X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_gui.pas;h=3ab72ed3526569938e387df6d6999539d7231804;hp=7329f52a8cc2df7c39bf01193bcdb8849d554442;hb=f356426288dc03a804636aaa21c0d7e049e628ac;hpb=36fb40708726d6a0659f332a09c4c371473d0394 diff --git a/src/game/g_gui.pas b/src/game/g_gui.pas index 7329f52..3ab72ed 100644 --- a/src/game/g_gui.pas +++ b/src/game/g_gui.pas @@ -550,7 +550,6 @@ procedure g_GUI_LoadMenuPos(); implementation uses - {$INCLUDE ../nogl/noGLuses.inc} g_textures, g_sound, SysUtils, e_res, g_game, Math, StrUtils, g_player, g_options, r_playermodel, g_map, g_weapons, xdynrec, wadreader; @@ -560,6 +559,59 @@ var Box: Array [0..8] of DWORD; Saved_Windows: SSArray; +function GetLines (Text: string; FontID: DWORD; MaxWidth: Word): SSArray; + var i, j, len, lines: Integer; + + function GetLine (j, i: Integer): String; + begin + result := Copy(text, j, i - j + 1); + end; + + function GetWidth (j, i: Integer): Integer; + var w, h: Word; + begin + e_CharFont_GetSize(FontID, GetLine(j, i), w, h); + result := w + end; + +begin + result := nil; lines := 0; + j := 1; i := 1; len := Length(Text); + // e_LogWritefln('GetLines @%s len=%s [%s]', [MaxWidth, len, Text]); + while j <= len do + begin + (* --- Get longest possible sequence --- *) + while (i + 1 <= len) and (GetWidth(j, i + 1) <= MaxWidth) do Inc(i); + (* --- Do not include part of word --- *) + if (i < len) and (text[i] <> ' ') then + while (i >= j) and (text[i] <> ' ') do Dec(i); + (* --- Do not include spaces --- *) + while (i >= j) and (text[i] = ' ') do Dec(i); + (* --- Add line --- *) + SetLength(result, lines + 1); + result[lines] := GetLine(j, i); + // e_LogWritefln(' -> (%s:%s::%s) [%s]', [j, i, GetWidth(j, i), result[lines]]); + Inc(lines); + (* --- Skip spaces --- *) + while (i <= len) and (text[i] = ' ') do Inc(i); + j := i + 2; + end; +end; + +procedure Sort (var a: SSArray); + var i, j: Integer; s: string; +begin + if a = nil then Exit; + + for i := High(a) downto Low(a) do + for j := Low(a) to High(a) - 1 do + if LowerCase(a[j]) > LowerCase(a[j + 1]) then + begin + s := a[j]; + a[j] := a[j + 1]; + a[j + 1] := s; + end; +end; procedure g_GUI_Init(); begin @@ -819,7 +871,7 @@ begin if FBackTexture <> '' then // Here goes code duplication from g_game.pas:DrawMenuBackground() if g_Texture_Get(FBackTexture, ID) then begin - e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); + e_Clear(0, 0, 0); e_GetTextureSize(ID, @tw, @th); if tw = th then tw := round(tw * 1.333 * (gScreenHeight / th)) @@ -828,7 +880,7 @@ begin e_DrawSize(ID, (gScreenWidth - tw) div 2, 0, 0, False, False, tw, gScreenHeight); end else - e_Clear(GL_COLOR_BUFFER_BIT, 0.5, 0.5, 0.5); + e_Clear(0.5, 0.5, 0.5); // small hack here if FName = 'AuthorsMenu' then @@ -2985,7 +3037,7 @@ begin SetLength(FItems, Length(FItems)+1); FItems[High(FItems)] := Item; - if FSort then g_Basic.Sort(FItems); + if FSort then g_gui.Sort(FItems); end; function TGUIListBox.ItemExists (item: String): Boolean; @@ -3140,7 +3192,7 @@ begin FStartLine := 0; FIndex := -1; - if FSort then g_Basic.Sort(FItems); + if FSort then g_gui.Sort(FItems); end; procedure TGUIListBox.SelectItem(Item: String);