FindBind(1, '+p1_moveright', '-p1_moveright'), ''); + g_Console_BindKey(g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft'), ''); + g_Console_BindKey(g_Console_FindBind(1, '+p1_lookup', '-p1_lookup'), ''); + g_Console_BindKey(g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown'), ''); + g_Console_BindKey(g_Console_FindBind(1, '+p1_attack', '-p1_attack'), ''); + g_Console_BindKey(g_Console_FindBind(1, '+p1_jump', '-p1_jump'), ''); + g_Console_BindKey(g_Console_FindBind(1, '+p1_weapnext', '-p1_weapnext'), ''); + g_Console_BindKey(g_Console_FindBind(1, '+p1_weapprev', '-p1_weapprev'), ''); + g_Console_BindKey(g_Console_FindBind(1, '+p1_activate', '-p1_activate'), ''); + g_Console_BindKey(g_Console_FindBind(1, '+p1_strafe', '-p1_strafe'), ''); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p1_moveright', '-p1_moveright'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p1_moveleft', '-p1_moveleft'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p1_lookup', '-p1_lookup'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p1_lookdown', '-p1_lookdown'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p1_attack', '-p1_attack'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p1_jump', '-p1_jump'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, '+p1_weapnext', '-p1_weapnext'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, '+p1_weapprev', '-p1_weapprev'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p1_activate', '-p1_activate'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p1_strafe', '-p1_strafe'); + // second set + g_Console_BindKey(g_Console_FindBind(2, '+p1_moveright', '-p1_moveright'), ''); + g_Console_BindKey(g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft'), ''); + g_Console_BindKey(g_Console_FindBind(2, '+p1_lookup', '-p1_lookup'), ''); + g_Console_BindKey(g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown'), ''); + g_Console_BindKey(g_Console_FindBind(2, '+p1_attack', '-p1_attack'), ''); + g_Console_BindKey(g_Console_FindBind(2, '+p1_jump', '-p1_jump'), ''); + g_Console_BindKey(g_Console_FindBind(2, '+p1_weapnext', '-p1_weapnext'), ''); + g_Console_BindKey(g_Console_FindBind(2, '+p1_weapprev', '-p1_weapprev'), ''); + g_Console_BindKey(g_Console_FindBind(2, '+p1_activate', '-p1_activate'), ''); + g_Console_BindKey(g_Console_FindBind(2, '+p1_strafe', '-p1_strafe'), ''); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p1_moveright', '-p1_moveright'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p1_moveleft', '-p1_moveleft'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p1_lookup', '-p1_lookup'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p1_lookdown', '-p1_lookdown'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p1_attack', '-p1_attack'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p1_jump', '-p1_jump'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, '+p1_weapnext', '-p1_weapnext'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, '+p1_weapprev', '-p1_weapprev'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p1_activate', '-p1_activate'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p1_strafe', '-p1_strafe'); + end; + + menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons')); + with menu do + begin + for i := WP_FIRST to WP_LAST do + begin + g_Console_BindKey(g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i + 1)), ''); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0, 'p1_weapon ' + IntToStr(i + 1)); + g_Console_BindKey(g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i + 1)), ''); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1, 'p1_weapon ' + IntToStr(i + 1)); + end; end; menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu')); - - with menu, gGameControls.P2Control do - begin - KeyRight := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key; - KeyLeft := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key; - KeyUp := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key; - KeyDown := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key; - KeyFire := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key; - KeyJump := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key; - KeyNextWeapon := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key; - KeyPrevWeapon := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key; - KeyOpen := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key; - end; - - if e_JoysticksAvailable > 0 then + with menu do + begin + g_Console_BindKey(g_Console_FindBind(1, '+p2_moveright', '-p2_moveright'), ''); + g_Console_BindKey(g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft'), ''); + g_Console_BindKey(g_Console_FindBind(1, '+p2_lookup', '-p2_lookup'), ''); + g_Console_BindKey(g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown'), ''); + g_Console_BindKey(g_Console_FindBind(1, '+p2_attack', '-p2_attack'), ''); + g_Console_BindKey(g_Console_FindBind(1, '+p2_jump', '-p2_jump'), ''); + g_Console_BindKey(g_Console_FindBind(1, '+p2_weapnext', '-p2_weapnext'), ''); + g_Console_BindKey(g_Console_FindBind(1, '+p2_weapprev', '-p2_weapprev'), ''); + g_Console_BindKey(g_Console_FindBind(1, '+p2_activate', '-p2_activate'), ''); + g_Console_BindKey(g_Console_FindBind(1, '+p2_strafe', '-p2_strafe'), ''); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p2_moveright', '-p2_moveright'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p2_moveleft', '-p2_moveleft'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p2_lookup', '-p2_lookup'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p2_lookdown', '-p2_lookdown'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p2_attack', '-p2_attack'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p2_jump', '-p2_jump'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, '+p2_weapnext', '-p2_weapnext'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, '+p2_weapprev', '-p2_weapprev'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p2_activate', '-p2_activate'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p2_strafe', '-p2_strafe'); + // second set + g_Console_BindKey(g_Console_FindBind(2, '+p2_moveright', '-p2_moveright'), ''); + g_Console_BindKey(g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft'), ''); + g_Console_BindKey(g_Console_FindBind(2, '+p2_lookup', '-p2_lookup'), ''); + g_Console_BindKey(g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown'), ''); + g_Console_BindKey(g_Console_FindBind(2, '+p2_attack', '-p2_attack'), ''); + g_Console_BindKey(g_Console_FindBind(2, '+p2_jump', '-p2_jump'), ''); + g_Console_BindKey(g_Console_FindBind(2, '+p2_weapnext', '-p2_weapnext'), ''); + g_Console_BindKey(g_Console_FindBind(2, '+p2_weapprev', '-p2_weapprev'), ''); + g_Console_BindKey(g_Console_FindBind(2, '+p2_activate', '-p2_activate'), ''); + g_Console_BindKey(g_Console_FindBind(2, '+p2_strafe', '-p2_strafe'), ''); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p2_moveright', '-p2_moveright'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p2_moveleft', '-p2_moveleft'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p2_lookup', '-p2_lookup'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p2_lookdown', '-p2_lookdown'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p2_attack', '-p2_attack'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p2_jump', '-p2_jump'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, '+p2_weapnext', '-p2_weapnext'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, '+p2_weapprev', '-p2_weapprev'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p2_activate', '-p2_activate'); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p2_strafe', '-p2_strafe'); + end; + + menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons')); + with menu do + begin + for i := WP_FIRST to WP_LAST do + begin + g_Console_BindKey(g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i + 1)), ''); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0, 'p2_weapon ' + IntToStr(i + 1)); + g_Console_BindKey(g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i + 1)), ''); + g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1, 'p2_weapon ' + IntToStr(i + 1)); + end; + end; + + if e_HasJoysticks then begin menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu')); with menu do begin - for i := 0 to e_JoysticksAvailable-1 do - e_JoystickDeadzones[i] := TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value*(32767 div 20); - end; + for i := 0 to e_MaxJoys - 1 do + if e_JoystickAvailable[i] then + e_JoystickDeadzones[i] := TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value*(32767 div 20) + end + end; + + if g_touch_enabled then + begin + menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu')); + g_touch_alt := TGUISwitch(menu.GetControl('swTouchAlt')).ItemIndex = 1; + g_touch_size := TGUIScroll(menu.GetControl('scTouchSize')).Value / 10 + 0.5; + g_touch_fire := TGUISwitch(menu.GetControl('swTouchFire')).ItemIndex = 1; + g_touch_offset := TGUIScroll(menu.GetControl('scTouchOffset')).Value * 5; end; menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu')); @@ -161,8 +336,8 @@ begin gPlayer2Settings.Color := Model.Color; end; - if gPlayer1Settings.Name = '' then gPlayer1Settings.Name := 'Player1'; - if gPlayer2Settings.Name = '' then gPlayer2Settings.Name := 'Player2'; + if gPlayer1Settings.Name = '' then gPlayer1Settings.Name := GenPlayerName(1); + if gPlayer2Settings.Name = '' then gPlayer2Settings.Name := GenPlayerName(2); if g_Game_IsServer then begin @@ -194,6 +369,7 @@ begin if g_Game_IsClient then MC_SEND_PlayerSettings; g_Options_Write(GameDir+'/'+CONFIG_FILENAME); + g_Console_WriteGameConfig(); end; procedure ReadOptions(); @@ -238,53 +414,113 @@ begin else ItemIndex := 0; + with TGUISwitch(menu.GetControl('swChatSpeech')) do + if gUseChatSounds then + ItemIndex := 0 + else + ItemIndex := 1; + menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu')); + with menu do + begin + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+p1_moveright', '-p1_moveright'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+p1_lookup', '-p1_lookup'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p1_attack', '-p1_attack'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p1_jump', '-p1_jump'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, '+p1_weapnext', '-p1_weapnext'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, '+p1_weapprev', '-p1_weapprev'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p1_activate', '-p1_activate'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p1_strafe', '-p1_strafe'); + // second set + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p1_moveright', '-p1_moveright'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+p1_lookup', '-p1_lookup'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p1_attack', '-p1_attack'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p1_jump', '-p1_jump'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, '+p1_weapnext', '-p1_weapnext'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, '+p1_weapprev', '-p1_weapprev'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p1_activate', '-p1_activate'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p1_strafe', '-p1_strafe'); + end; - with menu, gGameControls.P1Control do + menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons')); + with menu do begin - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key := KeyLeft; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key := KeyUp; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key := KeyDown; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key := KeyFire; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key := KeyJump; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key := KeyNextWeapon; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key := KeyPrevWeapon; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen; + for i := WP_FIRST to WP_LAST do + begin + TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := g_Console_FindBind(1, 'p1_weapon ' + IntToStr(i + 1)); + TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := g_Console_FindBind(2, 'p1_weapon ' + IntToStr(i + 1)); + end; end; menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu')); + with menu do + begin + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+p2_moveright', '-p2_moveright'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+p2_lookup', '-p2_lookup'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p2_attack', '-p2_attack'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p2_jump', '-p2_jump'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, '+p2_weapnext', '-p2_weapnext'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, '+p2_weapprev', '-p2_weapprev'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p2_activate', '-p2_activate'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p2_strafe', '-p2_strafe'); + // second set + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p2_moveright', '-p2_moveright'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+p2_lookup', '-p2_lookup'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p2_attack', '-p2_attack'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p2_jump', '-p2_jump'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, '+p2_weapnext', '-p2_weapnext'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, '+p2_weapprev', '-p2_weapprev'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p2_activate', '-p2_activate'); + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p2_strafe', '-p2_strafe'); + end; - with menu, gGameControls.P2Control do + menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons')); + with menu do begin - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key := KeyLeft; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key := KeyUp; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key := KeyDown; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key := KeyFire; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key := KeyJump; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key := KeyNextWeapon; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key := KeyPrevWeapon; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen; + for i := WP_FIRST to WP_LAST do + begin + TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key0 := g_Console_FindBind(1, 'p2_weapon ' + IntToStr(i + 1)); + TGUIKeyRead2(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key1 := g_Console_FindBind(2, 'p2_weapon ' + IntToStr(i + 1)); + end; end; - if e_JoysticksAvailable > 0 then + if e_HasJoysticks then begin menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu')); with menu do begin - for i := 0 to e_JoysticksAvailable-1 do - TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value := e_JoystickDeadzones[i] div (32767 div 20); - end; + for i := 0 to e_MaxJoys - 1 do + if e_JoystickAvailable[i] then + TGUIScroll(menu.GetControl('scDeadzone' + IntToStr(i))).Value := e_JoystickDeadzones[i] div (32767 div 20) + end + end; + + if g_touch_enabled then + begin + menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu')); + with TGUISwitch(menu.GetControl('swTouchAlt')) do + if g_touch_alt then ItemIndex := 1 else ItemIndex := 0; + TGUIScroll(menu.GetControl('scTouchSize')).Value := Round((g_touch_size - 0.5) * 10); + with TGUISwitch(menu.GetControl('swTouchFire')) do + if g_touch_fire then ItemIndex := 1 else ItemIndex := 0; + TGUIScroll(menu.GetControl('scTouchOffset')).Value := Round(g_touch_offset / 5); end; menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu')); - with menu, gGameControls.GameControls do + with menu do begin - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key := TakeScreenshot; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := Stat; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key := Chat; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key := TeamChat; + TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key := g_Console_FindBind(1, 'screenshot'); + TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := g_Console_FindBind(1, '+p1_scores', '-p1_scores'); + TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key := g_Console_FindBind(1, 'togglechat'); + TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key := g_Console_FindBind(1, 'toggleteamchat'); end; menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu')); @@ -328,6 +564,11 @@ begin with TGUISwitch(menu.GetControl('swChatBubble')) do ItemIndex := gChatBubble; + with TGUISwitch(menu.GetControl('swPlayerIndicator')) do + if gPlayerIndicator then ItemIndex := 0 else ItemIndex := 1; + + TGUIScroll(menu.GetControl('scScaleFactor')).Value := Round(g_dbg_scale - 1); + menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu')); TGUIListBox(menu.GetControl('lsP1Model')).SelectItem(gPlayer1Settings.Model); @@ -357,20 +598,38 @@ end; procedure ProcSwitchMonstersCustom(Sender: TGUIControl); begin + // don't turn off monsters in DM + { with TGUIMenu(g_ActiveWindow.GetControl('mCustomGameMenu')) do - if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then + if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then TGUISwitch(GetControl('swMonsters')).ItemIndex := 0 else TGUISwitch(GetControl('swMonsters')).ItemIndex := 1; + } + { + if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then + TGUISwitch(GetControl('swMonsters')).ItemIndex := 0 + else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then + TGUISwitch(GetControl('swMonsters')).ItemIndex := 1; + } end; procedure ProcSwitchMonstersNet(Sender: TGUIControl); begin + // don't turn off monsters in DM + { with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do - if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then + if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then TGUISwitch(GetControl('swMonsters')).ItemIndex := 0 else TGUISwitch(GetControl('swMonsters')).ItemIndex := 1; + } + { + if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then + TGUISwitch(GetControl('swMonsters')).ItemIndex := 0 + else if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_CTF] then + TGUISwitch(GetControl('swMonsters')).ItemIndex := 1; + } end; procedure ProcStartCustomGame(); @@ -384,7 +643,7 @@ begin Map := TGUILabel(GetControl('lbMap')).Text; if Map = '' then Exit; - if Pos(':\', Map) = 0 then + if not isWadPath(Map) then Exit; GameMode := TGUISwitch(GetControl('swGameMode')).ItemIndex+1; @@ -444,7 +703,7 @@ begin Map := TGUILabel(GetControl('lbMap')).Text; if Map = '' then Exit; - if Pos(':\', Map) = 0 then + if not isWadPath(Map) then Exit; GameMode := TGUISwitch(GetControl('swGameMode')).ItemIndex+1; @@ -560,6 +819,7 @@ begin end else slWaitStr := _lc[I_NET_SLIST_ERROR]; + g_Serverlist_GenerateTable(slCurrent, slTable); end; procedure ProcStartCampaign(); @@ -622,7 +882,7 @@ end; procedure ProcSelectWAD(Sender: TGUIControl); var wad: String; - list: SArray; + list: SSArray; begin with TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu')) do begin @@ -676,7 +936,7 @@ begin if a.pic <> '' then begin - g_ProcessResourceStr(a.pic, @fn, nil, nil); + fn := g_ExtractWadName(a.pic); if fn = '' then TGUIImage(win.GetControl('mpWADImage')).SetImage(wad+a.pic) else @@ -725,16 +985,16 @@ var cwdt, chgt: Byte; spc: ShortInt; ID: DWORD; - wad: TWADEditor_1; + wad: TWADFile; cfgdata: Pointer; cfglen: Integer; config: TConfig; begin cfglen := 0; - wad := TWADEditor_1.Create; + wad := TWADFile.Create; if wad.ReadFile(GameWAD) then - wad.GetResource('FONTS', cfgres, cfgdata, cfglen); + wad.GetResource('FONTS/'+cfgres, cfgdata, cfglen); wad.Free(); if cfglen <> 0 then @@ -760,7 +1020,7 @@ var cwdt, chgt: Byte; spc: ShortInt; CharID: DWORD; - wad: TWADEditor_1; + wad: TWADFile; cfgdata, fntdata: Pointer; cfglen, fntlen: Integer; config: TConfig; @@ -770,11 +1030,11 @@ begin cfglen := 0; fntlen := 0; - wad := TWADEditor_1.Create; + wad := TWADFile.Create; if wad.ReadFile(GameWAD) then begin - wad.GetResource('FONTS', txtres, cfgdata, cfglen); - wad.GetResource('FONTS', fntres, fntdata, fntlen); + wad.GetResource('FONTS/'+txtres, cfgdata, cfglen); + wad.GetResource('FONTS/'+fntres, fntdata, fntlen); end; wad.Free(); @@ -792,7 +1052,7 @@ begin chrwidth := config.ReadInt(IntToStr(a), 'Width', 0); if chrwidth = 0 then Continue; - if e_CreateTextureMemEx(fntdata, CharID, cwdt*(a mod 16), chgt*(a div 16), + if e_CreateTextureMemEx(fntdata, fntlen, CharID, cwdt*(a mod 16), chgt*(a div 16), cwdt, chgt) then e_CharFont_AddChar(FontID, CharID, Chr(a), chrwidth); end; @@ -806,7 +1066,7 @@ end; procedure MenuLoadData(); begin - e_WriteLog('Loading menu data...', MSG_NOTIFY); + e_WriteLog('Loading menu data...', TMsgType.Notify); g_Texture_CreateWADEx('MAINMENU_MARKER1', GameWAD+':TEXTURES\MARKER1'); g_Texture_CreateWADEx('MAINMENU_MARKER2', GameWAD+':TEXTURES\MARKER2'); @@ -887,13 +1147,13 @@ begin gMusic.Play(); end; -procedure ProcExitMenuKeyDown(Key: Byte); +procedure ProcExitMenuKeyDown (yes: Boolean); var s: ShortString; snd: TPlayableSound; res: Boolean; begin - if Key = IK_Y then + if yes then begin g_Game_StopAllSounds(True); case (Random(18)) of @@ -915,42 +1175,45 @@ begin 15: s := 'SOUND_MONSTER_SPIDER_ALERT'; else s := 'SOUND_PLAYER_FALL'; end; - snd := TPlayableSound.Create(); res := snd.SetByName(s); - if not res then - res := snd.SetByName('SOUND_PLAYER_FALL'); - + if not res then res := snd.SetByName('SOUND_PLAYER_FALL'); if res then begin snd.Play(True); - while snd.IsPlaying() do - ; + while snd.IsPlaying() do begin end; end; - g_Game_Quit(); - end - else - if Key = IK_N then - g_GUI_HideWindow(); + exit; + end; + g_GUI_HideWindow(); end; procedure ProcLoadMenu(); var a: Integer; + valid: Boolean; begin for a := 1 to 8 do - TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a))).Text := - g_GetSaveName(a); + begin + TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a))).Text := g_GetSaveName(a, valid); + TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a))).Invalid := not valid; + //TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a)).Enabled := valid; + end; end; procedure ProcSaveMenu(); var a: Integer; + valid: Boolean; + name: AnsiString; begin for a := 1 to 8 do - TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a))).Text := - g_GetSaveName(a); + begin + name := g_GetSaveName(a, valid); + TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a))).Text := name; + TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a))).Invalid := (name <> '') and (not valid); + end; end; procedure ProcSaveGame(Sender: TGUIControl); @@ -974,19 +1237,25 @@ begin if g_Game_IsNet then Exit; a := StrToInt(Copy(Sender.Name, Length(Sender.Name), 1)); if g_LoadGame(a) then + begin g_Game_PauseAllSounds(False) + end else // Íå çàãðóçèëîñü - âîçâðàò â ìåíþ + begin + g_Console_Add(_lc[I_MSG_BAD_SAVE_VERSION], true); g_GUI_GetWindow('LoadMenu').SetActive(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')); + //g_ActiveWindow := nil; + end; end; procedure ProcSingle1Player(); begin - g_Game_StartSingle('megawads/DOOM2D.WAD:\MAP01', False, 1); + g_Game_StartSingle(gDefaultMegawadStart, False, 1); end; procedure ProcSingle2Players(); begin - g_Game_StartSingle('megawads/DOOM2D.WAD:\MAP01', True, 2); + g_Game_StartSingle(gDefaultMegawadStart, True, 2); end; procedure ProcSelectMapMenu(); @@ -1065,6 +1334,24 @@ begin ); end; +procedure ProcChangeGameSettings(Sender: TGUIControl); +var + menu: TGUIMenu; +begin + menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu')); + g_dbg_scale := TGUIScroll(menu.GetControl('scScaleFactor')).Value + 1; +end; + +procedure ProcChangeTouchSettings(Sender: TGUIControl); +var + menu: TGUIMenu; +begin + menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu')); + g_touch_alt := TGUISwitch(menu.GetControl('swTouchAlt')).ItemIndex = 1; + g_touch_size := TGUIScroll(menu.GetControl('scTouchSize')).Value / 10 + 0.5; + g_touch_offset := TGUIScroll(menu.GetControl('scTouchOffset')).Value * 5; +end; + procedure ProcOptionsPlayersMIMenu(); var s, a: string; @@ -1129,28 +1416,25 @@ var begin if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then s := 'P1' else s := 'P2'; with TGUIModelView(g_ActiveWindow.GetControl('mv'+s+'Model')).Model do - if Direction = D_LEFT then Direction := D_RIGHT else Direction := D_LEFT; + begin + if Direction = TDirection.D_LEFT then Direction := TDirection.D_RIGHT else Direction := TDirection.D_LEFT; + end; end; -procedure ProcDefaultMenuKeyDown(Key: Byte); +procedure ProcDefaultMenuKeyDown (yes: Boolean); begin - if Key = Ord('y') then + if yes then begin g_Options_SetDefault(); ReadOptions(); - g_GUI_HideWindow(); - end else - if Key = Ord('n') then g_GUI_HideWindow; + end; + g_GUI_HideWindow(); end; -procedure ProcSavedMenuKeyDown(Key: Byte); +procedure ProcSavedMenuKeyDown (yes: Boolean); begin - if Key = Ord('y') then - begin - ReadOptions(); - g_GUI_HideWindow(); - end else - if Key = Ord('n') then g_GUI_HideWindow; + if yes then ReadOptions(); + g_GUI_HideWindow(); end; procedure ProcAuthorsClose(); @@ -1171,8 +1455,8 @@ var begin Enabled := True; if (gGameSettings.GameType = GT_SINGLE) and - ((gPlayer1 = nil) or (not gPlayer1.Live)) and - ((gPlayer2 = nil) or (not gPlayer2.Live)) then + ((gPlayer1 = nil) or (not gPlayer1.alive)) and + ((gPlayer2 = nil) or (not gPlayer2.alive)) then Enabled := False; // Îäèí èç èãðîêîâ ïîãèá â ñèíãëå if not gGameOn then Enabled := False; // Çàïðåòèòü ñîõðàíåíèå â èíòåðìèññèè (íå ðåàëèçîâàíî) @@ -1313,16 +1597,14 @@ begin g_Game_Pause(False); end; -procedure ProcRestartMenuKeyDown(Key: Byte); +procedure ProcRestartMenuKeyDown (yes: Boolean); begin - if Key = Ord('y') then g_Game_Restart() - else if Key = Ord('n') then g_GUI_HideWindow; + if yes then g_Game_Restart() else g_GUI_HideWindow; end; -procedure ProcEndMenuKeyDown(Key: Byte); +procedure ProcEndMenuKeyDown (yes: Boolean); begin - if Key = Ord('y') then gExit := EXIT_SIMPLE - else if Key = Ord('n') then g_GUI_HideWindow; + if yes then gExit := EXIT_SIMPLE else g_GUI_HideWindow; end; procedure ProcSetRussianLanguage(); @@ -1526,7 +1808,7 @@ end; procedure ProcVideoOptionsRes(); var menu: TGUIMenu; - list: SArray; + list: SSArray; SR: DWORD; begin menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu')); @@ -1585,48 +1867,6 @@ begin ProcApplyOptions(); end; -function CreateYNMenu(Name, Text: String; MaxLen: Word; FontID: DWORD; - KeyDownProc: Pointer): TGUIWindow; -var - a: Integer; - h, _x: Word; - lines: SArray; -begin - Result := TGUIWindow.Create(Name); - - with Result do - begin - OnKeyDown := KeyDownProc; - - lines := GetLines(Text, FontID, MaxLen); - - h := e_CharFont_GetMaxHeight(FontID); - _x := (gScreenHeight div 2)-(h*Length(lines) div 2); - - if lines <> nil then - begin - for a := 0 to High(lines) do - with TGUILabel(Result.AddChild(TGUILabel.Create(lines[a], FontID))) do - begin - X := (gScreenWidth div 2)-(GetWidth div 2); - Y := _x; - Color := _RGB(255, 0, 0); - _x := _x+h; - end; - - with TGUILabel(Result.AddChild(TGUILabel.Create('(Y/N)', FontID))) do - begin - X := (gScreenWidth div 2)-(GetWidth div 2); - Y := _x; - Color := _RGB(255, 0, 0); - end; - end; - - DefControl := ''; - SetActive(nil); - end; -end; - procedure ProcSetFirstRussianLanguage(); begin gLanguage := LANGUAGE_RUSSIAN; @@ -1750,7 +1990,7 @@ var Menu: TGUIWindow; //SR: TSearchRec; a, cx, _y, i: Integer; - //list: SArray; + //list: SSArray; begin Menu := TGUIWindow.Create('MainMenu'); with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, _lc[I_MENU_MAIN_MENU]))) do @@ -2180,7 +2420,7 @@ begin Sort := True; Dirs := True; - FileMask := '*.wad'; + FileMask := '*.wad|*.pk3|*.zip|*.dfz'; SetBase(MapsDir+'megawads/'); end; @@ -2235,7 +2475,7 @@ begin Sort := True; Dirs := True; - FileMask := '*.wad'; + FileMask := '*.wad|*.pk3|*.zip|*.dfz'; SetBase(MapsDir); end; with AddList(_lc[I_MENU_MAP_RESOURCE], 12, 4) do @@ -2414,6 +2654,13 @@ begin AddItem(_lc[I_MENU_COMPAT_DOOM2]); AddItem(_lc[I_MENU_COMPAT_DF]); end; + // Ïåðåêëþ÷àòåëü çâóêîâ ÷àòà + with AddSwitch (_lc[I_MENU_SOUND_CHAT]) do + begin; + Name := 'swChatSpeech'; + AddItem(_lc[I_MENU_YES]); + AddItem(_lc[I_MENU_NO]); + end; with AddSwitch(_lc[I_MENU_SOUND_INACTIVE_SOUNDS]) do begin Name := 'swInactiveSounds'; @@ -2519,6 +2766,18 @@ begin AddItem(_lc[I_MENU_GAME_CHAT_TYPE_COLOR]); AddItem(_lc[I_MENU_GAME_CHAT_TYPE_TEXTURE]); end; + with AddSwitch(_lc[I_MENU_GAME_PLAYER_INDICATOR]) do + begin + Name := 'swPlayerIndicator'; + AddItem(_lc[I_MENU_YES]); + AddItem(_lc[I_MENU_NO]); + end; + with AddScroll(_lc[I_MENU_GAME_SCALE_FACTOR]) do + begin + Name := 'scScaleFactor'; + Max := 10; + OnChange := ProcChangeGameSettings; + end; ReAlign(); end; Menu.DefControl := 'mOptionsGameMenu'; @@ -2534,63 +2793,132 @@ begin AddKeyRead(_lc[I_MENU_CONTROL_CHAT]).Name := _lc[I_MENU_CONTROL_CHAT]; AddKeyRead(_lc[I_MENU_CONTROL_TEAMCHAT]).Name := _lc[I_MENU_CONTROL_TEAMCHAT]; AddSpace(); - AddButton(nil, _lc[I_MENU_PLAYER_1], 'OptionsControlsP1Menu'); - AddButton(nil, _lc[I_MENU_PLAYER_2], 'OptionsControlsP2Menu'); - AddSpace(); - if e_JoysticksAvailable <> 0 then + AddButton(nil, _lc[I_MENU_PLAYER_1_KBD], 'OptionsControlsP1Menu'); + {AddButton(nil, _lc[I_MENU_PLAYER_1_ALT], 'OptionsControlsP1MenuAlt');} + AddButton(nil, _lc[I_MENU_PLAYER_1_WEAPONS], 'OptionsControlsP1MenuWeapons'); + AddButton(nil, _lc[I_MENU_PLAYER_2_KBD], 'OptionsControlsP2Menu'); + {AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');} + AddButton(nil, _lc[I_MENU_PLAYER_2_WEAPONS], 'OptionsControlsP2MenuWeapons'); + if e_HasJoysticks then + begin + AddSpace(); AddButton(nil, _lc[I_MENU_CONTROL_JOYSTICKS], 'OptionsControlsJoystickMenu'); + end; + if g_touch_enabled then + begin + AddSpace(); + AddButton(nil, _lc[I_MENU_CONTROL_TOUCH], 'OptionsControlsTouchMenu'); + end; end; Menu.DefControl := 'mOptionsControlsMenu'; g_GUI_AddWindow(Menu); Menu := TGUIWindow.Create('OptionsControlsP1Menu'); - with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1]))) do + with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_KBD]))) do begin Name := 'mOptionsControlsP1Menu'; - AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT]; - AddKeyRead(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT]; - AddKeyRead(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP]; - AddKeyRead(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN]; - AddKeyRead(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP]; - AddKeyRead(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE]; - AddKeyRead(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE]; - AddKeyRead(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON]; - AddKeyRead(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON]; + AddKeyRead2(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT]; + AddKeyRead2(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT]; + AddKeyRead2(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP]; + AddKeyRead2(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN]; + AddKeyRead2(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP]; + AddKeyRead2(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE]; + AddKeyRead2(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE]; + AddKeyRead2(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON]; + AddKeyRead2(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON]; + AddKeyRead2(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE]; end; Menu.DefControl := 'mOptionsControlsP1Menu'; g_GUI_AddWindow(Menu); + Menu := TGUIWindow.Create('OptionsControlsP1MenuWeapons'); + with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_WEAPONS]))) do + begin + Name := 'mOptionsControlsP1MenuWeapons'; + for i := WP_FIRST to WP_LAST do + AddKeyRead2(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]).Name := + _lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]; + end; + Menu.DefControl := 'mOptionsControlsP1MenuWeapons'; + g_GUI_AddWindow(Menu); + Menu := TGUIWindow.Create('OptionsControlsP2Menu'); - with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2]))) do + with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_KBD]))) do begin Name := 'mOptionsControlsP2Menu'; - AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT]; - AddKeyRead(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT]; - AddKeyRead(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP]; - AddKeyRead(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN]; - AddKeyRead(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP]; - AddKeyRead(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE]; - AddKeyRead(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE]; - AddKeyRead(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON]; - AddKeyRead(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON]; + AddKeyRead2(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT]; + AddKeyRead2(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT]; + AddKeyRead2(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP]; + AddKeyRead2(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN]; + AddKeyRead2(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP]; + AddKeyRead2(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE]; + AddKeyRead2(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE]; + AddKeyRead2(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON]; + AddKeyRead2(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON]; + AddKeyRead2(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE]; end; Menu.DefControl := 'mOptionsControlsP2Menu'; g_GUI_AddWindow(Menu); + Menu := TGUIWindow.Create('OptionsControlsP2MenuWeapons'); + with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_WEAPONS]))) do + begin + Name := 'mOptionsControlsP2MenuWeapons'; + for i := WP_FIRST to WP_LAST do + AddKeyRead2(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]).Name := + _lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]; + end; + Menu.DefControl := 'mOptionsControlsP2MenuWeapons'; + g_GUI_AddWindow(Menu); + Menu := TGUIWindow.Create('OptionsControlsJoystickMenu'); with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_JOYSTICKS]))) do begin Name := 'mOptionsControlsJoystickMenu'; - for i := 0 to e_JoysticksAvailable-1 do - with AddScroll(Format(_lc[I_MENU_CONTROL_DEADZONE], [i + 1])) do - begin - Name := 'scDeadzone' + IntToStr(i); - Max := 20; - end; + for i := 0 to e_MaxJoys - 1 do + if e_JoystickAvailable[i] then + with AddScroll(Format(_lc[I_MENU_CONTROL_DEADZONE], [i + 1])) do + begin + Name := 'scDeadzone' + IntToStr(i); + Max := 20 + end end; Menu.DefControl := 'mOptionsControlsJoystickMenu'; g_GUI_AddWindow(Menu); + Menu := TGUIWindow.Create('OptionsControlsTouchMenu'); + with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_TOUCH]))) do + begin + Name := 'mOptionsControlsTouchMenu'; + with AddSwitch(_lc[I_MENU_CONTROL_TOUCH_ALT]) do + begin + Name := 'swTouchAlt'; + AddItem(_lc[I_MENU_NO]); + AddItem(_lc[I_MENU_YES]); + OnChange := ProcChangeTouchSettings; + end; + with AddScroll(_lc[I_MENU_CONTROL_TOUCH_SIZE]) do + begin + Name := 'scTouchSize'; + Max := 20; + OnChange := ProcChangeTouchSettings; + end; + with AddSwitch(_lc[I_MENU_CONTROL_TOUCH_FIRE]) do + begin + Name := 'swTouchFire'; + AddItem(_lc[I_MENU_NO]); + AddItem(_lc[I_MENU_YES]); + end; + with AddScroll(_lc[I_MENU_CONTROL_TOUCH_OFFSET]) do + begin + Name := 'scTouchOffset'; + Max := 20; + OnChange := ProcChangeTouchSettings; + end; + end; + Menu.DefControl := 'mOptionsControlsTouchMenu'; + g_GUI_AddWindow(Menu); + Menu := TGUIWindow.Create('OptionsPlayersMenu'); with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_OPTIONS]))) do begin @@ -2693,6 +3021,13 @@ begin _y := _y+22; end; with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_2_1], gMenuSmallFont))) do + begin + Color := _RGB(255, 255, 255); + X := cx+32; + Y := _y; + _y := _y+22; + end; + with TGUILabel(Menu.AddChild(TGUILabel.Create(_lc[I_CREDITS_A_2_2], gMenuSmallFont))) do begin Color := _RGB(255, 255, 255); X := cx+32; @@ -2941,19 +3276,18 @@ begin g_Sound_PlayEx('MENU_OPEN'); end; -procedure g_Menu_Show_LoadMenu(); +procedure g_Menu_Show_LoadMenu (standalone: Boolean=false); begin + if (g_ActiveWindow <> nil) and (g_ActiveWindow.name = 'LoadMenu') then exit; // nothing to do if gGameSettings.GameType = GT_SINGLE then - g_GUI_ShowWindow('GameSingleMenu') + begin + if not standalone then g_GUI_ShowWindow('GameSingleMenu') + end else begin - if g_Game_IsClient then - Exit - else - if g_Game_IsNet then - Exit - else - g_GUI_ShowWindow('GameCustomMenu'); + if g_Game_IsClient then exit; + if g_Game_IsNet then exit; + if not standalone then g_GUI_ShowWindow('GameCustomMenu'); end; g_GUI_ShowWindow('LoadMenu'); g_Sound_PlayEx('MENU_OPEN'); @@ -3041,7 +3375,7 @@ procedure g_Menu_Free(); begin g_GUI_Destroy(); - e_WriteLog('Releasing menu data...', MSG_NOTIFY); + e_WriteLog('Releasing menu data...', TMsgType.Notify); MenuFreeData(); end; @@ -3055,7 +3389,7 @@ begin if ex then begin - e_WriteLog('Recreating menu...', MSG_NOTIFY); + e_WriteLog('Recreating menu...', TMsgType.Notify); CreateAllMenus();