X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_main.pas;h=5c458d5159025a8f4b376bb425802b8986f1a877;hp=9a4e345d0206945099bdecbdbdb02275177283d9;hb=59b0e5dfe65548c5fa24cc64136417c37b495573;hpb=6356457c45922035e2040452cef266c2fc628ece diff --git a/src/game/g_main.pas b/src/game/g_main.pas index 9a4e345..5c458d5 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -28,10 +28,6 @@ procedure KeyPress (K: Word); procedure CharPress (C: AnsiChar); var - {--- TO REMOVE ---} - //GameDir: string; - {-----------------} - {--- Read-only dirs ---} GameWAD: string; DataDirs: SSArray; @@ -48,9 +44,12 @@ var CacheDirs: SSArray; ConfigDirs: SSArray; ScreenshotDirs: SSArray; + StatsDirs: SSArray; MapDownloadDirs: SSArray; WadDownloadDirs: SSArray; + GameWADName: string = 'GAME'; + implementation uses @@ -60,6 +59,12 @@ uses {$ENDIF} {$IFDEF LINUX} BaseUnix, +{$ENDIF} +{$IFDEF DARWIN} + MacOSAll, CocoaAll, +{$ENDIF} +{$IFDEF USE_SDL2} + SDL2, {$ENDIF} wadreader, e_log, g_window, e_graphics, e_input, g_game, g_console, g_gui, @@ -73,8 +78,10 @@ uses var charbuff: packed array [0..15] of AnsiChar; binPath: AnsiString = ''; - forceCurrentDir: Boolean = false; - + forceBinDir: Boolean; + {$IFDEF USE_SDLMIXER} + UseNativeMusic: Boolean; + {$ENDIF} function GetBinaryPath (): AnsiString; {$IFDEF LINUX} @@ -98,140 +105,317 @@ begin if (length(result) > 0) and (result[length(result)] <> '/') then result := result+'/'; end; +procedure PrintDirs (msg: AnsiString; dirs: SSArray); + var dir: AnsiString; +begin + e_LogWriteln(msg + ':'); + for dir in dirs do + e_LogWriteln(' ' + dir); +end; + +{$IFDEF DARWIN} + function NSStringToAnsiString (s: NSString): AnsiString; + var i: Integer; + begin + result := ''; + for i := 0 to s.length - 1 do + result := result + AnsiChar(s.characterAtIndex(i)); + end; + + function GetBundlePath (): AnsiString; + var pathRef: CFURLRef; pathCFStr: CFStringRef; pathStr: ShortString; + begin + pathRef := CFBundleCopyBundleURL(CFBundleGetMainBundle()); + pathCFStr := CFURLCopyFileSystemPath(pathRef, kCFURLPOSIXPathStyle); + CFStringGetPascalString(pathCFStr, @pathStr, 255, CFStringGetSystemEncoding()); + CFRelease(pathRef); + CFRelease(pathCFStr); + Result := pathStr; + end; +{$ENDIF} procedure InitPath; - var i: Integer; rwdir, rodir: AnsiString; - //first: Boolean = true; + var i: Integer; rwdir, rodir: AnsiString; rwdirs, rodirs: SSArray; - procedure xput (s: AnsiString); - { - var - f: TextFile; + procedure AddDir (var dirs: SSArray; append: AnsiString); begin - AssignFile(f, 'zzz.log'); - if (first) then - begin - Rewrite(f); - first := false; - end - else - begin - Append(f); - end; - writeln(f, s); - CloseFile(f); + SetLength(dirs, Length(dirs) + 1); + dirs[High(dirs)] := ExpandFileName(append) end; - } + + function IsSep (ch: Char): Boolean; begin + {$IFDEF WINDOWS} + result := (ch = '/') or (ch = '\'); + {$ELSE} + result := (ch = '/'); + {$ENDIF} end; - procedure AddPath (var arr: SSArray; str: AnsiString); - var - ss: ShortString; + function OptimizePath (dir: AnsiString): AnsiString; + var i, len: Integer; s: AnsiString; begin - if (length(str) = 0) then exit; - if (forceCurrentDir) then + i := 1; len := Length(dir); s := ''; + while i <= len do begin - str := fixSlashes(ExpandFileName(str)); - end - else - begin - str := fixSlashes(str); - if (str[1] <> '/') then str := binPath+str; - while (length(str) > 0) do + if IsSep(dir[i]) then begin - if (str = '/') then exit; - if (str[length(str)] = '/') then begin Delete(str, length(str), 1); continue; end; - if (length(str) >= 2) and (Copy(str, length(str)-1, 2) = '/.') then begin Delete(str, length(str)-1, 2); continue; end; - break; - end; + s := s + DirectorySeparator; + Inc(i); + while (i <= len) and IsSep(dir[i]) do Inc(i); + if (i <= len) and (dir[i] = '.') then + begin + if (i = len) or IsSep(dir[i + 1]) then + begin + Inc(i) + end + else if (i + 1 <= len) and (dir[i + 1] = '.') then + begin + if (i + 1 = len) or IsSep(dir[i + 2]) then + begin + s := e_UpperDir(s); + Inc(i, 2) + end + end + end + end + else + begin + s := s + dir[i]; + Inc(i) + end end; - if (length(str) = 0) then exit; - if (length(str) > 255) then + result := s + end; + + procedure OptimizeDirs (var dirs: SSArray); + var i, j, k: Integer; + begin + for i := 0 to High(dirs) do + dirs[i] := OptimizePath(dirs[i]); + // deduplicate + i := High(dirs); + while i >= 0 do begin - xput('path too long: ['+str+']'); - raise Exception.Create(Format('path "%s" too long', [str])); - end; - for ss in arr do + j := 0; + while j < i do + begin + if dirs[j] = dirs[i] then + begin + for k := j + 1 to High(dirs) do + dirs[k - 1] := dirs[k]; + Dec(i); + SetLength(dirs, High(dirs)) + end + else + begin + Inc(j) + end + end; + Dec(i) + end + end; + + procedure AddDef (var dirs: SSArray; base: SSArray; append: AnsiString); + var s: AnsiString; + begin + if Length(dirs) = 0 then + for s in base do + AddDir(dirs, e_CatPath(s, append)); + OptimizeDirs(dirs) + end; + + function GetDefaultRODirs (): SSArray; + {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} + var home: AnsiString; + {$ENDIF} + {$IFDEF WINDOWS} + var appdata: AnsiString; + {$ENDIF} + {$IFDEF DARWIN} + var bundle, s: AnsiString; dirArr: NSArray; i: Integer; + {$ENDIF} + begin + result := nil; + {$IFDEF DARWIN} + bundle := GetBundlePath(); + if ExtractFileExt(bundle) <> '.app' then + AddDir(result, binpath); + {$ELSE} + AddDir(result, binPath); + {$ENDIF} + if forceBinDir = false then begin - //writeln('<<<', ss, '>>> : [', str, ']'); - if (ss = str) then exit; - end; - SetLength(arr, Length(arr)+1); - //arr[High(arr)] := ExpandFileName(str); - arr[High(arr)] := str; - xput('NEW PATH: ['+str+']'); + {$IFDEF USE_SDL2} + AddDir(result, SDL_GetBasePath()); + AddDir(result, SDL_GetPrefPath('', 'doom2df')); + {$ENDIF} + {$IFDEF WINDOWS} + appdata := GetEnvironmentVariable('APPDATA') + '\doom2df'; + if appdata <> '' then + AddDir(result, appdata); + {$ENDIF} + {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} + AddDir(result, '/usr/share/doom2df'); + AddDir(result, '/usr/local/share/doom2df'); + home := GetEnvironmentVariable('HOME'); + if home <> '' then + AddDir(result, e_CatPath(home, '.doom2df')); + {$ENDIF} + {$IFDEF DARWIN} + bundle := GetBundlePath(); + if bundle <> '' then + AddDir(result, e_CatPath(bundle, 'Contents/Resources')); + dirArr := NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, true); + for i := 0 to dirArr.count - 1 do + begin + s := NSStringToAnsiString(dirArr.objectAtIndex(i)); + AddDir(result, e_CatPath(s, 'Doom 2D Forever')) + end; + {$ENDIF} + {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)} + AddDir(result, SDL_AndroidGetInternalStoragePath()); + if SDL_AndroidGetExternalStorageState() <> 0 then + AddDir(result, SDL_AndroidGetExternalStoragePath()); + {$ENDIF} + end end; - procedure AddDef (var arr: SSArray; str: AnsiString); + function GetDefaultRWDirs (): SSArray; + {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} + var home: AnsiString; + {$ENDIF} + {$IFDEF WINDOWS} + var appdata: AnsiString; + {$ENDIF} + {$IFDEF DARWIN} + var bundle, s: AnsiString; dirArr: NSArray; i: Integer; + {$ENDIF} begin - if (length(arr) = 0) then AddPath(arr, str) + result := nil; + {$IFDEF DARWIN} + bundle := GetBundlePath(); + if ExtractFileExt(bundle) <> '.app' then + AddDir(result, binPath); + {$ELSE} + AddDir(result, binPath); + {$ENDIF} + if forceBinDir = false then + begin + {$IFDEF USE_SDL2} + AddDir(result, SDL_GetPrefPath('', 'doom2df')); + {$ENDIF} + {$IFDEF WINDOWS} + appdata := GetEnvironmentVariable('APPDATA') + '\doom2df'; + if appdata <> '' then + AddDir(result, appdata); + {$ENDIF} + {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)} + home := GetEnvironmentVariable('HOME'); + if home <> '' then + AddDir(result, e_CatPath(home, '.doom2df')); + {$ENDIF} + {$IFDEF DARWIN} + dirArr := NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, true); + for i := 0 to dirArr.count - 1 do + begin + s := NSStringToAnsiString(dirArr.objectAtIndex(i)); + AddDir(result, e_CatPath(s, 'Doom 2D Forever')) + end; + {$ENDIF} + {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)} + if SDL_AndroidGetExternalStorageState() <> 0 then + AddDir(result, SDL_AndroidGetExternalStoragePath()); + {$ENDIF} + end end; begin - //GetDir(0, GameDir); + forceBinDir := false; binPath := GetBinaryPath(); - xput('binPath=['+binPath+']'); - - for i := 1 to ParamCount do if (ParamStr(i) = '--cwd') then begin forceCurrentDir := true; break; end; i := 1; while i < ParamCount do begin case ParamStr(i) of + '--like-windoze': forceBinDir := true; '--rw-dir': begin Inc(i); rwdir := ParamStr(i); (* RW *) - AddPath(LogDirs, e_CatPath(rwdir, '')); - AddPath(SaveDirs, e_CatPath(rwdir, 'data')); - AddPath(CacheDirs, e_CatPath(rwdir, 'data/cache')); - AddPath(ConfigDirs, e_CatPath(rwdir, '')); - AddPath(MapDownloadDirs, e_CatPath(rwdir, 'maps/downloads')); - AddPath(WadDownloadDirs, e_CatPath(rwdir, 'wads/downloads')); - AddPath(ScreenshotDirs, e_CatPath(rwdir, 'screenshots')); + AddDir(LogDirs, e_CatPath(rwdir, '')); + AddDir(SaveDirs, e_CatPath(rwdir, 'data')); + AddDir(CacheDirs, e_CatPath(rwdir, 'data/cache')); + AddDir(ConfigDirs, e_CatPath(rwdir, '')); + AddDir(MapDownloadDirs, e_CatPath(rwdir, 'maps/downloads')); + AddDir(WadDownloadDirs, e_CatPath(rwdir, 'wads/downloads')); + AddDir(ScreenshotDirs, e_CatPath(rwdir, 'screenshots')); + AddDir(StatsDirs, e_CatPath(rwdir, 'stats')); (* RO *) - AddPath(DataDirs, e_CatPath(rwdir, 'data')); - AddPath(ModelDirs, e_CatPath(rwdir, 'data/models')); - AddPath(MegawadDirs, e_CatPath(rwdir, 'maps/megawads')); - AddPath(MapDirs, e_CatPath(rwdir, 'maps')); - AddPath(WadDirs, e_CatPath(rwdir, 'wads')); + AddDir(DataDirs, e_CatPath(rwdir, 'data')); + AddDir(ModelDirs, e_CatPath(rwdir, 'data/models')); + AddDir(MegawadDirs, e_CatPath(rwdir, 'maps/megawads')); + AddDir(MapDirs, e_CatPath(rwdir, 'maps')); + AddDir(WadDirs, e_CatPath(rwdir, 'wads')); end; '--ro-dir': begin Inc(i); rodir := ParamStr(i); (* RO *) - AddPath(DataDirs, e_CatPath(rodir, 'data')); - AddPath(ModelDirs, e_CatPath(rodir, 'data/models')); - AddPath(MegawadDirs, e_CatPath(rodir, 'maps/megawads')); - AddPath(MapDirs, e_CatPath(rodir, 'maps')); - AddPath(WadDirs, e_CatPath(rodir, 'wads')); + AddDir(DataDirs, e_CatPath(rodir, 'data')); + AddDir(ModelDirs, e_CatPath(rodir, 'data/models')); + AddDir(MegawadDirs, e_CatPath(rodir, 'maps/megawads')); + AddDir(MapDirs, e_CatPath(rodir, 'maps')); + AddDir(WadDirs, e_CatPath(rodir, 'wads')); + end; + '--game-wad': + begin + Inc(i); + GameWADName := ParamStr(i); + end; + '--config': + begin + Inc(i); + gConfigScript := ParamStr(i); end; end; Inc(i) end; + // prefer bin dir if it writable and contains game.wad + if forceBinDir = false then + begin + if findDiskWad(binPath + 'data' + '/' + GameWADName) <> '' then + if e_CanCreateFilesAt(binPath) then + forceBinDir := true + end; + (* RO *) - AddDef(DataDirs, 'data'); - AddDef(ModelDirs, 'data/models'); - AddDef(MegawadDirs, 'maps/megawads'); - AddDef(MapDirs, 'maps'); - AddDef(WadDirs, 'wads'); + rodirs := GetDefaultRODirs(); + AddDef(DataDirs, rodirs, 'data'); + AddDef(ModelDirs, rodirs, 'data/models'); + AddDef(MegawadDirs, rodirs, 'maps/megawads'); + AddDef(MapDirs, rodirs, 'maps'); + AddDef(WadDirs, rodirs, 'wads'); + (* RW *) - AddDef(LogDirs, '.'); - AddDef(SaveDirs, 'data'); - AddDef(CacheDirs, 'data/cache'); - AddDef(ConfigDirs, '.'); - AddDef(MapDownloadDirs, 'maps/downloads'); - AddDef(WadDownloadDirs, 'wads/downloads'); - AddDef(ScreenshotDirs, 'screenshots'); + rwdirs := GetDefaultRWDirs(); + AddDef(LogDirs, rwdirs, ''); + AddDef(SaveDirs, rwdirs, 'data'); + AddDef(CacheDirs, rwdirs, 'data/cache'); + AddDef(ConfigDirs, rwdirs, ''); + AddDef(MapDownloadDirs, rwdirs, 'maps/downloads'); + AddDef(WadDownloadDirs, rwdirs, 'wads/downloads'); + AddDef(ScreenshotDirs, rwdirs, 'screenshots'); + AddDef(StatsDirs, rwdirs, 'stats'); for i := 0 to High(MapDirs) do - AddPath(AllMapDirs, MapDirs[i]); + AddDir(AllMapDirs, MapDirs[i]); for i := 0 to High(MegawadDirs) do - AddPath(AllMapDirs, MegawadDirs[i]); + AddDir(AllMapDirs, MegawadDirs[i]); + OptimizeDirs(AllMapDirs); if LogFileName = '' then begin @@ -241,65 +425,90 @@ begin {$IFDEF HEADLESS} LogFileName := e_CatPath(rwdir, 'Doom2DF_H.log'); {$ELSE} - LogFileName := e_Catpath(rwdir, 'Doom2DF.log'); + LogFileName := e_CatPath(rwdir, 'Doom2DF.log'); {$ENDIF} end end; - - xput('binPath=['+binPath+']'); + + // HACK: ensure the screenshots folder also has a stats subfolder in it + rwdir := e_GetWriteableDir(ScreenshotDirs, false); + if rwdir <> '' then CreateDir(rwdir + '/stats'); end; -procedure Main(); -{$IFDEF ENABLE_HOLMES} - var flexloaded: Boolean; -{$ENDIF} - var s: AnsiString; +procedure InitPrep; + var i: Integer; begin - InitPath; + {$IFDEF HEADLESS} + conbufDumpToStdOut := true; + {$ENDIF} + for i := 1 to ParamCount do + begin + case ParamStr(i) of + '--con-stdout': conbufDumpToStdOut := true; + '--no-fbo': glRenderToFBO := false; + end + end; + if LogFileName <> '' then e_InitLog(LogFileName, TWriteMode.WM_NEWFILE); e_InitWritelnDriver(); + e_WriteLog('Doom 2D: Forever version ' + GAME_VERSION + ' proto ' + IntToStr(NET_PROTOCOL_VER), TMsgType.Notify); + e_WriteLog('Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME, TMsgType.Notify); + e_WriteLog('Build hash: ' + g_GetBuildHash(), TMsgType.Notify); + e_WriteLog('Build by: ' + g_GetBuilderName(), TMsgType.Notify); -// e_InitLog(GameDir + '/' + LogFileName, TWriteMode.WM_NEWFILE); - - e_WriteLog( - 'Doom 2D: Forever version ' + GAME_VERSION + - ' proto ' + IntToStr(NET_PROTOCOL_VER), - TMsgType.Notify - ); - e_WriteLog( - 'Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME, - TMsgType.Notify - ); - + e_LogWritefln('Force bin dir: %s', [forceBinDir], TMsgType.Notify); e_LogWritefln('BINARY PATH: [%s]', [binPath], TMsgType.Notify); - GameWAD := e_FindWad(DataDirs, 'GAME'); - assert(GameWad <> '', 'GAME.WAD not installed?'); + PrintDirs('DataDirs', DataDirs); + PrintDirs('ModelDirs', ModelDirs); + PrintDirs('MegawadDirs', MegawadDirs); + PrintDirs('MapDirs', MapDirs); + PrintDirs('WadDirs', WadDirs); + + PrintDirs('LogDirs', LogDirs); + PrintDirs('SaveDirs', SaveDirs); + PrintDirs('CacheDirs', CacheDirs); + PrintDirs('ConfigDirs', ConfigDirs); + PrintDirs('ScreenshotDirs', ScreenshotDirs); + PrintDirs('StatsDirs', StatsDirs); + PrintDirs('MapDownloadDirs', MapDownloadDirs); + PrintDirs('WadDownloadDirs', WadDownloadDirs); + + GameWAD := e_FindWad(DataDirs, GameWADName); + if GameWad = '' then + begin + e_WriteLog('WAD ' + GameWADName + ' not found in data directories.', TMsgType.Fatal); + {$IF DEFINED(USE_SDL2) AND NOT DEFINED(HEADLESS)} + if forceBinDir = false then + SDL_ShowSimpleMessageBox( + SDL_MESSAGEBOX_ERROR, + 'Doom 2D Forever', + PChar('WAD ' + GameWADName + ' not found in data directories.'), + nil + ); + {$ENDIF} + e_DeinitLog; + Halt(1); + end; +end; -{$IFDEF HEADLESS} - conbufDumpToStdOut := true; +procedure Main(); +{$IFDEF ENABLE_HOLMES} + var flexloaded: Boolean; {$ENDIF} - e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF} - +begin + InitPath; + InitPrep; e_InitInput; - sys_Init; - s := CONFIG_FILENAME; - if e_FindResource(ConfigDirs, s) = true then - begin - g_Options_Read(s) - end - else - begin - g_Options_SetDefault; - g_Options_SetDefaultVideo - end; - if sys_SetDisplayMode(gScreenWidth, gScreenHeight, gBPP, gFullScreen) = False then + g_Options_SetDefault; + g_Options_SetDefaultVideo; + g_Console_SysInit; + if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = False then raise Exception.Create('Failed to set videomode on startup.'); - g_Console_SysInit; e_WriteLog(gLanguage, TMsgType.Notify); g_Language_Set(gLanguage); @@ -368,12 +577,16 @@ begin if assigned(oglDeinitCB) then oglDeinitCB; {$ENDIF} + g_Console_WriteGameConfig; sys_Final; end; procedure Init(); -var - NoSound: Boolean; + {$IFDEF USE_SDLMIXER} + var timiditycfg: AnsiString; + var oldcwd, newcwd: RawByteString; + {$ENDIF} + var NoSound: Boolean; begin Randomize; @@ -396,10 +609,43 @@ begin e_WriteLog('Input: No Joysticks.', TMsgType.Notify); *) - if (not gNoSound) then + if gNoSound = false then begin e_WriteLog('Initializing sound system', TMsgType.Notify); + {$IFDEF USE_SDLMIXER} + newcwd := ''; + if UseNativeMusic then + SetEnvVar('SDL_NATIVE_MUSIC', '1'); + timiditycfg := GetEnvironmentVariable('TIMIDITY_CFG'); + if timiditycfg = '' then + begin + timiditycfg := 'timidity.cfg'; + if e_FindResource(ConfigDirs, timiditycfg) OR e_FindResource(DataDirs, timiditycfg) then + begin + timiditycfg := ExpandFileName(timiditycfg); + newcwd := ExtractFileDir(timiditycfg); + SetEnvVar('TIMIDITY_CFG', timiditycfg); + end + else + timiditycfg := ''; + end; + e_LogWritefln('TIMIDITY_CFG = "%s"', [timiditycfg]); + e_LogWritefln('SDL_NATIVE_MUSIC = "%s"', [GetEnvironmentVariable('SDL_NATIVE_MUSIC')]); + {$ENDIF} e_InitSoundSystem(NoSound); + {$IFDEF USE_SDLMIXER} + if e_TimidityDecoder and (newcwd <> '') then + begin + (* HACK: Set CWD to load GUS patches relatively to cfg file. *) + (* CWD not restored after sound init because timidity *) + (* store relative pathes internally and load patches *) + (* later. I hope game never relies on CWD. *) + oldcwd := ''; + GetDir(0, oldcwd); + ChDir(newcwd); + e_logwritefln('WARNING: USED TIMIDITY CONFIG HACK, CWD SWITCHED "%s" -> "%s"', [oldcwd, newcwd]); + end; + {$ENDIF} end; e_WriteLog('Init game', TMsgType.Notify); @@ -427,7 +673,16 @@ end; procedure Update (); begin + // remember old mobj positions, prepare for update + g_Game_PreUpdate(); + // server: receive client commands for new frame + // client: receive game state changes from server + if (NetMode = NET_SERVER) then g_Net_Host_Update() + else if (NetMode = NET_CLIENT) then g_Net_Client_Update(); + // think g_Game_Update(); + // server: send any accumulated outgoing data to clients + if NetMode = NET_SERVER then g_Net_Flush(); end; @@ -779,4 +1034,13 @@ begin end; end; +initialization +{$IFDEF USE_SDLMIXER} + conRegVar('sdl_native_music', @UseNativeMusic, 'use native midi music output when possible', 'use native midi'); + {$IFDEF DARWIN} + UseNativeMusic := true; (* OSX have a good midi support, so why not? *) + {$ELSE} + UseNativeMusic := false; + {$ENDIF} +{$ENDIF} end.