X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_items.pas;h=88a9cba1c433057f3ede53d4bf118ad43aecbc9c;hp=8d476efe76e6fa3fc1c27f98644e2def961704b4;hb=dffafd305d0df029f317cc92c1968ba0065c0cd8;hpb=2f006e551fc1f488f668ea844f12130351d62150 diff --git a/src/game/g_items.pas b/src/game/g_items.pas index 8d476ef..88a9cba 100644 --- a/src/game/g_items.pas +++ b/src/game/g_items.pas @@ -54,6 +54,7 @@ procedure g_Items_Free(); function g_Items_Create(X, Y: Integer; ItemType: Byte; Fall, Respawnable: Boolean; AdjCoord: Boolean = False; ForcedID: Integer = -1): DWORD; procedure g_Items_SetDrop (ID: DWORD); +procedure g_Items_PreUpdate(); procedure g_Items_Update(); procedure g_Items_Draw(); procedure g_Items_DrawDrop(); @@ -462,6 +463,8 @@ begin it.dropped := false; g_Obj_Init(@it.Obj); + it.Obj.oldX := X; + it.Obj.oldY := Y; it.Obj.X := X; it.Obj.Y := Y; it.Obj.Rect.Width := ITEMSIZE[ItemType][0]; @@ -500,6 +503,18 @@ begin result := find_id; end; +procedure g_Items_PreUpdate (); +var + i: Integer; +begin + if (ggItems = nil) then Exit; + for i := 0 to High(ggItems) do + if (ggItems[i].ItemType <> ITEM_NONE) and ggItems[i].slotIsUsed then + begin + ggItems[i].Obj.oldX := ggItems[i].Obj.X; + ggItems[i].Obj.oldY := ggItems[i].Obj.Y; + end; +end; procedure g_Items_Update (); var @@ -607,6 +622,8 @@ begin Anim.Free(); end; + Obj.oldX := InitX; + Obj.oldY := InitY; Obj.X := InitX; Obj.Y := InitY; Obj.Vel.X := 0; @@ -630,7 +647,7 @@ end; procedure itemsDrawInternal (dropflag: Boolean); var - i: Integer; + i, fX, fY: Integer; it: PItem; begin if (ggItems = nil) then exit; @@ -646,13 +663,14 @@ begin begin if g_Collide(Obj.X, Obj.Y, Obj.Rect.Width, Obj.Rect.Height, sX, sY, sWidth, sHeight) then begin + Obj.lerp(gLerpFactor, fX, fY); if (Animation = nil) then begin - e_Draw(gItemsTexturesID[ItemType], Obj.X, Obj.Y, 0, true, false); + e_Draw(gItemsTexturesID[ItemType], fX, fY, 0, true, false); end else begin - Animation.Draw(Obj.X, Obj.Y, TMirrorType.None); + Animation.Draw(fX, fY, TMirrorType.None); end; if g_debug_Frames then @@ -693,6 +711,8 @@ procedure g_Items_Pick (ID: DWORD); begin if (ID < Length(ggItems)) then begin + ggItems[ID].Obj.oldX := ggItems[ID].Obj.X; + ggItems[ID].Obj.oldY := ggItems[ID].Obj.Y; ggItems[ID].alive := false; ggItems[ID].RespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.ItemRespawnTime, 15) * 36; end; @@ -714,6 +734,8 @@ begin it := @ggItems[ID]; if (it.arrIdx <> Integer(ID)) then raise Exception.Create('g_Items_Remove: arrIdx desync'); + it.Obj.oldX := it.Obj.X; + it.Obj.oldY := it.Obj.Y; trig := it.SpawnTrigger; releaseItem(ID); @@ -817,6 +839,8 @@ begin for i := 0 to High(ggItems) do begin it := @ggItems[i]; + it.Obj.oldX := it.Obj.X; + it.Obj.oldY := it.Obj.Y; if not it.slotIsUsed then continue; if it.Respawnable and (it.ItemType <> ITEM_NONE) then begin