X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=d1246ba0c7dabdc027035501fe4fee5bd9bfc6a7;hp=82d2981743c307471a549bd6a6e8ee65db137f58;hb=06ce403977f0da3911c62eed46414ad03afa9111;hpb=3ba6ebd7f98df7b3e917920572caba1252c0c537 diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 82d2981..d1246ba 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -62,6 +62,11 @@ type Model: String; Color: TRGB; Team: Byte; + // ones below are sent only to the server + WeaponSwitch: Byte; + WeaponPreferences: Array[WP_FIRST..WP_LAST+1] of Byte; + SwitchToEmpty: Byte; + SkipFist: Byte; end; TMegaWADInfo = record @@ -176,14 +181,19 @@ const EXIT_ENDLEVELSINGLE = 4; EXIT_ENDLEVELCUSTOM = 5; - GAME_OPTION_RESERVED = 1; - GAME_OPTION_TEAMDAMAGE = 2; - GAME_OPTION_ALLOWEXIT = 4; - GAME_OPTION_WEAPONSTAY = 8; - GAME_OPTION_MONSTERS = 16; - GAME_OPTION_BOTVSPLAYER = 32; - GAME_OPTION_BOTVSMONSTER = 64; - GAME_OPTION_DMKEYS = 128; + GAME_OPTION_RESERVED = 1; + GAME_OPTION_TEAMDAMAGE = 2; + GAME_OPTION_ALLOWEXIT = 4; + GAME_OPTION_WEAPONSTAY = 8; + GAME_OPTION_MONSTERS = 16; + GAME_OPTION_BOTVSPLAYER = 32; + GAME_OPTION_BOTVSMONSTER = 64; + GAME_OPTION_DMKEYS = 128; + GAME_OPTION_TEAMHITTRACE = 256; + GAME_OPTION_TEAMHITPROJECTILE = 512; + GAME_OPTION_TEAMABSORBDAMAGE = 1024; + GAME_OPTION_ALLOWDROPFLAG = 2048; + GAME_OPTION_THROWFLAG = 4096; STATE_NONE = 0; STATE_MENU = 1; @@ -267,6 +277,7 @@ var gShowFPS: Boolean = False; gShowGoals: Boolean = True; gShowStat: Boolean = True; + gShowPIDs: Boolean = False; gShowKillMsg: Boolean = True; gShowLives: Boolean = True; gShowPing: Boolean = False; @@ -336,6 +347,7 @@ var gDelayedEvents: Array of TDelayedEvent; gUseChatSounds: Boolean = True; gChatSounds: Array of TChatSound; + gWeaponAction: Array [0..1, WP_FACT..WP_LACT] of Boolean; // [player, weapon_action] gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon] gInterReadyCount: Integer = 0; @@ -1162,6 +1174,7 @@ var stat: TPlayerStatArray; wad, map: string; mapstr: string; + namestr: string; begin s1 := ''; s2 := ''; @@ -1303,8 +1316,12 @@ begin gg := g; bb := b; end; + if gShowPIDs then + namestr := Format('[%5d] %s', [UID, Name]) + else + namestr := Name; // Èìÿ - e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1); + e_TextureFontPrintEx(x+16, _y, namestr, gStdFont, rr, gg, bb, 1); // Ïèíã/ïîòåðè e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1); // Ôðàãè @@ -1339,11 +1356,15 @@ begin r := 255; g := 127; end; + if gShowPIDs then + namestr := Format('[%5d] %s', [UID, Name]) + else + namestr := Name; // Öâåò èãðîêà e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0); e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192); // Èìÿ - e_TextureFontPrintEx(x+16+16+8, _y+4, Name, gStdFont, r, g, 0, 1); + e_TextureFontPrintEx(x+16+16+8, _y+4, namestr, gStdFont, r, g, 0, 1); // Ïèíã/ïîòåðè e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1); // Ôðàãè @@ -1677,12 +1698,16 @@ begin if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time); if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time); if gPlayerAction[p, ACTION_ATTACK] then plr.PressKey(KEY_FIRE); - if gPlayerAction[p, ACTION_WEAPNEXT] then plr.PressKey(KEY_NEXTWEAPON); - if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON); if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN); - gPlayerAction[p, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation - gPlayerAction[p, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation + for i := WP_FACT to WP_LACT do + begin + if gWeaponAction[p, i] then + begin + plr.ProcessWeaponAction(i); + gWeaponAction[p, i] := False + end + end; for i := WP_FIRST to WP_LAST do begin @@ -1761,6 +1786,16 @@ var if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID); end; + function sendItemPos (it: PItem): Boolean; + begin + result := false; // don't stop + if it.needSend then + begin + MH_SEND_ItemPos(it.myId); + it.needSend := False; + end; + end; + var reliableUpdate: Boolean; begin @@ -1888,6 +1923,7 @@ begin // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå: if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then begin + gState := STATE_INTERCUSTOM; InterReadyTime := -1; if gLastMap and (gGameSettings.GameMode = GM_COOP) then begin @@ -1897,9 +1933,7 @@ begin end else gMusic.SetByName('MUSIC_ROUNDMUS'); - gMusic.Play(); - gState := STATE_INTERCUSTOM; e_UnpressAllKeys(); end else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå @@ -2043,17 +2077,17 @@ begin gSpectY := Max(gSpectY - gSpectStep, 0); if gPlayerAction[0, ACTION_LOOKDOWN] then gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight); - if gPlayerAction[0, ACTION_WEAPPREV] then + if gWeaponAction[0, WP_PREV] then begin // decrease step if gSpectStep > 4 then gSpectStep := gSpectStep shr 1; - gSpectKeyPress := True; + gWeaponAction[0, WP_PREV] := False; end; - if gPlayerAction[0, ACTION_WEAPNEXT] then + if gWeaponAction[0, WP_NEXT] then begin // increase step if gSpectStep < 64 then gSpectStep := gSpectStep shl 1; - gSpectKeyPress := True; + gWeaponAction[0, WP_NEXT] := False; end; end; if (gSpectMode = SPECT_PLAYERS) @@ -2083,17 +2117,17 @@ begin gSpectPID1 := GetActivePlayerID_Next(gSpectPID1); gSpectKeyPress := True; end; - if gPlayerAction[0, ACTION_WEAPPREV] then + if gWeaponAction[0, WP_PREV] then begin // prev player (view 2) gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2); - gSpectKeyPress := True; + gWeaponAction[0, WP_PREV] := False; end; - if gPlayerAction[0, ACTION_WEAPNEXT] then + if gWeaponAction[0, WP_NEXT] then begin // next player (view 2) gSpectPID2 := GetActivePlayerID_Next(gSpectPID2); - gSpectKeyPress := True; + gWeaponAction[0, WP_NEXT] := False; end; end; if gPlayerAction[0, ACTION_ATTACK] then @@ -2120,9 +2154,7 @@ begin (not gPlayerAction[0, ACTION_MOVELEFT]) and (not gPlayerAction[0, ACTION_MOVERIGHT]) and (not gPlayerAction[0, ACTION_LOOKUP]) and - (not gPlayerAction[0, ACTION_LOOKDOWN]) and - (not gPlayerAction[0, ACTION_WEAPPREV]) and - (not gPlayerAction[0, ACTION_WEAPNEXT]) then + (not gPlayerAction[0, ACTION_LOOKDOWN]) then gSpectKeyPress := False; if gSpectAuto then @@ -2222,6 +2254,18 @@ begin g_Mons_ForEach(sendMonsPos); + // update flags that aren't stationary + if gGameSettings.GameMode = GM_CTF then + for I := FLAG_RED to FLAG_BLUE do + if gFlags[I].NeedSend then + begin + gFlags[I].NeedSend := False; + MH_SEND_FlagPos(I); + end; + + // update items that aren't stationary + g_Items_ForEachAlive(sendItemPos); + if reliableUpdate then begin NetTimeToReliable := 0; @@ -3988,7 +4032,8 @@ begin Round(gScreenHeight / 2.75)-(h div 2), MessageText); end; - if IsDrawStat or (gSpectMode = 1) then DrawStat(); + if IsDrawStat or (gSpectMode = SPECT_STATS) then + DrawStat(); if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then begin @@ -4306,6 +4351,10 @@ begin else begin gPlayer1.Name := gPlayer1Settings.Name; + gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch; + gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences); + gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty; + gPlayer1.SkipFist := gPlayer1Settings.SkipFist; g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer1.Name]), True); if g_Game_IsServer and g_Game_IsNet then MH_SEND_PlayerCreate(gPlayer1.UID); @@ -4336,6 +4385,10 @@ begin else begin gPlayer2.Name := gPlayer2Settings.Name; + gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch; + gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences); + gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty; + gPlayer2.SkipFist := gPlayer2Settings.SkipFist; g_Console_Add(Format(_lc[I_PLAYER_JOIN], [gPlayer2.Name]), True); if g_Game_IsServer and g_Game_IsNet then MH_SEND_PlayerCreate(gPlayer2.UID); @@ -4426,6 +4479,8 @@ begin gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT; gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS; gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER; + gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITPROJECTILE; + gGameSettings.Options := gGameSettings.Options + GAME_OPTION_TEAMHITTRACE; gSwitchGameMode := GM_SINGLE; gLMSRespawn := LMS_RESPAWN_NONE; @@ -4449,6 +4504,10 @@ begin end; gPlayer1.Name := gPlayer1Settings.Name; + gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch; + gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences); + gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty; + gPlayer1.SkipFist := gPlayer1Settings.SkipFist; nPl := 1; // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü: @@ -4464,6 +4523,10 @@ begin end; gPlayer2.Name := gPlayer2Settings.Name; + gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch; + gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences); + gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty; + gPlayer2.SkipFist := gPlayer2Settings.SkipFist; Inc(nPl); end; @@ -4543,6 +4606,10 @@ begin end; gPlayer1.Name := gPlayer1Settings.Name; + gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch; + gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences); + gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty; + gPlayer1.SkipFist := gPlayer1Settings.SkipFist; Inc(nPl); end; @@ -4559,6 +4626,10 @@ begin end; gPlayer2.Name := gPlayer2Settings.Name; + gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch; + gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences); + gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty; + gPlayer2.SkipFist := gPlayer2Settings.SkipFist; Inc(nPl); end; @@ -4646,6 +4717,10 @@ begin end; gPlayer1.Name := gPlayer1Settings.Name; + gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch; + gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences); + gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty; + gPlayer1.SkipFist := gPlayer1Settings.SkipFist; end; if nPlayers >= 2 then @@ -4661,6 +4736,10 @@ begin end; gPlayer2.Name := gPlayer2Settings.Name; + gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch; + gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences); + gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty; + gPlayer2.SkipFist := gPlayer2Settings.SkipFist; end; g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False); @@ -4839,6 +4918,10 @@ begin end; gPlayer1.Name := gPlayer1Settings.Name; + gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch; + gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences); + gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty; + gPlayer1.SkipFist := gPlayer1Settings.SkipFist; gPlayer1.UID := NetPlrUID1; gPlayer1.Reset(True); @@ -5499,6 +5582,18 @@ begin begin ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON); end + else if cmd = 'g_friendly_absorb_damage' then + begin + ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON); + end + else if cmd = 'g_friendly_hit_trace' then + begin + ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_HIT_TRACE_OFF, I_MSG_FRIENDLY_HIT_TRACE_ON); + end + else if cmd = 'g_friendly_hit_projectile' then + begin + ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_PROJECT_TRACE_OFF, I_MSG_FRIENDLY_PROJECT_TRACE_ON); + end else if cmd = 'g_weaponstay' then begin ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON); @@ -5511,6 +5606,14 @@ begin begin ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True); end + else if cmd = 'g_allow_dropflag' then + begin + ParseGameFlag(GAME_OPTION_ALLOWDROPFLAG, I_MSG_ALLOWDROPFLAG_OFF, I_MSG_ALLOWDROPFLAG_ON); + end + else if cmd = 'g_throw_flag' then + begin + ParseGameFlag(GAME_OPTION_THROWFLAG, I_MSG_THROWFLAG_OFF, I_MSG_THROWFLAG_ON); + end else if cmd = 'g_bot_vsplayers' then begin ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON); @@ -5598,7 +5701,7 @@ begin begin if Length(p) = 2 then begin - a := Max(0, StrToInt(p[1])); + a := Max(0, StrToIntDef(p[1], 0)); g_GFX_SetMax(a) end else if Length(p) = 1 then @@ -5614,7 +5717,7 @@ begin begin if Length(p) = 2 then begin - a := Max(0, StrToInt(p[1])); + a := Max(0, StrToIntDef(p[1], 0)); g_Shells_SetMax(a) end else if Length(p) = 1 then @@ -5630,7 +5733,7 @@ begin begin if Length(p) = 2 then begin - a := Max(0, StrToInt(p[1])); + a := Max(0, StrToIntDef(p[1], 0)); g_Gibs_SetMax(a) end else if Length(p) = 1 then @@ -5646,7 +5749,7 @@ begin begin if Length(p) = 2 then begin - a := Max(0, StrToInt(p[1])); + a := Max(0, StrToIntDef(p[1], 0)); g_Corpses_SetMax(a) end else if Length(p) = 1 then @@ -5723,6 +5826,17 @@ end; procedure PlayerSettingsCVars(P: SSArray); var cmd: string; + team: Byte; + + function ParseTeam(s: string): Byte; + begin + result := 0; + case s of + 'red', '1': result := TEAM_RED; + 'blue', '2': result := TEAM_BLUE; + else result := TEAM_NONE; + end; + end; begin cmd := LowerCase(P[0]); case cmd of @@ -5816,6 +5930,184 @@ begin end; end; end; + 'p1_team': + begin + // TODO: switch teams if in game or store this separately + if (Length(P) > 1) then + begin + team := ParseTeam(P[1]); + if team = TEAM_NONE then + g_Console_Add('expected ''red'', ''blue'', 1 or 2') + else if not gGameOn and not g_Game_IsNet then + gPlayer1Settings.Team := team + else + g_Console_Add(_lc[I_MSG_ONMAPCHANGE]); + end; + end; + 'p2_team': + begin + // TODO: switch teams if in game or store this separately + if (Length(P) > 1) then + begin + team := ParseTeam(P[1]); + if team = TEAM_NONE then + g_Console_Add('expected ''red'', ''blue'', 1 or 2') + else if not gGameOn and not g_Game_IsNet then + gPlayer2Settings.Team := team + else + g_Console_Add(_lc[I_MSG_ONMAPCHANGE]); + end; + end; + 'p1_autoswitch': + begin + if (Length(P) = 2) then + gPlayer1Settings.WeaponSwitch := EnsureRange(StrTointDef(P[1], 0), 0, 2); + end; + 'p2_autoswitch': + begin + if (Length(P) = 2) then + gPlayer2Settings.WeaponSwitch := EnsureRange(StrTointDef(P[1], 0), 0, 2); + end; + 'p1_switch_empty': + begin + if (Length(P) = 2) then + gPlayer1Settings.SwitchToEmpty := EnsureRange(StrTointDef(P[1], 0), 0, 1); + end; + 'p2_switch_empty': + begin + if (Length(P) = 2) then + gPlayer2Settings.SwitchToEmpty := EnsureRange(StrTointDef(P[1], 0), 0, 1); + end; + 'p1_skip_fist': + begin + if (Length(P) = 2) then + gPlayer1Settings.SkipFist := EnsureRange(StrTointDef(P[1], 0), 0, 1); + end; + 'p2_skip_fist': + begin + if (Length(P) = 2) then + gPlayer2Settings.SkipFist := EnsureRange(StrTointDef(P[1], 0), 0, 1); + end; + 'p1_priority_kastet': + begin + if (Length(P) = 2) then + gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p2_priority_kastet': + begin + if (Length(P) = 2) then + gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p1_priority_saw': + begin + if (Length(P) = 2) then + gPlayer1Settings.WeaponPreferences[WEAPON_SAW] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p2_priority_saw': + begin + if (Length(P) = 2) then + gPlayer2Settings.WeaponPreferences[WEAPON_SAW] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p1_priority_pistol': + begin + if (Length(P) = 2) then + gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p2_priority_pistol': + begin + if (Length(P) = 2) then + gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p1_priority_shotgun1': + begin + if (Length(P) = 2) then + gPlayer1Settings.WeaponPreferences[WEAPON_SHOTGUN1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p2_priority_shotgun1': + begin + if (Length(P) = 2) then + gPlayer2Settings.WeaponPreferences[WEAPON_SHOTGUN1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p1_priority_shotgun2': + begin + if (Length(P) = 2) then + gPlayer1Settings.WeaponPreferences[WEAPON_SHOTGUN2] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p2_priority_shotgun2': + begin + if (Length(P) = 2) then + gPlayer2Settings.WeaponPreferences[WEAPON_SHOTGUN2] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p1_priority_chaingun': + begin + if (Length(P) = 2) then + gPlayer1Settings.WeaponPreferences[WEAPON_CHAINGUN] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p2_priority_chaingun': + begin + if (Length(P) = 2) then + gPlayer2Settings.WeaponPreferences[WEAPON_CHAINGUN] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p1_priority_rocketlauncher': + begin + if (Length(P) = 2) then + gPlayer1Settings.WeaponPreferences[WEAPON_ROCKETLAUNCHER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p2_priority_rocketlauncher': + begin + if (Length(P) = 2) then + gPlayer2Settings.WeaponPreferences[WEAPON_ROCKETLAUNCHER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p1_priority_plasma': + begin + if (Length(P) = 2) then + gPlayer1Settings.WeaponPreferences[WEAPON_PLASMA] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p2_priority_plasma': + begin + if (Length(P) = 2) then + gPlayer2Settings.WeaponPreferences[WEAPON_PLASMA] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p1_priority_bfg': + begin + if (Length(P) = 2) then + gPlayer1Settings.WeaponPreferences[WEAPON_BFG] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p2_priority_bfg': + begin + if (Length(P) = 2) then + gPlayer2Settings.WeaponPreferences[WEAPON_BFG] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p1_priority_super': + begin + if (Length(P) = 2) then + gPlayer1Settings.WeaponPreferences[WEAPON_SUPERPULEMET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p2_priority_super': + begin + if (Length(P) = 2) then + gPlayer2Settings.WeaponPreferences[WEAPON_SUPERPULEMET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p1_priority_flamethrower': + begin + if (Length(P) = 2) then + gPlayer1Settings.WeaponPreferences[WEAPON_FLAMETHROWER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p2_priority_flamethrower': + begin + if (Length(P) = 2) then + gPlayer2Settings.WeaponPreferences[WEAPON_FLAMETHROWER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p1_priority_berserk': + begin + if (Length(P) = 2) then + gPlayer1Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; + 'p2_priority_berserk': + begin + if (Length(P) = 2) then + gPlayer2Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; end; end; @@ -6285,6 +6577,34 @@ begin end else g_Console_Add(_lc[I_MSG_SERVERONLY]); end + else if cmd = 'kick_pid' then + begin + if g_Game_IsServer and g_Game_IsNet then + begin + if Length(P) < 2 then + begin + g_Console_Add('kick_pid '); + Exit; + end; + if P[1] = '' then + begin + g_Console_Add('kick_pid '); + Exit; + end; + + a := StrToIntDef(P[1], 0); + pl := g_Net_Client_ByPlayer(a); + if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then + begin + s := g_Net_ClientName_ByID(pl^.ID); + enet_peer_disconnect(pl^.Peer, NET_DISC_KICK); + g_Console_Add(Format(_lc[I_PLAYER_KICK], [s])); + MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s); + g_Net_Slist_ServerPlayerLeaves(); + end; + end else + g_Console_Add(_lc[I_MSG_SERVERONLY]); + end else if cmd = 'ban' then begin if g_Game_IsServer and g_Game_IsNet then @@ -6343,6 +6663,35 @@ begin end else g_Console_Add(_lc[I_MSG_SERVERONLY]); end + else if cmd = 'ban_pid' then + begin + if g_Game_IsServer and g_Game_IsNet then + begin + if Length(P) < 2 then + begin + g_Console_Add('ban_pid '); + Exit; + end; + if P[1] = '' then + begin + g_Console_Add('ban_pid '); + Exit; + end; + + a := StrToIntDef(P[1], 0); + pl := g_Net_Client_ByPlayer(a); + if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then + begin + s := g_Net_ClientName_ByID(pl^.ID); + g_Net_BanHost(pl^.Peer^.address.host, False); + enet_peer_disconnect(pl^.Peer, NET_DISC_TEMPBAN); + g_Console_Add(Format(_lc[I_PLAYER_BAN], [s])); + MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s); + g_Net_Slist_ServerPlayerLeaves(); + end; + end else + g_Console_Add(_lc[I_MSG_SERVERONLY]); + end else if cmd = 'permban' then begin if g_Game_IsServer and g_Game_IsNet then @@ -6403,6 +6752,57 @@ begin end else g_Console_Add(_lc[I_MSG_SERVERONLY]); end + else if cmd = 'permban_pid' then + begin + if g_Game_IsServer and g_Game_IsNet then + begin + if Length(P) < 2 then + begin + g_Console_Add('permban_pid '); + Exit; + end; + if P[1] = '' then + begin + g_Console_Add('permban_pid '); + Exit; + end; + + a := StrToIntDef(P[1], 0); + pl := g_Net_Client_ByPlayer(a); + if (pl <> nil) and pl^.Used and (pl^.Peer <> nil) then + begin + s := g_Net_ClientName_ByID(pl^.ID); + g_Net_BanHost(pl^.Peer^.address.host); + enet_peer_disconnect(pl^.Peer, NET_DISC_BAN); + g_Net_SaveBanList(); + g_Console_Add(Format(_lc[I_PLAYER_BAN], [s])); + MH_SEND_GameEvent(NET_EV_PLAYER_BAN, 0, s); + g_Net_Slist_ServerPlayerLeaves(); + end; + end else + g_Console_Add(_lc[I_MSG_SERVERONLY]); + end + else if cmd = 'permban_ip' then + begin + if g_Game_IsServer and g_Game_IsNet then + begin + if Length(P) < 2 then + begin + g_Console_Add('permban_ip '); + Exit; + end; + if P[1] = '' then + begin + g_Console_Add('permban_ip '); + Exit; + end; + + g_Net_BanHost(P[1]); + g_Net_SaveBanList(); + g_Console_Add(Format(_lc[I_PLAYER_BAN], [P[1]])); + end else + g_Console_Add(_lc[I_MSG_SERVERONLY]); + end else if cmd = 'unban' then begin if g_Game_IsServer and g_Game_IsNet then @@ -6576,6 +6976,34 @@ begin end else g_Console_Add(_lc[I_MSG_GM_UNAVAIL]); end + else if (cmd = 'an') or (cmd = 'announce') then + begin + if g_Game_IsNet then + begin + if Length(P) > 1 then + begin + for a := 1 to High(P) do + chstr := chstr + P[a] + ' '; + + if Length(chstr) > 200 then SetLength(chstr, 200); + + if Length(chstr) < 1 then + begin + g_Console_Add('announce '); + Exit; + end; + + chstr := 'centerprint 100 ' + b_Text_Format(chstr); + if g_Game_IsClient then + MC_SEND_RCONCommand(chstr) + else + g_Console_Process(chstr, True); + end + else + g_Console_Add('announce '); + end else + g_Console_Add(_lc[I_MSG_GM_UNAVAIL]); + end else if cmd = 'game' then begin if gGameSettings.GameType <> GT_NONE then @@ -7020,25 +7448,72 @@ begin begin g_TakeScreenShot() end + else if (cmd = 'weapnext') or (cmd = 'weapprev') then + begin + a := 1 - (ord(cmd[5]) - ord('n')); + if a = -1 then + gWeaponAction[0, WP_PREV] := True; + if a = 1 then + gWeaponAction[0, WP_NEXT] := True; + end else if cmd = 'weapon' then begin if Length(p) = 2 then begin - a := WP_FIRST + StrToInt(p[1]) - 1; + a := WP_FIRST + StrToIntDef(p[1], 0) - 1; if (a >= WP_FIRST) and (a <= WP_LAST) then gSelectWeapon[0, a] := True end end + else if (cmd = 'p1_weapnext') or (cmd = 'p1_weapprev') + or (cmd = 'p2_weapnext') or (cmd = 'p2_weapprev') then + begin + a := 1 - (ord(cmd[8]) - ord('n')); + b := ord(cmd[2]) - ord('1'); + if a = -1 then + gWeaponAction[b, WP_PREV] := True; + if a = 1 then + gWeaponAction[b, WP_NEXT] := True; + end else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then begin if Length(p) = 2 then begin - a := WP_FIRST + StrToInt(p[1]) - 1; + a := WP_FIRST + StrToIntDef(p[1], 0) - 1; b := ord(cmd[2]) - ord('1'); if (a >= WP_FIRST) and (a <= WP_LAST) then gSelectWeapon[b, a] := True end end + else if (cmd = 'p1_weapbest') or (cmd = 'p2_weapbest') then + begin + b := ord(cmd[2]) - ord('1'); + if b = 0 then + gSelectWeapon[b, gPlayer1.GetMorePrefered()] := True + else + gSelectWeapon[b, gPlayer2.GetMorePrefered()] := True; + end + else if (cmd = 'dropflag') then + begin + if g_Game_IsServer then + begin + if gPlayer2 <> nil then gPlayer2.TryDropFlag(); + if gPlayer1 <> nil then gPlayer1.TryDropFlag(); + end + else + MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG); + end + else if (cmd = 'p1_dropflag') or (cmd = 'p2_dropflag') then + begin + b := ord(cmd[2]) - ord('1'); + if g_Game_IsServer then + begin + if (b = 1) and (gPlayer2 <> nil) then gPlayer2.TryDropFlag() + else if (b = 0) and (gPlayer1 <> nil) then gPlayer1.TryDropFlag(); + end + else + MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG); + end // Êîìàíäû Ñâîåé èãðû: else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then begin @@ -7328,7 +7803,7 @@ begin name := e_CatPath(dir, Filename + '.png'); s := createDiskFile(name); try - e_MakeScreenshot(s, gScreenWidth, gScreenHeight); + e_MakeScreenshot(s, gWinSizeX, gWinSizeX); s.Free; g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name])) except @@ -7873,9 +8348,9 @@ begin while i <= ParamCount do begin s := ParamStr(i); - if (s[1] = '-') and (Length(s) > 1) then + if (Length(s) > 1) and (s[1] = '-') then begin - if (s[2] = '-') and (Length(s) > 2) then + if (Length(s) > 2) and (s[2] = '-') then begin // Îäèíî÷íûé ïàðàìåòð SetLength(pars, Length(pars) + 1); with pars[High(pars)] do @@ -8131,4 +8606,5 @@ begin conRegVar('r_showlives', @gShowLives, 'show lives', 'show lives'); conRegVar('r_showspect', @gSpectHUD, 'show spectator hud', 'show spectator hud'); conRegVar('r_showstat', @gShowStat, 'show stats', 'show stats'); + conRegVar('r_showpids', @gShowPIDs, 'show PIDs', 'show PIDs'); end.