X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=fcd73a7bb8147add3027353f37401c4ea3791c8d;hp=4c2d6ded66bbb5817f54b28f3471330c11b6a2d7;hb=2490c26ff92664ba96915ef1a7c6bd38c8137bda;hpb=5f94c756b7105cb6cc3c947451774c93f463b250 diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 4c2d6de..fcd73a7 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -125,7 +125,9 @@ procedure g_Game_Announce_KillCombo(Param: Integer); procedure g_Game_Announce_BodyKill(SpawnerUID: Word); procedure g_Game_StartVote(Command, Initiator: string); procedure g_Game_CheckVote; -procedure g_TakeScreenShot(Filename: string = ''); +{$IFNDEF HEADLESS} + procedure g_TakeScreenShot(Filename: string = ''); +{$ENDIF} procedure g_FatalError(Text: String); procedure g_SimpleError(Text: String); function g_Game_IsTestMap(): Boolean; @@ -434,11 +436,14 @@ function gPause (): Boolean; inline; implementation uses -{$IFDEF ENABLE_HOLMES} - g_holmes, -{$ENDIF} - e_res, g_window, g_menu, r_render, r_gfx, - e_input, e_log, g_console, r_console, g_items, g_map, g_panel, + {$IFDEF ENABLE_HOLMES} + g_holmes, + {$ENDIF} + {$IFNDEF HEADLESS} + r_render, + {$ENDIF} + e_res, g_window, g_menu, + e_input, e_log, g_console, g_items, g_map, g_panel, g_playermodel, g_gfx, g_options, Math, g_triggers, g_monsters, e_sound, CONFIG, g_language, g_net, g_phys, @@ -1721,7 +1726,6 @@ begin // no need to, as we'll do it in event handler // Обновляем консоль (движение и сообщения): - r_Console_Update; g_Console_Update(); if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then @@ -2121,7 +2125,6 @@ begin g_Weapon_Update(); g_Monsters_Update(); g_GFX_Update(); - r_GFX_Update; g_Player_UpdateAll(); g_Player_UpdatePhysicalObjects(); @@ -2220,8 +2223,10 @@ begin // Нужно сменить разрешение: if gResolutionChange then begin - e_WriteLog('Changing resolution', TMsgType.Notify); - r_Render_Apply; + {$IFNDEF HEADLESS} + e_WriteLog('Changing resolution', TMsgType.Notify); + r_Render_Apply; + {$ENDIF} gResolutionChange := False; g_ActiveWindow := nil; end; @@ -3281,7 +3286,9 @@ begin begin //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName); result := g_Map_Load(NewWAD+':\'+ResName); - r_Render_LoadTextures; + {$IFNDEF HEADLESS} + r_Render_LoadTextures; + {$ENDIF} end; if Result then begin @@ -5451,7 +5458,9 @@ begin end else if cmd = 'screenshot' then begin - g_TakeScreenShot() + {$IFNDEF HEADLESS} + g_TakeScreenShot() + {$ENDIF} end else if cmd = 'weapon' then begin @@ -5688,8 +5697,10 @@ begin g_Game_Free(); g_Game_Quit(); end; +{$IFNDEF HEADLESS} 'r_reset': - r_Render_Apply; + r_Render_Apply; +{$ENDIF} 'r_maxfps': begin if Length(p) = 2 then @@ -5735,6 +5746,7 @@ begin end; end; +{$IFNDEF HEADLESS} procedure g_TakeScreenShot(Filename: string = ''); var t: TDateTime; dir, date, name: String; begin @@ -5755,6 +5767,7 @@ begin else g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name])); end; +{$ENDIF} procedure g_Game_InGameMenu(Show: Boolean); begin