X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_items.pas;h=dcc8b0f58ad93521ee244b86411571a5761427dc;hp=51dfc8fc2031f0b5f89765245956a92e21467fc0;hb=b89a73ac1981feb1c63f4760d696f1b31a6b9349;hpb=3bfe69d75a8da0a2ec95d41b310d0de3cd808cc3 diff --git a/src/game/g_items.pas b/src/game/g_items.pas index 51dfc8f..dcc8b0f 100644 --- a/src/game/g_items.pas +++ b/src/game/g_items.pas @@ -90,7 +90,7 @@ implementation uses Math, - g_basic, g_sound, g_gfx, g_map, r_textures, r_animations, + g_basic, g_sound, g_gfx, g_map, r_animations, r_gfx, g_game, g_triggers, g_console, g_player, g_net, g_netmsg, e_log, g_options, g_grid, binheap, idpool, utils, xstreams; @@ -392,8 +392,6 @@ end; procedure g_Items_Update (); var i, j, k: Integer; - ID: DWord; - Anim: TAnimation; m, ItemRespawnTime: Word; r, nxt: Boolean; begin @@ -487,14 +485,7 @@ begin if (RespawnTime = 0) and (not alive) then begin if not QuietRespawn then g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', InitX, InitY); - - if g_Frames_Get(ID, 'FRAMES_ITEM_RESPAWN') then - begin - Anim := TAnimation.Create(ID, False, 4); - g_GFX_OnceAnim(InitX+(Obj.Rect.Width div 2)-16, InitY+(Obj.Rect.Height div 2)-16, Anim); - Anim.Free(); - end; - + r_GFX_OnceAnim(R_GFX_ITEM_RESPAWN, InitX + (Obj.Rect.Width div 2) - 16, InitY + (Obj.Rect.Height div 2) - 16); Obj.oldX := InitX; Obj.oldY := InitY; Obj.X := InitX;