X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_map.pas;h=95bb1a02fd813f82536e759ee6a2b0cfa1f86f8c;hp=4b65cbec5ddbd539a20ff3e06b1e8a6be28a787c;hb=414f2873efa0cce84499f64774db7000e6268971;hpb=7f50d798c193f8a57a3c736c81615ef932915e9a diff --git a/src/game/g_map.pas b/src/game/g_map.pas index 4b65cbe..95bb1a0 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -253,7 +253,7 @@ implementation uses {$INCLUDE ../nogl/noGLuses.inc} - e_input, g_main, e_log, e_texture, g_items, g_gfx, g_console, + e_input, g_main, e_log, e_texture, e_res, g_items, g_gfx, g_console, g_weapons, g_game, g_sound, e_sound, CONFIG, g_options, g_triggers, g_player, Math, g_monsters, g_saveload, g_language, g_netmsg, @@ -345,8 +345,8 @@ begin try e_LogWritefln('parsing "mapdef.txt"...', []); - st := openDiskFileRO(DataDir+'mapdef.txt'); - e_LogWritefln('found local "%smapdef.txt"', [DataDir]); + st := e_OpenResourceRO(DataDirs, 'mapdef.txt'); + e_LogWritefln('found local "mapdef.txt"', []); except st := nil; end; @@ -902,15 +902,14 @@ end; function GetReplacementWad (WadName: AnsiString): AnsiString; begin - if (length(WadName) = 0) then - begin - result := ''; - end - else + result := ''; + if WadName <> '' then begin result := WadName; - if g_Game_IsClient then result := g_Res_FindReplacementWad(WadName); - if (result = WadName) then result := GameDir+'/wads/'+result; + if g_Game_IsClient then + result := g_Res_FindReplacementWad(WadName); + if (result = WadName) then + result := e_FindWad(WadDirs, result) end; end; @@ -2218,21 +2217,13 @@ begin begin e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, TMsgType.Notify); g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False); - FileName := g_ExtractWadName(gMapInfo.SkyName); - - if (FileName <> '') then FileName := GameDir+'/wads/'+FileName else FileName := g_ExtractWadName(Res); - if gTextureFilter then TEXTUREFILTER := GL_LINEAR else TEXTUREFILTER := GL_NEAREST; try - s := FileName+':'+g_ExtractFilePathName(gMapInfo.SkyName); + s := e_GetResourcePath(WadDirs, gMapInfo.SkyName, g_ExtractWadName(Res)); if g_Texture_CreateWAD(BackID, s) then - begin - g_Game_SetupScreenSize(); - end + g_Game_SetupScreenSize else - begin - g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s])); - end; + g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s])) finally TEXTUREFILTER := GL_NEAREST; end; @@ -2244,16 +2235,8 @@ begin begin e_WriteLog(' Loading music: ' + gMapInfo.MusicName, TMsgType.Notify); g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False); - FileName := g_ExtractWadName(gMapInfo.MusicName); - - if FileName <> '' then - FileName := GameDir+'/wads/'+FileName - else - begin - FileName := g_ExtractWadName(Res); - end; - s := FileName+':'+g_ExtractFilePathName(gMapInfo.MusicName); + s := e_GetResourcePath(WadDirs, gMapInfo.MusicName, g_ExtractWadName(Res)); if g_Sound_CreateWADEx(gMapInfo.MusicName, s, True) then ok := True else