X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=de729fae42e2b139d809d3e451dccd8c7afee1b2;hp=f92af351077aaa34fee47dc16dbb0d6eb9a1056f;hb=0f19f863e4ed346794b6ce5a56571027b4c8cd0b;hpb=d8cb72ed4297af2d519c52270f8f32ddfd7fc58b diff --git a/src/game/g_game.pas b/src/game/g_game.pas index f92af35..de729fa 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -1515,6 +1515,7 @@ var time: Word; strafeDir: Byte; i: Integer; + rwk: Boolean; begin if (plr = nil) then exit; if (p2hack) then time := 1000 else time := 1; @@ -1553,24 +1554,41 @@ begin // fix movebutton state MoveButton := MoveButton or (strafeDir shl 4); - plr.weaponSwitchKeysStateChange(-1, isKeyPressed(KeyNextWeapon, KeyNextWeapon2)); - plr.weaponSwitchKeysStateChange(-2, isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2)); - // Îñòàëüíûå êëàâèøè: if isKeyPressed(KeyJump, KeyJump2) then plr.PressKey(KEY_JUMP, time); if isKeyPressed(KeyUp, KeyUp2) then plr.PressKey(KEY_UP, time); if isKeyPressed(KeyDown, KeyDown2) then plr.PressKey(KEY_DOWN, time); if isKeyPressed(KeyFire, KeyFire2) then plr.PressKey(KEY_FIRE); - if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) and plr.isWeaponSwitchKeyReleased(-1) then plr.PressKey(KEY_NEXTWEAPON); - if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) and plr.isWeaponSwitchKeyReleased(-2) then plr.PressKey(KEY_PREVWEAPON); + if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then + begin + rwk := plr.isWeaponSwitchKeyReleased(-1); + if rwk then plr.PressKey(KEY_NEXTWEAPON); + plr.weaponSwitchKeysStateChange(-1, true); + end + else + begin + plr.weaponSwitchKeysStateChange(-1, false); + end; + if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then + begin + rwk := plr.isWeaponSwitchKeyReleased(-2); + if rwk then plr.PressKey(KEY_PREVWEAPON); + plr.weaponSwitchKeysStateChange(-2, true); + end + else + begin + plr.weaponSwitchKeysStateChange(-2, false); + end; if isKeyPressed(KeyOpen, KeyOpen2) then plr.PressKey(KEY_OPEN); for i := 0 to High(KeyWeapon) do begin if isKeyPressed(KeyWeapon[i], KeyWeapon2[i]) then begin + rwk := plr.isWeaponSwitchKeyReleased(i); + //writeln('rwk:', rwk); plr.weaponSwitchKeysStateChange(i, true); - if plr.isWeaponSwitchKeyReleased(i) then plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best + if rwk then plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best end else begin @@ -1579,8 +1597,6 @@ begin end; end; - plr.weaponSwitchKeysShiftNewStates(); - // HACK: add dynlight here if gwin_k8_enable_light_experiments then begin