X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_menu.pas;h=309764e3b36568716a31a96b76f855c82b8f8849;hp=015c1e2556f31c61b0905dc464af6633e45ee029;hb=488b568c21383b91f210ea0808fa3fac60f6a114;hpb=b8db17f63a79d8f79ddde6405fabbc9919f51678 diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas index 015c1e2..309764e 100644 --- a/src/game/g_menu.pas +++ b/src/game/g_menu.pas @@ -1,3 +1,19 @@ +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$MODE DELPHI} unit g_menu; interface @@ -29,7 +45,7 @@ uses g_gui, g_textures, e_graphics, g_main, g_window, g_game, g_map, g_basic, g_console, g_sound, g_gfx, g_player, g_options, e_log, SysUtils, CONFIG, g_playermodel, DateUtils, - MAPSTRUCT, WADEDITOR, Math, WADSTRUCT, g_saveload, + MAPSTRUCT, wadreader, Math, g_saveload, e_textures, GL, GLExt, g_language, g_net, g_netmsg, g_netmaster, g_items, e_input; @@ -45,40 +61,38 @@ begin end; end; -function CreateYNMenu (Name, Text: String; MaxLen: Word; FontID: DWORD; ActionProc: TYNCallback): TGUIWindow; +procedure YesButtonCB (ctl: TGUITextButton); +begin + if ctl.UserData = nil then exit; + TYNCallback(ctl.UserData)(true); +end; + +procedure NoButtonCB (ctl: TGUITextButton); +begin + if ctl.UserData = nil then exit; + TYNCallback(ctl.UserData)(false); +end; + +function CreateYNMenu (WinName, Text: String; MaxLen: Word; FontID: DWORD; ActionProc: TYNCallback): TGUIWindow; var - a: Integer; - h, _x: Word; - lines: SArray; + menu: TGUIMenu; begin - Result := TGUIWindow.Create(Name); + //if length(Text) = 0 then exit; + Result := TGUIWindow.Create(WinName); with Result do begin - OnKeyDownEx := @YNKeyDownProc; - UserData := @ActionProc; - lines := GetLines(Text, FontID, MaxLen); - h := e_CharFont_GetMaxHeight(FontID); - _x := (gScreenHeight div 2)-(h*Length(lines) div 2); - if lines <> nil then + //OnKeyDownEx := @YNKeyDownProc; + //UserData := @ActionProc; + menu := TGUIMenu(Result.AddChild(TGUIMenu.Create(gMenuSmallFont, gMenuSmallFont, ''))); + with menu do begin - for a := 0 to High(lines) do - begin - with TGUILabel(Result.AddChild(TGUILabel.Create(lines[a], FontID))) do - begin - X := (gScreenWidth div 2)-(GetWidth div 2); - Y := _x; - Color := _RGB(255, 0, 0); - _x := _x+h; - end; - end; - with TGUILabel(Result.AddChild(TGUILabel.Create('(Y/N)', FontID))) do - begin - X := (gScreenWidth div 2)-(GetWidth div 2); - Y := _x; - Color := _RGB(255, 0, 0); - end; + Name := '__temp_yes_no_menu:'+WinName; + YesNo := true; + AddText(Text, MaxLen); + with AddButton(nil, _lc[I_MENU_YES]) do begin ProcEx := @YesButtonCB; UserData := @ActionProc; end; + with AddButton(nil, _lc[I_MENU_NO]) do begin ProcEx := @NoButtonCB; UserData := @ActionProc; end; end; - DefControl := ''; + DefControl := '__temp_yes_no_menu:'+WinName; SetActive(nil); end; end; @@ -150,33 +164,69 @@ begin end; menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu')); - with menu, gGameControls.P1Control do begin - KeyRight := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key; - KeyLeft := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key; - KeyUp := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key; - KeyDown := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key; - KeyFire := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key; - KeyJump := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key; - KeyNextWeapon := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key; - KeyPrevWeapon := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key; - KeyOpen := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key; + KeyRight := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0; + KeyLeft := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0; + KeyUp := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0; + KeyDown := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0; + KeyFire := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0; + KeyJump := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0; + KeyNextWeapon := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0; + KeyPrevWeapon := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0; + KeyOpen := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0; + KeyStrafe := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0; + // second set + KeyRight2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1; + KeyLeft2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1; + KeyUp2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1; + KeyDown2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1; + KeyFire2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1; + KeyJump2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1; + KeyNextWeapon2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1; + KeyPrevWeapon2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1; + KeyOpen2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1; + KeyStrafe2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1; + end; + + menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons')); + with menu, gGameControls.P1Control do + begin + for i := 0 to 9 do + KeyWeapon[i] := TGUIKeyRead(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key; end; menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu')); - with menu, gGameControls.P2Control do begin - KeyRight := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key; - KeyLeft := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key; - KeyUp := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key; - KeyDown := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key; - KeyFire := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key; - KeyJump := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key; - KeyNextWeapon := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key; - KeyPrevWeapon := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key; - KeyOpen := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key; + KeyRight := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0; + KeyLeft := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0; + KeyUp := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0; + KeyDown := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0; + KeyFire := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0; + KeyJump := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0; + KeyNextWeapon := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0; + KeyPrevWeapon := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0; + KeyOpen := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0; + KeyStrafe := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0; + // second set + KeyRight2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1; + KeyLeft2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1; + KeyUp2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1; + KeyDown2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1; + KeyFire2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1; + KeyJump2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1; + KeyNextWeapon2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1; + KeyPrevWeapon2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1; + KeyOpen2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1; + KeyStrafe2 := TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1; + end; + + menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons')); + with menu, gGameControls.P2Control do + begin + for i := 0 to 9 do + KeyWeapon[i] := TGUIKeyRead(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key; end; if e_JoysticksAvailable > 0 then @@ -290,33 +340,55 @@ begin ItemIndex := 0; menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu')); - with menu, gGameControls.P1Control do begin - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key := KeyLeft; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key := KeyUp; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key := KeyDown; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key := KeyFire; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key := KeyJump; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key := KeyNextWeapon; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key := KeyPrevWeapon; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := KeyRight; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := KeyLeft; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := KeyUp; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := KeyDown; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := KeyFire; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := KeyJump; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := KeyNextWeapon; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := KeyPrevWeapon; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := KeyOpen; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := KeyStrafe; + // second set + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := KeyRight2; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := KeyLeft2; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := KeyUp2; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := KeyDown2; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := KeyFire2; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := KeyJump2; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := KeyNextWeapon2; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := KeyPrevWeapon2; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := KeyOpen2; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := KeyStrafe2; end; menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu')); - with menu, gGameControls.P2Control do begin - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key := KeyLeft; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key := KeyUp; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key := KeyDown; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key := KeyFire; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key := KeyJump; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key := KeyNextWeapon; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key := KeyPrevWeapon; - TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := KeyRight; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := KeyLeft; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := KeyUp; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := KeyDown; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := KeyFire; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := KeyJump; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := KeyNextWeapon; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := KeyPrevWeapon; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := KeyOpen; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := KeyStrafe; + // second set + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := KeyRight2; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := KeyLeft2; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := KeyUp2; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := KeyDown2; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := KeyFire2; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := KeyJump2; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := KeyNextWeapon2; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := KeyPrevWeapon2; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := KeyOpen2; + TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := KeyStrafe2; end; if e_JoysticksAvailable > 0 then @@ -727,7 +799,7 @@ begin if a.pic <> '' then begin - g_ProcessResourceStr(a.pic, @fn, nil, nil); + fn := g_ExtractWadName(a.pic); if fn = '' then TGUIImage(win.GetControl('mpWADImage')).SetImage(wad+a.pic) else @@ -776,16 +848,16 @@ var cwdt, chgt: Byte; spc: ShortInt; ID: DWORD; - wad: TWADEditor_1; + wad: TWADFile; cfgdata: Pointer; cfglen: Integer; config: TConfig; begin cfglen := 0; - wad := TWADEditor_1.Create; + wad := TWADFile.Create; if wad.ReadFile(GameWAD) then - wad.GetResource('FONTS', cfgres, cfgdata, cfglen); + wad.GetResource('FONTS/'+cfgres, cfgdata, cfglen); wad.Free(); if cfglen <> 0 then @@ -811,7 +883,7 @@ var cwdt, chgt: Byte; spc: ShortInt; CharID: DWORD; - wad: TWADEditor_1; + wad: TWADFile; cfgdata, fntdata: Pointer; cfglen, fntlen: Integer; config: TConfig; @@ -821,11 +893,11 @@ begin cfglen := 0; fntlen := 0; - wad := TWADEditor_1.Create; + wad := TWADFile.Create; if wad.ReadFile(GameWAD) then begin - wad.GetResource('FONTS', txtres, cfgdata, cfglen); - wad.GetResource('FONTS', fntres, fntdata, fntlen); + wad.GetResource('FONTS/'+txtres, cfgdata, cfglen); + wad.GetResource('FONTS/'+fntres, fntdata, fntlen); end; wad.Free(); @@ -843,7 +915,7 @@ begin chrwidth := config.ReadInt(IntToStr(a), 'Width', 0); if chrwidth = 0 then Continue; - if e_CreateTextureMemEx(fntdata, CharID, cwdt*(a mod 16), chgt*(a div 16), + if e_CreateTextureMemEx(fntdata, fntlen, CharID, cwdt*(a mod 16), chgt*(a div 16), cwdt, chgt) then e_CharFont_AddChar(FontID, CharID, Chr(a), chrwidth); end; @@ -2530,8 +2602,12 @@ begin AddKeyRead(_lc[I_MENU_CONTROL_CHAT]).Name := _lc[I_MENU_CONTROL_CHAT]; AddKeyRead(_lc[I_MENU_CONTROL_TEAMCHAT]).Name := _lc[I_MENU_CONTROL_TEAMCHAT]; AddSpace(); - AddButton(nil, _lc[I_MENU_PLAYER_1], 'OptionsControlsP1Menu'); - AddButton(nil, _lc[I_MENU_PLAYER_2], 'OptionsControlsP2Menu'); + AddButton(nil, _lc[I_MENU_PLAYER_1_KBD], 'OptionsControlsP1Menu'); + {AddButton(nil, _lc[I_MENU_PLAYER_1_ALT], 'OptionsControlsP1MenuAlt');} + AddButton(nil, _lc[I_MENU_PLAYER_1_WEAPONS], 'OptionsControlsP1MenuWeapons'); + AddButton(nil, _lc[I_MENU_PLAYER_2_KBD], 'OptionsControlsP2Menu'); + {AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');} + AddButton(nil, _lc[I_MENU_PLAYER_2_WEAPONS], 'OptionsControlsP2MenuWeapons'); AddSpace(); if e_JoysticksAvailable <> 0 then AddButton(nil, _lc[I_MENU_CONTROL_JOYSTICKS], 'OptionsControlsJoystickMenu'); @@ -2540,39 +2616,63 @@ begin g_GUI_AddWindow(Menu); Menu := TGUIWindow.Create('OptionsControlsP1Menu'); - with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1]))) do + with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_KBD]))) do begin Name := 'mOptionsControlsP1Menu'; - AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT]; - AddKeyRead(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT]; - AddKeyRead(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP]; - AddKeyRead(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN]; - AddKeyRead(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP]; - AddKeyRead(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE]; - AddKeyRead(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE]; - AddKeyRead(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON]; - AddKeyRead(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON]; + AddKeyRead2(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT]; + AddKeyRead2(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT]; + AddKeyRead2(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP]; + AddKeyRead2(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN]; + AddKeyRead2(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP]; + AddKeyRead2(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE]; + AddKeyRead2(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE]; + AddKeyRead2(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON]; + AddKeyRead2(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON]; + AddKeyRead2(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE]; end; Menu.DefControl := 'mOptionsControlsP1Menu'; g_GUI_AddWindow(Menu); + Menu := TGUIWindow.Create('OptionsControlsP1MenuWeapons'); + with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_WEAPONS]))) do + begin + Name := 'mOptionsControlsP1MenuWeapons'; + for i := 0 to 9 do + AddKeyRead(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]).Name := + _lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]; + end; + Menu.DefControl := 'mOptionsControlsP1MenuWeapons'; + g_GUI_AddWindow(Menu); + Menu := TGUIWindow.Create('OptionsControlsP2Menu'); - with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2]))) do + with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_KBD]))) do begin Name := 'mOptionsControlsP2Menu'; - AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT]; - AddKeyRead(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT]; - AddKeyRead(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP]; - AddKeyRead(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN]; - AddKeyRead(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP]; - AddKeyRead(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE]; - AddKeyRead(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE]; - AddKeyRead(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON]; - AddKeyRead(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON]; + AddKeyRead2(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT]; + AddKeyRead2(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT]; + AddKeyRead2(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP]; + AddKeyRead2(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN]; + AddKeyRead2(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP]; + AddKeyRead2(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE]; + AddKeyRead2(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE]; + AddKeyRead2(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON]; + AddKeyRead2(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON]; + AddKeyRead2(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE]; end; Menu.DefControl := 'mOptionsControlsP2Menu'; g_GUI_AddWindow(Menu); + Menu := TGUIWindow.Create('OptionsControlsP2MenuWeapons'); + with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_WEAPONS]))) do + begin + Name := 'mOptionsControlsP2MenuWeapons'; + for i := 0 to 9 do + AddKeyRead(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]).Name := + _lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]; + end; + Menu.DefControl := 'mOptionsControlsP2MenuWeapons'; + g_GUI_AddWindow(Menu); + Menu := TGUIWindow.Create('OptionsControlsJoystickMenu'); with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_JOYSTICKS]))) do begin